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author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-02 23:17:17 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-02 23:17:17 +0200 |
commit | 1b820de08a05070909a267e17f033fcf58ac8710 (patch) | |
tree | 02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/gregtech/api/metatileentity/implementations/MTECubicMultiBlockBase.java | |
parent | afd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff) | |
download | GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.gz GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.bz2 GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.zip |
The Great Renaming (#3014)
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
Diffstat (limited to 'src/main/java/gregtech/api/metatileentity/implementations/MTECubicMultiBlockBase.java')
-rw-r--r-- | src/main/java/gregtech/api/metatileentity/implementations/MTECubicMultiBlockBase.java | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/metatileentity/implementations/MTECubicMultiBlockBase.java b/src/main/java/gregtech/api/metatileentity/implementations/MTECubicMultiBlockBase.java new file mode 100644 index 0000000000..c8b0c8ce3f --- /dev/null +++ b/src/main/java/gregtech/api/metatileentity/implementations/MTECubicMultiBlockBase.java @@ -0,0 +1,141 @@ +package gregtech.api.metatileentity.implementations; + +import static com.gtnewhorizon.structurelib.structure.StructureUtility.lazy; +import static com.gtnewhorizon.structurelib.structure.StructureUtility.ofChain; +import static com.gtnewhorizon.structurelib.structure.StructureUtility.onElementPass; +import static com.gtnewhorizon.structurelib.structure.StructureUtility.transpose; +import static gregtech.api.enums.HatchElement.Energy; +import static gregtech.api.enums.HatchElement.InputBus; +import static gregtech.api.enums.HatchElement.InputHatch; +import static gregtech.api.enums.HatchElement.Maintenance; +import static gregtech.api.enums.HatchElement.Muffler; +import static gregtech.api.enums.HatchElement.OutputBus; +import static gregtech.api.enums.HatchElement.OutputHatch; + +import java.util.List; + +import net.minecraft.item.ItemStack; + +import com.google.common.collect.ImmutableList; +import com.gtnewhorizon.structurelib.alignment.constructable.ISurvivalConstructable; +import com.gtnewhorizon.structurelib.structure.IStructureDefinition; +import com.gtnewhorizon.structurelib.structure.IStructureElement; +import com.gtnewhorizon.structurelib.structure.ISurvivalBuildEnvironment; +import com.gtnewhorizon.structurelib.structure.StructureDefinition; + +import gregtech.api.interfaces.IHatchElement; +import gregtech.api.interfaces.tileentity.IGregTechTileEntity; +import gregtech.api.util.GTStructureUtility; + +/** + * A simple 3x3x3 hollow cubic multiblock, that can be arbitrarily rotated, made of a single type of machine casing and + * accepts hatches everywhere. Controller will be placed in front center of the structure. + * <p> + * Note: You cannot use different casing for the same Class. Make a new subclass for it. You also should not change the + * casing dynamically, i.e. it should be a dumb method returning some sort of constant. + * <p> + * Implementation tips: 1. To restrict hatches, override {@link #addDynamoToMachineList(IGregTechTileEntity, int)} and + * its cousins instead of overriding the whole {@link #getStructureDefinition()} or change + * {@link #checkHatches(IGregTechTileEntity, ItemStack)}. The former is a total overkill, while the later cannot stop + * the structure check early. 2. To limit rotation, override {@link #getInitialAlignmentLimits()} + * + * @param <T> + */ +public abstract class MTECubicMultiBlockBase<T extends MTECubicMultiBlockBase<T>> extends MTEEnhancedMultiBlockBase<T> + implements ISurvivalConstructable { + + protected static final String STRUCTURE_PIECE_MAIN = "main"; + protected static final ClassValue<IStructureDefinition<MTECubicMultiBlockBase<?>>> STRUCTURE_DEFINITION = new ClassValue<>() { + + @Override + protected IStructureDefinition<MTECubicMultiBlockBase<?>> computeValue(Class<?> type) { + return StructureDefinition.<MTECubicMultiBlockBase<?>>builder() + .addShape( + STRUCTURE_PIECE_MAIN, + transpose( + new String[][] { { "hhh", "hhh", "hhh" }, { "h~h", "h-h", "hhh" }, { "hhh", "hhh", "hhh" }, })) + .addElement( + 'h', + ofChain( + lazy( + t -> GTStructureUtility.<MTECubicMultiBlockBase<?>>buildHatchAdder() + .atLeastList(t.getAllowedHatches()) + .casingIndex(t.getHatchTextureIndex()) + .dot(1) + .build()), + onElementPass( + MTECubicMultiBlockBase::onCorrectCasingAdded, + lazy(MTECubicMultiBlockBase::getCasingElement)))) + .build(); + } + }; + private int mCasingAmount = 0; + + protected MTECubicMultiBlockBase(int aID, String aName, String aNameRegional) { + super(aID, aName, aNameRegional); + } + + protected MTECubicMultiBlockBase(String aName) { + super(aName); + } + + /** + * Create a simple 3x3x3 hollow cubic structure made of a single type of machine casing and accepts hatches + * everywhere. + * <p> + * The created definition contains a single piece named {@link #STRUCTURE_PIECE_MAIN}. + */ + @Override + @SuppressWarnings("unchecked") + public IStructureDefinition<T> getStructureDefinition() { + return (IStructureDefinition<T>) STRUCTURE_DEFINITION.get(getClass()); + } + + @Override + public void construct(ItemStack aStack, boolean aHintsOnly) { + buildPiece(STRUCTURE_PIECE_MAIN, aStack, aHintsOnly, 1, 1, 0); + } + + @Override + public int survivalConstruct(ItemStack stackSize, int elementBudget, ISurvivalBuildEnvironment env) { + if (mMachine) return -1; + return survivialBuildPiece(STRUCTURE_PIECE_MAIN, stackSize, 1, 1, 0, elementBudget, env, false, true); + } + + @Override + public boolean checkMachine(IGregTechTileEntity aBaseMetaTileEntity, ItemStack aStack) { + mCasingAmount = 0; + return checkPiece(STRUCTURE_PIECE_MAIN, 1, 1, 0) && mCasingAmount >= getRequiredCasingCount() + && checkHatches(aBaseMetaTileEntity, aStack); + } + + /** + * Called by {@link #checkMachine(IGregTechTileEntity, ItemStack)} to check if all required hatches are present. + * <p> + * Default implementation requires EXACTLY ONE maintenance hatch to be present, and ignore all other conditions. + * + * @param aBaseMetaTileEntity the tile entity of self + * @param aStack The item stack inside the controller + * @return true if the test passes, false otherwise + */ + protected boolean checkHatches(IGregTechTileEntity aBaseMetaTileEntity, ItemStack aStack) { + return mMaintenanceHatches.size() == 1; + } + + protected abstract IStructureElement<MTECubicMultiBlockBase<?>> getCasingElement(); + + protected List<IHatchElement<? super MTECubicMultiBlockBase<?>>> getAllowedHatches() { + return ImmutableList.of(InputHatch, OutputHatch, InputBus, OutputBus, Muffler, Maintenance, Energy); + } + + /** + * The hatch's texture index. + */ + protected abstract int getHatchTextureIndex(); + + protected abstract int getRequiredCasingCount(); + + protected void onCorrectCasingAdded() { + mCasingAmount++; + } +} |