diff options
author | BlueWeabo <ilia.iliev2005@gmail.com> | 2024-01-06 00:41:00 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-01-05 23:41:00 +0100 |
commit | 02bedd5c0a96a654c6692edd1b7f2765fd9c46b4 (patch) | |
tree | 57dd675f658dda3caba629f15d4708247e702f88 /src/main/java/gregtech/api/net | |
parent | fc63cee4c0284635c601889ce49a892cf73082ff (diff) | |
download | GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.gz GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.tar.bz2 GT5-Unofficial-02bedd5c0a96a654c6692edd1b7f2765fd9c46b4.zip |
Merge MuTEMaster into Master (#2431)
* Fix MuTE structure check and power intake (#1975)
* Fixed casing lists being cleared for every checked structure piece
* Fixed power being taken from any side BUT the right one
* ACP Structure - Rebased (#1978)
* Added 2nd structure tier to ACR and make complex parallels depend on it
* Added tier 3 to 8 structure pieces to ACR
* Added disclaimer
* Renamed ACR to ACP because MV CR already is named ACR
* Add autopush functionality to MuTE (#1976) - fix conflict
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* Minor MuTE fixes - Rebased (#1983)
* Fixed ACP recipe map
* Fixed controller side being used instead of part side when accessing tanks
* Fix Structure not forming (#1984)
* fix cables not connecting
* fix structure and don't store controller
* Add missing tooltips (#1981)
* Add missing tooltips
* Address blue's change
* Distillation MuTE (#1989)
* Started work on DT MuTE
* Renamed methods so they also make sense when used horizontally
* MuTE Upgrade Casings - Rebased (#1988) - fix conflict
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* MuTE fixes (#1991)
* Fixed pipes not connectable to MuTE casings
* Fixed not all things being renamed to ACP
* Fix running in obf
* fix for real yo
* Add a Generic Processing Logic and extract methods - Rebased (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* Add Layered Coke Foundry (#1995)
* Add the Foundry class and call it
* Foundry name correction
* Buildable stackable structure
* Fixed min stacks and added motor casings
* checkMachine override for custom checking
* Working checkMachine for all stacks, and recipes
* Fix getOutputFluids
* Change recipe processing to GenericProcessingLogic
* Change inventoryName to protected for override
* Override checkRecipe for multis that consume EU
* Rename class and add inner walls to multi
* Structure update and other fixes
* Fix processing logic being static
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099)
* MuTE casing structure element (#2105) - fix conflict
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Cache MuTEs for non-instance specific actions (#2109)
* Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs
* Remove static modifier from map of cached TEs
* First Modular Upgrade Casings Implementation (#2142)
* Base support for Heater MUCs
- Define Heater upgrade casings;
- Create the 5 tiers of Heaters;
- Add method to increase and decrease count.
* Refactor the cache of MUCs in structure
- Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other.
* Add Insulator MUC
- Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery.
* Fix MUC count reset
* Refactor MUC implementation into subclass
- Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks.
* Remove empty lines
* Refactor MUC implementations into subclasses
* Requested fixes in StackableModularController
* Change hashmap keys to an enum
* Hashmap getter for load order purposes
- Added a getter that generates the default value for the hashmap if it is null, due to problems with load order;
* Apply spotless
* NotNull annotations
* More Additions to MUCs and the LCB (#2215)
* Fix old LCB multi name in some locations
* Refactor mucMap and override checkRecipe
- Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream;
- Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit;
* First implementation of bonuses and MUC requirements
- Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi;
- Fail the structure check based on the count of each of the allowed MUCs.
* Parallel count implementation
- Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters;
- Added more abstract methods to require specific values from the multi classes.
* Fix parallel count and processing
- Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic.
* Test of parallels with additional amp input
* Structure fix for the intended LCB
- Changed MUC placements to match what I intended at the beginning, to better test the multi.
* One more comment
* Remove checkRecipe override
* Refactor Item and Fluid to be in separate logic classes (#2178) - fix
conflict
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* remove accidentally added methods
* fix missed return
* fixes after rebase - fix conflict
* Laser Engraver Multi. (#2223) - fix conflict
* saving.............
