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authorGlease <4586901+Glease@users.noreply.github.com>2021-11-17 11:17:55 +0800
committerGlease <4586901+Glease@users.noreply.github.com>2021-11-17 11:25:36 +0800
commit449f9506ee48a19fd89a632779f30bc999a69b9e (patch)
tree1c9386100290e5064948cfe5a83b43d0e533bd4d /src/main/java/gregtech/api/util/GT_CoverBehaviorBase.java
parent44b9f91081c628b28f8ca6dd8f2ac94b7d52d374 (diff)
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Rename GT_CoverBehavior_New to GT_CoverBehaviorBase
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
Diffstat (limited to 'src/main/java/gregtech/api/util/GT_CoverBehaviorBase.java')
-rw-r--r--src/main/java/gregtech/api/util/GT_CoverBehaviorBase.java482
1 files changed, 482 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/util/GT_CoverBehaviorBase.java b/src/main/java/gregtech/api/util/GT_CoverBehaviorBase.java
new file mode 100644
index 0000000000..50ef2632d9
--- /dev/null
+++ b/src/main/java/gregtech/api/util/GT_CoverBehaviorBase.java
@@ -0,0 +1,482 @@
+package gregtech.api.util;
+
+import gregtech.api.enums.GT_Values;
+import gregtech.api.interfaces.tileentity.ICoverable;
+import gregtech.api.net.GT_Packet_TileEntityCoverGUI;
+import gregtech.api.objects.GT_ItemStack;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.entity.player.EntityPlayerMP;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTBase;
+import net.minecraft.world.World;
+import net.minecraftforge.fluids.Fluid;
+
+import static gregtech.api.enums.GT_Values.E;
+
+/**
+ * For Covers with a special behavior.
+ *
+ * @author glease
+ */
+public abstract class GT_CoverBehaviorBase<T extends ISerializableObject> {
+
+ public EntityPlayer lastPlayer = null;
+ private final Class<T> typeToken;
+
+ protected GT_CoverBehaviorBase(Class<T> typeToken) {
+ this.typeToken = typeToken;
+ }
+
+ public abstract T createDataObject(int aLegacyData);
+
+ public abstract T createDataObject();
+
+ public T createDataObject(NBTBase aNBT) {
+ T ret = createDataObject();
+ ret.loadDataFromNBT(aNBT);
+ return ret;
+ }
+
+ public final T cast(ISerializableObject aData) {
+ if (typeToken.isInstance(aData))
+ return forceCast(aData);
+ return null;
+ }
+
+ private T forceCast(ISerializableObject aData) {
+ return typeToken.cast(aData);
+ }
+
+ // region facade
+
+ public final boolean isRedstoneSensitive(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, long aTimer) {
+ return isRedstoneSensitiveImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aTimer);
+ }
+
+ /**
+ * Called by updateEntity inside the covered TileEntity. aCoverVariable is the Value you returned last time.
+ */
+ public final T doCoverThings(byte aSide, byte aInputRedstone, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, long aTimer) {
+ return doCoverThingsImpl(aSide, aInputRedstone, aCoverID, forceCast(aCoverVariable), aTileEntity, aTimer);
+ }
+
+ /**
+ * Called when someone rightclicks this Cover.
+ * <p/>
+ * return true, if something actually happens.
+ */
+ public final boolean onCoverRightClick(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
+ return onCoverRightClickImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aPlayer, aX, aY, aZ);
+ }
+
+ /**
+ * Called when someone rightclicks this Cover with a Screwdriver. Doesn't call @onCoverRightclick in this Case.
+ * <p/>
+ * return the new Value of the Cover Variable
+ */
+ public final T onCoverScrewdriverClick(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
+ return onCoverScrewdriverClickImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aPlayer, aX, aY, aZ);
+ }
+
+ /**
+ * Called when someone shift-rightclicks this Cover with no tool. Doesn't call @onCoverRightclick in this Case.
