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authorDream-Master <dream-master@gmx.net>2016-06-21 18:42:02 +0200
committerDream-Master <dream-master@gmx.net>2016-06-21 18:42:02 +0200
commitb09b54435f9427332854558c42bd2c902825cbfe (patch)
tree96a8143cafd99b28a194714e9846b8e974ce50f8 /src/main/java/gregtech/api/util/GT_CircuitryBehavior.java
parent6fe4d4a8d3226c02a65a70d7a8035a219cbd2c66 (diff)
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-package gregtech.api.util;
-
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-import gregtech.api.GregTech_API;
-import gregtech.api.interfaces.IRedstoneCircuitBlock;
-
-/**
- * Redstone Circuit Control Code
- * <p/>
- * This should make everything possible what a Redstone Computer or BuildCraft Gate could do.
- * It is intended to use this similar to BC-Gates (for acquiring Data) and RP Logic Gates.
- * You could write an extremely specified and complex Logic Gate, which works only for you Setup, like
- * with ComputerCraft, but you would have to write an extra Mod to add that, as it doesn't work Ingame.
- * <p/>
- * One can make use of the fact, that ItemStacks can be stored as Integer, so that you can scan
- * Inventories for specific Items using that. Luckily the Buttons in the GUI enable Copy/Paste of
- * ItemID+MetaData to Integer, including the WildCard Damage Value when you use rightclick to place it.
- * You just need to use @GT_Utility.stackToInt(ItemStack aStack) to get it.
- * <p/>
- * All Functions run usually in a seperate try/catch Block, so that failed Logic won't crash the TileEntity.
- */
-public abstract class GT_CircuitryBehavior {
- /**
- * @param aIndex 0 - 1023 are my own Indices, so use other Numbers!
- */
- public GT_CircuitryBehavior(int aIndex) {
- GregTech_API.sCircuitryBehaviors.put(aIndex, this);
- }
-
- /**
- * returns if there is Redstone applied to any of the valid Inputs (OR)
- */
- public static final boolean getAnyRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
- for (byte i = 0; i < 6; i++) {
- if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
- if (aRedstoneCircuitBlock.getInputRedstone(i) > 0) {
- return true;
- }
- }
- }
- return false;
- }
-
- /**
- * returns if there is Redstone applied to all the valid Inputs (AND)
- */
- public static final boolean getAllRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
- for (byte i = 0; i < 6; i++) {
- if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
- if (aRedstoneCircuitBlock.getInputRedstone(i) == 0) {
- return false;
- }
- }
- }
- return true;
- }
-
- /**
- * returns if there is Redstone applied to exactly one of the valid Inputs (XOR)
- */
- public static final boolean getOneRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
- int tRedstoneAmount = 0;
- for (byte i = 0; i < 6; i++) {
- if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
- if (aRedstoneCircuitBlock.getInputRedstone(i) > 0) {
- tRedstoneAmount++;
- }
- }
- }
- return tRedstoneAmount == 1;
- }
-
- /**
- * returns the strongest incoming RS-Power
- */
- public static final byte getStrongestRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
- byte tRedstoneAmount = 0;
- for (byte i = 0; i < 6; i++) {
- if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
- tRedstoneAmount = (byte) Math.max(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
- }
- }
- return tRedstoneAmount;
- }
-
- /*****************
- * GUI Functions *
- *****************/
-
- /**
- * returns the weakest incoming non-zero RS-Power
- */
- public static final byte getWeakestNonZeroRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
- if (!getAnyRedstone(aRedstoneCircuitBlock)) return 0;
- byte tRedstoneAmount = 15;
- for (byte i = 0; i < 6; i++) {
- if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
- if (aRedstoneCircuitBlock.getInputRedstone(i) > 0)
- tRedstoneAmount = (byte) Math.min(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
- }
- }
- return tRedstoneAmount;
- }
-
- /**
- * returns the weakest incoming RS-Power
- */
- public static final byte getWeakestRedstone(IRedstoneCircuitBlock aRedstoneCircuitBlock) {
- if (!getAnyRedstone(aRedstoneCircuitBlock)) return 0;
- byte tRedstoneAmount = 15;
- for (byte i = 0; i < 6; i++) {
- if (i != aRedstoneCircuitBlock.getOutputFacing() && aRedstoneCircuitBlock.getCover(i).letsRedstoneGoIn(i, aRedstoneCircuitBlock.getCoverID(i), aRedstoneCircuitBlock.getCoverVariable(i), aRedstoneCircuitBlock.getOwnTileEntity())) {
- tRedstoneAmount = (byte) Math.min(tRedstoneAmount, aRedstoneCircuitBlock.getInputRedstone(i));
- }
- }
- return tRedstoneAmount;
- }
-
- /**
- * Initializes the Parameters of this Circuit, all Parameters have been set to 0 right before calling this
- *
- * @param aCircuitData, The Data Storage you can use (8 Slots)
- * @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
- */
- public abstract void initParameters(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
-
- /**
- * Validates the Parameters of this Circuit when a value has been changed by the GUI
- * Also called right after @initParameters and when the Chunk reloads
- *
- * @param aCircuitData, The Data Storage you can use (8 Slots and only the first 4 are User definable)
- * @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
- */
- public abstract void validateParameters(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
-
-
- /****************************
- * Useful Utility Functions *
- ****************************/
-
- /**
- * Called every tick if the Block has enough Energy and if the Block is Active
- *
- * @param aCircuitData, The Data Storage you can use (8 Slots)
- * @param aRedstoneCircuitBlock, The Circuit Block MetaTileEntity itself
- */
- public abstract void onTick(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock);
-
- /**
- * If the ItemStack should be displayed. Parameters are between 0 and 3.
- */
- public abstract boolean displayItemStack(int[] aCircuitData, IRedstoneCircuitBlock aRedstoneCircuitBlock, int aIndex);
-
- /**
- * The Name of the Gate for the GUI
- */
- @SideOnly(Side.CLIENT)
- public abstract String getName();
-
- /**
- * The Description of the Gate for the GUI
- */
- @SideOnly(Side.CLIENT)
- public abstract String getDescription();
-
- /**
- * The Description of the Data Field for the GUI
- */
- @SideOnly(Side.CLIENT)
- public abstract String getDataDescription(int[] aCircuitData, int aCircuitDataIndex);
-
- /**
- * How the Integer should be displayed in the GUI.
- * null means, that it just displays as regular Number.
- */
- @SideOnly(Side.CLIENT)
- public String getDataDisplay(int[] aCircuitData, int aCircuitDataIndex) {
- return null;
- }
-} \ No newline at end of file