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author | Kiwi <42833050+Kiwi233@users.noreply.github.com> | 2021-07-05 22:06:44 +0800 |
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committer | GitHub <noreply@github.com> | 2021-07-05 22:06:44 +0800 |
commit | 4eaefbb5455dc3402b43dcbf6cba208cea4e301a (patch) | |
tree | b7e34b2e20af663cdd72c616fd7424301304e3e4 /src/main/java/gregtech/api/util/LightingHelper.java | |
parent | 36406947fc5c0de1ee71da2644ec057b5fbc8d25 (diff) | |
parent | 703a8930bee25b1f908e9c4ea4f52cef24337d03 (diff) | |
download | GT5-Unofficial-4eaefbb5455dc3402b43dcbf6cba208cea4e301a.tar.gz GT5-Unofficial-4eaefbb5455dc3402b43dcbf6cba208cea4e301a.tar.bz2 GT5-Unofficial-4eaefbb5455dc3402b43dcbf6cba208cea4e301a.zip |
Merge pull request #3 from GTNewHorizons/experimental
gregtech-5.09.35.00
Diffstat (limited to 'src/main/java/gregtech/api/util/LightingHelper.java')
-rw-r--r-- | src/main/java/gregtech/api/util/LightingHelper.java | 728 |
1 files changed, 728 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/util/LightingHelper.java b/src/main/java/gregtech/api/util/LightingHelper.java new file mode 100644 index 0000000000..598253b7d7 --- /dev/null +++ b/src/main/java/gregtech/api/util/LightingHelper.java @@ -0,0 +1,728 @@ +/* + * LightingHelper - Derived and adapted from @Mineshopper / carpentersblocks + * Copyright (c) 2013-2021. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation version 2.1 + * of the License. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +package gregtech.api.util; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.block.Block; +import net.minecraft.client.renderer.EntityRenderer; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; + +@SuppressWarnings("unused") +@SideOnly(Side.CLIENT) +public class LightingHelper { + public static final int NORMAL_BRIGHTNESS = 0xff00ff; + public static final int MAX_BRIGHTNESS = 0xf000f0; + public static final float NO_Z_FIGHT_OFFSET = 1.0F / 1024.0F; + protected static final float[] LIGHTNESS = {0.5F, 1.0F, 0.8F, 0.8F, 0.6F, 0.6F}; + private final RenderBlocks renderBlocks; + /** + * Brightness for side. + */ + private int brightness; + /** + * Ambient occlusion values for all four corners of side. + */ + private float aoTopLeft, aoBottomLeft, aoBottomRight, aoTopRight; + private boolean hasLightnessOverride; + private float lightnessOverride; + private boolean hasBrightnessOverride; + private int brightnessOverride; + private boolean hasColorOverride; + private int colorOverride = 0xffffff; + + /** + * Class constructor specifying the {@link RenderBlocks}. + * + * @param renderBlocks the {@link RenderBlocks} + */ + public LightingHelper(RenderBlocks renderBlocks) { + this.renderBlocks = renderBlocks; + if (renderBlocks.useInventoryTint) { + // Block will be rendered in an inventory, so it needs its lightness maxed + setLightnessOverride(1.0F); + } + } + + /** + * Gets average brightness from two brightness values. + * + * @param brightnessA the first brightness value + * @param brightnessB the second brightness value + * @return the mixed brightness + */ + public static int getAverageBrightness(int brightnessA, int brightnessB) { + int sectionA1 = brightnessA >> 16 & 0xff; + int sectionA2 = brightnessA & 255; + + int sectionB1 = brightnessB >> 16 & 0xff; + int sectionB2 = brightnessB & 255; + + int difference1 = (int) ((sectionA1 + sectionB1) / 2.0F); + int difference2 = (int) ((sectionA2 + sectionB2) / 2.0F); + + return difference1 << 16 | difference2; + } + + /** + * Gets rgb color from RGBA array. + * + * @param color the integer color + * @return a float array with rgb values + */ + public static float[] getRGB(short[] color) { + float red = color[0] / 255.0F; + float green = color[1] / 255.0F; + float blue = color[2] / 255.0F; + + return new float[]{red, green, blue}; + } + + /** + * Clears brightness override. + */ + public void clearBrightnessOverride() { + hasBrightnessOverride = false; + } + + /** + * Clears color override. + */ + public void clearColorOverride() { + hasColorOverride = false; + } + + /** + * Clears lightness override. + */ + public void clearLightnessOverride() { + hasLightnessOverride = false; + } + + /** + * @return the Ambient Occlusion for Bottom-Left corner + */ + public float getAoBottomLeft() { + return aoBottomLeft; + } + + /** + * @return the Ambient Occlusion for Bottom-Right corner + */ + public float getAoBottomRight() { + return aoBottomRight; + } + + /** + * @return the Ambient Occlusion for Top-Left corner + */ + public float getAoTopLeft() { + return aoTopLeft; + } + + /** + * @return the Ambient Occlusion for Top-Right corner + */ + public float getAoTopRight() { + return aoTopRight; + } + + /** + * Sets brightness override. + * + * @param brightness the brightness override + * @return the {@link LightingHelper} + */ + public LightingHelper setBrightnessOverride(int brightness) { + hasBrightnessOverride = true; + brightnessOverride = brightness; + return this; + } + + public LightingHelper setColorOverride(short[] color) { + return setColorOverride(getColor(color)); + } + + /** + * Sets color override. + * + * @param color the color override + * @return the {@link LightingHelper} + */ + public LightingHelper setColorOverride(int color) { + hasColorOverride = true; + colorOverride = color; + return this; + } + + /** + * Gets int color from RGBA array. + * + * @param rgba the short RGBA color array + * @return int color + */ + public static int getColor(short[] rgba) { + return (rgba[2] & 0xff) | (rgba[1] & 0xff) << 8 | (rgba[0] & 0xff) << 16; + } + + /** + * Sets lightness override. + * + * @param lightness the lightness override + * @return the {@link LightingHelper} + */ + public LightingHelper setLightnessOverride(float lightness) { + hasLightnessOverride = true; + lightnessOverride = lightness; + return this; + } + + /** + * Sets up the color using lightness, brightness, and the primary color + * value (usually the dye color) for the side. + * + * @param side the side + * @param rgba the primary short[] RGBA color array + */ + public void setupColor(int side, short[] rgba) { + setupColor(side, getColor(rgba)); + } + + /** + * Sets up the color using lightness, brightness, and the primary color + * value (usually the dye color) for the side. + * + * @param side the side + * @param hexColor the primary color + */ + public void setupColor(int side, int hexColor) { + Tessellator tessellator = Tessellator.instance; + float lightness = hasLightnessOverride ? lightnessOverride : LIGHTNESS[side]; + float[] rgb = getRGB(hexColor); + + if (hasColorOverride && !renderBlocks.hasOverrideBlockTexture()) { + rgb = getRGB(colorOverride); + } + + applyAnaglyph(rgb); + + if (renderBlocks.enableAO) { + tessellator.setBrightness(hasBrightnessOverride ? brightnessOverride : brightness); + + if (renderBlocks.hasOverrideBlockTexture()) { + + renderBlocks.colorRedTopLeft = renderBlocks.colorRedBottomLeft = renderBlocks.colorRedBottomRight = renderBlocks.colorRedTopRight = rgb[0]; + renderBlocks.colorGreenTopLeft = renderBlocks.colorGreenBottomLeft = renderBlocks.colorGreenBottomRight = renderBlocks.colorGreenTopRight = rgb[1]; + renderBlocks.colorBlueTopLeft = renderBlocks.colorBlueBottomLeft = renderBlocks.colorBlueBottomRight = renderBlocks.colorBlueTopRight = rgb[2]; + + } else { + + renderBlocks.colorRedTopLeft = renderBlocks.colorRedBottomLeft = renderBlocks.colorRedBottomRight = renderBlocks.colorRedTopRight = rgb[0] * lightness; + renderBlocks.colorGreenTopLeft = renderBlocks.colorGreenBottomLeft = renderBlocks.colorGreenBottomRight = renderBlocks.colorGreenTopRight = rgb[1] * lightness; + renderBlocks.colorBlueTopLeft = renderBlocks.colorBlueBottomLeft = renderBlocks.colorBlueBottomRight = renderBlocks.colorBlueTopRight = rgb[2] * lightness; + + renderBlocks.colorRedTopLeft *= aoTopLeft; + renderBlocks.colorGreenTopLeft *= aoTopLeft; + renderBlocks.colorBlueTopLeft *= aoTopLeft; + renderBlocks.colorRedBottomLeft *= aoBottomLeft; + renderBlocks.colorGreenBottomLeft *= aoBottomLeft; + renderBlocks.colorBlueBottomLeft *= aoBottomLeft; + renderBlocks.colorRedBottomRight *= aoBottomRight; + renderBlocks.colorGreenBottomRight *= aoBottomRight; + renderBlocks.colorBlueBottomRight *= aoBottomRight; + renderBlocks.colorRedTopRight *= aoTopRight; + renderBlocks.colorGreenTopRight *= aoTopRight; + renderBlocks.colorBlueTopRight *= aoTopRight; + } + + } else { + + tessellator.setColorOpaque_F(rgb[0] * lightness, rgb[1] * lightness, rgb[2] * lightness); + + } + } + + /** + * Gets rgb color from integer. + * + * @param color the integer color + * @return a float array with rgb values + */ + public static float[] getRGB(int color) { + float red = (color >> 16 & 0xff) / 255.0F; + float green = (color >> 8 & 0xff) / 255.0F; + float blue = (color & 0xff) / 255.0F; + + return new float[]{red, green, blue}; + } + + /** + * Will apply anaglyph color multipliers to RGB float array. + * <p> + * If {@link EntityRenderer#anaglyphEnable} is false, + * will do nothing. + * + * @param rgb array containing red, green and blue float values + */ + public void applyAnaglyph(float[] rgb) { + if (EntityRenderer.anaglyphEnable) { + rgb[0] = (rgb[0] * 30.0F + rgb[1] * 59.0F + rgb[2] * 11.0F) / 100.0F; + rgb[1] = (rgb[0] * 30.0F + rgb[1] * 70.0F) / 100.0F; + rgb[2] = (rgb[0] * 30.0F + rgb[2] * 70.0F) / 100.0F; + } + } + + /** + * Gets mixed ambient occlusion value from two inputs, with a + * ratio applied to the final result. + * + * @param ao1 the first ambient occlusion value + * @param ao2 the second ambient occlusion value + * @param ratio the ratio for mixing + * @return the mixed red, green, blue float values + */ + public static float getMixedAo(float ao1, float ao2, double ratio) { + float diff = (float) (Math.abs(ao1 - ao2) * (1.0F - ratio)); + + return ao1 > ao2 ? ao1 - diff : ao1 + diff; + } + + /** + * Sets up lighting for the West face and returns the {@link LightingHelper}. + * <p> + * This is a consolidated <code>method</code> that sets side shading + * with respect to the following attributes: + * <p> + * <ul> + * <li>{@link RenderBlocks#enableAO}</li> + * <li>{@link RenderBlocks#partialRenderBounds}</li> + * </ul> + * + * @param block the block {@link Block} + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coordinate + * @return the {@link LightingHelper} + */ + public LightingHelper setupLightingXNeg(Block block, int x, int y, int z) { + + if (renderBlocks.enableAO) { + + int xOffset = renderBlocks.renderMinX > 0.0F + NO_Z_FIGHT_OFFSET ? x : x - 1; + + int mixedBrightness = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y, z); + brightness = mixedBrightness; + + float ratio = (float) (1.0F - renderBlocks.renderMinX); + float aoLightValue = renderBlocks.blockAccess.getBlock(x - 1, y, z).getAmbientOcclusionLightValue(); + + renderBlocks.aoBrightnessXYNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y - 1, z); + renderBlocks.aoBrightnessXZNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y, z - 1); + renderBlocks.aoBrightnessXZNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y, z + 1); + renderBlocks.aoBrightnessXYNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y + 1, z); + renderBlocks.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y - 1, z - 1); + renderBlocks.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y - 1, z + 1); + renderBlocks.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y + 1, z - 1); + renderBlocks.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y + 1, z + 1); + renderBlocks.aoLightValueScratchXYNN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y - 1, z).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y - 1, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXZNN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y, z - 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXZNP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y, z + 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYNP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y + 1, z).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y + 1, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZNNN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y - 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y - 1, z - 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZNNP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y - 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y - 1, z + 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZNPN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y + 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y + 1, z - 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZNPP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y + 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y + 1, z + 1).getAmbientOcclusionLightValue(), ratio); + + int brightnessMixedXYZNPN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXZNN, renderBlocks.aoBrightnessXYZNPN, renderBlocks.aoBrightnessXYNP, mixedBrightness); + int brightnessMixedXYZNNN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYZNNN, renderBlocks.aoBrightnessXYNN, renderBlocks.aoBrightnessXZNN, mixedBrightness); + int brightnessMixedXYZNNP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYNN, renderBlocks.aoBrightnessXYZNNP, renderBlocks.aoBrightnessXZNP, mixedBrightness); + int