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author | Richard Hendricks <richardhendricks@pobox.com> | 2018-06-20 02:12:04 -0500 |
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committer | Richard Hendricks <richardhendricks@pobox.com> | 2018-06-20 02:12:04 -0500 |
commit | d4625eb0284863725f4d978283ad8296ef89b502 (patch) | |
tree | cb5888d00e8af9b970582d757c9e318b744a0565 /src/main/java/gregtech/common/gui | |
parent | ec1aade7beab405e12fdf3cb5e283881487b68cb (diff) | |
download | GT5-Unofficial-d4625eb0284863725f4d978283ad8296ef89b502.tar.gz GT5-Unofficial-d4625eb0284863725f4d978283ad8296ef89b502.tar.bz2 GT5-Unofficial-d4625eb0284863725f4d978283ad8296ef89b502.zip |
New feature for chestbuffers/superbuffers:Transfer size mode. Instead of matching the output inventory, this mode will only transfer fixed sizes to output invetory. Useful for input hatches to Amazon Packager or PA filled with packagers.
Diffstat (limited to 'src/main/java/gregtech/common/gui')
-rw-r--r-- | src/main/java/gregtech/common/gui/GT_Container_ChestBuffer.java | 10 | ||||
-rw-r--r-- | src/main/java/gregtech/common/gui/GT_Container_SuperBuffer.java | 10 |
2 files changed, 20 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/gui/GT_Container_ChestBuffer.java b/src/main/java/gregtech/common/gui/GT_Container_ChestBuffer.java index 4ea3fed295..016d0889f7 100644 --- a/src/main/java/gregtech/common/gui/GT_Container_ChestBuffer.java +++ b/src/main/java/gregtech/common/gui/GT_Container_ChestBuffer.java @@ -25,6 +25,7 @@ public class GT_Container_ChestBuffer addSlotToContainer(new GT_Slot_Holo(this.mTileEntity, 27, 8, 63, false, true, 1)); addSlotToContainer(new GT_Slot_Holo(this.mTileEntity, 27, 26, 63, false, true, 1)); addSlotToContainer(new GT_Slot_Holo(this.mTileEntity, 27, 44, 63, false, true, 1)); + addSlotToContainer(new GT_Slot_Holo(this.mTileEntity, 27, 62, 63, false, true, 1)); } public ItemStack slotClick(int aSlotIndex, int aMouseclick, int aShifthold, EntityPlayer aPlayer) { @@ -63,6 +64,15 @@ public class GT_Container_ChestBuffer } return null; } + if (aSlotIndex == 30) { + ((GT_MetaTileEntity_ChestBuffer) this.mTileEntity.getMetaTileEntity()).bStockingMode = (!((GT_MetaTileEntity_ChestBuffer) this.mTileEntity.getMetaTileEntity()).bStockingMode); + if (((GT_MetaTileEntity_ChestBuffer) this.mTileEntity.getMetaTileEntity()).bStockingMode) { + GT_Utility.sendChatToPlayer(aPlayer, trans("217","Stocking mode. Keeps this many items in destination input slots.")); + } else { + GT_Utility.sendChatToPlayer(aPlayer, trans("218", "Transfer size mode. Add exactly this many items in destination input slots as long as there is room.")); + } + return null; + } } return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); } diff --git a/src/main/java/gregtech/common/gui/GT_Container_SuperBuffer.java b/src/main/java/gregtech/common/gui/GT_Container_SuperBuffer.java index 3a0bd80bf3..5a59cb5aa9 100644 --- a/src/main/java/gregtech/common/gui/GT_Container_SuperBuffer.java +++ b/src/main/java/gregtech/common/gui/GT_Container_SuperBuffer.java @@ -20,6 +20,7 @@ public class GT_Container_SuperBuffer addSlotToContainer(new GT_Slot_Holo(this.mTileEntity, 256, 8, 63, false, true, 1)); addSlotToContainer(new GT_Slot_Holo(this.mTileEntity, 256, 26, 63, false, true, 1)); addSlotToContainer(new GT_Slot_Holo(this.mTileEntity, 256, 44, 63, false, true, 1)); + addSlotToContainer(new GT_Slot_Holo(this.mTileEntity, 256, 62, 63, false, true, 1)); } public ItemStack slotClick(int aSlotIndex, int aMouseclick, int aShifthold, EntityPlayer aPlayer) { @@ -58,6 +59,15 @@ public class GT_Container_SuperBuffer } return null; } + if (aSlotIndex == 3) { + ((GT_MetaTileEntity_ChestBuffer) this.mTileEntity.getMetaTileEntity()).bStockingMode = (!((GT_MetaTileEntity_ChestBuffer) this.mTileEntity.getMetaTileEntity()).bStockingMode); + if (((GT_MetaTileEntity_ChestBuffer) this.mTileEntity.getMetaTileEntity()).bStockingMode) { + GT_Utility.sendChatToPlayer(aPlayer, trans("217","Stocking mode. Keeps this many items in destination input slots.")); + } else { + GT_Utility.sendChatToPlayer(aPlayer, trans("218", "Transfer size mode. Add exactly this many items in destination input slots as long as there is room.")); + } + return null; + } } return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer); } |