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| author | BlueWeabo <ilia.iliev2005@gmail.com> | 2024-01-06 00:41:00 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-05 23:41:00 +0100 |
| commit | 02bedd5c0a96a654c6692edd1b7f2765fd9c46b4 (patch) | |
| tree | 57dd675f658dda3caba629f15d4708247e702f88 /src/main/java/gregtech/api/multitileentity/machine | |
| parent | fc63cee4c0284635c601889ce49a892cf73082ff (diff) | |
| download | GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.gz GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.bz2 GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.zip | |
Merge MuTEMaster into Master (#2431)
* Fix MuTE structure check and power intake (#1975)
* Fixed casing lists being cleared for every checked structure piece
* Fixed power being taken from any side BUT the right one
* ACP Structure - Rebased (#1978)
* Added 2nd structure tier to ACR and make complex parallels depend on it
* Added tier 3 to 8 structure pieces to ACR
* Added disclaimer
* Renamed ACR to ACP because MV CR already is named ACR
* Add autopush functionality to MuTE (#1976) - fix conflict
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* Minor MuTE fixes - Rebased (#1983)
* Fixed ACP recipe map
* Fixed controller side being used instead of part side when accessing tanks
* Fix Structure not forming (#1984)
* fix cables not connecting
* fix structure and don't store controller
* Add missing tooltips (#1981)
* Add missing tooltips
* Address blue's change
* Distillation MuTE (#1989)
* Started work on DT MuTE
* Renamed methods so they also make sense when used horizontally
* MuTE Upgrade Casings - Rebased (#1988) - fix conflict
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* MuTE fixes (#1991)
* Fixed pipes not connectable to MuTE casings
* Fixed not all things being renamed to ACP
* Fix running in obf
* fix for real yo
* Add a Generic Processing Logic and extract methods - Rebased (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* Add Layered Coke Foundry (#1995)
* Add the Foundry class and call it
* Foundry name correction
* Buildable stackable structure
* Fixed min stacks and added motor casings
* checkMachine override for custom checking
* Working checkMachine for all stacks, and recipes
* Fix getOutputFluids
* Change recipe processing to GenericProcessingLogic
* Change inventoryName to protected for override
* Override checkRecipe for multis that consume EU
* Rename class and add inner walls to multi
* Structure update and other fixes
* Fix processing logic being static
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099)
* MuTE casing structure element (#2105) - fix conflict
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Cache MuTEs for non-instance specific actions (#2109)
* Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs
* Remove static modifier from map of cached TEs
* First Modular Upgrade Casings Implementation (#2142)
* Base support for Heater MUCs
- Define Heater upgrade casings;
- Create the 5 tiers of Heaters;
- Add method to increase and decrease count.
* Refactor the cache of MUCs in structure
- Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other.
* Add Insulator MUC
- Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery.
* Fix MUC count reset
* Refactor MUC implementation into subclass
- Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks.
* Remove empty lines
* Refactor MUC implementations into subclasses
* Requested fixes in StackableModularController
* Change hashmap keys to an enum
* Hashmap getter for load order purposes
- Added a getter that generates the default value for the hashmap if it is null, due to problems with load order;
* Apply spotless
* NotNull annotations
* More Additions to MUCs and the LCB (#2215)
* Fix old LCB multi name in some locations
* Refactor mucMap and override checkRecipe
- Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream;
- Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit;
* First implementation of bonuses and MUC requirements
- Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi;
- Fail the structure check based on the count of each of the allowed MUCs.
* Parallel count implementation
- Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters;
- Added more abstract methods to require specific values from the multi classes.
* Fix parallel count and processing
- Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic.
* Test of parallels with additional amp input
* Structure fix for the intended LCB
- Changed MUC placements to match what I intended at the beginning, to better test the multi.
* One more comment
* Remove checkRecipe override
* Refactor Item and Fluid to be in separate logic classes (#2178) - fix
conflict
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* remove accidentally added methods
* fix missed return
* fixes after rebase - fix conflict
* Laser Engraver Multi. (#2223) - fix conflict
* saving.............
* clean up
* savin
* Small fixes + Adding back stuff, Crashes you and spams logs.
