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authorBlueWeabo <ilia.iliev2005@gmail.com>2024-01-06 00:41:00 +0200
committerGitHub <noreply@github.com>2024-01-05 23:41:00 +0100
commit02bedd5c0a96a654c6692edd1b7f2765fd9c46b4 (patch)
tree57dd675f658dda3caba629f15d4708247e702f88 /src/main/java/gregtech/common/tileentities/machines/multiblock
parentfc63cee4c0284635c601889ce49a892cf73082ff (diff)
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Merge MuTEMaster into Master (#2431)
* Fix MuTE structure check and power intake (#1975) * Fixed casing lists being cleared for every checked structure piece * Fixed power being taken from any side BUT the right one * ACP Structure - Rebased (#1978) * Added 2nd structure tier to ACR and make complex parallels depend on it * Added tier 3 to 8 structure pieces to ACR * Added disclaimer * Renamed ACR to ACP because MV CR already is named ACR * Add autopush functionality to MuTE (#1976) - fix conflict * Working auto push * Revert wildcard import * Addresssed reviews * Fix reference issue * Minor MuTE fixes - Rebased (#1983) * Fixed ACP recipe map * Fixed controller side being used instead of part side when accessing tanks * Fix Structure not forming (#1984) * fix cables not connecting * fix structure and don't store controller * Add missing tooltips (#1981) * Add missing tooltips * Address blue's change * Distillation MuTE (#1989) * Started work on DT MuTE * Renamed methods so they also make sense when used horizontally * MuTE Upgrade Casings - Rebased (#1988) - fix conflict * Added cleanroom upgrade casing * Added inventory and tank upgrades * Added tooltips to mute casings * Added power upgrades * Set player UUID when placing MuTE * MuTE fixes (#1991) * Fixed pipes not connectable to MuTE casings * Fixed not all things being renamed to ACP * Fix running in obf * fix for real yo * Add a Generic Processing Logic and extract methods - Rebased (#1992) * add a generic processing logic * calculate tier in another method * calculate power logic in another method * Add Layered Coke Foundry (#1995) * Add the Foundry class and call it * Foundry name correction * Buildable stackable structure * Fixed min stacks and added motor casings * checkMachine override for custom checking * Working checkMachine for all stacks, and recipes * Fix getOutputFluids * Change recipe processing to GenericProcessingLogic * Change inventoryName to protected for override * Override checkRecipe for multis that consume EU * Rename class and add inner walls to multi * Structure update and other fixes * Fix processing logic being static * MuTE inventory upgrade logic (#2082) * Catch potential NPE * Don't load name when it doesn't exist * Potentially cause weird non-replicatable issue where registry ends up with different key * Use proper block removal method * Validate index before using it * Don't open controller GUI from inventory upgrade * semi-working concept * sync the ID of the inventory upgrade to correctly remove it later * remove unneeded boolean --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * fixed layeredCokeBattery checkMachine to prevent 'already in building state' (#2099) * MuTE casing structure element (#2105) - fix conflict * Added class containing MuTE relevant structure elements * Migrate MuTE to new structure element * Formatting fix * Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap * Delete old code * Cache MuTEs for non-instance specific actions (#2109) * Introduce map of cached TEs, which are used to perform actions that don't require a specific instance of the TE. This prevents constant creation of new TEs * Remove static modifier from map of cached TEs * First Modular Upgrade Casings Implementation (#2142) * Base support for Heater MUCs - Define Heater upgrade casings; - Create the 5 tiers of Heaters; - Add method to increase and decrease count. * Refactor the cache of MUCs in structure - Change the way that each MUC is counted: since there will be several types, the integer that counted heaters is now a hashmap that divides all MUCs based on their type and tier, to be counted separately from each other. * Add Insulator MUC - Add second MUC type (insulator) to test alongside heaters on the Layered Coke Battery. * Fix MUC count reset * Refactor MUC implementation into subclass - Move the new methods and hashmap away from the base classes, and onto a s specific one that won't be used by unrelated multiblocks. * Remove empty lines * Refactor MUC implementations into subclasses * Requested fixes in StackableModularController * Change hashmap keys to an enum * Hashmap getter for load order purposes - Added a getter that generates the default value for the hashmap if it is null, due to problems with load order; * Apply spotless * NotNull annotations * More Additions to MUCs and the LCB (#2215) * Fix old LCB multi name in some locations * Refactor mucMap and override checkRecipe - Refactor mucMap to an