* clean up
* savin
* Small fixes + Adding back stuff, Crashes you and spams logs.
* fix stack overflow
* Fixes
* Fixes
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Add TickableTask (#2216)
* Add autopush functionality to MuTE (#1976)
* Working auto push
* Revert wildcard import
* Addresssed reviews
* Fix reference issue
* MuTE Upgrade Casings (#1988)
* Added cleanroom upgrade casing
* Added inventory and tank upgrades
* Added tooltips to mute casings
* Added power upgrades
* Set player UUID when placing MuTE
* Add a Generic Processing Logic and extract methods (#1992)
* add a generic processing logic
* calculate tier in another method
* calculate power logic in another method
* MuTE inventory upgrade logic (#2082)
* Catch potential NPE
* Don't load name when it doesn't exist
* Potentially cause weird non-replicatable issue where registry ends up with different key
* Use proper block removal method
* Validate index before using it
* Don't open controller GUI from inventory upgrade
* semi-working concept
* sync the ID of the inventory upgrade to correctly remove it later
* remove unneeded boolean
---------
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* MuTE casing structure element (#2105)
* Added class containing MuTE relevant structure elements
* Migrate MuTE to new structure element
* Formatting fix
* Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap
* Delete old code
* Refactor Item and Fluid to be in separate logic classes (#2178)
* basics of inventory logic
* mostly working item logic
* working nbt saving/loading
* fluid handler
* FluidSlotHandler WIP
* fluid handler mostly working
* remove fluid handler from gt5u
* prepare for conversion
* use correct imports
* spotless
* more controller logic
* spotless
* final refactor. migration next
* spotless
* add more methods to logic classes
* convert almost everything to use new Logic
* spotless
* make mute casing mode an int
* allow pump cover to work with FluidInventoryLogic
* pumps work
* spotless
* make item inventory logic work with every item input thing
* rework Fluid Inventory Logic to work with all fluid inputs
* spotless
* address annotation reviews
* finish off todos
* missed to dos
* cleanup
Coke oven will get a new GUI when i get to it
* address review
* prevent npes from ControllerXXXLogic
* null checks
* Base work
* PollutionTask
* move package
* Fix generics
* Internal -> OverrideOnly
* rebase fix
* Ducttape addPollution
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts
* Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218)
* add a way to enable or disable the crafting buffer on GPL multiblocks
* don't register the hatch either
* fix Refractory Capsule (#2219)
* Fix PAs overclocking ulv recipes too much (#2220)
* fix PAs overclocking ulv recipes too much
* make sure we save the returned value
* Fix Digital Tank capacity for Fluid Storage Monitor (#2217)
* Fix Digital Tank capacity for Fluid Storage Monitor
* Annotations
* Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222)
* Fix recycler blacklist being sensitive to NBT
* Blacklist AE2FC drop and packet, and Chisel stones
* fix class loader issue
* Add detailed logging for ME hatches (#2224)
* Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225)
* fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel
* make formula into its own method
* Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227)
* max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller
* spotlessApply (#2228)
Co-authored-by: GitHub GTNH Actions <>
* revert
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* clear stale crafting input bus list (#2233)
* add ability to remove item data and use it for clay (#2229)
* Update buildscript (#2232)
* Fix server crash with RecipeFilter (#2231)
* Fix server crash with RecipeFilter
* Make client send filtered machines to server
* Use mUniqueIdentifier
* Fix a NPE w/ injecting into super/quantum chests (#2234)
When simulating an injection, if the stackSize > chest's capacity, it
causes a NPE when the internal chest is empty.
Also fixes a potential bug when void overflow is set; the chest should
return null in such a scenario regardless of simulation/modulation.
* Fix lag caused by getRecipeMap for PA (#2236)
* Experimental fix to prevent infinite loop in Grid destruction (#2235)
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
* Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238)
* Remove fire display from singleblock generator (#2240)
* Fix some output slots allowing insertion (#2230)
* fix overlay zfighting by disable depth test (#2226)
* Crafting input - Optimize isEmpty check to reduce lag (#2239)
* Optimize isEmpty check
* rearrage
* remove broken hsla recipe (#2241)
* Correct PCB Factory Energy Hatch description (#2237)
* Correct PCB Factory Energy Hatch description
Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+"
I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch.
