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author | Dream-Master <dream-master@gmx.net> | 2016-10-02 14:37:33 +0200 |
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committer | Dream-Master <dream-master@gmx.net> | 2016-10-02 14:37:33 +0200 |
commit | 9b5a71bc95a3da35ec8e2f8994684eed88302eb8 (patch) | |
tree | e8443e070b207b58aed6d6b18c34de0233242013 /src/main/java/gregtech/api | |
parent | 8e5738701d2e406c4f818c4da32566a0bcf3c297 (diff) | |
download | GT5-Unofficial-9b5a71bc95a3da35ec8e2f8994684eed88302eb8.tar.gz GT5-Unofficial-9b5a71bc95a3da35ec8e2f8994684eed88302eb8.tar.bz2 GT5-Unofficial-9b5a71bc95a3da35ec8e2f8994684eed88302eb8.zip |
add Ores to Infinity Infinity Catalyst and Bedrockium
Diffstat (limited to 'src/main/java/gregtech/api')
-rw-r--r-- | src/main/java/gregtech/api/enums/Materials.java | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java index 4a57b229a6..fff6fc112c 100644 --- a/src/main/java/gregtech/api/enums/Materials.java +++ b/src/main/java/gregtech/api/enums/Materials.java @@ -676,9 +676,9 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer { */ //TODO: ADD, INFINITY (metal) with all things, and things add stuff to bedrockium (draconium and awoken draconium) //TODO: add other op materials? maybe some new ores or new only fusion made op materials from op materials??? like neutronium bedrockium alloy etc. - InfinityCatalyst ( 394, TextureSet.SET_SHINY , 64.0F,1310720, 7, 1 , 255, 255, 255, 0, "Infinity Catalyst" , 5, 500000, 9000, 9000, true, false, 4, 1, 1, Dyes.dyeLightGray), - Infinity ( 397, TextureSet.SET_SHINY , 128.0F,2621440, 8, 1 , 255, 255, 255, 0, "Infinity" , 5, 5000000, 9000, 9000, true, false, 4, 1, 1, Dyes.dyeWhite), - Bedrockium ( 395, TextureSet.SET_SHINY , 54.0F, 327680, 6, 1 , 50, 50, 50, 0, "Bedrockium" , 0, 0, 9000, 9000, true, false, 4, 1, 1, Dyes.dyeBlack), + InfinityCatalyst ( 394, TextureSet.SET_SHINY , 64.0F,1310720, 7, 1 |8 , 255, 255, 255, 0, "Infinity Catalyst" , 5, 500000, 9000, 9000, true, false, 4, 1, 1, Dyes.dyeLightGray), + Infinity ( 397, TextureSet.SET_SHINY , 128.0F,2621440, 8, 1 |8 , 255, 255, 255, 0, "Infinity" , 5, 5000000, 9000, 9000, true, false, 4, 1, 1, Dyes.dyeWhite), + Bedrockium ( 395, TextureSet.SET_SHINY , 54.0F, 327680, 6, 1 |8 , 50, 50, 50, 0, "Bedrockium" , 0, 0, 9000, 9000, true, false, 4, 1, 1, Dyes.dyeBlack), //Infinity //Others, new ones?... |