* fix stack overflow
* Fixes
* Fixes
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Add TickableTask (#2216)
* Add autopush functionality to MuTE (#1976)
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* MuTE Upgrade Casings (#1988)
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* Add a Generic Processing Logic and extract methods (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* MuTE casing structure element (#2105)
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Refactor Item and Fluid to be in separate logic classes (#2178)
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* Base work
* PollutionTask
* move package
* Fix generics
* Internal -> OverrideOnly
* rebase fix
* Ducttape addPollution
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts
* Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218)
* add a way to enable or disable the crafting buffer on GPL multiblocks
* don't register the hatch either
* fix Refractory Capsule (#2219)
* Fix PAs overclocking ulv recipes too much (#2220)
* fix PAs overclocking ulv recipes too much
* make sure we save the returned value
* Fix Digital Tank capacity for Fluid Storage Monitor (#2217)
* Fix Digital Tank capacity for Fluid Storage Monitor
* Annotations
* Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222)
* Fix recycler blacklist being sensitive to NBT
* Blacklist AE2FC drop and packet, and Chisel stones
* fix class loader issue
* Add detailed logging for ME hatches (#2224)
* Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225)
* fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
* make formula into its own method
* Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227)
* max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller
* spotlessApply (#2228)
Co-authored-by: GitHub GTNH Actions <>
* revert
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* clear stale crafting input bus list (#2233)
* add ability to remove item data and use it for clay (#2229)
* Update buildscript (#2232)
* Fix server crash with RecipeFilter (#2231)
* Fix server crash with RecipeFilter
* Make client send filtered machines to server
* Use mUniqueIdentifier
* Fix a NPE w/ injecting into super/quantum chests (#2234)
When simulating an injection, if the stackSize > chest's capacity, it
causes a NPE when the internal chest is empty.
Also fixes a potential bug when void overflow is set; the chest should
return null in such a scenario regardless of simulation/modulation.
* Fix lag caused by getRecipeMap for PA (#2236)
* Experimental fix to prevent infinite loop in Grid destruction (#2235)
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
* Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)
* Remove fire display from singleblock generator (#2240)
* Fix some output slots allowing insertion (#2230)
* fix overlay zfighting by disable depth test (#2226)
* Crafting input - Optimize isEmpty check to reduce lag (#2239)
* Optimize isEmpty check
* rearrage
* remove broken hsla recipe (#2241)
* Correct PCB Factory Energy Hatch description (#2237)
* Correct PCB Factory Energy Hatch description
Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+"
I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch.
I believe the PCB factory uses this, which checks for 1-2 or 1 TT:
public boolean checkExoticAndNormalEnergyHatches() {
if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) {
return false;
}
if (!mExoticEnergyHatches.isEmpty()) {
if (!mEnergyHatches.isEmpty()) {
return false;
}
if (mExoticEnergyHatches.size() != 1) {
return false;
}
}
return mEnergyHatches.size() <= 2;
}
* gradlew spotlessApply
* Correct file name on resource pack guide (#2242)
* Fix GT_RecipeConstants.Fuel (#2243)
* Update text (#2246)
* Fix startup tier for fusion NEI (#2249)
* Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244)
* Update redstone buttons and tooltips to better reflect actual use
* Spotless Apply
* Update GT_Cover_FluidRegulator.java
* Update GT_Cover_FluidRegulator.java
* Typo fix, Icon Improved and interactive blocking ui
- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
- There was never any issue, the testing methodology gave me invalid results.
- Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
- In import mode, it actually blocks the machine from outputting from that side.
* typos
I can't write to save myself sometimes
* Better text alignment
- Better text alignment
* fix typos
I swear I can't write to save myself.
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Fix Orichalcum and Shadowiron smelting (#2251)
* fix orichalcum and shadowiron smelting
* add Alduorite and Chrysotile
* Fix tier display for Fusion NEI header (#2250)
* fix ulv recipes being broken again when under 1 tick calculation is taken (#2254)
* change way to fix zfighting (#2253)
* Crafting input hatches QoLs (#2200)
* Fixes + Detect Inventory Slot Changes
* support rename + check for updates
* add back onChangeListener + fix npe
* ICustomNameObject TileEntity
* Fix NPEs
* Use IInterfaceTerminalSupport
* fix
* register
* dep
* spotless
* General Crafting Input Hatch QoL fixes (#2212)
* feat: refactor naming && include circuit and catalyst in default name
* feat: add 4 more slot to solve my ocd
* fix: formatting
* feat: migrate from 4x8 to 4x9
* spotlessApply (#2213)
Co-authored-by: GitHub GTNH Actions <>
* QoLs
* 9 manual items
* spotless
* feat: open master GUI when used, without holding a data-stick (#2221)
* fix destpos
* optimize empty check
* Fix error when fluidInventory.size() == 0
If the fluidInventory size is 0, there is no element to get. Add a check
for it.