brightnessMixedXYZNPP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXZNP, renderBlocks.aoBrightnessXYNP, renderBlocks.aoBrightnessXYZNPP, mixedBrightness); + + float aoMixedXYZNPN = (renderBlocks.aoLightValueScratchXZNN + aoLightValue + renderBlocks.aoLightValueScratchXYZNPN + renderBlocks.aoLightValueScratchXYNP) / 4.0F; + float aoMixedXYZNNN = (renderBlocks.aoLightValueScratchXYZNNN + renderBlocks.aoLightValueScratchXYNN + renderBlocks.aoLightValueScratchXZNN + aoLightValue) / 4.0F; + float aoMixedXYZNNP = (renderBlocks.aoLightValueScratchXYNN + renderBlocks.aoLightValueScratchXYZNNP + aoLightValue + renderBlocks.aoLightValueScratchXZNP) / 4.0F; + float aoMixedXYZNPP = (aoLightValue + renderBlocks.aoLightValueScratchXZNP + renderBlocks.aoLightValueScratchXYNP + renderBlocks.aoLightValueScratchXYZNPP) / 4.0F; + + aoTopLeft = (float) (aoMixedXYZNPP * renderBlocks.renderMaxY * renderBlocks.renderMaxZ + aoMixedXYZNPN * renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMaxZ) + aoMixedXYZNNN * (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMaxZ) + aoMixedXYZNNP * (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMaxZ); + aoBottomLeft = (float) (aoMixedXYZNPP * renderBlocks.renderMaxY * renderBlocks.renderMinZ + aoMixedXYZNPN * renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMinZ) + aoMixedXYZNNN * (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMinZ) + aoMixedXYZNNP * (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMinZ); + aoBottomRight = (float) (aoMixedXYZNPP * renderBlocks.renderMinY * renderBlocks.renderMinZ + aoMixedXYZNPN * renderBlocks.renderMinY * (1.0D - renderBlocks.renderMinZ) + aoMixedXYZNNN * (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMinZ) + aoMixedXYZNNP * (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMinZ); + aoTopRight = (float) (aoMixedXYZNPP * renderBlocks.renderMinY * renderBlocks.renderMaxZ + aoMixedXYZNPN * renderBlocks.renderMinY * (1.0D - renderBlocks.renderMaxZ) + aoMixedXYZNNN * (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMaxZ) + aoMixedXYZNNP * (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMaxZ); + + renderBlocks.brightnessTopLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZNPN, brightnessMixedXYZNNN, brightnessMixedXYZNNP, renderBlocks.renderMaxY * renderBlocks.renderMaxZ, renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMaxZ), (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMaxZ), (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMaxZ); + renderBlocks.brightnessBottomLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZNPN, brightnessMixedXYZNNN, brightnessMixedXYZNNP, renderBlocks.renderMaxY * renderBlocks.renderMinZ, renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMinZ), (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMinZ), (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMinZ); + renderBlocks.brightnessBottomRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZNPN, brightnessMixedXYZNNN, brightnessMixedXYZNNP, renderBlocks.renderMinY * renderBlocks.renderMinZ, renderBlocks.renderMinY * (1.0D - renderBlocks.renderMinZ), (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMinZ), (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMinZ); + renderBlocks.brightnessTopRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZNPN, brightnessMixedXYZNNN, brightnessMixedXYZNNP, renderBlocks.renderMinY * renderBlocks.renderMaxZ, renderBlocks.renderMinY * (1.0D - renderBlocks.renderMaxZ), (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMaxZ), (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMaxZ); + + } + + return this; + } + + /** + * Sets up lighting for the East face and returns the {@link LightingHelper}. + * <p> + * This is a consolidated <code>method</code> that sets side shading + * with respect to the following attributes: + * <p> + * <ul> + * <li>{@link RenderBlocks#enableAO}</li> + * <li>{@link RenderBlocks#partialRenderBounds}</li> + * </ul> + * + * @param block the block {@link Block} + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coordinate + * @return the {@link LightingHelper} + */ + public LightingHelper setupLightingXPos(Block block, int x, int y, int z) { + + if (renderBlocks.enableAO) { + + int xOffset = renderBlocks.renderMaxX < 1.0F - NO_Z_FIGHT_OFFSET ? x : x + 1; + + int mixedBrightness = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y, z); + brightness = mixedBrightness; + + float aoLightValue = renderBlocks.blockAccess.getBlock(x + 1, y, z).getAmbientOcclusionLightValue(); + + renderBlocks.aoBrightnessXYPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y - 1, z); + renderBlocks.aoBrightnessXZPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y, z - 1); + renderBlocks.aoBrightnessXZPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y, z + 1); + renderBlocks.aoBrightnessXYPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y + 1, z); + renderBlocks.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y - 1, z - 1); + renderBlocks.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y - 1, z + 1); + renderBlocks.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y + 1, z - 1); + renderBlocks.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, xOffset, y + 1, z + 1); + renderBlocks.aoLightValueScratchXYPN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y - 1, z).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y - 1, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxX); + renderBlocks.aoLightValueScratchXZPN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y, z - 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxX); + renderBlocks.aoLightValueScratchXZPP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y, z + 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxX); + renderBlocks.aoLightValueScratchXYPP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y + 1, z).