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| author | BlueWeabo <ilia.iliev2005@gmail.com> | 2024-01-06 00:41:00 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-01-05 23:41:00 +0100 |
| commit | 02bedd5c0a96a654c6692edd1b7f2765fd9c46b4 (patch) | |
| tree | 57dd675f658dda3caba629f15d4708247e702f88 /src/main/java/gregtech/api/multitileentity/multiblock | |
| parent | fc63cee4c0284635c601889ce49a892cf73082ff (diff) | |
| download | GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.gz GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.bz2 GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.zip | |
Merge MuTEMaster into Master (#2431)
* Fix MuTE structure check and power intake (#1975)
* Fixed casing lists being cleared for every checked structure piece
* Fixed power being taken from any side BUT the right one
* ACP Structure - Rebased (#1978)
* Added 2nd structure tier to ACR and make complex parallels depend on it
* Added tier 3 to 8 structure pieces to ACR
* Added disclaimer
* Renamed ACR to ACP because MV CR already is named ACR
* Add autopush functionality to MuTE (#1976) - fix conflict
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* Minor MuTE fixes - Rebased (#1983)
* Fixed ACP recipe map
* Fixed controller side being used instead of part side when accessing tanks
* Fix Structure not forming (#1984)
* fix cables not connecting
* fix structure and don't store controller
* Add missing tooltips (#1981)
* Add missing tooltips
* Address blue's change
* Distillation MuTE (#1989)
* Started work on DT MuTE
* Renamed methods so they also make sense when used horizontally
* MuTE Upgrade Casings - Rebased (#1988) - fix conflict
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* MuTE fixes (#1991)
* Fixed pipes not connectable to MuTE casings
* Fixed not all things being renamed to ACP
* Fix running in obf
* fix for real yo
* Add a Generic Processing Logic and extract methods - Rebased (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* Add Layered Coke Foundry (#1995)
* Add the Foundry class and call it
* Foundry name correction
* Buildable stackable structure
* Fixed min stacks and added motor casings
* checkMachine override for custom checking
* Working checkMachine for all stacks, and recipes
* Fix getOutputFluids
* Change recipe processing to GenericProcessingLogic
* Change inventoryName to protected for override
* Override checkRecipe for multis that consume EU
* Rename class and add inner walls to multi
* Structure update and other fixes
* Fix processing logic being static
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099)
* MuTE casing structure element (#2105) - fix conflict
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Cache MuTEs for non-instance specific actions (#2109)
* Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs
* Remove static modifier from map of cached TEs
* First Modular Upgrade Casings Implementation (#2142)
* Base support for Heater MUCs
- Define Heater upgrade casings;
- Create the 5 tiers of Heaters;
- Add method to increase and decrease count.
* Refactor the cache of MUCs in structure
- Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other.
* Add Insulator MUC
- Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery.
* Fix MUC count reset
* Refactor MUC implementation into subclass
- Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks.
* Remove empty lines
* Refactor MUC implementations into subclasses
* Requested fixes in StackableModularController
* Change hashmap keys to an enum
* Hashmap getter for load order purposes
- Added a getter that generates the default value for the hashmap if it is null, due to problems with load order;
* Apply spotless
* NotNull annotations
* More Additions to MUCs and the LCB (#2215)
* Fix old LCB multi name in some locations
* Refactor mucMap and override checkRecipe
- Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream;
- Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit;
* First implementation of bonuses and MUC requirements
- Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi;
- Fail the structure check based on the count of each of the allowed MUCs.
* Parallel count implementation
- Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters;
- Added more abstract methods to require specific values from the multi classes.
* Fix parallel count and processing
- Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic.
* Test of parallels with additional amp input
* Structure fix for the intended LCB
- Changed MUC placements to match what I intended at the beginning, to better test the multi.
* One more comment
* Remove checkRecipe override
* Refactor Item and Fluid to be in separate logic classes (#2178) - fix
conflict
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* remove accidentally added methods
* fix missed return
* fixes after rebase - fix conflict
* Laser Engraver Multi. (#2223) - fix conflict
* saving.............
* clean up
* savin
* Small fixes + Adding back stuff, Crashes you and spams logs.
