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| author | miozune <miozune@gmail.com> | 2022-11-26 01:45:28 +0900 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-25 17:45:28 +0100 |
| commit | 9a2741128a78bb52eba50a631126e090a5a2abd8 (patch) | |
| tree | a90f47aa94951acb4050e45dc3ed60698e79cf32 /src/main/java/gregtech/common/gui/modularui | |
| parent | 51537482fefc4f9c6d3fbd93d119c333a63dcd7b (diff) | |
| download | GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.gz GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.tar.bz2 GT5-Unofficial-9a2741128a78bb52eba50a631126e090a5a2abd8.zip | |
Rewrite GUIs with ModularUI (#1381)
* Base work for ModularUI compat
* Remove useless interface
* Add almost all the widgets
* Invert method
* Refactor NEI stack placement positions
* NEI handlers on ModularUI
* Add some more docs
* AdvDebugStructureWriter
* Fix NEI progressbar not working
* PrimitiveBlastFurnace
* clean
* derp
* clean
* spotlessApply
* Boilers
* Buffers
* clean
* N by N slots containers
* Fix boilers not having bucket interaction
Put opening UI to individual MetaTEs
* Maintenance Hatch
* clean
* spotlessApply
* Add dependency
* IndustrialApiary
* Adapt to ModularUI change
* Base work for covers & fix crash with MP
* Fix crash with server
* Rewrite base work for covers
* Send initial cover data on cover GUI open
so that the time of showing incorrect data will be eliminated
* Covers part 1
* Rename package: ModularUI -> modularui
* Rename class: GT_UIInfo -> GT_UIInfos
* Fix build
* Covers part2
* Fix missing client check with tile UI & fix title overlap
* CoverTabLine
* Move cover window creators to inner class
* Fix crash with null base TE
* Close GUI when tile is broken
* Color cover window with tile colorization
* Change signature of addUIWidgets
* FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank
* Add title tab
* Move package: modularui -> modularui/widget
* Programmed circuit + IConfigurationCircuitSupport
* clean
* VolumetricFlask
* Remove integrated circuit overlay from recipe input slots
* Input Hatch & Quadruple Input Hatch
* Multiblock
* Deprecate old cover GUI
* BasicMachines
* Finish BasicMachine & NEI
* Expand DTPF NEI to 9 slots
* Fix ME input bus on MP
* Move AESlotWidget to public class
* Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method
* Move SteamTexture.Variant to outer enum
* Switch to remote repository
* oops
* Update MUI
* Update MUI
* Minor refactor for change amount buttons
* Display items and fluids that exceed usual count
* blah
* use +=, why didn't I do this
* Update MUI
* Move ModularUI to Base (#1510)
* Move ModularUI to Base
* Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`)
* `CommonMetaTileEntity` delegates ato the MetaTileEntity
* Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors.
* Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity
* Address reviews
Co-authored-by: miozune <miozune@gmail.com>
* Update MUI
* Minor changes to NEI
* Return :facepalm:
* IGetTabIconSet override
* Some more changes to NEI
* Merge texture getter interfaces to new class GUITextureSet
* Remove BBF structure picture as it's auto-buildable now
* Make unified title tab style of texture angular
* Expose some boiler texture getters for addon
* Fix crash with cover GUI on pipe
* Lower the number of recipe per page for DTPF & update MUI
* Update MUI
* Fix crash with middle-clicking slot on circuit selection GUI
* Fix circuit selection window not syncing item from base machine
* Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler
* Update MUI
* Add in TecTech multi message
* Allow changing the way of binding player inventory
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Update MUI
* Make MUI non-transitive to allow addons to use their own version
* Force enable mixin
* Format fluid amount tooltip
* Add GUITextureSet.STEAM
* Add guard against null ModularWindow creation
* Add constructors for Muffler Hatch with inventory
* Fix output slot on digital chest and tank allowing insertion
* Don't log null ModularWindow
* Add default implementation for IHasWorldObjectAndCoords#openGUI
* Make openGTTileEntityUI accept MultiTE & cleanup
Co-authored-by: Jason Mitchell <mitchej@gmail.com>
Diffstat (limited to 'src/main/java/gregtech/common/gui/modularui')
12 files changed, 1727 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/gui/modularui/UIHelper.java b/src/main/java/gregtech/common/gui/modularui/UIHelper.java new file mode 100644 index 0000000000..f500514258 --- /dev/null +++ b/src/main/java/gregtech/common/gui/modularui/UIHelper.java @@ -0,0 +1,222 @@ +package gregtech.common.gui.modularui; + +import com.gtnewhorizons.modularui.api.drawable.IDrawable; +import com.gtnewhorizons.modularui.api.math.Pos2d; +import gregtech.api.enums.SteamVariant; +import gregtech.api.gui.modularui.SteamTexture; +import gregtech.api.util.GT_Recipe; +import java.util.ArrayList; +import java.util.Collections; +import java.util.List; +import java.util.stream.Collectors; +import javax.annotation.Nullable; + +public class UIHelper { + + /** + * Iterates over candidates for slot placement. + */ + public static void forEachSlots( + ForEachSlot forEachItemInputSlot, + ForEachSlot forEachItemOutputSlot, + ForEachSlot forEachSpecialSlot, + ForEachSlot forEachFluidInputSlot, + ForEachSlot forEachFluidOutputSlot, + IDrawable itemSlotBackground, + IDrawable fluidSlotBackground, + @Nullable GT_Recipe.GT_Recipe_Map recipeMap, + int itemInputCount, + int itemOutputCount, + int fluidInputCount, + int fluidOutputCount, + SteamVariant steamVariant, + Pos2d offset) { + List<Pos2d> itemInputPositions = recipeMap != null + ? recipeMap.getItemInputPositions(itemInputCount) + : UIHelper.getItemInputPositions(itemInputCount); + itemInputPositions = itemInputPositions.stream().map(p -> p.add(offset)).collect(Collectors.toList()); + for (int i = 0; i < itemInputPositions.size(); i++) { + forEachItemInputSlot.accept( + i, + getBackgroundsForSlot(itemSlotBackground, recipeMap, false, false, i, false, steamVariant), + itemInputPositions.get(i)); + } + + List<Pos2d> itemOutputPositions = recipeMap != null + ? recipeMap.getItemOutputPositions(itemOutputCount) + : UIHelper.getItemOutputPositions(itemOutputCount); + itemOutputPositions = + itemOutputPositions.stream().map(p -> p.add(offset)).collect(Collectors.toList()); + for (int i = 0; i < itemOutputPositions.size(); i++) { + forEachItemOutputSlot.accept( + i, + getBackgroundsForSlot(itemSlotBackground, recipeMap, false, true, i, false, steamVariant), + itemOutputPositions.get(i)); + } + + forEachSpecialSlot.accept( + 