* name in waila + fix int overflow
* unnecssary super
* update deps
---------
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* Use real stack limit (#2256)
* Fix incorrect data stick behaviors for hatches (#2257)
* Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258)
* fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks
* spotless
* Remove duplicate obsidian long rod (#2259)
* disable gt obsidian long rod
* cleaner code
* Add hazmat to ThaumicBoots (#2260)
* Add hazmat to ThaumicBoots
does what it says
* fixed
* fix item names (#2263)
* Fix renaming recipe check might ignore NBT equality (#2261)
* Fix GPL ignoring if the recipe is allowed to be cached (#2262)
* Added bricked blast furnace recipe progress to waila. (#2265)
* Added bricked blast furnace recipe progress to waila.
* fixed formatting issues.
* Fix cutter recipes not being added (#2271)
* add processing task
* clean up item logic host
* temporary fix for GT_StructrureMuTE
* use j9+ feature on pollution task
* prepare complex parallel logic for transition
* feature to ProcessingLogicHost
* fix up multiblock bases
* add processing logic for each multi to prepare for transition
* spotless
* removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272)
* Proper recipe selection for output overflow in LCR and other multiblocks (#2247)
* Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap
* Change ProcessingLogic.process to actually use new findRecipesWithResult
* Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result
* Refactor ProcessingLogic.process to make logic more readable
* Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult
* Apply spotless
* Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports
* Remake isRecipeWithOutputFullFound
* Add @Nonnull to methods
* Apply spotless
* Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class.
* Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying.
* Fix InsufficientVoltage errors
* Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc
* Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE
* Return an old findRecipeWithResult
* Renames things, call old methods for singleblocks
* Renames things, makes FindRecipeResult ctor private
* Apply spotless
* Move RecipeValidator, fix comments typos
* update deps
* fix up complex processing logic
* add a getter for voiding mode
* fix getAccessibleSlotsFromSide being wrong sometimes
* allow for subtraction of a specific item
* use long for amount
* add a setter for machine host
* initial work on finding recipes and input consumption
* Deprecate PA by removing its controller recipe (#2273)
* Restore PA controller recipe (#2276)
* Restore PA controller recipe
* Remove duplicated recipe
* Add optional description to input hatch constructors (#2278)
* mini fix (#2204)
* [chore] Bump fallback version to 44 (#2274)
* find recipe in theory working
* add some helper methods to inventory logics
* update deps
* use collect not toList
* fix loading crash
* fix complex processing logic using wrong find recipe
* fix up everything and get recipe finding working
* annotate and clean up methods
* spotless
* save things to nbt
* input separation for mutes and fully working processing
* apply mute mode on processing logic
* clean up overrides
---------
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* address minecraft's reviews from #2283
* Refactor MuTE processing logic (#2301) -fix conflicts
* Fix void protection for mutes (#2298) - fix conflicts
* initial variables
* implement working void protection on items and fluids
* Adds a Simple PowerOutput task and cleans up some of the code. (#2303)
* create a power output task which can be used for dynamos
* refactor the controllers and clean up
* add some documentation to power logic
* make a wireless network manager class instead of using an interface
* clean up and add documentation.
