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authorSteelux <70096037+Steelux8@users.noreply.github.com>2022-01-18 19:45:22 +0000
committerGitHub <noreply@github.com>2022-01-18 20:45:22 +0100
commit99acb837a5705be8db2554ca96f5366d4b8558c7 (patch)
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parent721f80939ed53d4ee3f8476b2db3e0b6b36f6400 (diff)
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Oil Cracker Buff (#879)
- Buffed the Oil Cracker to consume less hydrogen than the LCR when hydro-cracking, and to output even more cracked fluid when steam-cracking. These buffs should make it worth to build right away compared to an LCR; - Increased the EU/t reduction from 5% to 10%, but with a limit of 50%, to give more value to early coil upgrades. Since oil setups like this aren't used at late tiers, it's more important to focus on the first tiers of coils; - Reworked the recipe time/energy cost. All recipes are now HV, matching the tier of the multi, but stay at 240 EU/t and run faster; Regarding Anti-Knock Agent: - Buffed the DT recipe to output more Anti-Knock Agent than the equivalent LCR recipe, and also reduced the total energy cost of the recipe. This recipe is part of a cycle between a Mixer and the DT, but the LCR does it it one step with perfect overclocking and without needing the height that the DT requires to do the recipe, which goes against the point of needing to distill to get Anti-Knock Agent.
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