diff options
| author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-08-03 23:21:44 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-08-03 23:21:44 +0200 |
| commit | b65ace37de4f585b8089ad413ee877b792da11ca (patch) | |
| tree | 2e0445785c5008df15151f729da148fb70dbc21d /src/main/java/gregtech/common/tileentities/machines/multi/purification | |
| parent | e180e49fc6305f71b1f1b18141b946f794a7012b (diff) | |
| download | GT5-Unofficial-b65ace37de4f585b8089ad413ee877b792da11ca.tar.gz GT5-Unofficial-b65ace37de4f585b8089ad413ee877b792da11ca.tar.bz2 GT5-Unofficial-b65ace37de4f585b8089ad413ee877b792da11ca.zip | |
Waterline rework (#2577)
* Add barebones PurificationPlant class
* Make simple 3x3 structure to form purification plant
* Add base purification unit class and dummy sifter unit MTE
* Make sifter unit form
* Fix accidental wildcard import
* Implement basic linking of units to controller using data stick
* Make linking more robust, save bidirectional links, add scanner output
* add linking range, error message and unregister old controller when re-linking
* Add link status of purification units to waila body
* Disable maintenance issues on purification plant units
* spotless
* Check structure of linked purification units in main controller
* Remove all star imports
* Small refactor to avoid updating status from main controller
* spotless
* Attempt to document current code
* Convert some comments to javadoc
* Implement basic processing cycle, sync it with linked purification units
* Make water purification plant drain power
* Calculate power drain from active units and remove controller power drain
* spotless
* Add very barebones recipemap
* Fix recipemap name in lang file
* spotless
* Fix purification unit recipemap name
* spotless
* more sane amount of max fluid outputs
* add some item outputs to sifter unit
* Very simple recipe processing, may be buggy
* spotless
* Implement recipe failure
* Implement void protection for purification units
* spotless
* buff item output odds slightly
* Add WIP grade 1 structure
* spotless
* Store base success chance in recipe metadata and display it in NEI
* Fill sifter plant with water
* Add comment
* Allow construction sifter unit in survival
* Implement water boost
* Fix water boost allowing output chance to go over 100%
* Implement failed recipes outputting lower tier water
* Fix typo
* Fix deformed purification unit still drawing power
* Slightly refactor recipe check so base class can read result
* Create empty ModularUI container for purification plant
* The great gui struggle part 1
* More gui struggles, we have a button now
* Adjust button text and size
* gui wars: the rise of the sync
* gui wars: a new hope
* fix the sync
* is pengu old enough to know exceeder?
* Fix being able to link the same unit multiple times
* Sync status string to client
* Sign sifter with my name
* Show status somewhat properly
* Adjust sifter base chance and structure
* Fully implement sifter unit
* More tooltip refactoring
* Add structure info to sifter tooltip.
* nitpicking tooltips
* Adding sound to Purification Plant Main Unit.
* fix star imports
* Add basic coagulator unit, add recipemap for it
* Write coagulator tooltip
* comma nitpicking
* more tooltip work
* small refactor to purification plant controller
* start work on custom recipemap frontend
* Fully implement coagulator
* Update structure requirements in tooltips
* Move controller text in structure tooltips to be consistent
* fix NPE on world load
* Add base ph adjustment unit MTE
* Add info to main controller and energy hatch check
* Fixing tooltip of Main Controller & Energy/Exotic Hatch check.
* Create full pH adjustment structure
* disallow any voiding on purification unit
* Small custom RecipeMap frontend for ph adjustment
* Generate random initial pH value
* Implement inserting NaOH and HCl to adjust pH
* Add easter egg
* Implement pH sensor hatch
* Properly consume HCl and round pH value to 2 digits
* Write ph adjustment unit tooltip
* Tooltip nitpicking
* Try to fix some structurelib hints
* More trying to fix hints
* Add industrial strength concrete casing block
* Add water loop sound to the game
* Document random initial pH in tooltip
* Add glass material base
* Fix spotless formatting in Textures docs because I cannot take it anymore
* Add glass texture
* Try adding transparent glass
* Transparent glass working
* Create pH resistant glass and update pH structure to use it
* Create full structure for main purification plant
* Create custom water purification casing block
* Properly balance ferrous wastewater reprocessing and reduce input by a factor 10
* Add pH factor to NEI tooltip and fix coagulator structure
* Structure tooltip for Purification Plant base
* Add GT_Block_Glass2 and properly set maxMeta
* Add Tinted Industrial Glass blocks
* Fix BlockCasing9 not showing custom tooltip
* Register tinted glass as EV glass
* Add sterile water plant casing and revert tooltip change
* Mention required water in sifter tooltip
* Add more textures and casings
* Add more textures, sounds and add structure info for pH adjustment
* Rename sifter unit to clarifier
* Rename coagulation unit to flocculation unit
* Add activated carbon line
* Fix unintended activated carbon recipe
* Add activated carbon filter
* Add polyaluminium chloride + solution
* Add new custom textures by @BlueHero233
* Wip recipe page with new background for flocculation
* Fix flocculation background image mostly
* Finally aligned the slots
* angery mumbles
* Finish flocculation recipe page
* All the recipe pages!
