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| author | BlueWeabo <ilia.iliev2005@gmail.com> | 2024-01-06 00:41:00 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-05 23:41:00 +0100 |
| commit | 02bedd5c0a96a654c6692edd1b7f2765fd9c46b4 (patch) | |
| tree | 57dd675f658dda3caba629f15d4708247e702f88 /src/main/java/gregtech/api/multitileentity/base | |
| parent | fc63cee4c0284635c601889ce49a892cf73082ff (diff) | |
| download | GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.gz GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.bz2 GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.zip | |
Merge MuTEMaster into Master (#2431)
* Fix MuTE structure check and power intake (#1975)
* Fixed casing lists being cleared for every checked structure piece
* Fixed power being taken from any side BUT the right one
* ACP Structure - Rebased (#1978)
* Added 2nd structure tier to ACR and make complex parallels depend on it
* Added tier 3 to 8 structure pieces to ACR
* Added disclaimer
* Renamed ACR to ACP because MV CR already is named ACR
* Add autopush functionality to MuTE (#1976) - fix conflict
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* Minor MuTE fixes - Rebased (#1983)
* Fixed ACP recipe map
* Fixed controller side being used instead of part side when accessing tanks
* Fix Structure not forming (#1984)
* fix cables not connecting
* fix structure and don't store controller
* Add missing tooltips (#1981)
* Add missing tooltips
* Address blue's change
* Distillation MuTE (#1989)
* Started work on DT MuTE
* Renamed methods so they also make sense when used horizontally
* MuTE Upgrade Casings - Rebased (#1988) - fix conflict
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* MuTE fixes (#1991)
* Fixed pipes not connectable to MuTE casings
* Fixed not all things being renamed to ACP
* Fix running in obf
* fix for real yo
* Add a Generic Processing Logic and extract methods - Rebased (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* Add Layered Coke Foundry (#1995)
* Add the Foundry class and call it
* Foundry name correction
* Buildable stackable structure
* Fixed min stacks and added motor casings
* checkMachine override for custom checking
* Working checkMachine for all stacks, and recipes
* Fix getOutputFluids
* Change recipe processing to GenericProcessingLogic
* Change inventoryName to protected for override
* Override checkRecipe for multis that consume EU
* Rename class and add inner walls to multi
* Structure update and other fixes
* Fix processing logic being static
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099)
* MuTE casing structure element (#2105) - fix conflict
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Cache MuTEs for non-instance specific actions (#2109)
* Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs
* Remove static modifier from map of cached TEs
* First Modular Upgrade Casings Implementation (#2142)
* Base support for Heater MUCs
- Define Heater upgrade casings;
- Create the 5 tiers of Heaters;
- Add method to increase and decrease count.
* Refactor the cache of MUCs in structure
- Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other.
* Add Insulator MUC
- Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery.
* Fix MUC count reset
* Refactor MUC implementation into subclass
- Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks.
* Remove empty lines
* Refactor MUC implementations into subclasses
* Requested fixes in StackableModularController
* Change hashmap keys to an enum
* Hashmap getter for load order purposes
- Added a getter that generates the default value for the hashmap if it is null, due to problems with load order;
* Apply spotless
* NotNull annotations
* More Additions to MUCs and the LCB (#2215)
* Fix old LCB multi name in some locations
* Refactor mucMap and override checkRecipe
- Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream;
- Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit;
* First implementation of bonuses and MUC requirements
- Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi;
- Fail the structure check based on the count of each of the allowed MUCs.
* Parallel count implementation
- Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters;
- Added more abstract methods to require specific values from the multi classes.
* Fix parallel count and processing
- Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic.
* Test of parallels with additional amp input
* Structure fix for the intended LCB
- Changed MUC placements to match what I intended at the beginning, to better test the multi.
* One more comment
* Remove checkRecipe override
* Refactor Item and Fluid to be in separate logic classes (#2178) - fix
conflict
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* remove accidentally added methods
* fix missed return
* fixes after rebase - fix conflict
* Laser Engraver Multi. (#2223) - fix conflict
* saving.............
* clean up
* savin
* Small fixes + Adding back stuff, Crashes you and spams logs.
