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authorGlease <4586901+Glease@users.noreply.github.com>2023-01-31 02:23:25 +0800
committerGitHub <noreply@github.com>2023-01-30 19:23:25 +0100
commit9285806d9e089b183caf9985718cee115ec75396 (patch)
tree697cb793cfb08f26d07829d4ca2e350cdfe4564b /src/main/java/gregtech/common/render/GT_RenderUtil.java
parentdf5f9d448647d5ccf9eb774a244319e54021ede0 (diff)
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add back turbine wallsharing (#1699)
* add back turbine wallsharing Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * use new texture from @Jimbno Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * remove unnecessary structure checks it turns out you cannot build 2 functional large turbine at these locations anyway, so why not? Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * spotless Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * update bs * use the original grey for empty texture these are slightly darker, and looks better Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> --------- Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
Diffstat (limited to 'src/main/java/gregtech/common/render/GT_RenderUtil.java')
-rw-r--r--src/main/java/gregtech/common/render/GT_RenderUtil.java27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/render/GT_RenderUtil.java b/src/main/java/gregtech/common/render/GT_RenderUtil.java
index ef0cae11ff..df490f4806 100644
--- a/src/main/java/gregtech/common/render/GT_RenderUtil.java
+++ b/src/main/java/gregtech/common/render/GT_RenderUtil.java
@@ -1,9 +1,36 @@
package gregtech.common.render;
+import net.minecraft.block.Block;
+import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.util.IIcon;
public class GT_RenderUtil {
+
+ public static void renderBlockIcon(
+ RenderBlocks aRenderer, Block aBlock, double aX, double aY, double aZ, IIcon aIcon, byte aSide) {
+ switch (aSide) {
+ case 0:
+ aRenderer.renderFaceYNeg(aBlock, aX, aY, aZ, aIcon);
+ return;
+ case 1:
+ aRenderer.renderFaceYPos(aBlock, aX, aY, aZ, aIcon);
+ return;
+ case 2:
+ aRenderer.renderFaceZNeg(aBlock, aX, aY, aZ, aIcon);
+ return;
+ case 3:
+ aRenderer.renderFaceZPos(aBlock, aX, aY, aZ, aIcon);
+ return;
+ case 4:
+ aRenderer.renderFaceXNeg(aBlock, aX, aY, aZ, aIcon);
+ return;
+ case 5:
+ aRenderer.renderFaceXPos(aBlock, aX, aY, aZ, aIcon);
+ return;
+ }
+ }
+
public static void renderItemIcon(IIcon icon, double size, double z, float nx, float ny, float nz) {
renderItemIcon(icon, 0.0D, 0.0D, size, size, z, nx, ny, nz);
}