* setAmperage to setMaxAmperage
* fix comment
* remove IGlobalWirelessEnergy usage
* getAmperage -> getMaxAmperage
* add todo for future
* Cleanup MuTEMaster code (#2282)
* exit early
* spotless
* better side checking
* make if blocks mutually exclusive
* more exit early
* convert nested ternary operators into if blocks
* remove dead code
* collapse nested if blocks
* add todo to break verylong condition into much smaller ones
* spotless apply
* collapsing nested if blocks and more exit early
* spotless apply
* extract try/catch block to its own utility method
* break down this unreadable condition
* boolean magic (1/5)
* boolean magic (2/5)
Also corrected some logic on the player null check, we want it to be non null
* boolean magic (3/5)
* boolean magic (4/5)
* boolean magic (5/5)
* remove todo
* Fix logic
---------
Co-authored-by: Jason Mitchell <jason@puzzle.io>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Clean up a lil bit and fix some issues with MuTEs (#2316)
* clean up fixes
* actual fix and remove useless if
* Rework MuTEGUI structure (#2429) - fix conflicts`
Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there
* some docs on a few methods
* innitial GUI class
* try to implement guis
* almost working - fix comflict
* add UIBuildContext to getGUI method
* make it compile
* sketch gui - fix conflict
* compile and spotless
* add config option to enabling MuTEs
* Spotless apply for branch feature/MuTEMaster for #2431 (#2432)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* address reviews on broken processing logic
* spotless
* fix doc and review
---------
Co-authored-by: Maxim <maxim235@gmx.de>
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Diffstat (limited to 'src/main/java/gregtech/api/multitileentity/machine')
| -rw-r--r-- | src/main/java/gregtech/api/multitileentity/machine/MultiTileBasicMachine.java | 821 |
1 files changed, 312 insertions, 509 deletions
diff --git a/src/main/java/gregtech/api/multitileentity/machine/MultiTileBasicMachine.java b/src/main/java/gregtech/api/multitileentity/machine/MultiTileBasicMachine.java index 0b6d4f587d..19c052b96a 100644 --- a/src/main/java/gregtech/api/multitileentity/machine/MultiTileBasicMachine.java +++ b/src/main/java/gregtech/api/multitileentity/machine/MultiTileBasicMachine.java @@ -1,18 +1,19 @@ package gregtech.api.multitileentity.machine; -import static com.google.common.primitives.Ints.saturatedCast; -import static gregtech.api.enums.GT_Values.B; -import static gregtech.api.enums.GT_Values.VN; +import static gregtech.api.enums.GT_Values.*; +import static gregtech.api.enums.TickTime.MINUTE; import java.io.IOException; import java.util.ArrayList; -import java.util.Arrays; +import java.util.Objects; + +import javax.annotation.Nonnull; +import javax.annotation.Nullable; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; -import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityFurnace; import net.minecraft.util.EnumChatFormatting; @@ -20,26 +21,32 @@ import net.minecraft.util.ResourceLocation; import net.minecraft.util.StatCollector; import net.minecraftforge.common.util.ForgeDirection; import net.minecraftforge.fluids.FluidStack; -import net.minecraftforge.fluids.IFluidTank; + +import org.jetbrains.annotations.ApiStatus.OverrideOnly; import com.gtnewhorizons.modularui.api.forge.IItemHandlerModifiable; import com.gtnewhorizons.modularui.api.forge.ItemStackHandler; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import gregtech.api.enums.GT_Values; import gregtech.api.enums.GT_Values.NBT; +import gregtech.api.enums.InventoryType; import gregtech.api.enums.Mods; import gregtech.api.enums.SoundResource; import gregtech.api.enums.Textures; import gregtech.api.enums.Textures.BlockIcons.CustomIcon; import gregtech.api.enums.TickTime; -import