* fix stack overflow
* Fixes
* Fixes
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Add TickableTask (#2216)
* Add autopush functionality to MuTE (#1976)
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* MuTE Upgrade Casings (#1988)
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* Add a Generic Processing Logic and extract methods (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* MuTE casing structure element (#2105)
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Refactor Item and Fluid to be in separate logic classes (#2178)
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* Base work
* PollutionTask
* move package
* Fix generics
* Internal -> OverrideOnly
* rebase fix
* Ducttape addPollution
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts
* Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218)
* add a way to enable or disable the crafting buffer on GPL multiblocks
* don't register the hatch either
* fix Refractory Capsule (#2219)
* Fix PAs overclocking ulv recipes too much (#2220)
* fix PAs overclocking ulv recipes too much
* make sure we save the returned value
* Fix Digital Tank capacity for Fluid Storage Monitor (#2217)
* Fix Digital Tank capacity for Fluid Storage Monitor
* Annotations
* Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222)
* Fix recycler blacklist being sensitive to NBT
* Blacklist AE2FC drop and packet, and Chisel stones
* fix class loader issue
* Add detailed logging for ME hatches (#2224)
* Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225)
* fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
* make formula into its own method
* Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227)
* max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller
* spotlessApply (#2228)
Co-authored-by: GitHub GTNH Actions <>
* revert
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* clear stale crafting input bus list (#2233)
* add ability to remove item data and use it for clay (#2229)
* Update buildscript (#2232)
* Fix server crash with RecipeFilter (#2231)
* Fix server crash with RecipeFilter
* Make client send filtered machines to server
* Use mUniqueIdentifier
* Fix a NPE w/ injecting into super/quantum chests (#2234)
When simulating an injection, if the stackSize > chest's capacity, it
causes a NPE when the internal chest is empty.
Also fixes a potential bug when void overflow is set; the chest should
return null in such a scenario regardless of simulation/modulation.
* Fix lag caused by getRecipeMap for PA (#2236)
* Experimental fix to prevent infinite loop in Grid destruction (#2235)
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
* Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)
* Remove fire display from singleblock generator (#2240)
* Fix some output slots allowing insertion (#2230)
* fix overlay zfighting by disable depth test (#2226)
* Crafting input - Optimize isEmpty check to reduce lag (#2239)
* Optimize isEmpty check
* rearrage
* remove broken hsla recipe (#2241)
* Correct PCB Factory Energy Hatch description (#2237)
* Correct PCB Factory Energy Hatch description
Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+"
I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch.
I believe the PCB factory uses this, which checks for 1-2 or 1 TT:
public boolean checkExoticAndNormalEnergyHatches() {
if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) {
return false;
}
if (!mExoticEnergyHatches.isEmpty()) {
if (!mEnergyHatches.isEmpty()) {
return false;
}
if (mExoticEnergyHatches.size() != 1) {
return false;
}
}
return mEnergyHatches.size() <= 2;
}
* gradlew spotlessApply
* Correct file name on resource pack guide (#2242)
* Fix GT_RecipeConstants.Fuel (#2243)
* Update text (#2246)
* Fix startup tier for fusion NEI (#2249)
* Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244)
* Update redstone buttons and tooltips to better reflect actual use
* Spotless Apply
* Update GT_Cover_FluidRegulator.java
* Update GT_Cover_FluidRegulator.java
* Typo fix, Icon Improved and interactive blocking ui
- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
- There was never any issue, the testing methodology gave me invalid results.
- Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
- In import mode, it actually blocks the machine from outputting from that side.
* typos
I can't write to save myself sometimes
* Better text alignment
- Better text alignment
* fix typos
I swear I can't write to save myself.
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Fix Orichalcum and Shadowiron smelting (#2251)
* fix orichalcum and shadowiron smelting
* add Alduorite and Chrysotile
* Fix tier display for Fusion NEI header (#2250)
* fix ulv recipes being broken again when under 1 tick calculation is taken (#2254)
* change way to fix zfighting (#2253)
* Crafting input hatches QoLs (#2200)
* Fixes + Detect Inventory Slot Changes
* support rename + check for updates
* add back onChangeListener + fix npe
* ICustomNameObject TileEntity
* Fix NPEs
* Use IInterfaceTerminalSupport
* fix
* register
* dep
* spotless
* General Crafting Input Hatch QoL fixes (#2212)
* feat: refactor naming && include circuit and catalyst in default name
* feat: add 4 more slot to solve my ocd
* fix: formatting
* feat: migrate from 4x8 to 4x9
* spotlessApply (#2213)
Co-authored-by: GitHub GTNH Actions <>
* QoLs
* 9 manual items
* spotless
* feat: open master GUI when used, without holding a data-stick (#2221)
* fix destpos
* optimize empty check
* Fix error when fluidInventory.size() == 0
If the fluidInventory size is 0, there is no element to get. Add a check
for it.