+ */
+ public final boolean onCoverShiftRightClick(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer) {
+ return onCoverShiftRightClickImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aPlayer);
+ }
+
+ public final Object getClientGUI(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, World aWorld) {
+ return getClientGUIImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aPlayer, aWorld);
+ }
+
+ /**
+ * Removes the Cover if this returns true, or if aForced is true.
+ * Doesn't get called when the Machine Block is getting broken, only if you break the Cover away from the Machine.
+ */
+ public final boolean onCoverRemoval(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity, boolean aForced) {
+ return onCoverRemovalImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity, aForced);
+ }
+
+ /**
+ * Gives a small Text for the status of the Cover.
+ */
+ public final String getDescription(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return getDescriptionImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * How Blast Proof the Cover is. 30 is normal.
+ */
+ public final float getBlastProofLevel(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return getBlastProofLevelImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * If it lets RS-Signals into the Block
+ * <p/>
+ * This is just Informative so that Machines know if their Redstone Input is blocked or not
+ */
+ public final boolean letsRedstoneGoIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return letsRedstoneGoInImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * If it lets RS-Signals out of the Block
+ */
+ public final boolean letsRedstoneGoOut(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return letsRedstoneGoOutImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * If it lets Fibre-Signals into the Block
+ * <p/>
+ * This is just Informative so that Machines know if their Redstone Input is blocked or not
+ */
+ public final boolean letsFibreGoIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return letsFibreGoInImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * If it lets Fibre-Signals out of the Block
+ */
+ public final boolean letsFibreGoOut(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return letsFibreGoOutImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * If it lets Energy into the Block
+ */
+ public final boolean letsEnergyIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return letsEnergyInImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * If it lets Energy out of the Block
+ */
+ public final boolean letsEnergyOut(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return letsEnergyOutImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * If it lets Liquids into the Block, aFluid can be null meaning if this is generally allowing Fluids or not.
+ */
+ public final boolean letsFluidIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
+ return letsFluidInImpl(aSide, aCoverID, forceCast(aCoverVariable), aFluid, aTileEntity);
+ }
+
+ /**
+ * If it lets Liquids out of the Block, aFluid can be null meaning if this is generally allowing Fluids or not.
+ */
+ public final boolean letsFluidOut(byte aSide, int aCoverID, ISerializableObject aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
+ return letsFluidOutImpl(aSide, aCoverID, forceCast(aCoverVariable), aFluid, aTileEntity);
+ }
+
+ /**
+ * If it lets Items into the Block, aSlot = -1 means if it is generally accepting Items (return false for no eraction at all), aSlot = -2 means if it would accept for all Slots Impl(return true to skip the Checks for each Slot).
+ */
+ public final boolean letsItemsIn(byte aSide, int aCoverID, ISerializableObject aCoverVariable, int aSlot, ICoverable aTileEntity) {
+ return letsItemsInImpl(aSide, aCoverID, forceCast(aCoverVariable), aSlot, aTileEntity);
+ }
+
+ /**
+ * If it lets Items out of the Block, aSlot = -1 means if it is generally accepting Items (return false for no eraction at all), aSlot = -2 means if it would accept for all Slots Impl(return true to skip the Checks for each Slot).
+ */
+ public final boolean letsItemsOut(byte aSide, int aCoverID, ISerializableObject aCoverVariable, int aSlot, ICoverable aTileEntity) {
+ return letsItemsOutImpl(aSide, aCoverID, forceCast(aCoverVariable), aSlot, aTileEntity);
+ }
+
+ /**
+ * If it lets you rightclick the Machine normally
+ */
+ public final boolean isGUIClickable(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return isGUIClickableImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * Needs to return true for Covers, which have a Redstone Output on their Facing.
+ */
+ public final boolean manipulatesSidedRedstoneOutput(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return manipulatesSidedRedstoneOutputImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * if this Cover should let Pipe Connections look connected even if it is not the case.
+ */
+ public final boolean alwaysLookConnected(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return alwaysLookConnectedImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * Called to determine the incoming Redstone Signal of a Machine.
+ * Returns the original Redstone per default.