gregtech.api.fluid.FluidTankGT; +import gregtech.api.enums.VoidingMode; +import gregtech.api.gui.GUIHost; +import gregtech.api.gui.GUIProvider; import gregtech.api.interfaces.ITexture; -import gregtech.api.logic.PollutionLogic; +import gregtech.api.logic.FluidInventoryLogic; +import gregtech.api.logic.ItemInventoryLogic; +import gregtech.api.logic.MuTEProcessingLogic; +import gregtech.api.logic.NullPowerLogic; import gregtech.api.logic.PowerLogic; -import gregtech.api.logic.ProcessingLogic; -import gregtech.api.logic.interfaces.PollutionLogicHost; import gregtech.api.logic.interfaces.PowerLogicHost; import gregtech.api.logic.interfaces.ProcessingLogicHost; import gregtech.api.metatileentity.GregTechTileClientEvents; @@ -47,13 +54,14 @@ import gregtech.api.multitileentity.MultiTileEntityRegistry; import gregtech.api.multitileentity.base.TickableMultiTileEntity; import gregtech.api.multitileentity.interfaces.IMultiTileMachine; import gregtech.api.net.GT_Packet_MultiTileEntity; -import gregtech.api.recipe.check.CheckRecipeResult; import gregtech.api.render.TextureFactory; +import gregtech.api.task.tasks.ProcessingTask; import gregtech.api.util.GT_Utility; import gregtech.client.GT_SoundLoop; -import gregtech.common.GT_Pollution; +import gregtech.common.gui.MachineGUIProvider; -public abstract class MultiTileBasicMachine extends TickableMultiTileEntity implements IMultiTileMachine { +public abstract class MultiTileBasicMachine<P extends MuTEProcessingLogic<P>> extends TickableMultiTileEntity + implements IMultiTileMachine, ProcessingLogicHost<P>, PowerLogicHost, GUIHost { protected static final int ACTIVE = B[0]; protected static final int TICKS_BETWEEN_RECIPE_CHECKS = 5 * TickTime.SECOND; @@ -70,22 +78,10 @@ public abstract class MultiTileBasicMachine extends TickableMultiTileEntity impl protected int maxParallel = 1; protected boolean active = false; - protected long storedEnergy = 0; - protected long voltage = 0; - protected long amperage = 2; - protected long eut = 0; protected int tier = 0; - protected long maxProgressTime = 0; - protected long progressTime = 0; protected long burnTime = 0; protected long totalBurnTime = 0; - protected FluidTankGT[] inputTanks = GT_Values.emptyFluidTankGT; - protected FluidTankGT[] outputTanks = GT_Values.emptyFluidTankGT; - protected FluidStack[] fluidsToOutput = GT_Values.emptyFluidStack; - protected ItemStack[] itemsToOutput = GT_Values.emptyItemStackArray; - protected IItemHandlerModifiable inputInventory = EMPTY_INVENTORY; - protected IItemHandlerModifiable outputInventory = EMPTY_INVENTORY; protected boolean outputInventoryChanged = false; protected boolean powerShutDown = false; protected boolean wasEnabled = false; @@ -93,13 +89,30 @@ public abstract class MultiTileBasicMachine extends TickableMultiTileEntity impl protected boolean isElectric = true; protected boolean isSteam = false; protected boolean acceptsFuel = false; - protected boolean isWireless = false; + protected byte soundEvent = 0; protected int soundEventValue = 0; + protected ItemInventoryLogic itemInput; + protected ItemInventoryLogic itemOutput; + protected FluidInventoryLogic fluidInput; + protected FluidInventoryLogic fluidOutput; + + protected P processingLogic; + @Nonnull + protected VoidingMode voidingMode = VoidingMode.VOID_NONE; + protected boolean processingUpdate = false; + @Nonnull + protected PowerLogic power = createPowerLogic(); + @Nonnull + protected GUIProvider<?