* name in waila + fix int overflow
* unnecssary super
* update deps
---------
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* Use real stack limit (#2256)
* Fix incorrect data stick behaviors for hatches (#2257)
* Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258)
* fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks
* spotless
* Remove duplicate obsidian long rod (#2259)
* disable gt obsidian long rod
* cleaner code
* Add hazmat to ThaumicBoots (#2260)
* Add hazmat to ThaumicBoots
does what it says
* fixed
* fix item names (#2263)
* Fix renaming recipe check might ignore NBT equality (#2261)
* Fix GPL ignoring if the recipe is allowed to be cached (#2262)
* Added bricked blast furnace recipe progress to waila. (#2265)
* Added bricked blast furnace recipe progress to waila.
* fixed formatting issues.
* Fix cutter recipes not being added (#2271)
* add processing task
* clean up item logic host
* temporary fix for GT_StructrureMuTE
* use j9+ feature on pollution task
* prepare complex parallel logic for transition
* feature to ProcessingLogicHost
* fix up multiblock bases
* add processing logic for each multi to prepare for transition
* spotless
* removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272)
* Proper recipe selection for output overflow in LCR and other multiblocks (#2247)
* Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap
* Change ProcessingLogic.process to actually use new findRecipesWithResult
* Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result
* Refactor ProcessingLogic.process to make logic more readable
* Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult
* Apply spotless
* Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports
* Remake isRecipeWithOutputFullFound
* Add @Nonnull to methods
* Apply spotless
* Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class.
* Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying.
* Fix InsufficientVoltage errors
* Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc
* Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE
* Return an old findRecipeWithResult
* Renames things, call old methods for singleblocks
* Renames things, makes FindRecipeResult ctor private
* Apply spotless
* Move RecipeValidator, fix comments typos
* update deps
* fix up complex processing logic
* add a getter for voiding mode
* fix getAccessibleSlotsFromSide being wrong sometimes
* allow for subtraction of a specific item
* use long for amount
* add a setter for machine host
* initial work on finding recipes and input consumption
* Deprecate PA by removing its controller recipe (#2273)
* Restore PA controller recipe (#2276)
* Restore PA controller recipe
* Remove duplicated recipe
* Add optional description to input hatch constructors (#2278)
* mini fix (#2204)
* [chore] Bump fallback version to 44 (#2274)
* find recipe in theory working
* add some helper methods to inventory logics
* update deps
* use collect not toList
* fix loading crash
* fix complex processing logic using wrong find recipe
* fix up everything and get recipe finding working
* annotate and clean up methods
* spotless
* save things to nbt
* input separation for mutes and fully working processing
* apply mute mode on processing logic
* clean up overrides
---------
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* address minecraft's reviews from #2283
* Refactor MuTE processing logic (#2301) -fix conflicts
* Fix void protection for mutes (#2298) - fix conflicts
* initial variables
* implement working void protection on items and fluids
* Adds a Simple PowerOutput task and cleans up some of the code. (#2303)
* create a power output task which can be used for dynamos
* refactor the controllers and clean up
* add some documentation to power logic
* make a wireless network manager class instead of using an interface
* clean up and add documentation.