array of primitive integers instead of the wrapper type, for ease of use with other methods such as stream; - Override checkRecipe for custom recipe behavior on MUC multis, to be implemented in a future commit; * First implementation of bonuses and MUC requirements - Change EU/t and recipe duration of this multi based on the count of different MUCs in the multi; - Fail the structure check based on the count of each of the allowed MUCs. * Parallel count implementation - Calculate parallels based on the count of base MUCs, the cheapest option amongst the possibilities, in this case heaters; - Added more abstract methods to require specific values from the multi classes. * Fix parallel count and processing - Fixed the handling of parallels by pointing to the corrent maxParallel variable in ProcessingLogic. * Test of parallels with additional amp input * Structure fix for the intended LCB - Changed MUC placements to match what I intended at the beginning, to better test the multi. * One more comment * Remove checkRecipe override * Refactor Item and Fluid to be in separate logic classes (#2178) - fix conflict * basics of inventory logic * mostly working item logic * working nbt saving/loading * fluid handler * FluidSlotHandler WIP * fluid handler mostly working * remove fluid handler from gt5u * prepare for conversion * use correct imports * spotless * more controller logic * spotless * final refactor. migration next * spotless * add more methods to logic classes * convert almost everything to use new Logic * spotless * make mute casing mode an int * allow pump cover to work with FluidInventoryLogic * pumps work * spotless * make item inventory logic work with every item input thing * rework Fluid Inventory Logic to work with all fluid inputs * spotless * address annotation reviews * finish off todos * missed to dos * cleanup Coke oven will get a new GUI when i get to it * address review * prevent npes from ControllerXXXLogic * null checks * remove accidentally added methods * fix missed return * fixes after rebase - fix conflict * Laser Engraver Multi. (#2223) - fix conflict * saving............. * clean up * savin * Small fixes + Adding back stuff, Crashes you and spams logs. * fix stack overflow * Fixes * Fixes --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * Add TickableTask (#2216) * Add autopush functionality to MuTE (#1976) * Working auto push * Revert wildcard import * Addresssed reviews * Fix reference issue * MuTE Upgrade Casings (#1988) * Added cleanroom upgrade casing * Added inventory and tank upgrades * Added tooltips to mute casings * Added power upgrades * Set player UUID when placing MuTE * Add a Generic Processing Logic and extract methods (#1992) * add a generic processing logic * calculate tier in another method * calculate power logic in another method * MuTE inventory upgrade logic (#2082) * Catch potential NPE * Don't load name when it doesn't exist * Potentially cause weird non-replicatable issue where registry ends up with different key * Use proper block removal method * Validate index before using it * Don't open controller GUI from inventory upgrade * semi-working concept * sync the ID of the inventory upgrade to correctly remove it later * remove unneeded boolean --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * MuTE casing structure element (#2105) * Added class containing MuTE relevant structure elements * Migrate MuTE to new structure element * Formatting fix * Use int array instead of int hashmap, since its expected these arrays will never get long enough to be faster as hashmap * Delete old code * Refactor Item and Fluid to be in separate logic classes (#2178) * basics of inventory logic * mostly working item logic * working nbt saving/loading * fluid handler * FluidSlotHandler WIP * fluid handler mostly working * remove fluid handler from gt5u * prepare for conversion * use correct imports * spotless * more controller logic * spotless * final refactor. migration next * spotless * add more methods to logic classes * convert almost everything to use new Logic * spotless * make mute casing mode an int * allow pump cover to work with FluidInventoryLogic * pumps work * spotless * make item inventory logic work with every item input thing * rework Fluid Inventory Logic to work with all fluid inputs * spotless * address annotation reviews * finish off todos * missed to dos * cleanup Coke oven will get a new GUI when i get to it * address review * prevent npes from ControllerXXXLogic * null checks * Base work * PollutionTask * move package * Fix generics * Internal -> OverrideOnly * rebase fix * Ducttape addPollution --------- Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: BlueWeabo <ilia.iliev2005@gmail.