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author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-02 23:17:17 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-02 23:17:17 +0200 |
commit | 1b820de08a05070909a267e17f033fcf58ac8710 (patch) | |
tree | 02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/gregtech/common/misc/GTClientPollutionMap.java | |
parent | afd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff) | |
download | GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.gz GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.bz2 GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.zip |
The Great Renaming (#3014)
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
Diffstat (limited to 'src/main/java/gregtech/common/misc/GTClientPollutionMap.java')
-rw-r--r-- | src/main/java/gregtech/common/misc/GTClientPollutionMap.java | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/misc/GTClientPollutionMap.java b/src/main/java/gregtech/common/misc/GTClientPollutionMap.java new file mode 100644 index 0000000000..546f8e8d12 --- /dev/null +++ b/src/main/java/gregtech/common/misc/GTClientPollutionMap.java @@ -0,0 +1,140 @@ +package gregtech.common.misc; + +import net.minecraft.client.Minecraft; +import net.minecraft.client.entity.EntityClientPlayerMP; +import net.minecraft.util.MathHelper; + +public class GTClientPollutionMap { + + private static final byte RADIUS = 24; + private static final byte DISTANCE_RELOAD_MAP = 5; // When player moved x chunks, shift the map to new center. + private static final byte SIZE = RADIUS * 2 + 1; // Area to keep stored. + + private int x0, z0; + private int dim; + + private boolean initialized = false; + + private static short[][] chunkMatrix; // short because reasons. + + public GTClientPollutionMap() {} + + public void reset() { + initialized = false; + } + + private void initialize(int playerChunkX, int playerChunkZ, int dimension) { + initialized = true; + chunkMatrix = new short[SIZE][SIZE]; + x0 = playerChunkX; + z0 = playerChunkZ; + dim = dimension; + } + + public void addChunkPollution(int chunkX, int chunkZ, int pollution) { + EntityClientPlayerMP player = Minecraft.getMinecraft().thePlayer; + if (player == null || player.worldObj == null) return; + + int playerXChunk = MathHelper.floor_double(player.posX) >> 4; + int playerZChunk = MathHelper.floor_double(player.posZ) >> 4; // posX/Z seems to be always loaded, + + if (!initialized) { + initialize(playerXChunk, playerZChunk, player.dimension); + } + + if (dim != player.dimension) { + initialize(playerXChunk, playerZChunk, player.dimension); + } + + if (Math.abs(x0 - playerXChunk) > DISTANCE_RELOAD_MAP || Math.abs(z0 - playerZChunk) > DISTANCE_RELOAD_MAP) + shiftCenter(playerXChunk, playerZChunk); + + int relX = chunkX - x0 + RADIUS; + if (relX >= SIZE || relX < 0) // out of bounds + return; + int relZ = chunkZ - z0 + RADIUS; + if (relZ >= SIZE || relZ < 0) // out of bounds + return; + + pollution = pollution / 225; + if (pollution > Short.MAX_VALUE) // Sanity + chunkMatrix[relX][relZ] = Short.MAX_VALUE; // Max pollution = 7,3mill + else if (pollution < 0) chunkMatrix[relX][relZ] = 0; + else chunkMatrix[relX][relZ] = (short) (pollution); + } + + // xy interpolation, between 4 chunks as corners, unknown treated as 0. + public int getPollution(double fx, double fz) { + if (!initialized) return 0; + int x = MathHelper.floor_double(fx); + int z = MathHelper.floor_double(fz); + int xDiff = ((x - 8) >> 4) - x0; + int zDiff = ((z - 8) >> 4) - z0; + + if (xDiff < -RADIUS || zDiff < -RADIUS || xDiff >= RADIUS || zDiff >= RADIUS) return 0; + + // coordinates in shifted chunk. + x = (x - 8) % 16; + z = (z - 8) % 16; + if (x < 0) x = 16 + x; + if (z < 0) z = 16 + z; + + int xi = 15 - x; + int zi = 15 - z; + + // read pollution in 4 corner chunks + int offsetX = RADIUS + xDiff; + int offsetZ = RADIUS + zDiff; + + int c00 = chunkMatrix[offsetX][offsetZ]; + int c10 = chunkMatrix[offsetX + 1][offsetZ]; + int c01 = chunkMatrix[offsetX][offsetZ + 1]; + int c11 = chunkMatrix[offsetX + 1][offsetZ + 1]; + + // Is divided by 15*15 but is handled when storing chunk data. + return c00 * xi * zi + c10 * x * zi + c01 * xi * z + c11 * x * z; + } + + // shift the matrix to fit new center + private void shiftCenter(int chunkX, int chunkZ) { + int xDiff = chunkX - x0; + int zDiff = chunkZ - z0; + boolean[] allEmpty = new boolean[SIZE]; // skip check z row if its empty. + if (xDiff > 0) for (byte x = 0; x < SIZE; x++) { + int xOff = x + xDiff; + if (xOff < SIZE) { + chunkMatrix[x] = chunkMatrix[xOff].clone(); + } else { + chunkMatrix[x] = new short[SIZE]; + allEmpty[x] = true; + } + } + else if (xDiff < 0) for (byte x = SIZE - 1; x >= 0; x--) { + int xOff = x + xDiff; + if (xOff > 0) { + chunkMatrix[x] = chunkMatrix[xOff].clone(); + } else { + chunkMatrix[x] = new short[SIZE]; + allEmpty[x] = true; + } + } + + if (zDiff > 0) for (byte x = 0; x < SIZE; x++) { + if (allEmpty[x]) continue; + for (int z = 0; z < SIZE; z++) { + int zOff = z + zDiff; + chunkMatrix[x][z] = (zOff < SIZE) ? chunkMatrix[x][zOff] : 0; + } + } + else if (zDiff < 0) for (byte x = 0; x < SIZE; x++) { + if (allEmpty[x]) continue; + for (int z = SIZE - 1; z >= 0; z--) { + int zOff = z + zDiff; + chunkMatrix[x][z] = (zOff > 0) ? chunkMatrix[x][zOff] : 0; + } + } + + x0 = chunkX; + z0 = chunkZ; + } +} |