* setAmperage to setMaxAmperage
* fix comment
* remove IGlobalWirelessEnergy usage
* getAmperage -> getMaxAmperage
* add todo for future
* Cleanup MuTEMaster code (#2282)
* exit early
* spotless
* better side checking
* make if blocks mutually exclusive
* more exit early
* convert nested ternary operators into if blocks
* remove dead code
* collapse nested if blocks
* add todo to break verylong condition into much smaller ones
* spotless apply
* collapsing nested if blocks and more exit early
* spotless apply
* extract try/catch block to its own utility method
* break down this unreadable condition
* boolean magic (1/5)
* boolean magic (2/5)
Also corrected some logic on the player null check, we want it to be non null
* boolean magic (3/5)
* boolean magic (4/5)
* boolean magic (5/5)
* remove todo
* Fix logic
---------
Co-authored-by: Jason Mitchell <jason@puzzle.io>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Clean up a lil bit and fix some issues with MuTEs (#2316)
* clean up fixes
* actual fix and remove useless if
* Rework MuTEGUI structure (#2429) - fix conflicts`
Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there
* some docs on a few methods
* innitial GUI class
* try to implement guis
* almost working - fix comflict
* add UIBuildContext to getGUI method
* make it compile
* sketch gui - fix conflict
* compile and spotless
* add config option to enabling MuTEs
* Spotless apply for branch feature/MuTEMaster for #2431 (#2432)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* address reviews on broken processing logic
* spotless
* fix doc and review
---------
Co-authored-by: Maxim <maxim235@gmx.de>
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Diffstat (limited to 'src/main/java/gregtech/api/multitileentity/base')
| -rw-r--r-- | src/main/java/gregtech/api/multitileentity/base/MultiTileEntity.java | 182 | ||||
| -rw-r--r-- | src/main/java/gregtech/api/multitileentity/base/TickableMultiTileEntity.java | 81 |
2 files changed, 94 insertions, 169 deletions
diff --git a/src/main/java/gregtech/api/multitileentity/base/MultiTileEntity.java b/src/main/java/gregtech/api/multitileentity/base/MultiTileEntity.java index 4b2a5aca67..3d98663e6d 100644 --- a/src/main/java/gregtech/api/multitileentity/base/MultiTileEntity.java +++ b/src/main/java/gregtech/api/multitileentity/base/MultiTileEntity.java @@ -8,6 +8,8 @@ import java.util.ArrayList; import java.util.List; import java.util.UUID; +import javax.annotation.Nonnull; + import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.creativetab.CreativeTabs; @@ -16,6 +18,7 @@ import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.init.Items; import net.minecraft.item.Item; +import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.Packet; @@ -28,9 +31,6 @@ import net.minecraft.world.Explosion; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.Fluid; -import net.minecraftforge.fluids.FluidStack; -import net.minecraftforge.fluids.FluidTankInfo; -import net.minecraftforge.fluids.IFluidTank; import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; @@ -90,6 +90,7 @@ public abstract class MultiTileEntity extends CoverableTileEntity protected boolean needsUpdate = false; protected boolean hasInventoryChanged = false; protected boolean isPainted = false; + @Nonnull protected ForgeDirection facing = ForgeDirection.WEST; // Default to WEST, so it renders facing Left in the // inventory protected byte color; @@ -203,12 +204,6 @@ public abstract class MultiTileEntity extends CoverableTileEntity } @Override - public ITexture[] getTexture(Block ignoredBlock, ForgeDirection ignoredSide) { - // We are not going to be using this - return null; - } - - @Override public void readFromNBT(NBTTagCompound nbt) { // Check if it is a World/Chunk-Loading Process calling readFromNBT if (mteID == GT_Values.W || mteRegistry == GT_Values.W) { @@ -231,7 +226,7 @@ public abstract class MultiTileEntity extends CoverableTileEntity if (nbt.hasKey("y")) yCoord = nbt.getInteger("y"); if (nbt.hasKey("z")) zCoord = nbt.getInteger("z"); // read the custom Name. - if (nbt.hasKey(NBT.DISPAY)) customName = nbt.getCompoundTag(NBT.DISPAY) + if (nbt.hasKey(NBT.DISPLAY)) customName = nbt.getCompoundTag(NBT.DISPLAY) .getString(NBT.CUSTOM_NAME); // And now everything else. @@ -249,6 +244,7 @@ public abstract class MultiTileEntity extends CoverableTileEntity if (nbt.hasKey(NBT.FACING)) facing = ForgeDirection.getOrientation(nbt.getInteger(NBT.FACING)); readCoverNBT(nbt); + readTasksNBT(nbt); readMultiTileNBT(nbt); if (NetworkUtils.isDedicatedClient()) { @@ -272,6 +268,8 @@ public abstract class MultiTileEntity extends CoverableTileEntity /* Do Nothing */ } + protected void readTasksNBT(NBTTagCompound nbt) {} + @Override public final void writeToNBT(NBTTagCompound aNBT) { super.writeToNBT(aNBT); @@ -281,11 +279,11 @@ public abstract class MultiTileEntity extends CoverableTileEntity // write the Custom Name if (GT_Utility.isStringValid(customName)) { final NBTTagCompound displayNBT; - if (aNBT.hasKey(NBT.DISPAY)) { - displayNBT = aNBT.getCompoundTag(NBT.DISPAY); + if (aNBT.hasKey(NBT.DISPLAY)) { + displayNBT = aNBT.getCompoundTag(NBT.DISPLAY); } else { displayNBT = new NBTTagCompound(); - aNBT.setTag(NBT.DISPAY, displayNBT); + aNBT.setTag(NBT.DISPLAY, displayNBT); } displayNBT.setString(NBT.CUSTOM_NAME, customName); } @@ -298,6 +296,7 @@ public abstract class MultiTileEntity extends CoverableTileEntity aNBT.setInteger(NBT.FACING, facing.ordinal()); writeCoverNBT(aNBT, false); + writeTasksNBT(aNBT); writeMultiTileNBT(aNBT); } catch (Throwable e) { GT_FML_LOGGER.error("writeToNBT", e); @@ -308,10 +307,13 @@ public abstract class MultiTileEntity extends CoverableTileEntity /* Do Nothing */ } + protected void writeTasksNBT(NBTTagCompound aNBT) {} + @Override public NBTTagCompound writeItemNBT(NBTTagCompound aNBT) { writeCoverNBT(aNBT, true); if (shouldSaveNBTToItemStack()) { + writeTasksNBT(aNBT); writeMultiTileNBT(aNBT); } return aNBT; @@ -711,6 +713,8 @@ public abstract class MultiTileEntity extends CoverableTileEntity public boolean onPlaced(ItemStack aStack, EntityPlayer aPlayer, World aWorld, int aX, int aY, int aZ, ForgeDirection side, float aHitX, float aHitY, float aHitZ) { facing = getSideForPlayerPlacing(aPlayer, facing, getValidFacings()); + setOwnerUuid(aPlayer.getUniqueID()); + setOwnerName(aPlayer.getDisplayName()); onFacingChange(); return true; } @@ -749,8 +753,7 @@ public abstract class MultiTileEntity extends CoverableTileEntity } if (!getCoverInfoAtSide(side).isGUIClickable()) return false; - } - if (isServerSide()) { + } else { // server side if (!privateAccess() || aPlayer.getDisplayName() .equalsIgnoreCase(getOwnerName())) { final ItemStack tCurrentItem = aPlayer.inventory.getCurrentItem(); @@ -836,6 +839,11 @@ public abstract class MultiTileEntity extends CoverableTileEntity if (!getCoverInfoAtSide(side).isGUIClickable()) return false; + if (aPlayer.getHeldItem() != null && aPlayer.getHeldItem() + .getItem() instanceof ItemBlock) { + return false; + } + return openModularUi(aPlayer, side); } } @@ -1060,7 +1068,7 @@ public abstract class MultiTileEntity extends CoverableTileEntity } @Override - public boolean receiveClientEvent(int aEventID, int aValue) { + public boolean receiveClientData(int aEventID, int aValue) { super.receiveClientEvent(aEventID, aValue); if (isClientSide()) { issueTextureUpdate(); @@ -1127,11 +1135,6 @@ public abstract class MultiTileEntity extends CoverableTileEntity } @Override - public boolean hasCustomInventoryName() { - return false; - } - - @Override public ArrayList<String> getDebugInfo(EntityPlayer aPlayer, int aLogLevel) { final ArrayList<String> tList = new ArrayList<>(); if (aLogLevel > 2) { @@ -1155,82 +1158,6 @@ public abstract class MultiTileEntity extends CoverableTileEntity } /** - * Fluid - A Default implementation of the Fluid Tank behaviour, so that every TileEntity can use this to simplify - * its Code. - */ - protected IFluidTank getFluidTankFillable(ForgeDirection side, FluidStack aFluidToFill) { - return null; - } - - protected IFluidTank getFluidTankDrainable(ForgeDirection side, FluidStack aFluidToDrain) { - return null; - } - - protected IFluidTank[] getFluidTanks(ForgeDirection side) { - return GT_Values.emptyFluidTank; - } - - public boolean isLiquidInput(ForgeDirection side) { - return true; - } - - public boolean isLiquidOutput(ForgeDirection side) { - return true; - } - - @Override - public int fill(ForgeDirection aDirection, FluidStack aFluid, boolean aDoFill) { - if (aFluid == null || aFluid.amount <= 0) return 0; - final IFluidTank tTank = getFluidTankFillable(aDirection, aFluid); - return (tTank == null) ? 