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authorLéa Gris <lea.gris@noiraude.net>2022-07-23 13:21:54 +0200
committerGitHub <noreply@github.com>2022-07-23 13:21:54 +0200
commit74464417fd78c389b9d84173a7f9aeb4443ae0b6 (patch)
tree84170a821c75e6198801438e7d5da71df48b2beb /src/main/java/gregtech/common/entities
parent4f4a5e495e5a71467fb22ae5694f508193bc5f13 (diff)
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add(api/enums): particle and sound effect enumerations (#1154)
* add(api/enums): particle and sound effect enumerations - Adds new GregTech API enumerations: - `ParticleFX`: Enumerates known EntityFX particles. - `SoundResource`: Enumerates known sounds with, id and ResourceLocation. - Refactors code to use the new enumerations instead of string literals. - Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement new particle effects for these machines: - BBF: Adds random flames in front of the firebox. - Steam machines: Changes pressure-exhaust particles to white vapour, rather than dark smoke. - Magic Energy Absorber: Adds random effect, of absorbed magical purple particles, by the EnderDragon Egg siphon. - Forge Hammer: Adds sparse random sparks, ejected from the main face.
Diffstat (limited to 'src/main/java/gregtech/common/entities')
-rw-r--r--src/main/java/gregtech/common/entities/GT_Entity_Arrow.java5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/main/java/gregtech/common/entities/GT_Entity_Arrow.java b/src/main/java/gregtech/common/entities/GT_Entity_Arrow.java
index 7a44ade127..d6e2995500 100644
--- a/src/main/java/gregtech/common/entities/GT_Entity_Arrow.java
+++ b/src/main/java/gregtech/common/entities/GT_Entity_Arrow.java
@@ -1,6 +1,7 @@
package gregtech.common.entities;
import com.mojang.authlib.GameProfile;
+import gregtech.api.enums.ParticleFX;
import gregtech.api.objects.ItemData;
import gregtech.api.util.GT_OreDictUnificator;
import gregtech.api.util.GT_Utility;
@@ -247,7 +248,7 @@ public class GT_Entity_Arrow extends EntityArrow {
.setWorld(this.worldObj);
if (getIsCritical()) {
- events.setIdentifier("crit")
+ events.setIdentifier(ParticleFX.CRIT)
.setMotion(-this.motionX, -this.motionY + 0.2D, -this.motionZ)
.<WorldSpawnedEventBuilder.ParticleEventBuilder>times(4, (x, i) ->
x.setPosition(
@@ -278,7 +279,7 @@ public class GT_Entity_Arrow extends EntityArrow {
float tFrictionMultiplier = 0.99F;
if (isInWater()) {
events.setMotion(-this.motionX, -this.motionY + 0.2D, -this.motionZ)
- .setIdentifier("bubble")
+ .setIdentifier(ParticleFX.BUBBLE)
.setPosition(
this.posX - this.motionX * 0.25D,
this.posY - this.motionY * 0.25D,