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authorMuramasa <haydenkilloh@gmail.com>2016-07-28 04:15:24 +0100
committerTechnus <daniel112092@gmail.com>2016-09-22 18:35:20 +0200
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parent676e4c4e91d1634fedfbd3006c762fb036937dbf (diff)
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+package gregtech.api.objects;
+/**
+ * A subclass of java.util.random that implements the Xorshift random number
+ * generator
+ *
+ * - it is 30% faster than the generator from Java's library - it produces
+ * random sequences of higher quality than java.util.Random - this class also
+ * provides a clone() function
+ *
+ * Usage: XSRandom rand = new XSRandom(); //Instantiation x = rand.nextInt();
+ * //pull a random number
+ *
+ * To use the class in legacy code, you may also instantiate an XSRandom object
+ * and assign it to a java.util.Random object: java.util.Random rand = new
+ * XSRandom();
+ *
+ * for an explanation of the algorithm, see
+ * http://demesos.blogspot.com/2011/09/pseudo-random-number-generators.html
+ *
+ * @author Wilfried Elmenreich University of Klagenfurt/Lakeside Labs
+ * http://www.elmenreich.tk
+ *
+ * This code is released under the GNU Lesser General Public License Version 3
+ * http://www.gnu.org/licenses/lgpl-3.0.txt
+ */
+
+import java.util.Random;
+import java.util.concurrent.atomic.AtomicLong;
+
+/**
+ * XSTR - Xorshift ThermiteRandom
+ * Modified by Bogdan-G
+ * 03.06.2016
+ * version 0.0.4
+ */
+public class XSTR extends Random {
+
+ private static final long serialVersionUID = 6208727693524452904L;
+ private long seed;
+ private long last;
+ private static final long GAMMA = 0x9e3779b97f4a7c15L;
+ private static final int PROBE_INCREMENT = 0x9e3779b9;
+ private static final long SEEDER_INCREMENT = 0xbb67ae8584caa73bL;
+ private static final double DOUBLE_UNIT = 0x1.0p-53; // 1.0 / (1L << 53)
+ private static final float FLOAT_UNIT = 0x1.0p-24f; // 1.0f / (1 << 24)
+
+ /*
+ MODIFIED BY: Robotia
+ Modification: Implemented Random class seed generator
+ */
+ /**
+ * Creates a new pseudo random number generator. The seed is initialized to
+ * the current time, as if by
+ * <code>setSeed(System.currentTimeMillis());</code>.
+ */
+ public XSTR() {
+ this(seedUniquifier() ^ System.nanoTime());
+ }
+ private static final AtomicLong seedUniquifier
+ = new AtomicLong(8682522807148012L);
+
+ private static long seedUniquifier() {
+ // L'Ecuyer, "Tables of Linear Congruential Generators of
+ // Different Sizes and Good Lattice Structure", 1999
+ for (;;) {
+ long current = seedUniquifier.get();
+ long next = current * 181783497276652981L;
+ if (seedUniquifier.compareAndSet(current, next)) {
+ return next;
+ }
+ }
+ }
+
+ /**
+ * Creates a new pseudo random number generator, starting with the specified
+ * seed, using <code>setSeed(seed);</code>.
+ *
+ * @param seed the initial seed
+ */
+ public XSTR(long seed) {
+ this.seed = seed;
+ }
+ public boolean nextBoolean() {
+ return next(1) != 0;
+ }
+
+ public double nextDouble() {
+ return (((long)(next(26)) << 27) + next(27)) * DOUBLE_UNIT;
+ }
+ /**
+ * Returns the current state of the seed, can be used to clone the object
+ *
+ * @return the current seed
+ */
+ public synchronized long getSeed() {
+ return seed;
+ }
+
+ /**
+ * Sets the seed for this pseudo random number generator. As described
+ * above, two instances of the same random class, starting with the same
+ * seed, produce the same results, if the same methods are called.
+ *
+ * @param seed the new seed
+ */
+ public synchronized void setSeed(long seed) {
+ this.seed = seed;
+ }
+
+ /**
+ * @return Returns an XSRandom object with the same state as the original
+ */
+ @Override
+ public XSTR clone() {
+ return new XSTR(getSeed());
+ }
+
+ /**
+ * Implementation of George Marsaglia's elegant Xorshift random generator
+ * 30% faster and better quality than the built-in java.util.random see also
+ * see http://www.javamex.com/tutorials/random_numbers/xorshift.shtml
+ *
+ * @param nbits
+ * @return
+ */
+ public int next(int nbits) {
+ long x = seed;
+ x ^= (x << 21);
+ x ^= (x >>> 35);
+ x ^= (x << 4);
+ seed = x;
+ x &= ((1L << nbits) - 1);
+ return (int) x;
+ }
+ boolean haveNextNextGaussian = false;
+ double nextNextGaussian = 0;
+ synchronized public double nextGaussian() {
+ // See Knuth, ACP, Section 3.4.1 Algorithm C.
