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author | Raven Szewczyk <git@eigenraven.me> | 2023-04-01 20:06:12 +0100 |
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committer | GitHub <noreply@github.com> | 2023-04-01 19:06:12 +0000 |
commit | b088958c9f6935d356b6c087c8e8106b400aa24f (patch) | |
tree | be608fac08ba158f1226a4fb9f5b1ed459bac2a9 /src/main/java/gregtech/common/entities | |
parent | e52cd9c3458584e58073df5cd9cde1302994f266 (diff) | |
download | GT5-Unofficial-b088958c9f6935d356b6c087c8e8106b400aa24f.tar.gz GT5-Unofficial-b088958c9f6935d356b6c087c8e8106b400aa24f.tar.bz2 GT5-Unofficial-b088958c9f6935d356b6c087c8e8106b400aa24f.zip |
Jabel, Generic injection and mostly automatic code cleanup (#1829)
* Enable Jabel&Generic injection, fix type error caused by this
* add missing <>
* Infer generic types automatically
* Parametrize cast types
* Use enhanced for loops
* Unnecessary boxing
* Unnecessary unboxing
* Use Objects.equals
* Explicit type can be replaced with `<>`
* Collapse identical catch blocks
* Add SafeVarargs where applicable
* Anonymous type can be replaced with lambda
* Use List.sort directly
* Lambda can be a method reference
* Statement lambda can be an expression lambda
* Use string switches
* Instanceof pattern matching
* Text block can be used
* Migrate to enhanced switch
* Java style array declarations
* Unnecessary toString()
* More unnecessary String conversions
* Unnecessary modifiers
* Unnecessary semicolons
* Fix duplicate conditions
* Extract common code from if branches
* Replace switches with ifs for 1-2 cases
* Inner class may be static
* Minor performance issues
* Replace string appending in loops with string builders
* Fix IntelliJ using the wrong empty list method
* Use Long.compare
* Generic arguments: getSubItems
* Generic arguments: getSubBlocks
* Raw types warnings
* Fix remaining missing generics
* Too weak variable type leads to unnecessary cast
* Redundant type casts
* Redundant array length check
* Redundant vararg arrays
* Manual min/max implementations
* A couple missed inspections
* Goodbye explosion power ternary ladder
* Apply spotless
* Get rid of the other two big ternary ladders
* Binary search explosion power
* Don't overcomplicate things
Diffstat (limited to 'src/main/java/gregtech/common/entities')
-rw-r--r-- | src/main/java/gregtech/common/entities/GT_Entity_Arrow.java | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/src/main/java/gregtech/common/entities/GT_Entity_Arrow.java b/src/main/java/gregtech/common/entities/GT_Entity_Arrow.java index 540a8e23a5..c07e316684 100644 --- a/src/main/java/gregtech/common/entities/GT_Entity_Arrow.java +++ b/src/main/java/gregtech/common/entities/GT_Entity_Arrow.java @@ -126,13 +126,13 @@ public class GT_Entity_Arrow extends EntityArrow { vec3 = Vec3.createVectorHelper(tVector.hitVec.xCoord, tVector.hitVec.yCoord, tVector.hitVec.zCoord); } Entity tHitEntity = null; - List tAllPotentiallyHitEntities = this.worldObj.getEntitiesWithinAABBExcludingEntity( + List<Entity> tAllPotentiallyHitEntities = this.worldObj.getEntitiesWithinAABBExcludingEntity( this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ) .expand(1.0D, 1.0D, 1.0D)); double tLargestDistance = Double.MAX_VALUE; - for (int i = 0; i < tAllPotentiallyHitEntities.size(); i++) { - Entity entity1 = (Entity) tAllPotentiallyHitEntities.get(i); + for (Entity tAllPotentiallyHitEntity : tAllPotentiallyHitEntities) { + Entity entity1 = tAllPotentiallyHitEntity; if ((entity1.canBeCollidedWith()) && ((entity1 != tShootingEntity) || (this.ticksInAir >= 5))) { AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand(0.3D, 0.3D, 0.3D); MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3); @@ -148,8 +148,7 @@ public class GT_Entity_Arrow extends EntityArrow { if (tHitEntity != null) { tVector = new MovingObjectPosition(tHitEntity); } - if ((tVector != null) && ((tVector.entityHit instanceof EntityPlayer))) { - EntityPlayer entityplayer = (EntityPlayer) tVector.entityHit; + if ((tVector != null) && ((tVector.entityHit instanceof EntityPlayer entityplayer))) { if ((entityplayer.capabilities.disableDamage) || (((tShootingEntity instanceof EntityPlayer)) && (!((EntityPlayer) tShootingEntity).canAttackPlayer(entityplayer)))) { tVector = null; @@ -209,7 +208,7 @@ public class GT_Entity_Arrow extends EntityArrow { new GameProfile( new UUID(0L, 0L), (tShootingEntity instanceof EntityLivingBase) - ? ((EntityLivingBase) tShootingEntity).getCommandSenderName() + ? tShootingEntity.getCommandSenderName() : "Arrow")); } if (tPlayer != null) { @@ -224,7 +223,7 @@ public class GT_Entity_Arrow extends EntityArrow { tShootingEntity == null ? this : tShootingEntity); if ((tDamage + tMagicDamage > 0.0F) && (tVector.entityHit.attackEntityFrom(tDamageSource, tDamage + tMagicDamage))) { - if ((tVector.entityHit instanceof EntityLivingBase)) { + if ((tVector.entityHit instanceof EntityLivingBase tHitLivingEntity)) { if (tHitTimer >= 0) { tVector.entityHit.hurtResistantTime = tHitTimer; } @@ -234,7 +233,6 @@ public class GT_Entity_Arrow extends EntityArrow { this.mArrow) > 0)) { ((EntityCreeper) tVector.entityHit).func_146079_cb(); } - EntityLivingBase tHitLivingEntity = (EntityLivingBase) tVector.entityHit; if (!this.worldObj.isRemote) { tHitLivingEntity.setArrowCountInEntity( tHitLivingEntity.getArrowCountInEntity() + 1); |