0, + getBackgroundsForSlot(itemSlotBackground, recipeMap, false, false, 0, true, steamVariant), + (recipeMap != null ? recipeMap.getSpecialItemPosition() : UIHelper.getSpecialItemPosition()) + .add(offset)); + + List<Pos2d> fluidInputPositions = recipeMap != null + ? recipeMap.getFluidInputPositions(fluidInputCount) + : UIHelper.getFluidInputPositions(fluidInputCount); + fluidInputPositions = + fluidInputPositions.stream().map(p -> p.add(offset)).collect(Collectors.toList()); + for (int i = 0; i < fluidInputPositions.size(); i++) { + forEachFluidInputSlot.accept( + i, + getBackgroundsForSlot(fluidSlotBackground, recipeMap, true, false, i, false, steamVariant), + fluidInputPositions.get(i)); + } + + List<Pos2d> fluidOutputPositions = recipeMap != null + ? recipeMap.getFluidOutputPositions(fluidOutputCount) + : UIHelper.getFluidOutputPositions(fluidOutputCount); + fluidOutputPositions = + fluidOutputPositions.stream().map(p -> p.add(offset)).collect(Collectors.toList()); + for (int i = 0; i < fluidOutputPositions.size(); i++) { + forEachFluidOutputSlot.accept( + i, + getBackgroundsForSlot(fluidSlotBackground, recipeMap, true, true, i, false, steamVariant), + fluidOutputPositions.get(i)); + } + } + + /** + * @return Display positions for GUI, including border (18x18 size) + */ + public static List<Pos2d> getItemInputPositions(int itemInputCount) { + switch (itemInputCount) { + case 0: + return Collections.emptyList(); + case 1: + return getItemGridPositions(itemInputCount, 52, 24, 1, 1); + case 2: + return getItemGridPositions(itemInputCount, 34, 24, 2, 1); + case 3: + return getItemGridPositions(itemInputCount, 16, 24, 3, 1); + case 4: + case 5: + return getItemGridPositions(itemInputCount, 16, 24, 3, 2); + case 6: + return getItemGridPositions(itemInputCount, 16, 15, 3, 2); + default: + return getItemGridPositions(itemInputCount, 16, 6, 3, 3); + } + } + + /** + * @return Display positions for GUI, including border (18x18 size) + */ + public static List<Pos2d> getItemOutputPositions(int itemOutputCount) { + switch (itemOutputCount) { + case 0: + return Collections.emptyList(); + case 1: + return getItemGridPositions(itemOutputCount, 106, 24, 1, 1); + case 2: + return getItemGridPositions(itemOutputCount, 106, 24, 2, 1); + case 3: + return getItemGridPositions(itemOutputCount, 106, 24, 3, 1); + case 4: + return getItemGridPositions(itemOutputCount, 106, 15, 2, 2); + case 5: + case 6: + return getItemGridPositions(itemOutputCount, 106, 15, 3, 2); + default: + return getItemGridPositions(itemOutputCount, 106, 6, 3, 3); + } + } + + /** + * @return Display position for GUI, including border (18x18 size) + */ + public static Pos2d getSpecialItemPosition() { + return new Pos2d(124, 62); + } + + /** + * @return Display positions for GUI, including border (18x18 size) + */ + public static List<Pos2d> getFluidInputPositions(int fluidInputCount) { + List<Pos2d> results = new ArrayList<>(); + int x = 52; + for (int i = 0; i < fluidInputCount; i++) { + results.add(new Pos2d(x, 62)); + x -= 18; + } + return results; + } + + /** + * @return Display positions for GUI, including border (18x18 size) + */ + public static List<Pos2d> getFluidOutputPositions(int fluidOutputCount) { + List<Pos2d> results = new ArrayList<>(); + int x = 106; + for (int i = 0; i < fluidOutputCount; i++) { + results.add(new Pos2d(x, 62)); + x += 18; + } + return results; + } + + public static List<Pos2d> getItemGridPositions( + int itemCount, int xOrigin, int yOrigin, int xDirMaxCount, int yDirMaxCount) { + // 18 pixels to get to a new grid for placing an item tile since they are 16x16 and have 1 pixel buffers + // around them. + int distanceGrid = 18; + int xMax = xOrigin + xDirMaxCount * distanceGrid; + + List<Pos2d> results = new ArrayList<>(); + // Temp variables to keep track of current coordinates to place item at. + int xCoord = xOrigin; + int yCoord = yOrigin; + + for (int i = 0; i < itemCount; i++) { + results.add(new Pos2d(xCoord, yCoord)); + xCoord += distanceGrid; + if (xCoord == xMax) { + xCoord = xOrigin; + yCoord += distanceGrid; + } + } + + return results; + } + + private static IDrawable[] getBackgroundsForSlot( + IDrawable base, + GT_Recipe.GT_Recipe_Map recipeMap, + boolean isFluid, + boolean isOutput, + int index, + boolean isSpecial, + SteamVariant steamVariant) { + if (recipeMap != null) { + IDrawable overlay; + if (steamVariant != SteamVariant.NONE) { + SteamTexture steamTexture = recipeMap.getOverlayForSlotSteam(isFluid, isOutput, index, isSpecial); + if (steamTexture != null) { + overlay = steamTexture.get(steamVariant); + } else { + overlay = null; + } + } else { + overlay = recipeMap.getOverlayForSlot(isFluid, isOutput, index, isSpecial); + } + if (overlay != null) { + return new IDrawable[] {base, overlay}; + } + } + return new IDrawable[] {base}; + } + + @FunctionalInterface + public interface ForEachSlot { + void accept(int index, IDrawable[] backgrounds, Pos2d pos); + } +} diff --git a/src/main/java/gregtech/common/gui/modularui/uifactory/SelectItemUIFactory.java b/src/main/java/gregtech/common/gui/modularui/uifactory/SelectItemUIFactory.java new file mode 100644 index 0000000000..c3da5cb1b4 --- /dev/null +++ b/src/main/java/gregtech/common/gui/modularui/uifactory/SelectItemUIFactory.java @@ -0,0 +1,221 @@ +package gregtech.common.gui.modularui.uifactory; + +import com.gtnewhorizons.modularui.api.ModularUITextures; +import com.gtnewhorizons.modularui.api.drawable.IDrawable; +import com.gtnewhorizons.modularui.api.drawable.ItemDrawable; +import com.gtnewhorizons.modularui.api.drawable.Text; +import com.gtnewhorizons.modularui.api.forge.ItemStackHandler; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import com.gtnewhorizons.modularui.common.internal.wrapper.BaseSlot; +import com.gtnewhorizons.modularui.common.widget.ButtonWidget; +import com.gtnewhorizons.modularui.common.widget.SlotWidget; +import com.gtnewhorizons.modularui.common.widget.TextWidget; +import gregtech.api.enums.Dyes; +import gregtech.api.gui.GT_GUIColorOverride; +import gregtech.api.gui.modularui.GT_UITextures; +import gregtech.api.util.GT_Util; +import gregtech.api.util.GT_Utility; +import java.util.List; +import java.util.concurrent.atomic.AtomicBoolean; +import java.util.function.Consumer; +import java.util.function.Supplier; +import net.minecraft.client.Minecraft; +import net.minecraft.client.gui.FontRenderer; +import net.minecraft.item.ItemStack; +import net.minecraft.util.StatCollector; + +/** + * Creates UI for selecting item from given list. + * This is client-only UI to allow using client-preferred settings. + */ +public class SelectItemUIFactory { + + private final String header; + private final ItemStack headerItem; + public static final int UNSELECTED = -1; + private static final int cols = 9; + private final Consumer<ItemStack> selectedCallback; + // passed in stack + private final List<ItemStack> stacks; + private final boolean noDeselect; + private int selected; + private boolean anotherWindow = false; + private AtomicBoolean dialogOpened; + private int guiTint = GT_Util.getRGBInt(Dyes.MACHINE_METAL.getRGBA()); + private final ItemStackHandler currentDisplayItemHandler = new ItemStackHandler(); + private Supplier<ItemStack> currentGetter; + + private final GT_GUIColorOverride colorOverride = new GT_GUIColorOverride("SelectItemUIFactory"); + + private int getTextColorOrDefault(String textType, int defaultColor) { + return colorOverride.getTextColorOrDefault(textType, defaultColor); + } + + private