> guiProvider = createGUIProvider(); @SideOnly(Side.CLIENT) protected GT_SoundLoop activitySoundLoop; + public MultiTileBasicMachine() { + new ProcessingTask<>(this); + } + @Override public String getTileEntityName() { return "gt.multitileentity.machine.basic"; @@ -116,80 +129,34 @@ public abstract class MultiTileBasicMachine extends TickableMultiTileEntity impl nbt.setBoolean(NBT.ACTIVE, active); } - if (inputInventory != null && inputInventory.getSlots() > 0) { - writeInventory(nbt, inputInventory, NBT.INV_INPUT_LIST); - } - - if (outputInventory != null && outputInventory.getSlots() > 0) { - writeInventory(nbt, outputInventory, NBT.INV_OUTPUT_LIST); - } + saveItemLogic(nbt); + saveFluidLogic(nbt); - for (int i = 0; i < inputTanks.length; i++) { - inputTanks[i].writeToNBT(nbt, NBT.TANK_IN + i); - } - - for (int i = 0; i < outputTanks.length; i++) { - outputTanks[i].writeToNBT(nbt, NBT.TANK_OUT + i); - } - - if (fluidsToOutput != null && fluidsToOutput.length > 0) { - writeFluids(nbt, fluidsToOutput, NBT.FLUID_OUT); - } - - if (itemsToOutput != null) { - saveItemsToOutput(nbt); + if (processingLogic != null) { + NBTTagCompound processingLogicNBT = processingLogic.saveToNBT(); + nbt.setTag("processingLogic", processingLogicNBT); } nbt.setInteger(NBT.TIER, tier); - nbt.setLong(NBT.EUT_CONSUMPTION, eut); nbt.setLong(NBT.BURN_TIME_LEFT, burnTime); nbt.setLong(NBT.TOTAL_BURN_TIME, totalBurnTime); nbt.setBoolean(NBT.ALLOWED_WORK, canWork); nbt.setBoolean(NBT.ACTIVE, active); + power.saveToNBT(nbt); } - protected void writeFluids(NBTTagCompound nbt, FluidStack[] fluids, String fluidListTag) { - if (fluids != null && fluids.length > 0) { - final NBTTagList tList = new NBTTagList(); - for (final FluidStack tFluid : fluids) { - if (tFluid != null) { - final NBTTagCompound tag = new NBTTagCompound(); - tFluid.writeToNBT(tag); - tList.appendTag(tag); - } - } - nbt.setTag(fluidListTag, tList); - } - } - - protected void writeInventory(NBTTagCompound nbt, IItemHandlerModifiable inv, String invListTag) { - if (inv != null && inv.getSlots() > 0) { - final NBTTagList tList = new NBTTagList(); - for (int slot = 0; slot < inv.getSlots(); slot++) { - final ItemStack tStack = inv.getStackInSlot(slot); - if (tStack != null) { - final NBTTagCompound tag = new NBTTagCompound(); - tag.setByte("s", (byte) slot); - tStack.writeToNBT(tag); - tList.appendTag(tag); - } - } - nbt.setTag(invListTag, tList); - } + protected void saveItemLogic(NBTTagCompound nbt) { + NBTTagCompound nbtListInput = itemInput.saveToNBT(); + nbt.setTag(NBT.INV_INPUT_LIST, nbtListInput); + NBTTagCompound nbtListOutput = itemOutput.saveToNBT(); + nbt.setTag(NBT.INV_OUTPUT_LIST, nbtListOutput); } - protected void saveItemsToOutput(NBTTagCompound aNBT) { - final NBTTagList nbtList = new NBTTagList(); - for (int slot = 0; slot < itemsToOutput.length; slot++) { - final ItemStack itemStack = itemsToOutput[slot]; - if (itemStack != null) { - final NBTTagCompound tag = new NBTTagCompound(); - tag.setByte("s", (byte) slot); - itemStack.writeToNBT(tag); - nbtList.appendTag(tag); - } - } - aNBT.setTag(NBT.ITEM_OUT, nbtList); + protected void saveFluidLogic(NBTTagCompound nbt) { + NBTTagCompound fluidInputNBT = fluidInput.saveToNBT(); + nbt.setTag(NBT.TANK_IN, fluidInputNBT); + NBTTagCompound fluidOutputNBT = fluidOutput.saveToNBT(); + nbt.setTag(NBT.TANK_OUT, fluidOutputNBT); } @Override @@ -203,63 +170,48 @@ public abstract class MultiTileBasicMachine extends TickableMultiTileEntity impl active = nbt.getBoolean(NBT.ACTIVE); } - /* Inventories */ - inputInventory = new ItemStackHandler(Math.max(nbt.getInteger(NBT.INV_INPUT_SIZE), 0)); - outputInventory = new ItemStackHandler(Math.max(nbt.getInteger(NBT.INV_OUTPUT_SIZE), 0)); - loadInventory(nbt, inputInventory, NBT.INV_INPUT_LIST); - loadInventory(nbt, outputInventory, NBT.INV_OUTPUT_LIST); - - /* Tanks */ - long capacity = 1000; - if (nbt.hasKey(NBT.TANK_CAPACITY)) { - capacity = saturatedCast(nbt.getLong(NBT.TANK_CAPACITY)); - } - - inputTanks = new FluidTankGT[getFluidInputCount()]; - outputTanks = new FluidTankGT[getFluidOutputCount()]; - fluidsToOutput = new