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authorNotAPenguin <michiel.vandeginste@gmail.com>2024-09-02 23:17:17 +0200
committerGitHub <noreply@github.com>2024-09-02 23:17:17 +0200
commit1b820de08a05070909a267e17f033fcf58ac8710 (patch)
tree02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/gregtech/common/render/GTMultiTextureRender.java
parentafd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff)
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The Great Renaming (#3014)
* move kekztech to a single root dir * move detrav to a single root dir * move gtnh-lanthanides to a single root dir * move tectech and delete some gross reflection in gt++ * remove more reflection inside gt5u * delete more reflection in gt++ * fix imports * move bartworks and bwcrossmod * fix proxies * move galactigreg and ggfab * move gtneioreplugin * try to fix gt++ bee loader * apply the rename rules to BW * apply rename rules to bwcrossmod * apply rename rules to detrav scanner mod * apply rename rules to galacticgreg * apply rename rules to ggfab * apply rename rules to goodgenerator * apply rename rules to gtnh-lanthanides * apply rename rules to gt++ * apply rename rules to kekztech * apply rename rules to kubatech * apply rename rules to tectech * apply rename rules to gt apply the rename rules to gt * fix tt import * fix mui hopefully * fix coremod except intergalactic * rename assline recipe class * fix a class name i stumbled on * rename StructureUtility to GTStructureUtility to prevent conflict with structurelib * temporary rename of GTTooltipDataCache to old name * fix gt client/server proxy names
Diffstat (limited to 'src/main/java/gregtech/common/render/GTMultiTextureRender.java')
-rw-r--r--src/main/java/gregtech/common/render/GTMultiTextureRender.java69
1 files changed, 69 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/render/GTMultiTextureRender.java b/src/main/java/gregtech/common/render/GTMultiTextureRender.java
new file mode 100644
index 0000000000..1eaf4c69e3
--- /dev/null
+++ b/src/main/java/gregtech/common/render/GTMultiTextureRender.java
@@ -0,0 +1,69 @@
+package gregtech.common.render;
+
+import net.minecraft.block.Block;
+import net.minecraft.client.renderer.RenderBlocks;
+
+import gregtech.GTMod;
+import gregtech.api.interfaces.ITexture;
+
+/**
+ * <p>
+ * Lets Multiple ITextures Render overlay over each other.<
+ * </p>
+ * <p>
+ * I should have done this much earlier...
+ * </p>
+ */
+public class GTMultiTextureRender extends GTTextureBase implements ITexture {
+
+ protected final ITexture[] mTextures;
+
+ public static GTMultiTextureRender get(ITexture... aTextures) {
+ return GTMod.instance.isClientSide() ? new GTMultiTextureRender(aTextures) : null;
+ }
+
+ protected GTMultiTextureRender(ITexture... aTextures) {
+ mTextures = aTextures;
+ }
+
+ @Override
+ public void renderXPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
+ for (ITexture tTexture : mTextures)
+ if (tTexture != null && tTexture.isValidTexture()) tTexture.renderXPos(aRenderer, aBlock, aX, aY, aZ);
+ }
+
+ @Override
+ public void renderXNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
+ for (ITexture tTexture : mTextures)
+ if (tTexture != null && tTexture.isValidTexture()) tTexture.renderXNeg(aRenderer, aBlock, aX, aY, aZ);
+ }
+
+ @Override
+ public void renderYPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
+ for (ITexture tTexture : mTextures)
+ if (tTexture != null && tTexture.isValidTexture()) tTexture.renderYPos(aRenderer, aBlock, aX, aY, aZ);
+ }
+
+ @Override
+ public void renderYNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
+ for (ITexture tTexture : mTextures)
+ if (tTexture != null && tTexture.isValidTexture()) tTexture.renderYNeg(aRenderer, aBlock, aX, aY, aZ);
+ }
+
+ @Override
+ public void renderZPos(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
+ for (ITexture tTexture : mTextures)
+ if (tTexture != null && tTexture.isValidTexture()) tTexture.renderZPos(aRenderer, aBlock, aX, aY, aZ);
+ }
+
+ @Override
+ public void renderZNeg(RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ) {
+ for (ITexture tTexture : mTextures)
+ if (tTexture != null && tTexture.isValidTexture()) tTexture.renderZNeg(aRenderer, aBlock, aX, aY, aZ);
+ }
+
+ @Override
+ public boolean isValidTexture() {
+ return true;
+ }
+}