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author | miozune <miozune@gmail.com> | 2022-11-26 01:45:28 +0900 |
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committer | GitHub <noreply@github.com> | 2022-11-25 17:45:28 +0100 |
commit | 9a2741128a78bb52eba50a631126e090a5a2abd8 (patch) | |
tree | a90f47aa94951acb4050e45dc3ed60698e79cf32 /src/main/java/gregtech/common/gui/GT_GUIContainer_BronzeBlastFurnace.java | |
parent | 51537482fefc4f9c6d3fbd93d119c333a63dcd7b (diff) | |
download | GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.gz GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.bz2 GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.zip |
Rewrite GUIs with ModularUI (#1381)
* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Diffstat (limited to 'src/main/java/gregtech/common/gui/GT_GUIContainer_BronzeBlastFurnace.java')
-rw-r--r-- | src/main/java/gregtech/common/gui/GT_GUIContainer_BronzeBlastFurnace.java | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/src/main/java/gregtech/common/gui/GT_GUIContainer_BronzeBlastFurnace.java b/src/main/java/gregtech/common/gui/GT_GUIContainer_BronzeBlastFurnace.java deleted file mode 100644 index b92f7e9243..0000000000 --- a/src/main/java/gregtech/common/gui/GT_GUIContainer_BronzeBlastFurnace.java +++ /dev/null @@ -1,47 +0,0 @@ -package gregtech.common.gui; - -import gregtech.api.gui.GT_GUIContainerMetaTile_Machine; -import gregtech.api.interfaces.tileentity.IGregTechTileEntity; -import net.minecraft.entity.player.InventoryPlayer; - -public class GT_GUIContainer_BronzeBlastFurnace extends GT_GUIContainerMetaTile_Machine { - - private final int textColor = this.getTextColorOrDefault("title", 0x404040); - - public GT_GUIContainer_BronzeBlastFurnace(InventoryPlayer aInventoryPlayer, IGregTechTileEntity aTileEntity) { - super( - new GT_Container_BronzeBlastFurnace(aInventoryPlayer, aTileEntity), - "gregtech:textures/gui/BronzeBlastFurnace.png"); - } - - @Override - protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) { - this.fontRendererObj.drawString("Bronze Blast Furnace", 8, 4, textColor); - } - - @Override - protected void drawGuiContainerBackgroundLayer(float parTicks, int mouseX, int mouseY) { - super.drawGuiContainerBackgroundLayer(parTicks, mouseX, mouseY); - int x = (this.width - this.xSize) / 2; - int y = (this.height - this.ySize) / 2; - drawTexturedModalRect(x, y, 0, 0, this.xSize, this.ySize); - if ((this.mContainer != null) && (this.mContainer.mProgressTime > 0)) { - drawTexturedModalRect( - x + 58, - y + 28, - 176, - 0, - Math.max( - 0, - Math.min( - 20, - (this.mContainer.mProgressTime > 0 ? 1 : 0) - + this.mContainer.mProgressTime - * 20 - / (this.mContainer.mMaxProgressTime < 1 - ? 1 - : this.mContainer.mMaxProgressTime))), - 11); - } - } -} |