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author | Léa Gris <lea.gris@noiraude.net> | 2021-03-03 19:55:11 +0100 |
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committer | Léa Gris <lea.gris@noiraude.net> | 2021-03-03 19:55:11 +0100 |
commit | c684b3830bf6eaa96e2abf2f0b9d4895f9afe764 (patch) | |
tree | 39fcfe403fe65f539b42e7a781e21e9ae3027ed0 /src/main/java/gregtech/common/GT_Server.java | |
parent | 437d41dfd788584d0d9afab8565a5de96957cd34 (diff) | |
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quickfix(ao): reset ao state after rendering tileblock
Reset RenderBlock.enableAO to false after rendering Gregtech tile blocks.
Minecraft makes assumption that enableAO is false when it renders a lower door panel.
Leaving enableAO to true in the RenderBlock instance after rendering gregtech tile
blocks caused lower door panels to randomply pick some remanent ambient occlusion
colour values it should not.
Diffstat (limited to 'src/main/java/gregtech/common/GT_Server.java')
0 files changed, 0 insertions, 0 deletions