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authoriamblackornot <nkzshinnik@gmail.com>2023-10-21 13:16:22 +0300
committerGitHub <noreply@github.com>2023-10-21 12:16:22 +0200
commita2e23af5cbd85d085ce2003402560aad4bb87a52 (patch)
tree7872d1db1774161833b8d3bd73a293b86417c3b7 /src/main/java/gregtech/api/multitileentity/multiblock/base
parent2466d880d95a0584f5beb7a205070b0e3fc47549 (diff)
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A new approach for block updates in BaseMetaTileEntity (#2342)
* - added 0,5s cooldown on BaseMetaTileEntity texture render update * - changed to RandomCooldown to make visual representation of the target object more relevant to its state * - implemented a BlockUpdateHandler, making the update cooldowns chunk-based - left commented out debug code * - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue * - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates * - fixed a bug with crash on quitting the game - forgot to add moved sources - cleaned up debug code - added description commentary * - updated buildscript * - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742 - removed subclass aliases - switched to XSTR instead of java's Random - IllegalArugmentException instead of InvalidParameterException - added client side config option to enable/disable this feature (by default is off) --------- Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
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