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author | bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com> | 2021-03-10 18:21:44 +0100 |
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committer | bartimaeusnek <33183715+bartimaeusnek@users.noreply.github.com> | 2021-03-10 18:21:44 +0100 |
commit | f03e907ac73d92bfaf5948e1cae7848675439497 (patch) | |
tree | 194d69bd2c9e62813da4c74e49ba7ab968c79bc6 /src/main/java/gregtech/common/blocks | |
parent | 2d7fe3783011c605a90cf48c04bb575e0e75a72b (diff) | |
download | GT5-Unofficial-f03e907ac73d92bfaf5948e1cae7848675439497.tar.gz GT5-Unofficial-f03e907ac73d92bfaf5948e1cae7848675439497.tar.bz2 GT5-Unofficial-f03e907ac73d92bfaf5948e1cae7848675439497.zip |
Refactor World Events
World events have way to many parameters, so the code gets unreadable, this commit fixes that behavior.
Diffstat (limited to 'src/main/java/gregtech/common/blocks')
-rw-r--r-- | src/main/java/gregtech/common/blocks/GT_Block_Reinforced.java | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/src/main/java/gregtech/common/blocks/GT_Block_Reinforced.java b/src/main/java/gregtech/common/blocks/GT_Block_Reinforced.java index 6b3b0823fb..aca5963c8a 100644 --- a/src/main/java/gregtech/common/blocks/GT_Block_Reinforced.java +++ b/src/main/java/gregtech/common/blocks/GT_Block_Reinforced.java @@ -11,6 +11,7 @@ import gregtech.api.items.GT_Generic_Block; import gregtech.api.objects.GT_CopiedBlockTexture; import gregtech.api.util.GT_LanguageManager; import gregtech.api.util.GT_ModHandler; +import gregtech.api.util.PositionedWorldEvent; import net.minecraft.block.Block; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; @@ -255,8 +256,9 @@ public class GT_Block_Reinforced extends GT_Generic_Block { if(!world.isRemote && world.getBlockMetadata(x, y, z)==5){ EntityTNTPrimed entitytntprimed = new EntityTNTPrimed(world, x + 0.5F, y + 0.5F, z + 0.5F, player); world.spawnEntityInWorld(entitytntprimed); - world.playSoundAtEntity(entitytntprimed, "game.tnt.primed", 1.0F, 1.0F); - + PositionedWorldEvent<String> events = new PositionedWorldEvent<>(world, "game.tnt.primed"); + events.playSoundAtEntity(entitytntprimed, 1.0F, 1.0F); + world.setBlockToAir(x, y, z); return false; } |