+ * The Cover should @letsRedstoneGoIn or the aInputRedstone Parameter is always 0.
+ */
+ public final byte getRedstoneInput(byte aSide, byte aInputRedstone, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return getRedstoneInputImpl(aSide, aInputRedstone, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * Gets the Tick Rate for doCoverThings of the Cover
+ * <p/>
+ * 0 = No Ticks! Yes, 0 is Default, you have to override this
+ */
+ public final int getTickRate(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return getTickRateImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+
+ /**
+ * The MC Color of this Lens. -1 for no Color (meaning this isn't a Lens then).
+ */
+ public final byte getLensColor(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return getLensColorImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+
+ /**
+ * @return the ItemStack dropped by this Cover
+ */
+ public final ItemStack getDrop(byte aSide, int aCoverID, ISerializableObject aCoverVariable, ICoverable aTileEntity) {
+ return getDropImpl(aSide, aCoverID, forceCast(aCoverVariable), aTileEntity);
+ }
+ // endregion
+
+ // region impl
+
+ protected boolean isRedstoneSensitiveImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity, long aTimer) {
+ return true;
+ }
+
+ /**
+ * Called by updateEntity inside the covered TileEntity. aCoverVariable is the Value you returned last time.
+ */
+ protected T doCoverThingsImpl(byte aSide, byte aInputRedstone, int aCoverID, T aCoverVariable, ICoverable aTileEntity, long aTimer) {
+ return aCoverVariable;
+ }
+
+ /**
+ * Called when someone rightclicks this Cover.
+ * <p/>
+ * return true, if something actually happens.
+ */
+ protected boolean onCoverRightClickImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
+ return false;
+ }
+
+ /**
+ * Called when someone rightclicks this Cover with a Screwdriver. Doesn't call @onCoverRightclick in this Case.
+ * <p/>
+ * return the new Value of the Cover Variable
+ */
+ protected T onCoverScrewdriverClickImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
+ return aCoverVariable;
+ }
+
+ /**
+ * Called when someone shift-rightclicks this Cover with no tool. Doesn't call @onCoverRightclick in this Case.
+ */
+ protected boolean onCoverShiftRightClickImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer) {
+ if (hasCoverGUI() && aPlayer instanceof EntityPlayerMP) {
+ lastPlayer = aPlayer;
+ GT_Values.NW.sendToPlayer(new GT_Packet_TileEntityCoverGUI(aSide, aCoverID, aCoverVariable, aTileEntity, (EntityPlayerMP) aPlayer), (EntityPlayerMP) aPlayer);
+ return true;
+ }
+ return false;
+ }
+
+ protected Object getClientGUIImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity, EntityPlayer aPlayer, World aWorld) {
+ return null;
+ }
+
+ /**
+ * Removes the Cover if this returns true, or if aForced is true.
+ * Doesn't get called when the Machine Block is getting broken, only if you break the Cover away from the Machine.
+ */
+ protected boolean onCoverRemovalImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity, boolean aForced) {
+ return true;
+ }
+
+ /**
+ * Gives a small Text for the status of the Cover.
+ */
+ protected String getDescriptionImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return E;
+ }
+
+ /**
+ * How Blast Proof the Cover is. 30 is normal.
+ */
+ protected float getBlastProofLevelImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return 10.0F;
+ }
+
+ /**
+ * If it lets RS-Signals into the Block
+ * <p/>
+ * This is just Informative so that Machines know if their Redstone Input is blocked or not
+ */
+ protected boolean letsRedstoneGoInImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets RS-Signals out of the Block
+ */
+ protected boolean letsRedstoneGoOutImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets Fibre-Signals into the Block
+ * <p/>
+ * This is just Informative so that Machines know if their Redstone Input is blocked or not
+ */
+ protected boolean letsFibreGoInImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets Fibre-Signals out of the Block
+ */
+ protected boolean letsFibreGoOutImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets Energy into the Block
+ */
+ protected boolean letsEnergyInImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets Energy out of the Block
+ */
+ protected boolean letsEnergyOutImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets Liquids into the Block, aFluid can be null meaning if this is generally allowing Fluids or not.