FluidStack[getFluidOutputCount()]; - - // TODO: See if we need the adjustable map here `.setCapacity(mRecipes, mParallel * 2L)` in place of the - // `setCapacityMultiplier` - for (int i = 0; i < inputTanks.length; i++) { - inputTanks[i] = new FluidTankGT(capacity).setCapacityMultiplier(maxParallel * 2L) - .readFromNBT(nbt, NBT.TANK_IN + i); - } - for (int i = 0; i < outputTanks.length; i++) { - outputTanks[i] = new FluidTankGT(capacity).setCapacityMultiplier(maxParallel * 2L) - .readFromNBT(nbt, NBT.TANK_OUT + i); - } + loadItemLogic(nbt); + loadFluidLogic(nbt); - for (int i = 0; i < fluidsToOutput.length; i++) { - fluidsToOutput[i] = FluidStack.loadFluidStackFromNBT(nbt.getCompoundTag(NBT.FLUID_OUT + "." + i)); + if (nbt.hasKey("processingLogic")) { + P processingLogic = getProcessingLogic(); + processingLogic.loadFromNBT(Objects.requireNonNull(nbt.getCompoundTag("processingLogic"))); } - loadItemsToOutput(nbt); - tier = nbt.getInteger(NBT.TIER); - eut = nbt.getLong(NBT.EUT_CONSUMPTION); burnTime = nbt.getLong(NBT.BURN_TIME_LEFT); totalBurnTime = nbt.getLong(NBT.TOTAL_BURN_TIME); canWork = nbt.getBoolean(NBT.ALLOWED_WORK); active = nbt.getBoolean(NBT.ACTIVE); + power.loadFromNBT(nbt); } - protected void loadInventory(NBTTagCompound aNBT, IItemHandlerModifiable inv, String invListTag) { - final NBTTagList tList = aNBT.getTagList(invListTag, 10); - for (int i = 0; i < tList.tagCount(); i++) { - final NBTTagCompound tNBT = tList.getCompoundTagAt(i); - final int tSlot = tNBT.getShort("s"); - if (tSlot >= 0 && tSlot < inv.getSlots()) inv.setStackInSlot(tSlot, GT_Utility.loadItem(tNBT)); + protected void loadItemLogic(NBTTagCompound nbt) { + itemInput = new ItemInventoryLogic(nbt.getInteger(NBT.INV_OUTPUT_SIZE), tier); + itemOutput = new ItemInventoryLogic(nbt.getInteger(NBT.INV_OUTPUT_SIZE), tier); + if (nbt.hasKey(NBT.INV_INPUT_LIST)) { + itemInput.loadFromNBT(nbt.getCompoundTag(NBT.INV_INPUT_LIST)); + } + if (nbt.hasKey(NBT.INV_OUTPUT_LIST)) { + itemOutput.loadFromNBT(nbt.getCompoundTag(NBT.INV_OUTPUT_LIST)); } } - protected void loadItemsToOutput(NBTTagCompound aNBT) { - final NBTTagList tList = aNBT.getTagList(NBT.ITEM_OUT, 10); - itemsToOutput = new ItemStack[tList.tagCount()]; - for (int i = 0; i < tList.tagCount(); i++) { - final NBTTagCompound tNBT = tList.getCompoundTagAt(i); - final int tSlot = tNBT.getByte("s"); - if (tSlot >= 0 && tSlot < itemsToOutput.length) itemsToOutput[tSlot] = GT_Utility.loadItem(tNBT); + protected void loadFluidLogic(NBTTagCompound nbt) { + fluidInput = new FluidInventoryLogic(16, 10000, tier); + fluidOutput = new FluidInventoryLogic(16, 10000, tier); + fluidInput.loadFromNBT(nbt.getCompoundTag(NBT.TANK_IN)); + fluidOutput.loadFromNBT(nbt.getCompoundTag(NBT.TANK_OUT)); + } + + public boolean checkTexture(String modID, String resourcePath) { + try { + Minecraft.getMinecraft() + .getResourceManager() + .getResource(new ResourceLocation(modID, resourcePath)); + return true; + } catch (IOException ignored) { + return false; } } @@ -268,17 +220,10 @@ public abstract class MultiTileBasicMachine extends TickableMultiTileEntity impl super.loadTextures(folder); for (StatusTextures textureName : StatusTextures.TEXTURES) { ITexture texture = null; - try { - Minecraft.getMinecraft() - .getResourceManager() - .getResource( - new ResourceLocation( - Mods.GregTech.ID, - "textures/blocks/multitileentity/" + folder + "/" + textureName.getName() + ".png")); - } catch (IOException ignored) { + String texturePath = "textures/blocks/multitileentity/" + folder + "/" + textureName.getName() + ".png"; + if (!checkTexture(Mods.GregTech.ID, texturePath)) { texture = TextureFactory.of(Textures.BlockIcons.VOID); - } - if (texture == null) { + } else { if (textureName.hasGlow()) { texture = TextureFactory.builder() .addIcon(new