I believe the PCB factory uses this, which checks for 1-2 or 1 TT:
public boolean checkExoticAndNormalEnergyHatches() {
if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) {
return false;
}
if (!mExoticEnergyHatches.isEmpty()) {
if (!mEnergyHatches.isEmpty()) {
return false;
}
if (mExoticEnergyHatches.size() != 1) {
return false;
}
}
return mEnergyHatches.size() <= 2;
}
* gradlew spotlessApply
* Correct file name on resource pack guide (#2242)
* Fix GT_RecipeConstants.Fuel (#2243)
* Update text (#2246)
* Fix startup tier for fusion NEI (#2249)
* Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244)
* Update redstone buttons and tooltips to better reflect actual use
* Spotless Apply
* Update GT_Cover_FluidRegulator.java
* Update GT_Cover_FluidRegulator.java
* Typo fix, Icon Improved and interactive blocking ui
- Fixed a typo in the world machine
- Fixed double button situation for conveyor belts.
- There was never any issue, the testing methodology gave me invalid results.
- Conveyor behaviour is in line with all the other covers affected by this PR/Branch.
- Updated icon for the machine state to be a miniature machine controller cover.
- Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons.
- In import mode, it actually blocks the machine from outputting from that side.
* typos
I can't write to save myself sometimes
* Better text alignment
- Better text alignment
* fix typos
I swear I can't write to save myself.
---------
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Fix Orichalcum and Shadowiron smelting (#2251)
* fix orichalcum and shadowiron smelting
* add Alduorite and Chrysotile
* Fix tier display for Fusion NEI header (#2250)
* fix ulv recipes being broken again when under 1 tick calculation is taken (#2254)
* change way to fix zfighting (#2253)
* Crafting input hatches QoLs (#2200)
* Fixes + Detect Inventory Slot Changes
* support rename + check for updates
* add back onChangeListener + fix npe
* ICustomNameObject TileEntity
* Fix NPEs
* Use IInterfaceTerminalSupport
* fix
* register
* dep
* spotless
* General Crafting Input Hatch QoL fixes (#2212)
* feat: refactor naming && include circuit and catalyst in default name
* feat: add 4 more slot to solve my ocd
* fix: formatting
* feat: migrate from 4x8 to 4x9
* spotlessApply (#2213)
Co-authored-by: GitHub GTNH Actions <>
* QoLs
* 9 manual items
* spotless
* feat: open master GUI when used, without holding a data-stick (#2221)
* fix destpos
* optimize empty check
* Fix error when fluidInventory.size() == 0
If the fluidInventory size is 0, there is no element to get. Add a check
for it.
* name in waila + fix int overflow
* unnecssary super
* update deps
---------
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
* Use real stack limit (#2256)
* Fix incorrect data stick behaviors for hatches (#2257)
* Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258)
* fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks
* spotless
* Remove duplicate obsidian long rod (#2259)
* disable gt obsidian long rod
* cleaner code
* Add hazmat to ThaumicBoots (#2260)
* Add hazmat to ThaumicBoots
does what it says
* fixed
* fix item names (#2263)
* Fix renaming recipe check might ignore NBT equality (#2261)
* Fix GPL ignoring if the recipe is allowed to be cached (#2262)
* Added bricked blast furnace recipe progress to waila. (#2265)
* Added bricked blast furnace recipe progress to waila.
* fixed formatting issues.
* Fix cutter recipes not being added (#2271)
* add processing task
* clean up item logic host
* temporary fix for GT_StructrureMuTE
* use j9+ feature on pollution task
* prepare complex parallel logic for transition
* feature to ProcessingLogicHost
* fix up multiblock bases
* add processing logic for each multi to prepare for transition
* spotless
* removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272)
* Proper recipe selection for output overflow in LCR and other multiblocks (#2247)
* Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap
* Change ProcessingLogic.process to actually use new findRecipesWithResult
* Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result
* Refactor ProcessingLogic.process to make logic more readable
* Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult
* Apply spotless
* Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports
* Remake isRecipeWithOutputFullFound
* Add @Nonnull to methods
* Apply spotless
* Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class.
* Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying.
* Fix InsufficientVoltage errors
* Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc
* Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE
* Return an old findRecipeWithResult
* Renames things, call old methods for singleblocks
* Renames things, makes FindRecipeResult ctor private
* Apply spotless
* Move RecipeValidator, fix comments typos
* update deps
* fix up complex processing logic
* add a getter for voiding mode
* fix getAccessibleSlotsFromSide being wrong sometimes
* allow for subtraction of a specific item
* use long for amount
* add a setter for machine host
* initial work on finding recipes and input consumption
* Deprecate PA by removing its controller recipe (#2273)
* Restore PA controller recipe (#2276)
* Restore PA controller recipe
* Remove duplicated recipe
* Add optional description to input hatch constructors (#2278)
* mini fix (#2204)
* [chore] Bump fallback version to 44 (#2274)
* find recipe in theory working
* add some helper methods to inventory logics
* update deps
* use collect not toList
* fix loading crash
* fix complex processing logic using wrong find recipe
* fix up everything and get recipe finding working
* annotate and clean up methods
* spotless
* save things to nbt
* input separation for mutes and fully working processing
* apply mute mode on processing logic
* clean up overrides
---------
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Harry <harryyunull@gmail.com>
Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com>
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com>
Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com>
Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com>
Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com>
Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com>
* address minecraft's reviews from #2283
* Refactor MuTE processing logic (#2301) -fix conflicts
* Fix void protection for mutes (#2298) - fix conflicts
* initial variables
* implement working void protection on items and fluids
* Adds a Simple PowerOutput task and cleans up some of the code. (#2303)
* create a power output task which can be used for dynamos
* refactor the controllers and clean up
* add some documentation to power logic
* make a wireless network manager class instead of using an interface
* clean up and add documentation.
* setAmperage to setMaxAmperage
* fix comment
* remove IGlobalWirelessEnergy usage
* getAmperage -> getMaxAmperage
* add todo for future
* Cleanup MuTEMaster code (#2282)
* exit early
* spotless
* better side checking
* make if blocks mutually exclusive
* more exit early
* convert nested ternary operators into if blocks
* remove dead code
* collapse nested if blocks
* add todo to break verylong condition into much smaller ones
* spotless apply
* collapsing nested if blocks and more exit early
* spotless apply
* extract try/catch block to its own utility method
* break down this unreadable condition
* boolean magic (1/5)
* boolean magic (2/5)
Also corrected some logic on the player null check, we want it to be non null
* boolean magic (3/5)
* boolean magic (4/5)
* boolean magic (5/5)
* remove todo
* Fix logic
---------
Co-authored-by: Jason Mitchell <jason@puzzle.io>
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
* Clean up a lil bit and fix some issues with MuTEs (#2316)
* clean up fixes
* actual fix and remove useless if
* Rework MuTEGUI structure (#2429) - fix conflicts`
Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there
* some docs on a few methods
* innitial GUI class
* try to implement guis
* almost working - fix comflict
* add UIBuildContext to getGUI method
* make it compile
* sketch gui - fix conflict
* compile and spotless
* add config option to enabling MuTEs
* Spotless apply for branch feature/MuTEMaster for #2431 (#2432)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* address reviews on broken processing logic
