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author | Martin Robertz <dream-master@gmx.net> | 2024-05-20 13:09:07 +0200 |
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committer | GitHub <noreply@github.com> | 2024-05-20 13:09:07 +0200 |
commit | ac27780ba64058b0e8b0bb0e2d9403eaa0c4c590 (patch) | |
tree | 5adc64e1fd1a222333e9a5100e9638aa549d2be5 /src/main/java/gregtech/api | |
parent | 5c15a6d67edec1555023c40a40411db3e3614773 (diff) | |
download | GT5-Unofficial-ac27780ba64058b0e8b0bb0e2d9403eaa0c4c590.tar.gz GT5-Unofficial-ac27780ba64058b0e8b0bb0e2d9403eaa0c4c590.tar.bz2 GT5-Unofficial-ac27780ba64058b0e8b0bb0e2d9403eaa0c4c590.zip |
Reducing allocation (#2601)
* Add IAllSidedTexturedTileEntity to reduce memory overhead for ore textures
(cherry picked from commit 274918800a3bf728e1db88e2d22b14cb6eb1a2e5)
* Cache texture for ore, since it doesn't change during the game obviously
(cherry picked from commit 45a2fe43f2cdb33fa7c0b05a4b8e4531fd2706a6)
* Reduce allocations for inventory ores rendering
(cherry picked from commit 5ed6526436e9b3a0586f37eac460f707636a102d)
---------
Co-authored-by: SKProCH <skproch@yandex.ru>
Diffstat (limited to 'src/main/java/gregtech/api')
-rw-r--r-- | src/main/java/gregtech/api/interfaces/tileentity/IAllSidedTexturedTileEntity.java | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/src/main/java/gregtech/api/interfaces/tileentity/IAllSidedTexturedTileEntity.java b/src/main/java/gregtech/api/interfaces/tileentity/IAllSidedTexturedTileEntity.java new file mode 100644 index 0000000000..1d00aa5d76 --- /dev/null +++ b/src/main/java/gregtech/api/interfaces/tileentity/IAllSidedTexturedTileEntity.java @@ -0,0 +1,24 @@ +package gregtech.api.interfaces.tileentity; + +import net.minecraft.block.Block; +import net.minecraftforge.common.util.ForgeDirection; + +import gregtech.api.interfaces.ITexture; + +/** + * Block which has same texture on all sides + */ +public interface IAllSidedTexturedTileEntity extends ITexturedTileEntity { + + /** + * @return the Textures rendered by the GT Rendering + */ + default ITexture[] getTexture(Block aBlock, ForgeDirection side) { + return getTexture(aBlock); + } + + /** + * @return the Textures rendered by the GT Rendering + */ + ITexture[] getTexture(Block aBlock); +} |