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author | miozune <miozune@gmail.com> | 2024-03-02 22:57:28 +0900 |
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committer | GitHub <noreply@github.com> | 2024-03-02 22:57:28 +0900 |
commit | 131bd9cad6cc1dc28421d592263f446a35530f1e (patch) | |
tree | c35f8df67eb077658a01f67c5ba1c0a00ec20800 /src/main/java/gregtech/api/util | |
parent | 824f6e4c91ef8dc874db4df0cc792389f15b13a3 (diff) | |
download | GT5-Unofficial-131bd9cad6cc1dc28421d592263f446a35530f1e.tar.gz GT5-Unofficial-131bd9cad6cc1dc28421d592263f446a35530f1e.tar.bz2 GT5-Unofficial-131bd9cad6cc1dc28421d592263f446a35530f1e.zip |
Fix translations added before config init not being loaded (#2519)
Diffstat (limited to 'src/main/java/gregtech/api/util')
-rw-r--r-- | src/main/java/gregtech/api/util/GT_LanguageManager.java | 26 |
1 files changed, 15 insertions, 11 deletions
diff --git a/src/main/java/gregtech/api/util/GT_LanguageManager.java b/src/main/java/gregtech/api/util/GT_LanguageManager.java index f2c5e2a2d4..12e39eb774 100644 --- a/src/main/java/gregtech/api/util/GT_LanguageManager.java +++ b/src/main/java/gregtech/api/util/GT_LanguageManager.java @@ -95,26 +95,30 @@ public class GT_LanguageManager { // Lang file is now set up, resolve all the buffers // This won't be visited twice for (Entry<String, String> tEntry : BUFFERMAP.entrySet()) { - writeToLangFile(tEntry.getKey(), tEntry.getValue()); + storeTranslation(tEntry.getKey(), tEntry.getValue()); } BUFFERMAP.clear(); } if (!LANGMAP.containsKey(trimmedKey)) { - String translation = writeToLangFile(trimmedKey, aEnglish); - LANGMAP.put(trimmedKey, translation); - addToMCLangList(trimmedKey, translation); - TEMPMAP.put(trimmedKey, translation); - LanguageRegistry.instance() - // If we use the actual user configured locale here, switching lang to others while running game - // turns everything into unlocalized string. So we make it "default" and call it a day. - .injectLanguage("en_US", TEMPMAP); - TEMPMAP.clear(); - return translation; + return storeTranslation(trimmedKey, aEnglish); } return LANGMAP.get(trimmedKey); } + private static synchronized String storeTranslation(String trimmedKey, String english) { + String translation = writeToLangFile(trimmedKey, english); + LANGMAP.put(trimmedKey, translation); + addToMCLangList(trimmedKey, translation); + TEMPMAP.put(trimmedKey, translation); + LanguageRegistry.instance() + // If we use the actual user configured locale here, switching lang to others while running game + // turns everything into unlocalized string. So we make it "default" and call it a day. + .injectLanguage("en_US", TEMPMAP); + TEMPMAP.clear(); + return translation; + } + private static synchronized String writeToLangFile(String trimmedKey, String aEnglish) { Property tProperty = sEnglishFile.get("LanguageFile", trimmedKey, aEnglish); if (hasUnsavedEntry && GregTech_API.sPostloadFinished) { |