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y + 1, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxX); + renderBlocks.aoLightValueScratchXYZPNN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y - 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y - 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxX); + renderBlocks.aoLightValueScratchXYZPNP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y - 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y - 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxX); + renderBlocks.aoLightValueScratchXYZPPN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y + 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y + 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxX); + renderBlocks.aoLightValueScratchXYZPPP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y + 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y + 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxX); + + int brightnessMixedXYZPPP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXZPP, renderBlocks.aoBrightnessXYPP, renderBlocks.aoBrightnessXYZPPP, mixedBrightness); + int brightnessMixedXYZPNP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYPN, renderBlocks.aoBrightnessXYZPNP, renderBlocks.aoBrightnessXZPP, mixedBrightness); + int brightnessMixedXYZPNN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYZPNN, renderBlocks.aoBrightnessXYPN, renderBlocks.aoBrightnessXZPN, mixedBrightness); + int brightnessMixedXYZPPN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXZPN, renderBlocks.aoBrightnessXYZPPN, renderBlocks.aoBrightnessXYPP, mixedBrightness); + + float aoMixedXYZPPP = (aoLightValue + renderBlocks.aoLightValueScratchXZPP + renderBlocks.aoLightValueScratchXYPP + renderBlocks.aoLightValueScratchXYZPPP) / 4.0F; + float aoMixedXYZPNP = (renderBlocks.aoLightValueScratchXYPN + renderBlocks.aoLightValueScratchXYZPNP + aoLightValue + renderBlocks.aoLightValueScratchXZPP) / 4.0F; + float aoMixedXYZPNN = (renderBlocks.aoLightValueScratchXYZPNN + renderBlocks.aoLightValueScratchXYPN + renderBlocks.aoLightValueScratchXZPN + aoLightValue) / 4.0F; + float aoMixedXYZPPN = (renderBlocks.aoLightValueScratchXZPN + aoLightValue + renderBlocks.aoLightValueScratchXYZPPN + renderBlocks.aoLightValueScratchXYPP) / 4.0F; + + aoTopLeft = (float) (aoMixedXYZPNP * (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMaxZ + aoMixedXYZPNN * (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMaxZ) + aoMixedXYZPPN * renderBlocks.renderMinY * (1.0D - renderBlocks.renderMaxZ) + aoMixedXYZPPP * renderBlocks.renderMinY * renderBlocks.renderMaxZ); + aoBottomLeft = (float) (aoMixedXYZPNP * (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMinZ + aoMixedXYZPNN * (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMinZ) + aoMixedXYZPPN * renderBlocks.renderMinY * (1.0D - renderBlocks.renderMinZ) + aoMixedXYZPPP * renderBlocks.renderMinY * renderBlocks.renderMinZ); + aoBottomRight = (float) (aoMixedXYZPNP * (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMinZ + aoMixedXYZPNN * (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMinZ) + aoMixedXYZPPN * renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMinZ) + aoMixedXYZPPP * renderBlocks.renderMaxY * renderBlocks.renderMinZ); + aoTopRight = (float) (aoMixedXYZPNP * (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMaxZ + aoMixedXYZPNN * (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMaxZ) + aoMixedXYZPPN * renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMaxZ) + aoMixedXYZPPP * renderBlocks.renderMaxY * renderBlocks.renderMaxZ); + + renderBlocks.brightnessTopLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZPNP, brightnessMixedXYZPNN, brightnessMixedXYZPPN, brightnessMixedXYZPPP, (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMaxZ, (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMaxZ), renderBlocks.renderMinY * (1.0D - renderBlocks.renderMaxZ), renderBlocks.renderMinY * renderBlocks.renderMaxZ); + renderBlocks.brightnessBottomLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZPNP, brightnessMixedXYZPNN, brightnessMixedXYZPPN, brightnessMixedXYZPPP, (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMinZ, (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMinZ), renderBlocks.renderMinY * (1.0D - renderBlocks.renderMinZ), renderBlocks.renderMinY * renderBlocks.renderMinZ); + renderBlocks.brightnessBottomRight = renderBlocks.mixAoBrightness(brightnessMixedXYZPNP, brightnessMixedXYZPNN, brightnessMixedXYZPPN, brightnessMixedXYZPPP, (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMinZ, (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMinZ), renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMinZ), renderBlocks.renderMaxY * renderBlocks.renderMinZ); + renderBlocks.brightnessTopRight = renderBlocks.mixAoBrightness(brightnessMixedXYZPNP, brightnessMixedXYZPNN, brightnessMixedXYZPPN, brightnessMixedXYZPPP, (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMaxZ, (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMaxZ), renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMaxZ), renderBlocks.renderMaxY * renderBlocks.renderMaxZ); + + } + + return this; + } + + /** + * Sets up lighting for the bottom face and returns the {@link LightingHelper}. + * <p> + * This is a consolidated <code>method</code> that sets side shading + * with respect to the following attributes: + * <p> + * <ul> + * <li>{@link RenderBlocks#enableAO}</li> + * <li>{@link RenderBlocks#partialRenderBounds}</li> + * </ul> + * + * @param block the block {@link Block} + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coordinate + * @return the {@link LightingHelper} + */ + public LightingHelper setupLightingYNeg(Block block, int x, int y, int z) { + + if (renderBlocks.enableAO) { + + int yOffset = renderBlocks.renderMinY > 0.0F + NO_Z_FIGHT_OFFSET ? y : y - 1; + + int mixedBrightness = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, yOffset, z); + brightness = mixedBrightness; + + float ratio = (float) (1.0F - renderBlocks.renderMinY); + float aoLightValue = renderBlocks.blockAccess.getBlock(x, y - 1, z).getAmbientOcclusionLightValue(); + + renderBlocks.aoBrightnessXYNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, yOffset, z); + renderBlocks.aoBrightnessYZNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, yOffset, z - 1); + renderBlocks.aoBrightnessYZNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, yOffset, z + 1); + renderBlocks.aoBrightnessXYPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, yOffset, z); + renderBlocks.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, yOffset, z - 1); + renderBlocks.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, yOffset, z + 1); + renderBlocks.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, yOffset, z - 1); + renderBlocks.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, yOffset, z + 1); + renderBlocks.aoLightValueScratchXYNN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y - 1, z).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchYZNN = getMixedAo(renderBlocks.blockAccess.getBlock(x, y - 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y, z - 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchYZNP = getMixedAo(renderBlocks.blockAccess.getBlock(x, y - 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y, z + 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYPN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y - 1, z).