* spotless
* fix doc and review
---------
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Co-authored-by: Daniel Mendes <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: kstvr32 <109012629+kstvr32@users.noreply.github.com>
Co-authored-by: TheEpicGamer274 <102255081+TheEpicGamer274@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Harry <harryyunull@gmail.com>
Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com>
Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com>
Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com>
Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com>
Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com>
Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com>
Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com>
Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: Jason Mitchell <jason@puzzle.io>
Diffstat (limited to 'src/main/java/gregtech/api/net')
-rw-r--r-- | src/main/java/gregtech/api/net/GT_Packet_MultiTileEntity.java | 96 |
1 files changed, 57 insertions, 39 deletions
diff --git a/src/main/java/gregtech/api/net/GT_Packet_MultiTileEntity.java b/src/main/java/gregtech/api/net/GT_Packet_MultiTileEntity.java index b9e334d67b..b7bd8dbc02 100644 --- a/src/main/java/gregtech/api/net/GT_Packet_MultiTileEntity.java +++ b/src/main/java/gregtech/api/net/GT_Packet_MultiTileEntity.java @@ -21,7 +21,7 @@ import io.netty.buffer.ByteBuf; public class GT_Packet_MultiTileEntity extends GT_Packet_New { public static final int COVERS = B[0], REDSTONE = B[1], MODES = B[2], CONTROLLER = B[3], INVENTORY_INDEX = B[4], - INVENTORY_NAME = B[5], BOOLEANS = B[6], SOUND = B[7]; + INVENTORY_NAME_ID = B[5], BOOLEANS = B[6], SOUND = B[7]; private int features = 0; @@ -32,14 +32,14 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { private ChunkCoordinates mTargetPos = null; private int mLockedInventoryIndex; private String mInventoryName; - private int mInventoryLength; + private String inventoryID; private int booleans; private byte soundEvent; private int soundEventValue; // MultiBlockPart - private byte mMode; - private int mAllowedModes; + private int mode; + private int allowedModes; public GT_Packet_MultiTileEntity() { super(true); @@ -77,10 +77,10 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { mRedstone = aRedstoneData; } - public void setModes(byte aMode, int aAllowedModes) { + public void setModes(int mode, int allowedModes) { features |= MODES; - mMode = aMode; - mAllowedModes = aAllowedModes; + this.mode = mode; + this.allowedModes = allowedModes; } public void setTargetPos(int aX, short aY, int aZ) { @@ -94,9 +94,10 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { } - public void setInventoryName(String aInventoryName) { - features |= INVENTORY_NAME; + public void setInventoryName(String aInventoryName, String inventoryID) { + features |= INVENTORY_NAME_ID; mInventoryName = aInventoryName; + this.inventoryID = inventoryID; } /** @@ -140,8 +141,8 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { aOut.writeByte(mRedstone); } if ((features & MODES) == MODES) { - aOut.writeByte(mMode); - aOut.writeInt(mAllowedModes); + aOut.writeInt(mode); + aOut.writeInt(allowedModes); } if ((features & CONTROLLER) == CONTROLLER) { aOut.writeInt(mTargetPos.posX); @@ -151,16 +152,20 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { if ((features & INVENTORY_INDEX) == INVENTORY_INDEX) { aOut.writeInt(mLockedInventoryIndex); } - if ((features & INVENTORY_NAME) == INVENTORY_NAME) { + if ((features & INVENTORY_NAME_ID) == INVENTORY_NAME_ID) { if (mInventoryName != null && mInventoryName.length() > 0) { - mInventoryLength = mInventoryName.length(); - aOut.writeInt(mInventoryLength); - for (char tChar : mInventoryName.toCharArray()) { - aOut.writeChar(tChar); - } + byte[] bytes = mInventoryName.getBytes(); + aOut.writeInt(bytes.length); + aOut.writeBytes(bytes); + } else { + aOut.writeInt(0); + } + if (inventoryID != null && inventoryID.length() > 0) { + byte[] bytes = inventoryID.getBytes(); + aOut.writeInt(bytes.length); + aOut.writeBytes(bytes); } else { - mInventoryLength = 0; - aOut.writeInt(mInventoryLength); + aOut.writeInt(0); } } @@ -203,7 +208,7 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { packet.setRedstoneData(aData.readByte()); } if ((packetFeatures & MODES) == MODES) { - packet.setModes(aData.readByte(), aData.readInt()); + packet.setModes(aData.readInt(), aData.readInt()); } if ((packetFeatures & CONTROLLER) == CONTROLLER) { packet.setTargetPos(aData.readInt(), aData.readShort(), aData.readInt()); @@ -211,19 +216,30 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { if ((packetFeatures & INVENTORY_INDEX) == INVENTORY_INDEX) { packet.setInventoryIndex(aData.readInt()); } - if ((packetFeatures & INVENTORY_NAME) == INVENTORY_NAME) { - int tLength = aData.readInt(); - String tName; - if (tLength > 0) { - StringBuilder tNameBuilder = new StringBuilder(); - for (int i = 0; i < tLength; i++) { - tNameBuilder.append(aData.readChar()); + if ((packetFeatures & INVENTORY_NAME_ID) == INVENTORY_NAME_ID) { + int nameLength = aData.readInt(); + String inventoryName; + if (nameLength > 0) { + byte[] bytes = new byte[nameLength]; + for (int i = 0; i < nameLength; i++) { + bytes[i] = aData.readByte(); + } + inventoryName = new String(bytes); + } else { + inventoryName = null; + } + int idLength = aData.readInt(); + String inventoryID; + if (idLength > 0) { + byte[] bytes = new byte[idLength]; + for (int i = 0; i < idLength; i++) { + bytes[i] = aData.readByte(); } - tName = tNameBuilder.toString(); + inventoryID = new String(bytes); } else { - tName = null; + inventoryID = null; } - packet.setInventoryName(tName); + packet.setInventoryName(inventoryName, inventoryID); } if ((packetFeatures & BOOLEANS) == BOOLEANS) { @@ -246,19 +262,24 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { if (tBlock instanceof MultiTileEntityBlock mteBlock) { final IMultiTileEntity mte = mteBlock.receiveMultiTileEntityData(aWorld, mX, mY, mZ, mRID, mID); if (mte == null) return; - mte.receiveClientEvent(GregTechTileClientEvents.CHANGE_COMMON_DATA, mCommonData); - mte.receiveClientEvent(GregTechTileClientEvents.CHANGE_COLOR, mColor); + mte.receiveClientData(GregTechTileClientEvents.CHANGE_COMMON_DATA, mCommonData); + mte.receiveClientData(GregTechTileClientEvents.CHANGE_COLOR, mColor); if ((features & COVERS) == COVERS) { mteBlock.receiveCoverData(mte, mC0, mC1, mC2, mC3, mC4, mC5); } if ((features & REDSTONE) == REDSTONE) { - mte.receiveClientEvent(GregTechTileClientEvents.CHANGE_REDSTONE_OUTPUT, mRedstone); + mte.receiveClientData(GregTechTileClientEvents.CHANGE_REDSTONE_OUTPUT, mRedstone); } if ((features & MODES) == MODES && mte instanceof IMultiTileEntity.IMTE_HasModes mteModes) { - mteModes.setMode(mMode); - mteModes.setAllowedModes(mAllowedModes); + mteModes.setMode(mode); + mteModes.setAllowedModes(allowedModes); + } + + if ((features & INVENTORY_NAME_ID) == INVENTORY_NAME_ID && mte instanceof Inventory invUpg) { + invUpg.setInventoryName(mInventoryName); + invUpg.setInventoryId(inventoryID); } if ((features & CONTROLLER) == CONTROLLER && mte instanceof IMultiBlockPart) { @@ -271,10 +292,6 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { mtePart.setLockedInventoryIndex(mLockedInventoryIndex); } - if ((features & INVENTORY_NAME) == INVENTORY_NAME && mte instanceof Inventory invUpg) { - invUpg.setInventoryName(mInventoryName); - } - if ((features & BOOLEANS) == BOOLEANS && mte instanceof IMultiTileMachine) { final IMultiTileMachine machine = (IMultiTileMachine) mte; machine.setBooleans(booleans); @@ -287,6 +304,7 @@ public class GT_Packet_MultiTileEntity extends GT_Packet_New { } } catch (Exception e) { + e.printStackTrace(); GT_Mod.GT_FML_LOGGER.error( "Exception setting tile entity data for tile entity {} at ({}, {}, {})", tTileEntity, |