* Add new reworked textures
* Fix ph adjustment being t3 instead of t4
* Fix invisible casing
* apply chembalance to polyaluminium chloride properly
* Fix ferrous wastewater -> flocculation waste liquid
* Move flocculation to grade 3
* create ozonation unit with placeholder blocks
* add new blocks for ozonation with placeholder textures
* Add water to ozonation structure
* Create ozone gas material
* Add ozone recipe
* Add textures for ozone unit
* Add sound loop for ozonation
* fix
* implement ozonation mechanics
* Finalize ozonation tooltip
* Create dummy plasma heater multi
* Update textures for plasma heater
* Add grade 5 recipemap
* Add hatches to plasma heater multi
* Add basic plasma heating unit variables
* Implement plasma heating unit mechanics
* Add plasma heater tooltip
* Add structure info to plasma heater tooltip
* fix ozonation tooltip, add frontend
* Fix positioning on ozonation tooltip and fix plasma heater crash
* Add UV treatment MTE and structure without textures
* Revert accidental addition of debug dependencies
* Add initial version of uv unit textures
* update naquadria casing, add water color gradient
* Some minor cleanup and added docs
* Create lens housing bus
* Add lens bus to UV treatment unit
* Add lens indicator hatch
* Merge GT_MetaGeneratedItem_03.java
* Add lens indicator hatch
* Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe
* Implement lens swapping mechanic
* Clean up first lens swap
* Fix uv recipemap lang and move lens cycle to recipe
* Write uv treatment tooltip
* Add sounds for uv and plasma steps
* Create empty degasifier class
* Create temporary debug structure for degasifier
* set temp casing index for degasifier
* create degasifier control hatch
* create slightly less temporary but still temporary structure for degasifier
* Start impl of degasifier
* fix fluid consumption and nbt loading of degasifier
* Degasifier implementation should work now
* Rename and reformat some things and start work on degasser tooltiop
* give last bit much lower chance of being on to avoid cheesing
* Finish degasifier tooltip
* Integrate some deleno lore
* hopefully fix all moved casing meta ids after merge
* Create finalized degasser structure
* Integrate more deleno lore
* Add even more lore
* Create placeholder particle catalysts and fetch particle items from gt++
* Fix wrong casing and recipemap localization
* Create parallel config menu
* refactor purification recipecheck slightly
* implement parallel amount on water i/o and power
* add tooltip info about parallel config
* fix text
* update block names in structure tooltips
* create structure tooltip for degasser
* create textureless quark catalyst items
* add the purple glass
* fix lore typos
* fix some casing indices
* remove concrete floor from water plant and reword tooltip
* fix main plant structure and add placeholder structure for t8 step
* fix structurecheck for main plant and add random catalyst generation for t8
* implement basic mechanics for particle extractor (wip)
* Create plasma heater frontend
* implement final mechanics and bugfixes for particle extractor
* add recipes for re-aligning quark catalysts
* add simple recipes for catalyst alignment
* initial replacement of purified water in engraver recipes
* add purified water to all wafer cutting recipes
* fix purified water amounts
* buff quark cyclotron recipe again
* extract t8 unit casings into their own icons
* Write initial tooltip for t8 module
* add purified water to mask recipes
* Add recipe comparator to show low tier purified water recipes first
* add min casing check to waterline multis
* buff ozone production
* update t8 structure
* make purified water optional again for naq wafers
* Fix blockrenderer for purification plant
* fix nei previews
* fix nei
* really fix nei this time
* add t8 lore
* fix hatch recipe locking blocking automation on some steps
* try to solve weirdness with grade 3 recipe
* fix issues with recipecheck
* fix missing null check
* make ph sensor use a strict inequality check
* fix min casings on t5
* significantly nerf purified water usage for beamline masks
