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author | Léa Gris <lea.gris@noiraude.net> | 2021-03-23 15:11:36 +0100 |
---|---|---|
committer | Léa Gris <lea.gris@noiraude.net> | 2021-03-23 15:11:36 +0100 |
commit | e6f726c7fa14413b8f57c2a7e2583cfd486fb8d1 (patch) | |
tree | 93fd1e0ad26f189f4253a1a20e8bbd413d2343f2 /src/main/java/gregtech/common/render | |
parent | 6f0631ca2a304e3b8e7a1c1b32cebd7d521f604e (diff) | |
download | GT5-Unofficial-e6f726c7fa14413b8f57c2a7e2583cfd486fb8d1.tar.gz GT5-Unofficial-e6f726c7fa14413b8f57c2a7e2583cfd486fb8d1.tar.bz2 GT5-Unofficial-e6f726c7fa14413b8f57c2a7e2583cfd486fb8d1.zip |
fix(rendering): brightness of no-z-fighting offset faces
Ignore the z-fighting offset when detecting if a face uses the block's brightness
or the brightness from the block above.
Diffstat (limited to 'src/main/java/gregtech/common/render')
-rw-r--r-- | src/main/java/gregtech/common/render/GT_Renderer_Block.java | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/main/java/gregtech/common/render/GT_Renderer_Block.java b/src/main/java/gregtech/common/render/GT_Renderer_Block.java index e95f508d80..2f33a80dca 100644 --- a/src/main/java/gregtech/common/render/GT_Renderer_Block.java +++ b/src/main/java/gregtech/common/render/GT_Renderer_Block.java @@ -20,8 +20,9 @@ import net.minecraft.tileentity.TileEntity; import net.minecraft.world.IBlockAccess; import org.lwjgl.opengl.GL11; +import static gregtech.api.util.LightingHelper.NO_Z_FIGHT_OFFSET; + public class GT_Renderer_Block implements ISimpleBlockRenderingHandler { - private static final float NoZFightOffset = 1.0F / 16384.0F; public static GT_Renderer_Block INSTANCE; public final int mRenderID; @@ -305,7 +306,7 @@ public class GT_Renderer_Block implements ISimpleBlockRenderingHandler { renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tIcons[3], false); } if (tIsCovered[0]) { - aBlock.setBlockBounds(0.0F, 0.0F + NoZFightOffset, 0.0F, 1.0F, 0.125F, 1.0F); + aBlock.setBlockBounds(0.0F, 0.0F + NO_Z_FIGHT_OFFSET, 0.0F, 1.0F, 0.125F, 1.0F); aRenderer.setRenderBoundsFromBlock(aBlock); renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tCovers[0], false); renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tCovers[0], false); @@ -323,7 +324,7 @@ public class GT_Renderer_Block implements ISimpleBlockRenderingHandler { } } if (tIsCovered[1]) { - aBlock.setBlockBounds(0.0F, 0.875F, 0.0F, 1.0F, 1.0F - NoZFightOffset, 1.0F); + aBlock.setBlockBounds(0.0F, 0.875F, 0.0F, 1.0F, 1.0F - NO_Z_FIGHT_OFFSET, 1.0F); aRenderer.setRenderBoundsFromBlock(aBlock); renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tCovers[1], false); renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tCovers[1], false); @@ -341,7 +342,7 @@ public class GT_Renderer_Block implements ISimpleBlockRenderingHandler { } } if (tIsCovered[2]) { - aBlock.setBlockBounds(0.0F, 0.0F, 0.0F + NoZFightOffset, 1.0F, 1.0F, 0.125F); + aBlock.setBlockBounds(0.0F, 0.0F, 0.0F + NO_Z_FIGHT_OFFSET, 1.0F, 1.0F, 0.125F); aRenderer.setRenderBoundsFromBlock(aBlock); if (!tIsCovered[0]) { renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tCovers[2], false); @@ -359,7 +360,7 @@ public class GT_Renderer_Block implements ISimpleBlockRenderingHandler { } } if (tIsCovered[3]) { - aBlock.setBlockBounds(0.0F, 0.0F, 0.875F, 1.0F, 1.0F, 1.0F - NoZFightOffset); + aBlock.setBlockBounds(0.0F, 0.0F, 0.875F, 1.0F, 1.0F, 1.0F - NO_Z_FIGHT_OFFSET); aRenderer.setRenderBoundsFromBlock(aBlock); if (!tIsCovered[0]) { renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tCovers[3], false); @@ -377,7 +378,7 @@ public class GT_Renderer_Block implements ISimpleBlockRenderingHandler { } } if (tIsCovered[4]) { - aBlock.setBlockBounds(0.0F + NoZFightOffset, 0.0F, 0.0F, 0.125F, 1.0F, 1.0F); + aBlock.setBlockBounds(0.0F + NO_Z_FIGHT_OFFSET, 0.0F, 0.0F, 0.125F, 1.0F, 1.0F); aRenderer.setRenderBoundsFromBlock(aBlock); if (!tIsCovered[0]) { renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tCovers[4], false); @@ -395,7 +396,7 @@ public class GT_Renderer_Block implements ISimpleBlockRenderingHandler { renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tCovers[4], false); } if (tIsCovered[5]) { - aBlock.setBlockBounds(0.875F, 0.0F, 0.0F, 1.0F - NoZFightOffset, 1.0F, 1.0F); + aBlock.setBlockBounds(0.875F, 0.0F, 0.0F, 1.0F - NO_Z_FIGHT_OFFSET, 1.0F, 1.0F); aRenderer.setRenderBoundsFromBlock(aBlock); if (!tIsCovered[0]) { renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, tCovers[5], false); |