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZNNN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y - 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y, z - 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZNNP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y - 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y, z + 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZPNN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y - 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y, z - 1).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZPNP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y - 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y, z + 1).getAmbientOcclusionLightValue(), ratio); + + int brightnessMixedXYZPNP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessYZNP, renderBlocks.aoBrightnessXYZPNP, renderBlocks.aoBrightnessXYPN, mixedBrightness); + int brightnessMixedXYZPNN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessYZNN, renderBlocks.aoBrightnessXYPN, renderBlocks.aoBrightnessXYZPNN, mixedBrightness); + int brightnessMixedXYZNNN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYNN, renderBlocks.aoBrightnessXYZNNN, renderBlocks.aoBrightnessYZNN, mixedBrightness); + int brightnessMixedXYZNNP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYZNNP, renderBlocks.aoBrightnessXYNN, renderBlocks.aoBrightnessYZNP, mixedBrightness); + + float aoMixedXYZPNP = (renderBlocks.aoLightValueScratchYZNP + aoLightValue + renderBlocks.aoLightValueScratchXYZPNP + renderBlocks.aoLightValueScratchXYPN) / 4.0F; + float aoMixedXYZPNN = (aoLightValue + renderBlocks.aoLightValueScratchYZNN + renderBlocks.aoLightValueScratchXYPN + renderBlocks.aoLightValueScratchXYZPNN) / 4.0F; + float aoMixedXYZNNN = (renderBlocks.aoLightValueScratchXYNN + renderBlocks.aoLightValueScratchXYZNNN + aoLightValue + renderBlocks.aoLightValueScratchYZNN) / 4.0F; + float aoMixedXYZNNP = (renderBlocks.aoLightValueScratchXYZNNP + renderBlocks.aoLightValueScratchXYNN + renderBlocks.aoLightValueScratchYZNP + aoLightValue) / 4.0F; + + aoTopLeft = (float) (aoMixedXYZNNP * renderBlocks.renderMaxZ * (1.0D - renderBlocks.renderMinX) + aoMixedXYZPNP * renderBlocks.renderMaxZ * renderBlocks.renderMinX + aoMixedXYZPNN * (1.0D - renderBlocks.renderMaxZ) * renderBlocks.renderMinX + aoMixedXYZNNN * (1.0D - renderBlocks.renderMaxZ) * (1.0D - renderBlocks.renderMinX)); + aoBottomLeft = (float) (aoMixedXYZNNP * renderBlocks.renderMinZ * (1.0D - renderBlocks.renderMinX) + aoMixedXYZPNP * renderBlocks.renderMinZ * renderBlocks.renderMinX + aoMixedXYZPNN * (1.0D - renderBlocks.renderMinZ) * renderBlocks.renderMinX + aoMixedXYZNNN * (1.0D - renderBlocks.renderMinZ) * (1.0D - renderBlocks.renderMinX)); + aoBottomRight = (float) (aoMixedXYZNNP * renderBlocks.renderMinZ * (1.0D - renderBlocks.renderMaxX) + aoMixedXYZPNP * renderBlocks.renderMinZ * renderBlocks.renderMaxX + aoMixedXYZPNN * (1.0D - renderBlocks.renderMinZ) * renderBlocks.renderMaxX + aoMixedXYZNNN * (1.0D - renderBlocks.renderMinZ) * (1.0D - renderBlocks.renderMaxX)); + aoTopRight = (float) (aoMixedXYZNNP * renderBlocks.renderMaxZ * (1.0D - renderBlocks.renderMaxX) + aoMixedXYZPNP * renderBlocks.renderMaxZ * renderBlocks.renderMaxX + aoMixedXYZPNN * (1.0D - renderBlocks.renderMaxZ) * renderBlocks.renderMaxX + aoMixedXYZNNN * (1.0D - renderBlocks.renderMaxZ) * (1.0D - renderBlocks.renderMaxX)); + + renderBlocks.brightnessTopLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNNP, brightnessMixedXYZPNP, brightnessMixedXYZPNN, brightnessMixedXYZNNN, renderBlocks.renderMaxZ * (1.0D - renderBlocks.renderMinX), renderBlocks.renderMaxZ * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMaxZ) * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMaxZ) * (1.0D - renderBlocks.renderMinX)); + renderBlocks.brightnessBottomLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNNP, brightnessMixedXYZPNP, brightnessMixedXYZPNN, brightnessMixedXYZNNN, renderBlocks.renderMinZ * (1.0D - renderBlocks.renderMinX), renderBlocks.renderMinZ * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMinZ) * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMinZ) * (1.0D - renderBlocks.renderMinX)); + renderBlocks.brightnessBottomRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNNP, brightnessMixedXYZPNP, brightnessMixedXYZPNN, brightnessMixedXYZNNN, renderBlocks.renderMinZ * (1.0D - renderBlocks.renderMaxX), renderBlocks.renderMinZ * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMinZ) * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMinZ) * (1.0D - renderBlocks.renderMaxX)); + renderBlocks.brightnessTopRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNNP, brightnessMixedXYZPNP, brightnessMixedXYZPNN, brightnessMixedXYZNNN, renderBlocks.renderMaxZ * (1.0D - renderBlocks.renderMaxX), renderBlocks.renderMaxZ * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMaxZ) * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMaxZ) * (1.0D - renderBlocks.renderMaxX)); + + } + + return this; + } + + /** + * Sets up lighting for the top face and returns the {@link LightingHelper}. + * <p> + * This is a consolidated <code>method</code> that sets side shading + * with respect to the following attributes: + * <p> + * <ul> + * <li>{@link RenderBlocks#enableAO}</li> + * <li>{@link RenderBlocks#partialRenderBounds}</li> + * </ul> + * + * @param block the block {@link Block} + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coordinate + * @return the {@link LightingHelper} + */ + public LightingHelper setupLightingYPos(Block block, int x, int y, int z) { + + if (renderBlocks.enableAO) { + + int yOffset = renderBlocks.renderMaxY < 1.0F - NO_Z_FIGHT_OFFSET ? y : y + 1; + + int mixedBrightness = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, yOffset, z); + brightness = mixedBrightness; + + float aoLightValue = renderBlocks.blockAccess.getBlock(x, y + 1, z).getAmbientOcclusionLightValue(); + + renderBlocks.aoBrightnessXYNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, yOffset, z); + renderBlocks.aoBrightnessXYPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, yOffset, z); + renderBlocks.aoBrightnessYZPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, yOffset, z - 1); + renderBlocks.aoBrightnessYZPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, yOffset, z + 1); + renderBlocks.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, yOffset, z - 1); + renderBlocks.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, yOffset, z - 1); + renderBlocks.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, yOffset, z + 1); + renderBlocks.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, yOffset, z + 1); + renderBlocks.aoLightValueScratchXYNP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y + 1, z).