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author | Teteros <Teteros@openmailbox.org> | 2016-01-14 06:14:53 +0000 |
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committer | Teteros <Teteros@openmailbox.org> | 2016-01-14 06:14:53 +0000 |
commit | d718cac331526a1d13a4df12fba42ef01028bd90 (patch) | |
tree | 260ab516945ebb5f2f781b16351c767b38e5ed2b /src/main/java/gregtech/api | |
parent | d3d2026375eddfefd43c9dceb19025c08a3c29cf (diff) | |
download | GT5-Unofficial-d718cac331526a1d13a4df12fba42ef01028bd90.tar.gz GT5-Unofficial-d718cac331526a1d13a4df12fba42ef01028bd90.tar.bz2 GT5-Unofficial-d718cac331526a1d13a4df12fba42ef01028bd90.zip |
Modify Wet Concrete to be able to use cells
Wet Concrete was lacking cell support as it was a 'molten' fluid type.
This patch adds a new type 'wet', which replaces 'molten'
for Concrete. This means with this patch you can either use
the canner with concrete dust to fill the cell, or the fluid
canning machine to input or output Wet Concrete.
Ideally Wet Concrete would be separate from Concrete as one is solid and
the other fluid, but they were kept together for compatibility with
existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block
'Wet' fluid type can be used anytime you'd like both solid and fluid
cell support, as these were usually separate for good reasons.
Mostly to prevent the awkward ratio above.
Diffstat (limited to 'src/main/java/gregtech/api')
-rw-r--r-- | src/main/java/gregtech/api/enums/Materials.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java index 39d2dfae17..4c1b3b2f16 100644 --- a/src/main/java/gregtech/api/enums/Materials.java +++ b/src/main/java/gregtech/api/enums/Materials.java @@ -632,7 +632,7 @@ public enum Materials implements IColorModulationContainer, ISubTagContainer { Kaolinite(929, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8, 245, 235, 235, 0, "Kaolinite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL, 1, Arrays.asList(new MaterialStack(Aluminium, 2), new MaterialStack(Silicon, 2), new MaterialStack(Hydrogen, 4), new MaterialStack(Oxygen, 9))), // Al2Si2O5(OH)4 Talc(902, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8, 90, 180, 90, 0, "Talc", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL, 1, Arrays.asList(new MaterialStack(Magnesium, 3), new MaterialStack(Silicon, 4), new MaterialStack(Hydrogen, 2), new MaterialStack(Oxygen, 12))), // H2Mg3(SiO3)4 Soapstone(877, TextureSet.SET_DULL, 1.0F, 0, 1, 1 | 8, 95, 145, 95, 0, "Soapstone", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL, 1, Arrays.asList(new MaterialStack(Magnesium, 3), new MaterialStack(Silicon, 4), new MaterialStack(Hydrogen, 2), new MaterialStack(Oxygen, 12))), // H2Mg3(SiO3)4 - Concrete(947, TextureSet.SET_ROUGH, 1.0F, 0, 1, 1, 100, 100, 100, 0, "Concrete", 0, 0, 300, 0, false, false, 0, 1, 1, Dyes.dyeGray, 0, Arrays.asList(new MaterialStack(Stone, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.TERRA, 1))), + Concrete(947, TextureSet.SET_ROUGH, 1.0F, 0, 1, 1 | 16, 100, 100, 100, 0, "Concrete", 0, 0, 300, 0, false, false, 0, 1, 1, Dyes.dyeGray, 0, Arrays.asList(new MaterialStack(Stone, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.TERRA, 1))), IronMagnetic(354, TextureSet.SET_MAGNETIC, 6.0F, 256, 2, 1 | 2 | 64 | 128, 200, 200, 200, 0, "Magnetic Iron", 0, 0, -1, 0, false, false, 4, 51, 50, Dyes.dyeGray, 1, Arrays.asList(new MaterialStack(Iron, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 1))), SteelMagnetic(355, TextureSet.SET_MAGNETIC, 6.0F, 512, 2, 1 | 2 | 64 | 128, 128, 128, 128, 0, "Magnetic Steel", 0, 0, 1000, 1000, true, false, 4, 51, 50, Dyes.dyeGray, 1, Arrays.asList(new MaterialStack(Steel, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.ORDO, 1), new TC_AspectStack(TC_Aspects.MAGNETO, 1))), NeodymiumMagnetic(356, TextureSet.SET_MAGNETIC, 7.0F, 512, 2, 1 | 2 | 64 | 128, 100, 100, 100, 0, "Magnetic Neodymium", 0, 0, 1297, 1297, true, false, 4, 51, 50, Dyes.dyeGray, 1, Arrays.asList(new MaterialStack(Neodymium, 1)), Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.MAGNETO, 3))), |