* fix stack overflow
* Fixes
* Fixes
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Add TickableTask (#2216)
* Add autopush functionality to MuTE (#1976)
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* MuTE Upgrade Casings (#1988)
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* Add a Generic Processing Logic and extract methods (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* MuTE casing structure element (#2105)
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Refactor Item and Fluid to be in separate logic classes (#2178)
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* Base work
* PollutionTask
* move package
* Fix generics
* Internal -> OverrideOnly
* rebase fix
* Ducttape addPollution
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts
* Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218)
* add a way to enable or disable the crafting buffer on GPL multiblocks
* don't register the hatch either
* fix Refractory Capsule (#2219)
* Fix PAs overclocking ulv recipes too much (#2220)
* fix PAs overclocking ulv recipes too much
* make sure we save the returned value
* Fix Digital Tank capacity for Fluid Storage Monitor (#2217)
* Fix Digital Tank capacity for Fluid Storage Monitor
* Annotations
* Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222)
* Fix recycler blacklist being sensitive to NBT
* Blacklist AE2FC drop and packet, and Chisel stones
* fix class loader issue
* Add detailed logging for ME hatches (#2224)
* Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225)
* fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
* make formula into its own method
* Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227)
* max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller
* spotlessApply (#2228)
Co-authored-by: GitHub GTNH Actions <>
* revert
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* clear stale crafting input bus list (#2233)
* add ability to remove item data and use it for clay (#2229)
* Update buildscript (#2232)
* Fix server crash with RecipeFilter (#2231)
* Fix server crash with RecipeFilter
* Make client send filtered machines to server
* Use mUniqueIdentifier
* Fix a NPE w/ injecting into super/quantum chests (#2234)
When simulating an injection, if the stackSize > chest's capacity, it
causes a NPE when the internal chest is empty.
Also fixes a potential bug when void overflow is set; the chest should
return null in such a scenario regardless of simulation/modulation.
* Fix lag caused by getRecipeMap for PA (#2236)
* Experimental fix to prevent infinite loop in Grid destruction (#2235)
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
* Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)
* Remove fire display from singleblock generator (#2240)
* Fix some output slots allowing insertion (#2230)
* fix overlay zfighting by disable depth test (#2226)
* Crafting input - Optimize isEmpty check to reduce lag (#2239)
* Optimize isEmpty check
* rearrage
* remove broken hsla recipe (#2241)
* Correct PCB Factory Energy Hatch description (#2237)
* Correct PCB Factory Energy Hatch description
Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+"
I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch.
I believe the PCB factory uses this, which checks for 1-2 or 1 TT:
public boolean checkExoticAndNormalEnergyHatches() {
if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) {
return false;
}
if (!mExoticEnergyHatches.isEmpty()) {
if (!mEnergyHatches.isEmpty()) {
return false;
}
if (mExoticEnergyHatches.size() != 1) {
return false;
}
}
return mEnergyHatches.size() <= 2;
}
* gradlew spotlessApply
* Correct file name on resource pack guide (#2242)
* Fix GT_RecipeConstants.Fuel (#2243)
* Update text (#2246)
* Fix startup tier for fusion NEI (#2249)
* Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244)
* Update redstone buttons and tooltips to better reflect actual use
* Spotless Apply
* Update GT_Cover_FluidRegulator.java
* Update GT_Cover_FluidRegulator.java
* Typo fix, Icon Improved and interactive blocking ui
- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
- There was never any issue, the testing methodology gave me invalid results.
- Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
- In import mode, it actually blocks the machine from outputting from that side.
* typos
I can't write to save myself sometimes
* Better text alignment
- Better text alignment
* fix typos
I swear I can't write to save myself.
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Fix Orichalcum and Shadowiron smelting (#2251)
* fix orichalcum and shadowiron smelting
* add Alduorite and Chrysotile
* Fix tier display for Fusion NEI header (#2250)
* fix ulv recipes being broken again when under 1 tick calculation is taken (#2254)
* change way to fix zfighting (#2253)
* Crafting input hatches QoLs (#2200)
* Fixes + Detect Inventory Slot Changes
* support rename + check for updates
* add back onChangeListener + fix npe
* ICustomNameObject TileEntity
* Fix NPEs
* Use IInterfaceTerminalSupport
* fix
* register
* dep
* spotless
* General Crafting Input Hatch QoL fixes (#2212)
* feat: refactor naming && include circuit and catalyst in default name
* feat: add 4 more slot to solve my ocd
* fix: formatting
* feat: migrate from 4x8 to 4x9
* spotlessApply (#2213)
Co-authored-by: GitHub GTNH Actions <>
* QoLs
* 9 manual items
* spotless
* feat: open master GUI when used, without holding a data-stick (#2221)
* fix destpos
* optimize empty check
* Fix error when fluidInventory.size() == 0
If the fluidInventory size is 0, there is no element to get. Add a check
for it.
