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authorLéa Gris <lea.gris@noiraude.net>2021-05-20 22:57:12 +0200
committerLéa Gris <lea.gris@noiraude.net>2021-05-21 13:41:21 +0200
commit678c9a6e1e7a3a1127c40ae5c3dda7ef4519bfb7 (patch)
treef275c84399e59b714bcd9a70f0ffa6d6020f5ffe /src/main/java/gregtech/api/render/GT_MultiTexture.java
parent04468545985a4fed401d9b6626670e8af5938920 (diff)
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feat(render): implementation-free api texture factory
Provides an implementation-free API Texture factory an builder. Deprecates gregtech.api.objects.GT_*Texture.java classes Once all GregTech add-on will be migrated to the new implemnetation-free API, changes to the implementation will not affect the add-on. For now, this API allow rendering of in-world glow textures. In-inventory/hand rendering of glow texture require implementation changes that are postponed until no add-on uses the deprecated embedded implementation API.
Diffstat (limited to 'src/main/java/gregtech/api/render/GT_MultiTexture.java')
-rw-r--r--src/main/java/gregtech/api/render/GT_MultiTexture.java59
1 files changed, 0 insertions, 59 deletions
diff --git a/src/main/java/gregtech/api/render/GT_MultiTexture.java b/src/main/java/gregtech/api/render/GT_MultiTexture.java
deleted file mode 100644
index 907876cd29..0000000000
--- a/src/main/java/gregtech/api/render/GT_MultiTexture.java
+++ /dev/null
@@ -1,59 +0,0 @@
-package gregtech.api.render;
-
-import gregtech.api.interfaces.ITexture;
-import net.minecraft.block.Block;
-import net.minecraft.client.renderer.RenderBlocks;
-
-/**
- * Lets Multiple ITextures Render overlay over each other.
- * <p/>
- * I should have done this much earlier...
- */
-public class GT_MultiTexture implements ITexture {
- private final ITexture[] mTextures;
-
- public GT_MultiTexture(ITexture... aTextures) {
- mTextures = aTextures;
- }
-
- @Override
- public void renderXPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
- for (ITexture tTexture : mTextures)
- if (tTexture != null && tTexture.isValidTexture()) tTexture.renderXPos(aRenderer, aBlock, aX, aY, aZ);
- }
-
- @Override
- public void renderXNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
- for (ITexture tTexture : mTextures)
- if (tTexture != null && tTexture.isValidTexture()) tTexture.renderXNeg(aRenderer, aBlock, aX, aY, aZ);
- }
-
- @Override
- public void renderYPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
- for (ITexture tTexture : mTextures)
- if (tTexture != null && tTexture.isValidTexture()) tTexture.renderYPos(aRenderer, aBlock, aX, aY, aZ);
- }
-
- @Override
- public void renderYNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
- for (ITexture tTexture : mTextures)
- if (tTexture != null && tTexture.isValidTexture()) tTexture.renderYNeg(aRenderer, aBlock, aX, aY, aZ);
- }
-
- @Override
- public void renderZPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
- for (ITexture tTexture : mTextures)
- if (tTexture != null && tTexture.isValidTexture()) tTexture.renderZPos(aRenderer, aBlock, aX, aY, aZ);
- }
-
- @Override
- public void renderZNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
- for (ITexture tTexture : mTextures)
- if (tTexture != null && tTexture.isValidTexture()) tTexture.renderZNeg(aRenderer, aBlock, aX, aY, aZ);
- }
-
- @Override
- public boolean isValidTexture() {
- return true;
- }
-}