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxY); + renderBlocks.aoLightValueScratchXYPP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y + 1, z).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxY); + renderBlocks.aoLightValueScratchYZPN = getMixedAo(renderBlocks.blockAccess.getBlock(x, y + 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y, z - 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxY); + renderBlocks.aoLightValueScratchYZPP = getMixedAo(renderBlocks.blockAccess.getBlock(x, y + 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y, z + 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxY); + renderBlocks.aoLightValueScratchXYZNPN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y + 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y, z - 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxY); + renderBlocks.aoLightValueScratchXYZPPN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y + 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y, z - 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxY); + renderBlocks.aoLightValueScratchXYZNPP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y + 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y, z + 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxY); + renderBlocks.aoLightValueScratchXYZPPP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y + 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y, z + 1).getAmbientOcclusionLightValue(), renderBlocks.renderMaxY); + + int brightnessMixedXYZPPP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessYZPP, renderBlocks.aoBrightnessXYZPPP, renderBlocks.aoBrightnessXYPP, mixedBrightness); + int brightnessMixedXYZPPN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessYZPN, renderBlocks.aoBrightnessXYPP, renderBlocks.aoBrightnessXYZPPN, mixedBrightness); + int brightnessMixedXYZNPN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYNP, renderBlocks.aoBrightnessXYZNPN, renderBlocks.aoBrightnessYZPN, mixedBrightness); + int brightnessMixedXYZNPP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYZNPP, renderBlocks.aoBrightnessXYNP, renderBlocks.aoBrightnessYZPP, mixedBrightness); + + float aoMixedXYZPPP = (renderBlocks.aoLightValueScratchYZPP + aoLightValue + renderBlocks.aoLightValueScratchXYZPPP + renderBlocks.aoLightValueScratchXYPP) / 4.0F; + float aoMixedXYZPPN = (aoLightValue + renderBlocks.aoLightValueScratchYZPN + renderBlocks.aoLightValueScratchXYPP + renderBlocks.aoLightValueScratchXYZPPN) / 4.0F; + float aoMixedXYZNPN = (renderBlocks.aoLightValueScratchXYNP + renderBlocks.aoLightValueScratchXYZNPN + aoLightValue + renderBlocks.aoLightValueScratchYZPN) / 4.0F; + float aoMixedXYZNPP = (renderBlocks.aoLightValueScratchXYZNPP + renderBlocks.aoLightValueScratchXYNP + renderBlocks.aoLightValueScratchYZPP + aoLightValue) / 4.0F; + + aoTopLeft /*SE*/ = (float) (aoMixedXYZNPP * renderBlocks.renderMaxZ * (1.0D - renderBlocks.renderMaxX) + aoMixedXYZPPP * renderBlocks.renderMaxZ * renderBlocks.renderMaxX + aoMixedXYZPPN * (1.0D - renderBlocks.renderMaxZ) * renderBlocks.renderMaxX + aoMixedXYZNPN * (1.0D - renderBlocks.renderMaxZ) * (1.0D - renderBlocks.renderMaxX)); + aoBottomLeft /*NE*/ = (float) (aoMixedXYZNPP * renderBlocks.renderMinZ * (1.0D - renderBlocks.renderMaxX) + aoMixedXYZPPP * renderBlocks.renderMinZ * renderBlocks.renderMaxX + aoMixedXYZPPN * (1.0D - renderBlocks.renderMinZ) * renderBlocks.renderMaxX + aoMixedXYZNPN * (1.0D - renderBlocks.renderMinZ) * (1.0D - renderBlocks.renderMaxX)); + aoBottomRight /*NW*/ = (float) (aoMixedXYZNPP * renderBlocks.renderMinZ * (1.0D - renderBlocks.renderMinX) + aoMixedXYZPPP * renderBlocks.renderMinZ * renderBlocks.renderMinX + aoMixedXYZPPN * (1.0D - renderBlocks.renderMinZ) * renderBlocks.renderMinX + aoMixedXYZNPN * (1.0D - renderBlocks.renderMinZ) * (1.0D - renderBlocks.renderMinX)); + aoTopRight /*SW*/ = (float) (aoMixedXYZNPP * renderBlocks.renderMaxZ * (1.0D - renderBlocks.renderMinX) + aoMixedXYZPPP * renderBlocks.renderMaxZ * renderBlocks.renderMinX + aoMixedXYZPPN * (1.0D - renderBlocks.renderMaxZ) * renderBlocks.renderMinX + aoMixedXYZNPN * (1.0D - renderBlocks.renderMaxZ) * (1.0D - renderBlocks.renderMinX)); + + renderBlocks.brightnessTopLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZPPP, brightnessMixedXYZPPN, brightnessMixedXYZNPN, renderBlocks.renderMaxZ * (1.0D - renderBlocks.renderMaxX), renderBlocks.renderMaxZ * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMaxZ) * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMaxZ) * (1.0D - renderBlocks.renderMaxX)); + renderBlocks.brightnessBottomLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZPPP, brightnessMixedXYZPPN, brightnessMixedXYZNPN, renderBlocks.renderMinZ * (1.0D - renderBlocks.renderMaxX), renderBlocks.renderMinZ * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMinZ) * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMinZ) * (1.0D - renderBlocks.renderMaxX)); + renderBlocks.brightnessBottomRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZPPP, brightnessMixedXYZPPN, brightnessMixedXYZNPN, renderBlocks.renderMinZ * (1.0D - renderBlocks.renderMinX), renderBlocks.renderMinZ * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMinZ) * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMinZ) * (1.0D - renderBlocks.renderMinX)); + renderBlocks.brightnessTopRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZPPP, brightnessMixedXYZPPN, brightnessMixedXYZNPN, renderBlocks.renderMaxZ * (1.0D - renderBlocks.renderMinX), renderBlocks.renderMaxZ * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMaxZ) * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMaxZ) * (1.0D - renderBlocks.renderMinX)); + } + + return this; + } + + /** + * Sets up lighting for the North face and returns the {@link LightingHelper}. + * <p> + * This is a consolidated <code>method</code> that sets side shading + * with respect to the following attributes: + * <p> + * <ul> + * <li>{@link RenderBlocks#enableAO}</li> + * <li>{@link RenderBlocks#partialRenderBounds}</li> + * </ul> + * + * @param block the block {@link Block} + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coordinate + * @return the {@link LightingHelper} + */ + public LightingHelper setupLightingZNeg(Block block, int x, int y, int z) { + + if (renderBlocks.enableAO) { + + int zOffset = renderBlocks.renderMinZ > 0.0F + NO_Z_FIGHT_OFFSET ? z : z - 1; + + int mixedBrightness = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, y, zOffset); + brightness = mixedBrightness; + + float ratio = (float) (1.0F - renderBlocks.renderMinZ); + float aoLightValue = renderBlocks.blockAccess.getBlock(x, y, z - 1).getAmbientOcclusionLightValue(); + + renderBlocks.aoBrightnessXZNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, y, zOffset); + renderBlocks.aoBrightnessYZNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, y - 1, zOffset); + renderBlocks.aoBrightnessYZPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, y + 1, zOffset); + renderBlocks.aoBrightnessXZPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, y, zOffset); + renderBlocks.