* name in waila + fix int overflow
* unnecssary super
* update deps
---------
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Use real stack limit (#2256)
* Fix incorrect data stick behaviors for hatches (#2257)
* Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258)
* fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks
* spotless
* Remove duplicate obsidian long rod (#2259)
* disable gt obsidian long rod
* cleaner code
* Add hazmat to ThaumicBoots (#2260)
* Add hazmat to ThaumicBoots
does what it says
* fixed
* fix item names (#2263)
* Fix renaming recipe check might ignore NBT equality (#2261)
* Fix GPL ignoring if the recipe is allowed to be cached (#2262)
* Added bricked blast furnace recipe progress to waila. (#2265)
* Added bricked blast furnace recipe progress to waila.
* fixed formatting issues.
* Fix cutter recipes not being added (#2271)
* add processing task
* clean up item logic host
* temporary fix for GT_StructrureMuTE
* use j9+ feature on pollution task
* prepare complex parallel logic for transition
* feature to ProcessingLogicHost
* fix up multiblock bases
* add processing logic for each multi to prepare for transition
* spotless
* removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272)
* Proper recipe selection for output overflow in LCR and other multiblocks (#2247)
* Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap
* Change ProcessingLogic.process to actually use new findRecipesWithResult
* Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result
* Refactor ProcessingLogic.process to make logic more readable
* Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult
* Apply spotless
* Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports
* Remake isRecipeWithOutputFullFound
* Add @Nonnull to methods
* Apply spotless
* Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class.
* Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying.
* Fix InsufficientVoltage errors
* Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc
* Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE
* Return an old findRecipeWithResult
* Renames things, call old methods for singleblocks
* Renames things, makes FindRecipeResult ctor private
* Apply spotless
* Move RecipeValidator, fix comments typos
* update deps
* fix up complex processing logic
* add a getter for voiding mode
* fix getAccessibleSlotsFromSide being wrong sometimes
* allow for subtraction of a specific item
* use long for amount
* add a setter for machine host
* initial work on finding recipes and input consumption
* Deprecate PA by removing its controller recipe (#2273)
* Restore PA controller recipe (#2276)
* Restore PA controller recipe
* Remove duplicated recipe
* Add optional description to input hatch constructors (#2278)
* mini fix (#2204)
* [chore] Bump fallback version to 44 (#2274)
* find recipe in theory working
* add some helper methods to inventory logics
* update deps
* use collect not toList
* fix loading crash
* fix complex processing logic using wrong find recipe
* fix up everything and get recipe finding working
* annotate and clean up methods
* spotless
* save things to nbt
* input separation for mutes and fully working processing
* apply mute mode on processing logic
* clean up overrides
---------
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* address minecraft's reviews from #2283
* Refactor MuTE processing logic (#2301) -fix conflicts
* Fix void protection for mutes (#2298) - fix conflicts
* initial variables
* implement working void protection on items and fluids
* Adds a Simple PowerOutput task and cleans up some of the code. (#2303)
* create a power output task which can be used for dynamos
* refactor the controllers and clean up
* add some documentation to power logic
* make a wireless network manager class instead of using an interface
* clean up and add documentation.