+ */
+ protected boolean letsFluidInImpl(byte aSide, int aCoverID, T aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets Liquids out of the Block, aFluid can be null meaning if this is generally allowing Fluids or not.
+ */
+ protected boolean letsFluidOutImpl(byte aSide, int aCoverID, T aCoverVariable, Fluid aFluid, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets Items into the Block, aSlot = -1 means if it is generally accepting Items (return false for no Interaction at all), aSlot = -2 means if it would accept for all Slots (return true to skip the Checks for each Slot).
+ */
+ protected boolean letsItemsInImpl(byte aSide, int aCoverID, T aCoverVariable, int aSlot, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets Items out of the Block, aSlot = -1 means if it is generally accepting Items (return false for no Interaction at all), aSlot = -2 means if it would accept for all Slots (return true to skip the Checks for each Slot).
+ */
+ protected boolean letsItemsOutImpl(byte aSide, int aCoverID, T aCoverVariable, int aSlot, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * If it lets you rightclick the Machine normally
+ */
+ protected boolean isGUIClickableImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * Needs to return true for Covers, which have a Redstone Output on their Facing.
+ */
+ protected boolean manipulatesSidedRedstoneOutputImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * if this Cover should let Pipe Connections look connected even if it is not the case.
+ */
+ protected boolean alwaysLookConnectedImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return false;
+ }
+
+ /**
+ * Called to determine the incoming Redstone Signal of a Machine.
+ * Returns the original Redstone per default.
+ * The Cover should @letsRedstoneGoIn or the aInputRedstone Parameter is always 0.
+ */
+ protected byte getRedstoneInputImpl(byte aSide, byte aInputRedstone, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return letsRedstoneGoIn(aSide, aCoverID, aCoverVariable, aTileEntity) ? aInputRedstone : 0;
+ }
+
+ /**
+ * Gets the Tick Rate for doCoverThings of the Cover
+ * <p/>
+ * 0 = No Ticks! Yes, 0 is Default, you have to override this
+ */
+ protected int getTickRateImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return 0;
+ }
+
+
+ /**
+ * The MC Color of this Lens. -1 for no Color (meaning this isn't a Lens then).
+ */
+ protected byte getLensColorImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return -1;
+ }
+
+ /**
+ * @return the ItemStack dropped by this Cover
+ */
+ protected ItemStack getDropImpl(byte aSide, int aCoverID, T aCoverVariable, ICoverable aTileEntity) {
+ return GT_OreDictUnificator.get(true, aTileEntity.getCoverItemAtSide(aSide));
+ }
+
+ //endregion
+
+ // region no data
+
+ /**
+ * Checks if the Cover can be placed on this.
+ */
+ public boolean isCoverPlaceable(byte aSide, GT_ItemStack aStack, ICoverable aTileEntity) {
+ return true;
+ }
+
+ public boolean hasCoverGUI() {
+ return false;
+ }
+
+ /**
+ * Called when someone rightclicks this Cover Client Side
+ * <p/>
+ * return true, if something actually happens.
+ */
+ public boolean onCoverRightclickClient(byte aSide, ICoverable aTileEntity, EntityPlayer aPlayer, float aX, float aY, float aZ) {
+ return false;
+ }
+
+ /**
+ * If this is a simple Cover, which can also be used on Bronze Machines and similar.
+ */
+ public boolean isSimpleCover() {
+ return false;
+ }
+
+ /**
+ * sets the Cover upon placement.
+ */
+ public void placeCover(byte aSide, ItemStack aCover, ICoverable aTileEntity) {
+ aTileEntity.setCoverIDAtSide(aSide, GT_Utility.stackToInt(aCover));
+ }
+
+ public String trans(String aNr, String aEnglish) {
+ return GT_LanguageManager.addStringLocalization("Interaction_DESCRIPTION_Index_" + aNr, aEnglish, false);
+ }
+ // endregion
+}