* disable void protection for waterline
* small adjustments to t6 unit
* more small adjustments to t6 unit to prevent easy automation cheese
* fix degasser redstone output and missing return statement
* remove water QFT catalyst recipes
---------
Co-authored-by: Tianyou Mei <meitianyou94@gmail.com>
Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl>
Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Diffstat (limited to 'src/main/java/gregtech/common/tileentities/machines/multi/purification')
19 files changed, 6401 insertions, 0 deletions
diff --git a/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_Hatch_DegasifierControlHatch.java b/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_Hatch_DegasifierControlHatch.java new file mode 100644 index 0000000000..3d49f05dca --- /dev/null +++ b/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_Hatch_DegasifierControlHatch.java @@ -0,0 +1,122 @@ +package gregtech.common.tileentities.machines.multi.purification; + +import net.minecraft.item.ItemStack; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraftforge.common.util.ForgeDirection; + +import gregtech.api.enums.Textures; +import gregtech.api.interfaces.IIconContainer; +import gregtech.api.interfaces.ITexture; +import gregtech.api.interfaces.metatileentity.IMetaTileEntity; +import gregtech.api.interfaces.tileentity.IGregTechTileEntity; +import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Hatch; +import gregtech.api.render.TextureFactory; + +public class GT_MetaTileEntity_Hatch_DegasifierControlHatch extends GT_MetaTileEntity_Hatch { + + private byte outputStrength = 0; + + private static final IIconContainer textureFont = Textures.BlockIcons.OVERLAY_HATCH_PH_SENSOR; + private static final IIconContainer textureFont_Glow = Textures.BlockIcons.OVERLAY_HATCH_PH_SENSOR_GLOW; + + public GT_MetaTileEntity_Hatch_DegasifierControlHatch(int aID, String aName, String aNameRegional, int aTier) { + super(aID, aName, aNameRegional, aTier, 0, "Outputs a control signal for the Degasser Purification Unit"); + } + + public GT_MetaTileEntity_Hatch_DegasifierControlHatch(String aName, int aTier, String[] aDescription, + ITexture[][][] aTextures) { + super(aName, aTier, 0, aDescription, aTextures); + } + + @Override + public boolean isValidSlot(int aIndex) { + return false; + } + + @Override + public boolean isSimpleMachine() { + return true; + } + + @Override + public boolean allowGeneralRedstoneOutput() { + return true; + } + + @Override + public boolean allowPullStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, ForgeDirection Side, + ItemStack aStack) { + return false; + } + + @Override + public boolean allowPutStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, ForgeDirection side, + ItemStack aStack) { + return false; + } + + @Override + public boolean isFacingValid(ForgeDirection facing) { + return true; + } + + @Override + public void initDefaultModes(NBTTagCompound aNBT) { + getBaseMetaTileEntity().setActive(true); + } + + @Override + public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) { + return new GT_MetaTileEntity_Hatch_DegasifierControlHatch(mName, mTier, mDescriptionArray, mTextures); + } + + @Override + public String[] getDescription() { + return new String[] { "Can be installed in the Degasser Purification Unit.", + "Outputs Redstone Signal Strength based on the current control signal." }; + } + + @Override + public void loadNBTData(NBTTagCompound aNBT) { + outputStrength = aNBT.getByte("mOutputStrength"); + super.loadNBTData(aNBT); + } + + @Override + public void saveNBTData(NBTTagCompound aNBT) { + aNBT.setByte("mOutputStrength", outputStrength); + super.saveNBTData(aNBT); + } + + // Pass zero signal to disable output + public void updateOutputSignal(byte signal) { + outputStrength = signal; + } + + @Override + public void onPostTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick) { + if (outputStrength > 0) { + for (final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) { + aBaseMetaTileEntity.setStrongOutputRedstoneSignal(side, outputStrength); + } + } else { + for (final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) { + aBaseMetaTileEntity.setStrongOutputRedstoneSignal(side, (byte) 0); + } + } + super.onPostTick(aBaseMetaTileEntity, aTick); + } + + @Override + public ITexture[] getTexturesActive(ITexture aBaseTexture) { + return new ITexture[] { aBaseTexture, TextureFactory.of(textureFont), TextureFactory.builder() + .addIcon(textureFont_Glow) + .glow() + .build() }; + } + + @Override + public ITexture[] getTexturesInactive(ITexture aBaseTexture) { + return new ITexture[] { aBaseTexture, TextureFactory.of(textureFont) }; + } +} diff --git a/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_LensHousing.java b/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_LensHousing.java new file mode 100644 index 0000000000..bd025e0e69 --- /dev/null +++ b/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_LensHousing.java @@ -0,0 +1,52 @@ +package gregtech.common.tileentities.machines.multi.purification; + +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; + +import gregtech.api.interfaces.ITexture; +import gregtech.api.interfaces.tileentity.IGregTechTileEntity; +import gregtech.api.metatileentity.MetaTileEntity; +import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Hatch_InputBus; +import gregtech.client.GT_TooltipHandler; + +public class GT_MetaTileEntity_LensHousing extends GT_MetaTileEntity_Hatch_InputBus { + + public GT_MetaTileEntity_LensHousing(int id, String name, String nameRegional) { + super( + id, + name, + nameRegional, + GT_TooltipHandler.Tier.UV.ordinal(), + 1, + new String[] { "Holds a lens for UV laser focusing." }); + } + + public GT_MetaTileEntity_LensHousing(String aName, int aTier, String[] aDescription, ITexture[][][] aTextures) { + super(aName, aTier, aDescription, aTextures); + } + + @Override + public MetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) { + return new GT_MetaTileEntity_LensHousing(this.mName, this.mTier, this.mDescriptionArray, this.mTextures); + } + + @Override + public int getSizeInventory() { + return 1; + } + + @Override + public int getCircuitSlot() { + return -1; + } + + @Override + public boolean allowSelectCircuit() { + return false; + } + + @Override + public void addUIWidgets(ModularWindow.Builder builder, UIBuildContext buildContext) { + getBaseMetaTileEntity().add1by1Slot(builder); + } +} diff --git a/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_LensIndicator.java b/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_LensIndicator.java new file mode 100644 index 0000000000..c017025d42 --- /dev/null +++ b/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_LensIndicator.java @@ -0,0 +1,117 @@ +package gregtech.common.tileentities.machines.multi.purification; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.item.ItemStack; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraftforge.common.util.ForgeDirection; + +import gregtech.api.enums.Textures; +import gregtech.api.interfaces.IIconContainer; +import gregtech.api.interfaces.ITexture; +import gregtech.api.interfaces.metatileentity.IMetaTileEntity; +import gregtech.api.interfaces.tileentity.IGregTechTileEntity; +import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Hatch; +import gregtech.api.render.TextureFactory; + +public class GT_MetaTileEntity_LensIndicator extends GT_MetaTileEntity_Hatch { + + private boolean isOn = false; + + private static final IIconContainer textureFont = Textures.BlockIcons.OVERLAY_HATCH_PH_SENSOR; + private static final IIconContainer textureFont_Glow = Textures.BlockIcons.OVERLAY_HATCH_PH_SENSOR_GLOW; + + public GT_MetaTileEntity_LensIndicator(int aID, String aName, String aNameRegional, int aTier) { + super(aID, aName, aNameRegional, aTier, 0, "Indicates required lens swaps."); + } + + public GT_MetaTileEntity_LensIndicator(String aName, int aTier, String[] aDescription, ITexture[][][] aTextures) { + super(aName, aTier, 0, aDescription, aTextures); + } + + @Override + public boolean isValidSlot(int aIndex) { + return false; + } + + @Override + public boolean