* setAmperage to setMaxAmperage
* fix comment
* remove IGlobalWirelessEnergy usage
* getAmperage -> getMaxAmperage
* add todo for future
* Cleanup MuTEMaster code (#2282)
* exit early
* spotless
* better side checking
* make if blocks mutually exclusive
* more exit early
* convert nested ternary operators into if blocks
* remove dead code
* collapse nested if blocks
* add todo to break verylong condition into much smaller ones
* spotless apply
* collapsing nested if blocks and more exit early
* spotless apply
* extract try/catch block to its own utility method
* break down this unreadable condition
* boolean magic (1/5)
* boolean magic (2/5)
Also corrected some logic on the player null check, we want it to be non null
* boolean magic (3/5)
* boolean magic (4/5)
* boolean magic (5/5)
* remove todo
* Fix logic
---------
Co-authored-by: Jason Mitchell <jason@puzzle.io>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Clean up a lil bit and fix some issues with MuTEs (#2316)
* clean up fixes
* actual fix and remove useless if
* Rework MuTEGUI structure (#2429) - fix conflicts`
Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there
* some docs on a few methods
* innitial GUI class
* try to implement guis
* almost working - fix comflict
* add UIBuildContext to getGUI method
* make it compile
* sketch gui - fix conflict
* compile and spotless
* add config option to enabling MuTEs
* Spotless apply for branch feature/MuTEMaster for #2431 (#2432)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* address reviews on broken processing logic
* spotless
* fix doc and review
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
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Diffstat (limited to 'src/main/java/gregtech/api/multitileentity/multiblock')
8 files changed, 851 insertions, 2302 deletions
diff --git a/src/main/java/gregtech/api/multitileentity/multiblock/base/ComplexParallelController.java b/src/main/java/gregtech/api/multitileentity/multiblock/base/ComplexParallelController.java index 808c16a200..cdcb77d6e5 100644 --- a/src/main/java/gregtech/api/multitileentity/multiblock/base/ComplexParallelController.java +++ b/src/main/java/gregtech/api/multitileentity/multiblock/base/ComplexParallelController.java @@ -2,7 +2,8 @@ package gregtech.api.multitileentity.multiblock.base; import java.util.ArrayList; import java.util.List; -import java.util.stream.LongStream; + +import javax.annotation.Nonnull; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; @@ -12,206 +13,58 @@ import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumChatFormatting; import net.minecraft.util.StatCollector; import net.minecraft.world.World; -import net.minecraftforge.fluids.FluidStack; -import gregtech.api.enums.GT_Values; import gregtech.api.logic.ComplexParallelProcessingLogic; -import gregtech.api.logic.interfaces.PollutionLogicHost; import gregtech.api.util.GT_Utility; import gregtech.api.util.GT_Waila; import mcp.mobius.waila.api.IWailaConfigHandler; import mcp.mobius.waila.api.IWailaDataAccessor; -public abstract class ComplexParallelController<T extends ComplexParallelController<T>> extends PowerController<T> { +public abstract class ComplexParallelController<C extends ComplexParallelController<C, P>, P extends ComplexParallelProcessingLogic<P>> + extends Controller<C, P> { - protected ComplexParallelProcessingLogic processingLogic; protected int maxComplexParallels = 0; protected int currentComplexParallels = 0; - protected long[] maxProgressTimes = new long[0]; - protected long[] progressTimes = new long[0]; public ComplexParallelController() { isSimpleMachine = false; } - protected void setMaxComplexParallels(int parallel) { - if (parallel != maxComplexParallels) { - if (maxComplexParallels != 0) { - stopMachine(false); - } - maxProgressTimes = new long[parallel]; - progressTimes = new long[parallel]; + protected void setMaxComplexParallels(int parallel, boolean stopMachine) { + if (parallel != maxComplexParallels && maxComplexParallels != 0 && stopMachine) { + stopMachine(false); } maxComplexParallels = parallel; - } - - @Override - protected void runMachine(long tick) { - if (acceptsFuel() && isActive()) { - if (!consumeFuel()) { - stopMachine(true); - return; - } - } - - if (hasThingsToDo()) { - markDirty(); - runningTick(tick); - } - if ((tick % TICKS_BETWEEN_RECIPE_CHECKS == 0 || hasWorkJustBeenEnabled() || hasInventoryBeenModified()) - && maxComplexParallels != currentComplexParallels) { - if (isAllowedToWork() && maxComplexParallels > currentComplexParallels) { - wasEnabled = false; - boolean started = false; - for (int i = 0; i < maxComplexParallels; i++) { - if (maxProgressTimes[i] <= 0 && checkRecipe(i)) { - currentComplexParallels++; - started = true; - } - } - if (started) { - setActive(true); - updateSlots(); - markDirty(); - issueClientUpdate(); - } - } - } - } - - @Override - protected void runningTick(long tick) { - consumeEnergy(); - boolean allStopped = true; - for (int i = 0; i < maxComplexParallels; i++) { - if (maxProgressTimes[i] > 0 && ++progressTimes[i] >= maxProgressTimes[i]) { - progressTimes[i] = 0; - maxProgressTimes[i] = 0; - outputItems(i); - outputFluids(i); - if (isAllowedToWork()) { - if (checkRecipe(i)) { - allStopped = false; - } else { - currentComplexParallels--; - } - } - updateSlots(); - } else if (maxProgressTimes[i] > 0) { - allStopped = false; - } - } - if (allStopped) { - setActive(false); - issueClientUpdate(); - } - - if (this instanceof PollutionLogicHost && tick % POLLUTION_TICK == 0) { - doPollution(); - } - emitEnergy(); - } - - protected boolean checkRecipe(int index) { - ComplexParallelProcessingLogic processingLogic = getComplexProcessingLogic(); - if (processingLogic == null || index < 0 || index >= maxComplexParallels) { - return false; - } - processingLogic.clear(index); - boolean result = processingLogic.setInputItems(index, getInputItems(index)) - .setInputFluids(index, getInputFluids(index)) - .setTileEntity(this) - .setVoidProtection(index, isVoidProtectionEnabledForItem(index), isVoidProtectionEnabledForFluid(index)) - .setEut(index, getEutForComplexParallel(index)) - .setPerfectOverclock(hasPerfectOverclock()) - .process(index); - setDuration(index, processingLogic.getDuration(index)); - setEut(processingLogic.getTotalEU()); - return result; - } - - protected void outputItems(int index) { - ComplexParallelProcessingLogic processingLogic = getComplexProcessingLogic(); - if (processingLogic != null && index >= 0 && index < maxComplexParallels) { - outputItems(processingLogic.getOutputItems(index)); - } - } - - protected void outputFluids(int index) { - ComplexParallelProcessingLogic processingLogic = getComplexProcessingLogic(); - if (processingLogic != null && index >= 0 && index < maxComplexParallels) { - outputFluids(processingLogic.getOutputFluids(index)); - } - } - - protected ComplexParallelProcessingLogic getComplexProcessingLogic() { - return processingLogic; - } - - @Override - public boolean hasThingsToDo() { - return LongStream.of(maxProgressTimes) - .sum() > 0; + setProcessingUpdate(true); } @Override protected void stopMachine(boolean powerShutDown) { super.stopMachine(powerShutDown); - for (int i = 0; i < maxComplexParallels; i++) { - maxProgressTimes[i] = 0; - } - } - - protected void setDuration(int index, long duration) { - if (duration < 0) { - duration = -duration; - } - if (index >= 0 && index < maxComplexParallels) { - maxProgressTimes[index] = duration; - } - } - - protected ItemStack[] getInputItems(int index) { - return getInputItems(); - } - - protected FluidStack[] getInputFluids(int index) { - return getInputFluids(); - } - - protected boolean isVoidProtectionEnabledForItem(int index) { - return protectsExcessItem(); - } - - protected boolean isVoidProtectionEnabledForFluid(int index) { - return protectsExcessFluid(); } protected boolean hasPerfectOverclock() { return false; } - protected long getEutForComplexParallel(int index) { - // As default behavior we'll give the parallel all remaining EU we have - return GT_Values.V[tier] - eut; - } - @Override protected void addProgressStringToScanner(EntityPlayer player, int logLevel, ArrayList<String> list) { + P processing = getProcessingLogic(); for (int i = 0; i < maxComplexParallels; i++) { list.add( StatCollector.translateToLocal("GT5U.multiblock.Progress") + " " + (i + 1) + ": " + EnumChatFormatting.GREEN - + GT_Utility.formatNumbers(progressTimes[i] > 20 ? progressTimes[i] / 20 : progressTimes[i]) + + GT_Utility.formatNumbers( + processing.getProgress(i) > 20 ? processing.getProgress(i) / 20 : processing.getProgress(i)) + EnumChatFormatting.RESET - + (progressTimes[i] > 20 ? " s / " : " ticks / ") + + (processing.getProgress(i) > 20 ? " s / " : " ticks / ") + EnumChatFormatting.YELLOW - + GT_Utility - .formatNumbers(maxProgressTimes[i] > 20 ? maxProgressTimes[i] / 20 : maxProgressTimes[i]) + + GT_Utility.formatNumbers( + processing.getDuration(i) > 20 ? processing.getDuration(i) / 20 : processing.getDuration(i)) + EnumChatFormatting.RESET - + (maxProgressTimes[i] > 20 ? " s" : " ticks")); + + (processing.getDuration(i) > 20 ? " s" : " ticks")); } } @@ -219,10 +72,11 @@ public abstract class ComplexParallelController<T extends ComplexParallelControl public void getWailaNBTData(EntityPlayerMP player, TileEntity tile, NBTTagCompound tag, World world, int x, int y, int z) { super.getWailaNBTData(player, tile, tag, world, x, y, z); + P processing = getProcessingLogic(); tag.setInteger("maxComplexParallels", maxComplexParallels); for (int i = 0; i < maxComplexParallels; i++) { - tag.setLong("maxProgress" + i, maxProgressTimes[i]); - tag.setLong("progress" + i, progressTimes[i]); + tag.setInteger("maxProgress" + i, processing.getDuration(i)); + tag.setInteger("progress" + i, processing.getProgress(i)); } } @@ -233,8 +87,8 @@ public abstract class ComplexParallelController<T extends ComplexParallelControl final NBTTagCompound tag = accessor.getNBTData(); maxComplexParallels = tag.getInteger("maxComplexParallels"); for (int i = 0; i < maxComplexParallels; i++) { - long maxProgress = tag.getLong("maxProgress" + i); - long progress = tag.getLong("progress" + i); + long maxProgress = tag.getInteger("maxProgress" + i); + long progress = tag.getInteger("progress" + i); currentTip.add( "Process " + (i + 1) + ": " @@ -242,4 +96,16 @@ public abstract class ComplexParallelController<T extends ComplexParallelControl .getMachineProgressString(maxProgress > 0 && maxProgress >= progress, maxProgress, progress)); } } + + @Override + public void setProcessingLogicPower(@Nonnull P processingLogic) { + processingLogic.setAmperageOC(true); + processingLogic.setAvailableAmperage(getPowerLogic().getMaxAmperage() / maxComplexParallels); + processingLogic.setAvailableVoltage(getPowerLogic().getVoltage() / maxComplexParallels); + } + + @Override + public void updateProcessingLogic(@Nonnull P processingLogic) { + processingLogic.setMaxComplexParallel(maxComplexParallels); + } } diff --git a/src/main/java/gregtech/api/multitileentity/multiblock/base/Controller.java b/src/main/java/gregtech/api/multitileentity/multiblock/base/Controller.java index 606d957fd6..8ac908be12 100644 --- a/src/main/java/gregtech/api/multitileentity/multiblock/base/Controller.java +++ b/src/main/java/gregtech/api/multitileentity/multiblock/base/Controller.java @@ -1,261 +1,109 @@ package gregtech.api.multitileentity.multiblock.base; -import static com.gtnewhorizon.structurelib.structure.StructureUtility.ofChain; -import static gregtech.GT_Mod.GT_FML_LOGGER; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.EV_Conveyor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.EV_Emitter; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.EV_FieldGenerator; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.EV_Motor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.EV_Piston; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.EV_Pump; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.EV_RobotArm; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.EV_Sensor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.HV_Conveyor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.HV_Emitter; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.HV_FieldGenerator; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.HV_Motor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.HV_Piston; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.HV_Pump; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.HV_RobotArm; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.HV_Sensor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.IV_Conveyor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.IV_Emitter; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.IV_FieldGenerator; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.IV_Motor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.IV_Piston; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.IV_Pump; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.IV_RobotArm; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.IV_Sensor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LV_Conveyor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LV_Emitter; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LV_FieldGenerator; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LV_Motor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LV_Piston; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LV_Pump; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LV_RobotArm; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LV_Sensor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LuV_Conveyor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LuV_Emitter; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LuV_FieldGenerator; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LuV_Motor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LuV_Piston; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LuV_Pump; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LuV_RobotArm; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.LuV_Sensor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MAX_Conveyor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MAX_Emitter; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MAX_FieldGenerator; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MAX_Motor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MAX_Piston; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MAX_Pump; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MAX_RobotArm; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MAX_Sensor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MV_Conveyor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MV_Emitter; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MV_FieldGenerator; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MV_Motor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MV_Piston; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MV_Pump; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MV_RobotArm; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.MV_Sensor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UEV_Conveyor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UEV_Emitter; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UEV_FieldGenerator; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UEV_Motor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UEV_Piston; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UEV_Pump; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UEV_RobotArm; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UEV_Sensor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UHV_Conveyor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UHV_Emitter; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UHV_FieldGenerator; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UHV_Motor; -import static gregtech.api.multitileentity.enums.GT_MultiTileComponentCasing.UHV_Piston; -import static gregtech.api.multitileentity.enums.GT_MultiTileComp |