+ if (haveNextNextGaussian) {
+ haveNextNextGaussian = false;
+ return nextNextGaussian;
+ } else {
+ double v1, v2, s;
+ do {
+ v1 = 2 * nextDouble() - 1; // between -1 and 1
+ v2 = 2 * nextDouble() - 1; // between -1 and 1
+ s = v1 * v1 + v2 * v2;
+ } while (s >= 1 || s == 0);
+ double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
+ nextNextGaussian = v2 * multiplier;
+ haveNextNextGaussian = true;
+ return v1 * multiplier;
+ }
+ }
+ /**
+ * Returns a pseudorandom, uniformly distributed {@code int} value between 0
+ * (inclusive) and the specified value (exclusive), drawn from this random
+ * number generator's sequence. The general contract of {@code nextInt} is
+ * that one {@code int} value in the specified range is pseudorandomly
+ * generated and returned. All {@code bound} possible {@code int} values are
+ * produced with (approximately) equal probability. The method
+ * {@code nextInt(int bound)} is implemented by class {@code Random} as if
+ * by:
+ * <pre> {@code
+ * public int nextInt(int bound) {
+ * if (bound <= 0)
+ * throw new IllegalArgumentException("bound must be positive");
+ *
+ * if ((bound & -bound) == bound) // i.e., bound is a power of 2
+ * return (int)((bound * (long)next(31)) >> 31);
+ *
+ * int bits, val;
+ * do {
+ * bits = next(31);
+ * val = bits % bound;
+ * } while (bits - val + (bound-1) < 0);
+ * return val;
+ * }}</pre>
+ *
+ * <p>The hedge "approx
+ * imately" is used in the foregoing description only because the next
+ * method is only approximately an unbiased source of independently chosen
+ * bits. If it were a perfect source of randomly chosen bits, then the
+ * algorithm shown would choose {@code int} values from the stated range
+ * with perfect uniformity.
+ * <p>
+ * The algorithm is slightly tricky. It rejects values that would result in
+ * an uneven distribution (due to the fact that 2^31 is not divisible by n).
+ * The probability of a value being rejected depends on n. The worst case is
+ * n=2^30+1, for which the probability of a reject is 1/2, and the expected
+ * number of iterations before the loop terminates is 2.
+ * <p>
+ * The algorithm treats the case where n is a power of two specially: it
+ * returns the correct number of high-order bits from the underlying
+ * pseudo-random number generator. In the absence of special treatment, the
+ * correct number of <i>low-order</i> bits would be returned. Linear
+ * congruential pseudo-random number generators such as the one implemented
+ * by this class are known to have short periods in the sequence of values
+ * of their low-order bits. Thus, this special case greatly increases the
+ * length of the sequence of values returned by successive calls to this
+ * method if n is a small power of two.
+ *
+ * @param bound the upper bound (exclusive). Must be positive.
+ * @return the next pseudorandom, uniformly distributed {@code int} value
+ * between zero (inclusive) and {@code bound} (exclusive) from this random
+ * number generator's sequence
+ * @throws IllegalArgumentException if bound is not positive
+ * @since 1.2
+ */
+ public int nextInt(int bound) {
+ //if (bound <= 0) {
+ //throw new RuntimeException("BadBound");
+ //}
+
+ /*int r = next(31);
+ int m = bound - 1;
+ if ((bound & m) == 0) // i.e., bound is a power of 2
+ {
+ r = (int) ((bound * (long) r) >> 31);
+ } else {
+ for (int u = r;
+ u - (r = u % bound) + m < 0;
+ u = next(31))
+ ;
+ }
+ return r;*/
+ //speedup, new nextInt ~+40%
+ last = seed ^ (seed << 21);
+ last ^= (last >>> 35);
+ last ^= (last << 4);
+ seed = last;
+ int out = (int) last % bound;
+ return (out < 0) ? -out : out;
+ }
+ public int nextInt() {
+ return next(32);
+ }
+
+ public float nextFloat() {
+ return next(24) * FLOAT_UNIT;
+ }
+
+ public long nextLong() {
+ // it's okay that the bottom word remains signed.
+ return ((long)(next(32)) << 32) + next(32);
+ }
+
+ public void nextBytes(byte[] bytes_arr) {
+ for (int iba = 0, lenba = bytes_arr.length; iba < lenba; )
+ for (int rndba = nextInt(),
+ nba = Math.min(lenba - iba, Integer.SIZE/Byte.SIZE);
+ nba-- > 0; rndba >>= Byte.SIZE)
+ bytes_arr[iba++] = (byte)rndba;
+ }
+} \ No newline at end of file