0 : tTank.fill(aFluid, aDoFill); - } - - @Override - public FluidStack drain(ForgeDirection aDirection, FluidStack aFluid, boolean aDoDrain) { - if (aFluid == null || aFluid.amount <= 0) return null; - final IFluidTank tTank = getFluidTankDrainable(aDirection, aFluid); - if (tTank == null || tTank.getFluid() == null - || tTank.getFluidAmount() == 0 - || !tTank.getFluid() - .isFluidEqual(aFluid)) - return null; - return tTank.drain(aFluid.amount, aDoDrain); - } - - @Override - public FluidStack drain(ForgeDirection aDirection, int aAmountToDrain, boolean aDoDrain) { - if (aAmountToDrain <= 0) return null; - final IFluidTank tTank = getFluidTankDrainable(aDirection, null); - if (tTank == null || tTank.getFluid() == null || tTank.getFluidAmount() == 0) return null; - return tTank.drain(aAmountToDrain, aDoDrain); - } - - @Override - public boolean canFill(ForgeDirection aDirection, Fluid aFluid) { - if (aFluid == null) return false; - final IFluidTank tTank = getFluidTankFillable(aDirection, new FluidStack(aFluid, 0)); - return tTank != null && (tTank.getFluid() == null || tTank.getFluid() - .getFluid() == aFluid); - } - - @Override - public boolean canDrain(ForgeDirection aDirection, Fluid aFluid) { - if (aFluid == null) return false; - final IFluidTank tTank = getFluidTankDrainable(aDirection, new FluidStack(aFluid, 0)); - return tTank != null && (tTank.getFluid() != null && tTank.getFluid() - .getFluid() == aFluid); - } - - @Override - public FluidTankInfo[] getTankInfo(ForgeDirection aDirection) { - final IFluidTank[] tTanks = getFluidTanks(aDirection); - if (tTanks == null || tTanks.length <= 0) return GT_Values.emptyFluidTankInfo; - final FluidTankInfo[] rInfo = new FluidTankInfo[tTanks.length]; - for (int i = 0; i < tTanks.length; i++) rInfo[i] = new FluidTankInfo(tTanks[i]); - return rInfo; - } - - /** * Energy - Do nothing by Default */ @Override @@ -1321,17 +1248,6 @@ public abstract class MultiTileEntity extends CoverableTileEntity /** * Inventory - Do nothing by default */ - @Override - public void openInventory() { - System.out.println("Open Inventory"); - /* Do nothing */ - } - - @Override - public void closeInventory() { - System.out.println("Close Inventory"); - /* Do nothing */ - } @Override public boolean hasInventoryBeenModified() { @@ -1354,56 +1270,6 @@ public abstract class MultiTileEntity extends CoverableTileEntity } @Override - public int[] getAccessibleSlotsFromSide(int ordinalSide) { - return GT_Values.emptyIntArray; - } - - @Override - public boolean canInsertItem(int aSlot, ItemStack aStack, int ordinalSide) { - return false; - } - - @Override - public boolean canExtractItem(int aSlot, ItemStack aStack, int ordinalSide) { - return false; - } - - @Override - public int getSizeInventory() { - return 0; - } - - @Override - public ItemStack getStackInSlot(int aSlot) { - return null; - } - - @Override - public ItemStack decrStackSize(int aSlot, int aDecrement) { - return null; - } - - @Override - public ItemStack getStackInSlotOnClosing(int aSlot) { - return null; - } - - @Override - public void setInventorySlotContents(int aSlot, ItemStack aStack) { - /* Do nothing */ - } - - @Override - public int getInventoryStackLimit() { - return 0; - } - - @Override - public boolean isItemValidForSlot(int aSlot, ItemStack aStack) { - return false; - } - - @Override public void markInventoryBeenModified() { hasInventoryChanged = true; } diff --git a/src/main/java/gregtech/api/multitileentity/base/TickableMultiTileEntity.java b/src/main/java/gregtech/api/multitileentity/base/TickableMultiTileEntity.java index d61f32813f..9dcfce6d43 100644 --- a/src/main/java/gregtech/api/multitileentity/base/TickableMultiTileEntity.java +++ b/src/main/java/gregtech/api/multitileentity/base/TickableMultiTileEntity.java @@ -2,16 +2,26 @@ package gregtech.api.multitileentity.base; import static gregtech.GT_Mod.GT_FML_LOGGER; +import