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, y - 1, zOffset); + renderBlocks.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, y + 1, zOffset); + renderBlocks.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, y - 1, zOffset); + renderBlocks.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, y + 1, zOffset); + renderBlocks.aoLightValueScratchXZNN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchYZNN = getMixedAo(renderBlocks.blockAccess.getBlock(x, y - 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y - 1, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchYZPN = getMixedAo(renderBlocks.blockAccess.getBlock(x, y + 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y + 1, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXZPN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZNNN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y - 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y - 1, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZNPN = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y + 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y + 1, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZPNN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y - 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y - 1, z).getAmbientOcclusionLightValue(), ratio); + renderBlocks.aoLightValueScratchXYZPPN = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y + 1, z - 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y + 1, z).getAmbientOcclusionLightValue(), ratio); + + int brightnessMixedXYZPPN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessYZPN, renderBlocks.aoBrightnessXZPN, renderBlocks.aoBrightnessXYZPPN, mixedBrightness); + int brightnessMixedXYZPNN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessYZNN, renderBlocks.aoBrightnessXYZPNN, renderBlocks.aoBrightnessXZPN, mixedBrightness); + int brightnessMixedXYZNNN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYZNNN, renderBlocks.aoBrightnessXZNN, renderBlocks.aoBrightnessYZNN, mixedBrightness); + int brightnessMixedXYZNPN = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXZNN, renderBlocks.aoBrightnessXYZNPN, renderBlocks.aoBrightnessYZPN, mixedBrightness); + + float aoMixedXYZPPN = (aoLightValue + renderBlocks.aoLightValueScratchYZPN + renderBlocks.aoLightValueScratchXZPN + renderBlocks.aoLightValueScratchXYZPPN) / 4.0F; + float aoMixedXYZPNN = (renderBlocks.aoLightValueScratchYZNN + aoLightValue + renderBlocks.aoLightValueScratchXYZPNN + renderBlocks.aoLightValueScratchXZPN) / 4.0F; + float aoMixedXYZNNN = (renderBlocks.aoLightValueScratchXYZNNN + renderBlocks.aoLightValueScratchXZNN + renderBlocks.aoLightValueScratchYZNN + aoLightValue) / 4.0F; + float aoMixedXYZNPN = (renderBlocks.aoLightValueScratchXZNN + renderBlocks.aoLightValueScratchXYZNPN + aoLightValue + renderBlocks.aoLightValueScratchYZPN) / 4.0F; + + aoTopLeft = (float) (aoMixedXYZNPN * renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMinX) + aoMixedXYZPPN * renderBlocks.renderMaxY * renderBlocks.renderMinX + aoMixedXYZPNN * (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMinX + aoMixedXYZNNN * (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMinX)); + aoBottomLeft = (float) (aoMixedXYZNPN * renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMaxX) + aoMixedXYZPPN * renderBlocks.renderMaxY * renderBlocks.renderMaxX + aoMixedXYZPNN * (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMaxX + aoMixedXYZNNN * (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMaxX)); + aoBottomRight = (float) (aoMixedXYZNPN * renderBlocks.renderMinY * (1.0D - renderBlocks.renderMaxX) + aoMixedXYZPPN * renderBlocks.renderMinY * renderBlocks.renderMaxX + aoMixedXYZPNN * (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMaxX + aoMixedXYZNNN * (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMaxX)); + aoTopRight = (float) (aoMixedXYZNPN * renderBlocks.renderMinY * (1.0D - renderBlocks.renderMinX) + aoMixedXYZPPN * renderBlocks.renderMinY * renderBlocks.renderMinX + aoMixedXYZPNN * (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMinX + aoMixedXYZNNN * (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMinX)); + + renderBlocks.brightnessTopLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNPN, brightnessMixedXYZPPN, brightnessMixedXYZPNN, brightnessMixedXYZNNN, renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMinX), renderBlocks.renderMaxY * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMinX)); + renderBlocks.brightnessBottomLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNPN, brightnessMixedXYZPPN, brightnessMixedXYZPNN, brightnessMixedXYZNNN, renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMaxX), renderBlocks.renderMaxY * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMaxX)); + renderBlocks.brightnessBottomRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNPN, brightnessMixedXYZPPN, brightnessMixedXYZPNN, brightnessMixedXYZNNN, renderBlocks.renderMinY * (1.0D - renderBlocks.renderMaxX), renderBlocks.renderMinY * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMaxX, (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMaxX)); + renderBlocks.brightnessTopRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNPN, brightnessMixedXYZPPN, brightnessMixedXYZPNN, brightnessMixedXYZNNN, renderBlocks.renderMinY * (1.0D - renderBlocks.renderMinX), renderBlocks.renderMinY * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMinX, (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMinX)); + + } + + return this; + } + + /** + * Sets up lighting for the South face and returns the {@link LightingHelper}. + * <p> + * This is a consolidated <code>method</code> that sets side shading + * with respect to the following attributes: + * <p> + * <ul> + * <li>{@link RenderBlocks#enableAO}</li> + * <li>{@link RenderBlocks#partialRenderBounds}</li> + * </ul> + * + * @param block the block {@link Block} + * @param x the x coordinate + * @param y the y coordinate + * @param z the z coordinate + * @return the {@link LightingHelper} + */ + public LightingHelper setupLightingZPos(Block block, int x, int y, int z) { + + if (renderBlocks.enableAO) { + + int zOffset = renderBlocks.renderMaxZ < 1.0F - NO_Z_FIGHT_OFFSET ? z : z + 1; + + int mixedBrightness = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, y, zOffset); + brightness = mixedBrightness; + + float aoLightValue = renderBlocks.blockAccess.getBlock(x, y, z + 1).getAmbientOcclusionLightValue(); + + renderBlocks.aoBrightnessXZNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, y, zOffset); + renderBlocks.aoBrightnessXZPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, y, zOffset); + renderBlocks.aoBrightnessYZNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, y - 1, zOffset); + renderBlocks.aoBrightnessYZPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x, y + 1, zOffset); + renderBlocks.