isSimpleMachine() { + return true; + } + + @Override + public boolean isFacingValid(ForgeDirection facing) { + return true; + } + + @Override + public boolean isAccessAllowed(EntityPlayer aPlayer) { + return true; + } + + @Override + public boolean allowGeneralRedstoneOutput() { + return true; + } + + @Override + public boolean allowPullStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, ForgeDirection Side, + ItemStack aStack) { + return false; + } + + @Override + public boolean allowPutStack(IGregTechTileEntity aBaseMetaTileEntity, int aIndex, ForgeDirection side, + ItemStack aStack) { + return false; + } + + @Override + public void initDefaultModes(NBTTagCompound aNBT) { + getBaseMetaTileEntity().setActive(true); + } + + @Override + public String[] getDescription() { + return new String[] { "Can be installed in the UV Treatment Purification Unit.", + "Outputs Redstone Signal when a lens swap is requested." }; + } + + /** + * Updates redstone output strength based on the pH of the multiblock. + */ + public void updateRedstoneOutput(boolean enabled) { + isOn = enabled; + } + + @Override + public void onPostTick(IGregTechTileEntity aBaseMetaTileEntity, long aTick) { + if (isOn) { + for (final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) { + aBaseMetaTileEntity.setInternalOutputRedstoneSignal(side, (byte) 15); + } + } else { + for (final ForgeDirection side : ForgeDirection.VALID_DIRECTIONS) { + aBaseMetaTileEntity.setInternalOutputRedstoneSignal(side, (byte) 0); + } + } + super.onPostTick(aBaseMetaTileEntity, aTick); + } + + @Override + public IMetaTileEntity newMetaEntity(IGregTechTileEntity aTileEntity) { + return new GT_MetaTileEntity_LensIndicator(mName, mTier, mDescriptionArray, mTextures); + } + + @Override + public ITexture[] getTexturesActive(ITexture aBaseTexture) { + return new ITexture[] { aBaseTexture, TextureFactory.of(textureFont), TextureFactory.builder() + .addIcon(textureFont_Glow) + .glow() + .build() }; + } + + @Override + public ITexture[] getTexturesInactive(ITexture aBaseTexture) { + return new ITexture[] { aBaseTexture, TextureFactory.of(textureFont) }; + } +} diff --git a/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_PurificationPlant.java b/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_PurificationPlant.java new file mode 100644 index 0000000000..42bfd06d7a --- /dev/null +++ b/src/main/java/gregtech/common/tileentities/machines/multi/purification/GT_MetaTileEntity_PurificationPlant.java @@ -0,0 +1,740 @@ +package gregtech.common.tileentities.machines.multi.purification; + +import static com.gtnewhorizon.structurelib.structure.StructureUtility.lazy; +import static com.gtnewhorizon.structurelib.structure.StructureUtility.ofBlock; +import static com.gtnewhorizon.structurelib.structure.StructureUtility.ofBlockAnyMeta; +import static com.gtnewhorizon.structurelib.structure.StructureUtility.ofChain; +import static gregtech.api.enums.GT_HatchElement.Energy; +import static gregtech.api.enums.GT_HatchElement.ExoticEnergy; +import static gregtech.api.enums.GT_HatchElement.Maintenance; +import static gregtech.api.enums.GT_Values.AuthorNotAPenguin; +import static gregtech.api.enums.Textures.BlockIcons.OVERLAY_FRONT_PROCESSING_ARRAY; +import static gregtech.api.enums.Textures.BlockIcons.OVERLAY_FRONT_PROCESSING_ARRAY_ACTIVE; +import static gregtech.api.enums.Textures.BlockIcons.OVERLAY_FRONT_PROCESSING_ARRAY_ACTIVE_GLOW; +import static gregtech.api.enums.Textures.BlockIcons.OVERLAY_FRONT_PROCESSING_ARRAY_GLOW; +import static gregtech.api.util.GT_RecipeBuilder.SECONDS; +import static gregtech.api.util.GT_StructureUtility.ofFrame; +import static gregtech.common.tileentities.machines.multi.purification.GT_MetaTileEntity_PurificationUnitBase.WATER_BOOST_BONUS_CHANCE; +import static gregtech.common.tileentities.machines.multi.purification.GT_MetaTileEntity_PurificationUnitBase.WATER_BOOST_NEEDED_FLUID; + +import java.io.IOException; +import java.util.ArrayList; +import java.util.Arrays; +import java.util.List; + +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.entity.player.EntityPlayerMP; +import