final Supplier<Integer> COLOR_TITLE = () -> getTextColorOrDefault("title", 0x222222); + private final Supplier<Integer> COLOR_TEXT_GRAY = () -> getTextColorOrDefault("text_gray", 0x555555); + + public SelectItemUIFactory( + String header, ItemStack headerItem, Consumer<ItemStack> selectedCallback, List<ItemStack> stacks) { + this(header, headerItem, selectedCallback, stacks, UNSELECTED); + } + + public SelectItemUIFactory( + String header, + ItemStack headerItem, + Consumer<ItemStack> selectedCallback, + List<ItemStack> stacks, + int selected) { + this(header, headerItem, selectedCallback, stacks, selected, false); + } + + /** + * Constructor for a dialog to select an item from given list. Given callback may be called zero or more times depending on user action. + * @param header Header text + * @param headerItem ItemStack to use as Dialog icon + * @param selectedCallback callback upon selected + * @param stacks list to choose from + * @param selected preselected item. Use {@link #UNSELECTED} for unselected. Invalid selected will be clamped to 0 or highest index + * @param noDeselect true if player cannot deselect, false otherwise. If this is set to true, selectedCallback is guaranteed to be called with a nonnull stack + */ + public SelectItemUIFactory( + String header, + ItemStack headerItem, + Consumer<ItemStack> selectedCallback, + List<ItemStack> stacks, + int selected, + boolean noDeselect) { + this.header = header; + this.headerItem = headerItem; + this.selectedCallback = selectedCallback; + this.stacks = stacks; + this.noDeselect = noDeselect; + this.selected = noDeselect ? Math.max(0, selected) : selected; + this.currentDisplayItemHandler.setStackInSlot(0, getCandidate(selected)); + } + + /** + * @param anotherWindow If UI is shown on top of another window + * @param dialogOpened Flag to store whether this UI is opened and hence it should block duplicated creation of this UI + */ + public SelectItemUIFactory setAnotherWindow(boolean anotherWindow, AtomicBoolean dialogOpened) { + this.anotherWindow = anotherWindow; + this.dialogOpened = dialogOpened; + return this; + } + + public SelectItemUIFactory setGuiTint(int guiTint) { + this.guiTint = guiTint; + return this; + } + + /** + * @param currentGetter Getter for "current" item displayed that may change from external reasons + */ + public SelectItemUIFactory setCurrentGetter(Supplier<ItemStack> currentGetter) { + this.currentGetter = currentGetter; + return this; + } + + public ModularWindow createWindow(UIBuildContext buildContext) { + ModularWindow.Builder builder = + ModularWindow.builder(getGUIWidth(), 53 + 18 * ((stacks.size() - 1) / cols + 1)); + builder.setBackground(ModularUITextures.VANILLA_BACKGROUND); + builder.setGuiTint(guiTint); + + if (headerItem != null) { + builder.widget(new ItemDrawable(headerItem).asWidget().setPos(5, 5).setSize(16, 16)); + } + builder.widget(new TextWidget(header).setDefaultColor(COLOR_TITLE.get()).setPos(25, 9)); + + builder.widget( + new SlotWidget(BaseSlot.phantom(currentDisplayItemHandler, 0)) { + @Override + public void draw(float partialTicks) { + if (currentGetter != null) { + ItemStack current = currentGetter.get(); + currentDisplayItemHandler.setStackInSlot(0, current); + selected = GT_Utility.findMatchingStackInList(stacks, current); + } + super.draw(partialTicks); + } + }.disableInteraction() + .setBackground(GT_UITextures.SLOT_DARK_GRAY) + .setPos( + 9 + + getFontRenderer() + .getStringWidth(StatCollector.translateToLocal( + "GT5U.gui.select.current")), + 24)) + .widget(new TextWidget(StatCollector.translateToLocal("GT5U.gui.select.current")) + .setDefaultColor(COLOR_TEXT_GRAY.get()) + .setPos(8, 25 + (18 - getFontRenderer().FONT_HEIGHT) / 2)); + + for (int i = 0; i < stacks.size(); i++) { + final int index = i; + builder.widget( + new SlotWidget(new BaseSlot(new ItemStackHandler(new ItemStack[] {stacks.get(index)}), 0, true)) { + @Override + public ClickResult onClick(int buttonId, boolean doubleClick) { + if (buttonId == 0) { + setSelected(index); + } else if (buttonId == 1) { + setSelected(UNSELECTED); + } else { + return ClickResult.ACCEPT; + } + selectedCallback.accept(getCandidate(getSelected())); + return ClickResult.SUCCESS; + } + + @Override + public IDrawable[] getBackground() { + return new IDrawable[] { + index == selected ? GT_UITextures.SLOT_DARK_GRAY : ModularUITextures.ITEM_SLOT + }; + } + }.disableInteraction().setPos(7 + 18 * (index % cols), 43 + 18 * (index / cols))); + } + + if (anotherWindow) { + dialogOpened.set(true); + builder.widget( + new ButtonWidget() { + @Override + public void onDestroy() { + dialogOpened.set(false); + } + }.setOnClick((clickData, widget) -> widget.getWindow().tryClose()) + .setBackground(ModularUITextures.VANILLA_BACKGROUND, new Text("x")) + .setPos(getGUIWidth() - 15, 3) + .setSize(12, 12)); + } + + return builder.build(); + } + + public int getSelected() { + return selected; + } + + public void setSelected(int selected) { + if (selected == this.selected) return; + int newSelected = GT_Utility.clamp(selected, UNSELECTED, stacks.size() - 1); + if (noDeselect && newSelected == UNSELECTED) return; + + this.selected = newSelected; + currentDisplayItemHandler.setStackInSlot(0, getCandidate(this.selected)); + } + + private ItemStack getCandidate(int listIndex) { + return listIndex < 0 || listIndex >= stacks.size() ? null : stacks.get(listIndex); + } + + private FontRenderer getFontRenderer() { + return Minecraft.getMinecraft().fontRenderer; + } + + private int getGUIWidth() { + return 176; + } +} diff --git a/src/main/java/gregtech/common/gui/modularui/widget/AESlotWidget.java b/src/main/java/gregtech/common/gui/modularui/widget/AESlotWidget.java new file mode 100644 index 0000000000..f3620d3234 --- /dev/null +++ b/src/main/java/gregtech/common/gui/modularui/widget/AESlotWidget.java @@ -0,0 +1,40 @@ +package gregtech.common.gui.modularui.widget; + +import appeng.client.render.AppEngRenderItem; +import appeng.core.AELog; +import appeng.util.Platform; +import com.gtnewhorizons.modularui.common.internal.wrapper.BaseSlot; +import com.gtnewhorizons.modularui.common.internal.wrapper.ModularGui; +import com.gtnewhorizons.modularui.common.widget.SlotWidget; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import net.minecraft.client.renderer.entity.RenderItem; +import net.minecraft.inventory.Slot; + +public class AESlotWidget extends SlotWidget { + + public AESlotWidget(BaseSlot slot) { + super(slot); + } + + @Override + @SideOnly(Side.CLIENT) + protected void drawSlot(Slot slotIn) { + final AppEngRenderItem aeRenderItem = new AppEngRenderItem(); + final RenderItem pIR = this.setItemRender(aeRenderItem); + try { + aeRenderItem.setAeStack(Platform.getAEStackInSlot(slotIn)); + super.drawSlot(slotIn, false); + } catch (final Exception err) { + AELog.warn("[AppEng] AE prevented crash while drawing slot: " + err); + } + this.setItemRender(pIR); + } + + @SideOnly(Side.CLIENT) + private RenderItem setItemRender(final RenderItem item) { + final RenderItem ri = ModularGui.getItemRenderer(); + ModularGui.setItemRenderer(item); + return ri; + } +} diff --git a/src/main/java/gregtech/common/gui/modularui/widget/CoverCycleButtonWidget.java b/src/main/java/gregtech/common/gui/modularui/widget/CoverCycleButtonWidget.java new file mode 100644 index 0000000000..599ed28a5f --- /dev/null +++ b/src/main/java/gregtech/common/gui/modularui/widget/CoverCycleButtonWidget.java @@ -0,0 +1,89 @@ +package gregtech.common.gui.modularui.widget; + +import