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authorLéa Gris <lea.gris@noiraude.net>2023-03-30 21:48:25 +0200
committerGitHub <noreply@github.com>2023-03-30 21:48:25 +0200
commit7ac8db9ecf8bd8775b5249e48f8ac9a84d675b4d (patch)
tree85faa9ccd9c8d25f3b4cdf36beb03492b51d0462 /src/main/java/gregtech/api/util/GT_Utility.java
parent8187e9841b50a5bd1e713655d7b6598ffa8e8ac6 (diff)
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Implementation of A more useful Lava Boiler (#1814)
* Fix Missing null/empty checks on boilers base class Would cause a deadlock on empty boilers unable to start, as it tried to transfer null or empty FuildStack. * Fix Sound coordinates so it can be centered on block * WIP Lava Boiler Improuvements * :spotlessapply * Add GUI slot block background textures * Restrict ash slot to remove items only (disallow inserting items there) * Finalize GUI and Obsidian Production mechanic * Fix still output Obisidian from cooled Lava even when no more Lava available * Lava Boiler Textures: Improves GUI and TOP - Fluid slot now has Steam themed textures - Item slot block background gets a smaller icon that hides behind actual item blocks - Boiler TOP is now a drain texture instead of pump * Add null check
Diffstat (limited to 'src/main/java/gregtech/api/util/GT_Utility.java')
-rw-r--r--src/main/java/gregtech/api/util/GT_Utility.java12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/main/java/gregtech/api/util/GT_Utility.java b/src/main/java/gregtech/api/util/GT_Utility.java
index 577364c0f7..4dd99e3ff7 100644
--- a/src/main/java/gregtech/api/util/GT_Utility.java
+++ b/src/main/java/gregtech/api/util/GT_Utility.java
@@ -2165,9 +2165,9 @@ public class GT_Utility {
if (GregTech_API.sMultiThreadedSounds) new Thread(
new GT_Runnable_Sound(
GT.getThePlayer().worldObj,
- MathHelper.floor_double(aX),
- MathHelper.floor_double(aY),
- MathHelper.floor_double(aZ),
+ aX,
+ aY,
+ aZ,
aTimeUntilNextSound,
aSoundResourceLocation,
aSoundStrength,
@@ -2175,9 +2175,9 @@ public class GT_Utility {
"Sound Effect").start();
else new GT_Runnable_Sound(
GT.getThePlayer().worldObj,
- MathHelper.floor_double(aX),
- MathHelper.floor_double(aY),
- MathHelper.floor_double(aZ),
+ aX,
+ aY,
+ aZ,
aTimeUntilNextSound,
aSoundResourceLocation,
aSoundStrength,