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authorWilhelm Schuster <dev@rot13.io>2023-06-22 12:49:46 +0200
committerGitHub <noreply@github.com>2023-06-22 12:49:46 +0200
commit2a6fbf6fa35d2f0767cf4851cdeb1a9d3440425c (patch)
tree9ae71fc99c13ed684c4255c731f560fa7a73d1f8 /src/main/java/gregtech/common/tileentities/debug
parenta77db9886124c843859e53b106e0525e5de40e70 (diff)
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Improve Long Distance Pipeline usability and rework textures slightly (#2094)
* Improve Long Distance Pipe WAILA status Also addiotional information to the NEI item tooltip * Long Distance Pipeline texture improvements The side textures of the pipeline start/end blocks are now aligned with the axis through the input output face (most visible with the Item Pipeline). This is based on the Buffer texture code. In addition, the input and output face textures have received the typical blue/orange coding found on multiblock hatches and busses.
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