com.gtnewhorizons.modularui.api.drawable.IDrawable; +import com.gtnewhorizons.modularui.api.drawable.UITexture; +import com.gtnewhorizons.modularui.common.widget.CycleButtonWidget; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gregtech.api.gui.modularui.GT_UITextures; +import org.lwjgl.opengl.GL11; + +/** + * Fires click action on mouse release, not on press. + * Draws different backgrounds depending on whether the mouse is being pressed or the widget is hovered. + */ +public class CoverCycleButtonWidget extends CycleButtonWidget { + + private static final UITexture BUTTON_NORMAL_NOT_PRESSED = + GT_UITextures.BUTTON_COVER_NORMAL.getSubArea(0, 0, 1, 0.5f); + private static final UITexture BUTTON_NORMAL_PRESSED = GT_UITextures.BUTTON_COVER_NORMAL.getSubArea(0, 0.5f, 1, 1); + private static final UITexture BUTTON_HOVERED_NOT_PRESSED = + GT_UITextures.BUTTON_COVER_NORMAL_HOVERED.getSubArea(0, 0, 1, 0.5f); + private static final UITexture BUTTON_HOVERED_PRESSED = + GT_UITextures.BUTTON_COVER_NORMAL_HOVERED.getSubArea(0, 0.5f, 1, 1); + + private boolean clickPressed; + + private static final int TOOLTIP_DELAY = 5; + + public CoverCycleButtonWidget() { + setSize(16, 16); + setTooltipShowUpDelay(TOOLTIP_DELAY); + } + + @Override + public ClickResult onClick(int buttonId, boolean doubleClick) { + updateState(); + if (!canClick()) return ClickResult.REJECT; + clickPressed = true; + return ClickResult.SUCCESS; + } + + @Override + public boolean onClickReleased(int buttonId) { + clickPressed = false; + updateState(); + if (!isHovering() || !canClick()) return false; + return onClickImpl(buttonId); + } + + protected boolean onClickImpl(int buttonId) { + super.onClick(buttonId, false); + return true; + } + + @SuppressWarnings("BooleanMethodIsAlwaysInverted") + protected boolean canClick() { + return true; + } + + @SideOnly(Side.CLIENT) + protected void updateState() {} + + public boolean isClickPressed() { + return clickPressed; + } + + @Override + public void drawBackground(float partialTicks) { + GL11.glColor4f(1, 1, 1, 1); + super.drawBackground(partialTicks); + } + + @Override + public IDrawable[] getBackground() { + if (isHovering()) { + if (clickPressed) { + return new IDrawable[] {BUTTON_HOVERED_PRESSED}; + } else { + return new IDrawable[] {BUTTON_HOVERED_NOT_PRESSED}; + } + } else { + if (clickPressed) { + return new IDrawable[] {BUTTON_NORMAL_PRESSED}; + } else { + return new IDrawable[] {BUTTON_NORMAL_NOT_PRESSED}; + } + } + } +} diff --git a/src/main/java/gregtech/common/gui/modularui/widget/CoverDataControllerWidget.java b/src/main/java/gregtech/common/gui/modularui/widget/CoverDataControllerWidget.java new file mode 100644 index 0000000000..d28117054a --- /dev/null +++ b/src/main/java/gregtech/common/gui/modularui/widget/CoverDataControllerWidget.java @@ -0,0 +1,138 @@ +package gregtech.common.gui.modularui.widget; + +import com.gtnewhorizons.modularui.api.widget.Widget; +import com.gtnewhorizons.modularui.common.internal.network.NetworkUtils; +import gregtech.api.gui.modularui.IDataFollowerWidget; +import gregtech.api.util.GT_CoverBehaviorBase; +import gregtech.api.util.ISerializableObject; +import java.io.IOException; +import java.util.function.BiFunction; +import java.util.function.Consumer; +import java.util.function.Function; +import java.util.function.Supplier; +import net.minecraft.network.PacketBuffer; + +public class CoverDataControllerWidget<T extends ISerializableObject> extends DataControllerWidget<T> { + + protected final GT_CoverBehaviorBase<T> coverBehavior; + + /** + * @param dataGetter () -> cover data this widget handles + * @param dataSetter data to set -> if setting cover data is successful + * @param coverBehavior cover this widget handles data update + */ + public