net.minecraft.init.Blocks; +import net.minecraft.item.ItemStack; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.ChatComponentText; +import net.minecraft.util.EnumChatFormatting; +import net.minecraftforge.common.util.ForgeDirection; + +import com.google.common.collect.ImmutableList; +import com.gtnewhorizon.structurelib.alignment.constructable.ISurvivalConstructable; +import com.gtnewhorizon.structurelib.structure.IStructureDefinition; +import com.gtnewhorizon.structurelib.structure.ISurvivalBuildEnvironment; +import com.gtnewhorizon.structurelib.structure.StructureDefinition; +import com.gtnewhorizons.modularui.api.drawable.shapes.Rectangle; +import com.gtnewhorizons.modularui.api.forge.ItemStackHandler; +import com.gtnewhorizons.modularui.api.math.Alignment; +import com.gtnewhorizons.modularui.api.math.Color; +import com.gtnewhorizons.modularui.api.math.Size; +import com.gtnewhorizons.modularui.api.screen.ModularWindow; +import com.gtnewhorizons.modularui.api.screen.UIBuildContext; +import com.gtnewhorizons.modularui.api.widget.Widget; +import com.gtnewhorizons.modularui.common.widget.ButtonWidget; +import com.gtnewhorizons.modularui.common.widget.DynamicPositionedColumn; +import com.gtnewhorizons.modularui.common.widget.DynamicPositionedRow; +import com.gtnewhorizons.modularui.common.widget.FakeSyncWidget; +import com.gtnewhorizons.modularui.common.widget.Scrollable; +import com.gtnewhorizons.modularui.common.widget.SlotWidget; +import com.gtnewhorizons.modularui.common.widget.TextWidget; + +import gregtech.api.GregTech_API; +import gregtech.api.enums.ItemList; +import gregtech.api.enums.Materials; +import gregtech.api.enums.Textures; +import gregtech.api.gui.modularui.GT_UITextures; +import gregtech.api.interfaces.IHatchElement; +import gregtech.api.interfaces.ITexture; +import gregtech.api.interfaces.metatileentity.IMetaTileEntity; +import gregtech.api.interfaces.tileentity.IGregTechTileEntity; +import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_ExtendedPowerMultiBlockBase; +import gregtech.api.render.TextureFactory; +import gregtech.api.util.GT_Log; +import gregtech.api.util.GT_Multiblock_Tooltip_Builder; +import gregtech.api.util.GT_StructureUtility; +import gregtech.api.util.GT_Utility; +import gregtech.api.util.shutdown.ShutDownReasonRegistry; +import gregtech.common.gui.modularui.widget.ShutDownReasonSyncer; +import gregtech.common.gui.modularui.widget.TextButtonWidget; + +public class GT_MetaTileEntity_PurificationPlant + extends GT_MetaTileEntity_ExtendedPowerMultiBlockBase<GT_MetaTileEntity_PurificationPlant> + implements ISurvivalConstructable { + + private static final String STRUCTURE_PIECE_MAIN = "main"; + private static final String STRUCTURE_PIECE_MAIN_SURVIVAL = "main_survival"; + + /** + * Maximum distance in each axis between the purification plant main controller and the controller blocks of the + * purification plant units. + */ + public static final int MAX_UNIT_DISTANCE = 32; + + /** + * Time in ticks for a full processing cycle to complete. + */ + public static final int CYCLE_TIME_TICKS = 120 * SECONDS; + + /** + * Stores all purification units linked to this controller. + * Normally all units in this list should be valid and unique, if not then there is a bug where they are not being + * unlinked properly on block destruction/relinking. + */ + private final List<LinkedPurificationUnit> mLinkedUnits = new ArrayList<>(); + + private static final IStructureDefinition<GT_MetaTileEntity_PurificationPlant> STRUCTURE_DEFINITION = StructureDefinition + .