CustomIcon("multitileentity/" + folder + "/" + textureName.getName())) @@ -357,79 +302,6 @@ public abstract class MultiTileBasicMachine extends TickableMultiTileEntity impl @Override public void setLightValue(byte aLightValue) {} - @Override - public String getInventoryName() { - final String name = getCustomName(); - if (name != null) return name; - final MultiTileEntityRegistry tRegistry = MultiTileEntityRegistry.getRegistry(getMultiTileEntityRegistryID()); - return tRegistry == null ? getClass().getName() : tRegistry.getLocal(getMultiTileEntityID()); - } - - @Override - public boolean isUseableByPlayer(EntityPlayer aPlayer) { - return playerOwnsThis(aPlayer, false) && mTickTimer > 40 - && getTileEntityOffset(0, 0, 0) == this - && aPlayer.getDistanceSq(xCoord + 0.5, yCoord + 0.5, zCoord + 0.5) < 64 - && allowInteraction(aPlayer); - } - - @Override - public boolean isLiquidInput(ForgeDirection side) { - return side != facing; - } - - @Override - public boolean isLiquidOutput(ForgeDirection side) { - return side != facing; - } - - @Override - protected IFluidTank[] getFluidTanks(ForgeDirection side) { - final boolean fluidInput = isLiquidInput(side); - final boolean fluidOutput = isLiquidOutput(side); - - if (fluidInput && fluidOutput) { - final IFluidTank[] rTanks = new IFluidTank[inputTanks.length + outputTanks.length]; - System.arraycopy(inputTanks, 0, rTanks, 0, inputTanks.length); - System.arraycopy(outputTanks, 0, rTanks, inputTanks.length, outputTanks.length); - return rTanks; - } else if (fluidInput) { - return inputTanks; - } else if (fluidOutput) { - return outputTanks; - } - return GT_Values.emptyFluidTank; - } - - @Override - public IFluidTank getFluidTankFillable(ForgeDirection side, FluidStack aFluidToFill) { - return getFluidTankFillable(facing, side, aFluidToFill); - } - - public IFluidTank getFluidTankFillable(ForgeDirection sideSource, ForgeDirection sideDestination, - FluidStack fluidToFill) { - if (sideSource.compareTo(sideDestination) != 0) return null; - for (FluidTankGT tankGT : inputTanks) if (tankGT.contains(fluidToFill)) return tankGT; - // if (!mRecipes.containsInput(aFluidToFill, this, slot(mRecipes.mInputItemsCount + - // mRecipes.mOutputItemsCount))) return null; - for (FluidTankGT fluidTankGT : inputTanks) if (fluidTankGT.isEmpty()) return fluidTankGT; - return null; - } - - @Override - protected IFluidTank getFluidTankDrainable(ForgeDirection side, FluidStack aFluidToDrain) { - return getFluidTankDrainable(facing, side, aFluidToDrain); - } - - protected IFluidTank getFluidTankDrainable(ForgeDirection sideSource, ForgeDirection sideDestination, - FluidStack fluidToDrain) { - if (sideSource.compareTo(sideDestination) != 0) return null; - for (FluidTankGT fluidTankGT : outputTanks) - if (fluidToDrain == null ? fluidTankGT.has() : fluidTankGT.contains(fluidToDrain)) return fluidTankGT; - - return null; - } - /* * Inventory */ @@ -453,16 +325,6 @@ public abstract class MultiTileBasicMachine extends TickableMultiTileEntity impl hasInventoryChanged = true; } - @Override - public boolean isItemValidForSlot(int aSlot, ItemStack aStack) { - return true; - } - - @Override - public int getInventoryStackLimit() { - return 64; - } - // #region Machine @Override @@ -480,28 +342,26 @@ public abstract class MultiTileBasicMachine extends TickableMultiTileEntity impl * @param tick The current tick of the machine */ protected void runMachine(long tick) { - if (acceptsFuel() && isActive()) { - if (!consumeFuel()) { - stopMachine(true); - return; - } + if (acceptsFuel() && isActive() && !consumeFuel()) { + stopMachine(true); + return; } if (hasThingsToDo()) { markDirty(); runningTick(tick); - } else { - if (tick % TICKS_BETWEEN_RECIPE_CHECKS == 0 || hasWorkJustBeenEnabled() || hasInventoryBeenModified()) { |