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, y - 1, zOffset); + renderBlocks.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x - 1, y + 1, zOffset); + renderBlocks.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, y - 1, zOffset); + renderBlocks.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(renderBlocks.blockAccess, x + 1, y + 1, zOffset); + renderBlocks.aoLightValueScratchXZNP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxZ); + renderBlocks.aoLightValueScratchXZPP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxZ); + renderBlocks.aoLightValueScratchYZNP = getMixedAo(renderBlocks.blockAccess.getBlock(x, y - 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y - 1, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxZ); + renderBlocks.aoLightValueScratchYZPP = getMixedAo(renderBlocks.blockAccess.getBlock(x, y + 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x, y + 1, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxZ); + renderBlocks.aoLightValueScratchXYZNNP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y - 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y - 1, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxZ); + renderBlocks.aoLightValueScratchXYZNPP = getMixedAo(renderBlocks.blockAccess.getBlock(x - 1, y + 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x - 1, y + 1, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxZ); + renderBlocks.aoLightValueScratchXYZPNP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y - 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y - 1, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxZ); + renderBlocks.aoLightValueScratchXYZPPP = getMixedAo(renderBlocks.blockAccess.getBlock(x + 1, y + 1, z + 1).getAmbientOcclusionLightValue(), renderBlocks.blockAccess.getBlock(x + 1, y + 1, z).getAmbientOcclusionLightValue(), renderBlocks.renderMaxZ); + + int brightnessMixedXYZNPP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXZNP, renderBlocks.aoBrightnessXYZNPP, renderBlocks.aoBrightnessYZPP, mixedBrightness); + int brightnessMixedXYZNNP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessXYZNNP, renderBlocks.aoBrightnessXZNP, renderBlocks.aoBrightnessYZNP, mixedBrightness); + int brightnessMixedXYZPNP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessYZNP, renderBlocks.aoBrightnessXYZPNP, renderBlocks.aoBrightnessXZPP, mixedBrightness); + int brightnessMixedXYZPPP = renderBlocks.getAoBrightness(renderBlocks.aoBrightnessYZPP, renderBlocks.aoBrightnessXZPP, renderBlocks.aoBrightnessXYZPPP, mixedBrightness); + + float aoMixedXYZNPP = (renderBlocks.aoLightValueScratchXZNP + renderBlocks.aoLightValueScratchXYZNPP + aoLightValue + renderBlocks.aoLightValueScratchYZPP) / 4.0F; + float aoMixedXYZNNP = (renderBlocks.aoLightValueScratchXYZNNP + renderBlocks.aoLightValueScratchXZNP + renderBlocks.aoLightValueScratchYZNP + aoLightValue) / 4.0F; + float aoMixedXYZPNP = (renderBlocks.aoLightValueScratchYZNP + aoLightValue + renderBlocks.aoLightValueScratchXYZPNP + renderBlocks.aoLightValueScratchXZPP) / 4.0F; + float aoMixedXYZPPP = (aoLightValue + renderBlocks.aoLightValueScratchYZPP + renderBlocks.aoLightValueScratchXZPP + renderBlocks.aoLightValueScratchXYZPPP) / 4.0F; + + aoTopLeft = (float) (aoMixedXYZNPP * renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMinX) + aoMixedXYZPPP * renderBlocks.renderMaxY * renderBlocks.renderMinX + aoMixedXYZPNP * (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMinX + aoMixedXYZNNP * (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMinX)); + aoBottomLeft = (float) (aoMixedXYZNPP * renderBlocks.renderMinY * (1.0D - renderBlocks.renderMinX) + aoMixedXYZPPP * renderBlocks.renderMinY * renderBlocks.renderMinX + aoMixedXYZPNP * (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMinX + aoMixedXYZNNP * (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMinX)); + aoBottomRight = (float) (aoMixedXYZNPP * renderBlocks.renderMinY * (1.0D - renderBlocks.renderMaxX) + aoMixedXYZPPP * renderBlocks.renderMinY * renderBlocks.renderMaxX + aoMixedXYZPNP * (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMaxX + aoMixedXYZNNP * (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMaxX)); + aoTopRight = (float) (aoMixedXYZNPP * renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMaxX) + aoMixedXYZPPP * renderBlocks.renderMaxY * renderBlocks.renderMaxX + aoMixedXYZPNP * (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMaxX + aoMixedXYZNNP * (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMaxX)); + + renderBlocks.brightnessTopLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZNNP, brightnessMixedXYZPNP, brightnessMixedXYZPPP, renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMinX), (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMinX), (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMinX, renderBlocks.renderMaxY * renderBlocks.renderMinX); + renderBlocks.brightnessBottomLeft = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZNNP, brightnessMixedXYZPNP, brightnessMixedXYZPPP, renderBlocks.renderMinY * (1.0D - renderBlocks.renderMinX), (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMinX), (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMinX, renderBlocks.renderMinY * renderBlocks.renderMinX); + renderBlocks.brightnessBottomRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZNNP, brightnessMixedXYZPNP, brightnessMixedXYZPPP, renderBlocks.renderMinY * (1.0D - renderBlocks.renderMaxX), (1.0D - renderBlocks.renderMinY) * (1.0D - renderBlocks.renderMaxX), (1.0D - renderBlocks.renderMinY) * renderBlocks.renderMaxX, renderBlocks.renderMinY * renderBlocks.renderMaxX); + renderBlocks.brightnessTopRight = renderBlocks.mixAoBrightness(brightnessMixedXYZNPP, brightnessMixedXYZNNP, brightnessMixedXYZPNP, brightnessMixedXYZPPP, renderBlocks.renderMaxY * (1.0D - renderBlocks.renderMaxX), (1.0D - renderBlocks.renderMaxY) * (1.0D - renderBlocks.renderMaxX), (1.0D - renderBlocks.renderMaxY) * renderBlocks.renderMaxX, renderBlocks.renderMaxY * renderBlocks.renderMaxX); + } + + return this; + } +} |