CoverDataControllerWidget( + Supplier<T> dataGetter, Function<T, Boolean> dataSetter, GT_CoverBehaviorBase<T> coverBehavior) { + super(dataGetter, dataSetter); + this.coverBehavior = coverBehavior; + } + + @Override + public <U, W extends Widget & IDataFollowerWidget<T, U>> CoverDataControllerWidget<T> addFollower( + W widget, Function<T, U> dataToStateGetter, BiFunction<T, U, T> dataUpdater, Consumer<W> applyForWidget) { + super.addFollower(widget, dataToStateGetter, dataUpdater, applyForWidget); + return this; + } + + @Override + protected void writeToPacket(PacketBuffer buffer, T data) { + try { + NetworkUtils.writeNBTBase(buffer, data.saveDataToNBT()); + } catch (IOException e) { + e.printStackTrace(); + } + } + + @Override + protected T readFromPacket(PacketBuffer buffer) throws IOException { + return coverBehavior.createDataObject(NetworkUtils.readNBTBase(buffer)); + } + + /** + * Uses int index to determine toggle button behaviors. + */ + public static class CoverDataIndexedControllerWidget_ToggleButtons<T extends ISerializableObject> + extends CoverDataControllerWidget<T> { + + private final BiFunction<Integer, T, Boolean> dataToStateGetter; + private final BiFunction<Integer, T, T> dataUpdater; + + /** + * @param coverDataGetter () -> cover data this widget handles + * @param coverDataSetter data to set -> if setting cover data is successful + * @param coverBehavior cover this widget handles data update + * @param dataToStateGetter (index of button, given cover data) -> button state + * @param dataUpdater (index of button, current cover data) -> new cover data + */ + public CoverDataIndexedControllerWidget_ToggleButtons( + Supplier<T> coverDataGetter, + Function<T, Boolean> coverDataSetter, + GT_CoverBehaviorBase<T> coverBehavior, + BiFunction<Integer, T, Boolean> dataToStateGetter, + BiFunction<Integer, T, T> dataUpdater) { + super(coverDataGetter, coverDataSetter, coverBehavior); + this.dataToStateGetter = dataToStateGetter; + this.dataUpdater = dataUpdater; + } + + /** + * @param index index of widget to add + * @param widget widget to add + * @param applyForWidget methods to call for widget to add + */ + public <W extends CoverDataFollower_ToggleButtonWidget<T>> + CoverDataIndexedControllerWidget_ToggleButtons<T> addToggleButton( + int index, W widget, Consumer<CoverDataFollower_ToggleButtonWidget<T>> applyForWidget) { + addFollower( + widget, + data -> dataToStateGetter.apply(index, data), + (data, state) -> dataUpdater.apply(index, data), + applyForWidget); + return this; + } + } + + /** + * Uses int index to determine cycle button behaviors. + */ + public static class CoverDataIndexedControllerWidget_CycleButtons<T extends ISerializableObject> + extends CoverDataControllerWidget<T> { + + private final BiFunction<Integer, T, Integer> dataToStateGetter; + private final BiFunction<Integer, T, T> dataUpdater; + + /** + * @param coverDataGetter () -> cover data this widget handles + * @param coverDataSetter data to set -> if setting cover data is successful + * @param coverBehavior cover this widget handles data update + * @param dataToStateGetter (index of button, given cover data) -> button state + * @param dataUpdater (index of button, current cover data) -> new cover data + */ + public CoverDataIndexedControllerWidget_CycleButtons( + Supplier<T> coverDataGetter, + Function<T, Boolean> coverDataSetter, + GT_CoverBehaviorBase<T> coverBehavior, + BiFunction<Integer, T, Integer> dataToStateGetter, + BiFunction<Integer, T, T> dataUpdater) { + super(coverDataGetter, coverDataSetter, coverBehavior); + this.dataToStateGetter = dataToStateGetter; + this.dataUpdater = dataUpdater; + } + + /** + * @param index index of widget to add + * @param widget widget to add + * @param applyForWi |