<GT_MetaTileEntity_PurificationPlant>builder() + .addShape(STRUCTURE_PIECE_MAIN, PurificationPlantStructureString.STRUCTURE_STRING) + // Create an identical structure for survival autobuild, with water replaced with air + .addShape( + STRUCTURE_PIECE_MAIN_SURVIVAL, + Arrays.stream(PurificationPlantStructureString.STRUCTURE_STRING) + .map( + sa -> Arrays.stream(sa) + .map(s -> s.replaceAll("F", " ")) + .toArray(String[]::new)) + .toArray(String[][]::new)) + // Superplasticizer-treated high strength concrete + .addElement('A', ofBlock(GregTech_API.sBlockCasings9, 3)) + // Sterile Water Plant Casing + .addElement('B', ofBlock(GregTech_API.sBlockCasings9, 4)) + // Reinforced Sterile Water Plant Casing + .addElement('C', ofBlock(GregTech_API.sBlockCasings9, 5)) + // Tinted Industrial Glass + .addElement('D', ofBlockAnyMeta(GregTech_API.sBlockTintedGlass, 0)) + .addElement('F', ofBlock(Blocks.water, 0)) + .addElement('G', ofFrame(Materials.Tungsten)) + // Hatch space + .addElement( + 'H', + ofChain( + lazy( + t -> GT_StructureUtility.<GT_MetaTileEntity_PurificationPlant>buildHatchAdder() + .atLeastList(t.getAllowedHatches()) + .dot(1) + .casingIndex(GT_Utility.getCasingTextureIndex(GregTech_API.sBlockCasings9, 4)) + .build()), + ofBlock(GregTech_API.sBlockCasings9, 4))) + .build(); + + public GT_MetaTileEntity_PurificationPlant(int aID, String aName, String aNameRegional) { + super(aID, aName, aNameRegional); + } + + public GT_MetaTileEntity_PurificationPlant(String aName) { + super(aName); + } + + @Override + public void construct(ItemStack stackSize, boolean hintsOnly) { + buildPiece(STRUCTURE_PIECE_MAIN, stackSize, hintsOnly, 3, 6, 0); + } + + @Override + public int survivalConstruct(ItemStack stackSize, int elementBudget, ISurvivalBuildEnvironment env) { + int built = survivialBuildPiece(STRUCTURE_PIECE_MAIN_SURVIVAL, stackSize, 3, 6, 0, elementBudget, env, true); + if (built == -1) { + GT_Utility.sendChatToPlayer( + env.getActor(), + EnumChatFormatting.GREEN + "Auto placing done ! Now go place the water yourself !"); + return 0; + } + return built; + } + + @Override + public IStructureDefinition<GT_MetaTileEntity_PurificationPlant> getStructureDefinition() { + return STRUCTURE_DEFINITION; + } + + @Override + protected GT_Multiblock_Tooltip_Builder createTooltip() { + final GT_Multiblock_Tooltip_Builder tt = new GT_Multiblock_Tooltip_Builder(); + tt.addMachineType("Purification Plant") + .addInfo("Main controller block for the Water Purification Plant.") + .addInfo( + "Freely place " + EnumChatFormatting.YELLOW + + "Purification Units " + + EnumChatFormatting.GRAY + + "within " + + EnumChatFormatting.RED + + MAX_UNIT_DISTANCE + + EnumChatFormatting.GRAY + + " blocks along each axis.") + .addInfo("Left click this controller with a data stick, then right click a purification unit to link.") + .addInfo("Supplies power to linked purification units. This multiblock accepts TecTech energy hatches.") + .addSeparator() + .addInfo( + "Works in fixed time processing cycles of " + EnumChatFormatting.RED + + CYCLE_TIME_TICKS / SECONDS + + EnumChatFormatting.GRAY + + " seconds.") + .addInfo("All linked units follow this cycle.") + .addSeparator() + .addInfo("Every recipe has a base chance of success. Success rate can be boosted") + .addInfo("by using a portion of the target output as a secondary input.") + .addInfo( + EnumChatFormatting.RED + GT_Utility.formatNumbers(WATER_BOOST_NEEDED_FLUID * 100) + + "%" + + EnumChatFormatting.GRAY + + " of output yield will be consumed in exchange for an") + .addInfo( + "additive " + EnumChatFormatting.RED + + GT_Utility.formatNumbers(WATER_BOOST_BONUS_CHANCE * 100) + + "%" + + EnumChatFormatting.GRAY + + " increase to success.") + .addInfo( + "On recipe failure, each purification unit has a " + EnumChatFormatting.RED + + "50%" + + EnumChatFormatting.GRAY + + " chance") + .addInfo("to return water of the same quality as the input or lower.") + .addSeparator() + .addInfo("Every purification unit has a configuration window to configure maximum parallel amount.") + .addInfo( + "This will only scale purified water I/O and power usage. Other catalysts and outputs are unchanged.") + .addSeparator() + .addInfo( + EnumChatFormatting.AQUA + "" + + EnumChatFormatting.ITALIC + + "Contaminants and ionized particles in water can cause significant imperfections in delicate") + .addInfo( + EnumChatFormatting.AQUA + "" + + EnumChatFormatting.ITALIC + + "processes related to the cutting and engraving of silicon wafers and chips. It is crucial that") + .addInfo( + EnumChatFormatting.AQUA + "" + |