java.util.HashMap; +import java.util.Map; + +import javax.annotation.Nonnull; +import javax.annotation.Nullable; + import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayerMP; +import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; +import gregtech.api.enums.GT_Values; import gregtech.api.multitileentity.interfaces.IMultiTileEntity.IMTE_OnNeighborBlockChange; +import gregtech.api.task.TaskHost; +import gregtech.api.task.TickableTask; import gregtech.api.util.GT_Log; import gregtech.api.util.GT_Util; -public abstract class TickableMultiTileEntity extends MultiTileEntity implements IMTE_OnNeighborBlockChange { +public abstract class TickableMultiTileEntity extends MultiTileEntity implements TaskHost, IMTE_OnNeighborBlockChange { /** Variable for seeing if the Tick Function is called right now. */ public boolean isRunningTick = false; @@ -22,11 +32,26 @@ public abstract class TickableMultiTileEntity extends MultiTileEntity implements /** Variable for updating Data to the Client */ private boolean sendClientData = false; + private final Map<String, TickableTask<?>> tasks = new HashMap<>(); + public TickableMultiTileEntity() { super(true); } @Override + public final void registerTask(@Nonnull TickableTask<?> task) { + if (tasks.containsKey(task.getName())) { + throw new IllegalStateException(String.format("Task with name %s is already registered", task.getName())); + } + tasks.put(task.getName(), task); + } + + @Nullable + public TickableTask<?> getTask(@Nonnull String name) { + return tasks.get(name); + } + + @Override public final void updateEntity() { isRunningTick = true; final boolean isServerSide = isServerSide(); @@ -46,6 +71,9 @@ public abstract class TickableMultiTileEntity extends MultiTileEntity implements needsUpdate = false; } onTick(timer, isServerSide); + for (TickableTask<?> task : tasks.values()) { + task.update(timer, isServerSide); + } if (isServerSide && timer > 2 && sendClientData) { sendClientData(null); } @@ -73,7 +101,9 @@ public abstract class TickableMultiTileEntity extends MultiTileEntity implements } } - /** The very first Tick happening to this TileEntity */ + /** + * The very first Tick happening to this TileEntity. + */ public void onFirstTick(boolean isServerSide) { if (isServerSide) { checkDropCover(); @@ -82,19 +112,48 @@ public abstract class TickableMultiTileEntity extends MultiTileEntity implements } } - /** The first part of the Tick. */ - public void onPreTick(long aTick, boolean isServerSide) {} + /** + * The first part of the Tick, before block update. + */ + public void onPreTick(long tick, boolean isServerSide) {} - /** The regular Tick. */ - public void onTick(long tick, boolean isServerSide) { + /** + * The regular Tick. After block update, before sending data to client. + */ + public void onTick(long tick, boolean isServerSide) {} - } + /** + * The absolute last part of the Tick, after sending data to client. + */ + public void onPostTick(long tick, boolean isServerSide) {} - /** The absolute last part of the Tick. */ - public void onPostTick(long aTick, boolean isServerSide) {} + /** + * Gets called when there is an Exception/Error happening during one of the Tick methods. + */ + public void onTickFailed(long tick, boolean isServerSide) {} - /** Gets called when there is an Exception happening during one of the Tick Functions. */ - public void onTickFailed(long aTimer, boolean isServerSide) {} + @Override + protected final void readTasksNBT(NBTTagCompound nbt) { + if (nbt.hasKey(GT_Values.NBT.TASKS)) { + NBTTagCompound tasksTag = nbt.getCompoundTag(GT_Values.NBT.TASKS); + for (TickableTask<?> task : tasks.values()) { + if (tasksTag.hasKey(task.getName())) { + task.readFromNBT(tasksTag.getCompoundTag(task.getName())); + } + } + } + } + + @Override + protected final void writeTasksNBT(NBTTagCompound aNBT) { + NBTTagCompound tasksTag = new NBTTagCompound(); + for (TickableTask<?> task : tasks.values()) { + NBTTagCompound tag = new NBTTagCompound(); + task.writeToNBT(tag); + tasksTag.setTag(task.getName(), tag); + } + aNBT.setTag(GT_Values.NBT.TASKS, tasksTag); + } @Override public void onNeighborBlockChange(World aWorld, Block aBlock) { |