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * Rework a bit of ProcessingLogic to fit MuTEs (#2283) - fix conflicts * Add a way to enable or disable the crafting buffer on GPL multiblocks (#2218) * add a way to enable or disable the crafting buffer on GPL multiblocks * don't register the hatch either * fix Refractory Capsule (#2219) * Fix PAs overclocking ulv recipes too much (#2220) * fix PAs overclocking ulv recipes too much * make sure we save the returned value * Fix Digital Tank capacity for Fluid Storage Monitor (#2217) * Fix Digital Tank capacity for Fluid Storage Monitor * Annotations * Blacklist AE2FC drop and packet, and Chisel stones from Recycler (#2222) * Fix recycler blacklist being sensitive to NBT * Blacklist AE2FC drop and packet, and Chisel stones * fix class loader issue * Add detailed logging for ME hatches (#2224) * Fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel (#2225) * fix overclock calculator calculating eu/t use for ulv recipe wrong on certain parallel * make formula into its own method * Fix drilling rigs, plants and concrete backfiller to fail with multiple energy hatches (#2227) * max-1-energy-hatch-in-drilling-rigs.-plants-and-concrete-backfiller * spotlessApply (#2228) Co-authored-by: GitHub GTNH Actions <> * revert --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * clear stale crafting input bus list (#2233) * add ability to remove item data and use it for clay (#2229) * Update buildscript (#2232) * Fix server crash with RecipeFilter (#2231) * Fix server crash with RecipeFilter * Make client send filtered machines to server * Use mUniqueIdentifier * Fix a NPE w/ injecting into super/quantum chests (#2234) When simulating an injection, if the stackSize > chest's capacity, it causes a NPE when the internal chest is empty. Also fixes a potential bug when void overflow is set; the chest should return null in such a scenario regardless of simulation/modulation. * Fix lag caused by getRecipeMap for PA (#2236) * Experimental fix to prevent infinite loop in Grid destruction (#2235) Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com> * Fix ME Output Bus and Crafting Input Bus overflow when save/load (#2238) * Remove fire display from singleblock generator (#2240) * Fix some output slots allowing insertion (#2230) * fix overlay zfighting by disable depth test (#2226) * Crafting input - Optimize isEmpty check to reduce lag (#2239) * Optimize isEmpty check * rearrage * remove broken hsla recipe (#2241) * Correct PCB Factory Energy Hatch description (#2237) * Correct PCB Factory Energy Hatch description Changes the PCB factory description (the one seen when holding shift) which currently says "Energy Hatches: 1+" I believe this is incorrect and that the correct description is 1-2 energy hatches or 1 TT energy hatch. I believe the PCB factory uses this, which checks for 1-2 or 1 TT: public boolean checkExoticAndNormalEnergyHatches() { if (mExoticEnergyHatches.isEmpty() && mEnergyHatches.isEmpty()) { return false; } if (!mExoticEnergyHatches.isEmpty()) { if (!mEnergyHatches.isEmpty()) { return false; } if (mExoticEnergyHatches.size() != 1) { return false; } } return mEnergyHatches.size() <= 2; } * gradlew spotlessApply * Correct file name on resource pack guide (#2242) * Fix GT_RecipeConstants.Fuel (#2243) * Update text (#2246) * Fix startup tier for fusion NEI (#2249) * Update the conditionals buttons and tooltips on covers to reflect their actual effects (#2244) * Update redstone buttons and tooltips to better reflect actual use * Spotless Apply * Update GT_Cover_FluidRegulator.java * Update GT_Cover_FluidRegulator.java * Typo fix, Icon Improved and interactive blocking ui - Fixed a typo in the world machine - Fixed double button situation for conveyor belts. - There was never any issue, the testing methodology gave me invalid results. - Conveyor behaviour is in line with all the other covers affected by this PR/Branch. - Updated icon for the machine state to be a miniature machine controller cover. - Made the block/allow input section more interactive in order to better reflect the actual effect of these buttons. - In import mode, it actually blocks the machine from outputting from that side. * typos I can't write to save myself sometimes * Better text alignment - Better text alignment * fix typos I swear I can't write to save myself. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> * Fix Orichalcum and Shadowiron smelting (#2251) * fix orichalcum and shadowiron smelting * add Alduorite and Chrysotile * Fix tier display for Fusion NEI header (#2250) * fix ulv recipes being broken again when under 1 tick calculation is taken (#2254) * change way to fix zfighting (#2253) * Crafting input hatches QoLs (#2200) * Fixes + Detect Inventory Slot Changes * support rename + check for updates * add back onChangeListener + fix npe * ICustomNameObject TileEntity * Fix NPEs * Use IInterfaceTerminalSupport * fix * register * dep * spotless * General Crafting Input Hatch QoL fixes (#2212) * feat: refactor naming && include circuit and catalyst in default name * feat: add 4 more slot to solve my ocd * fix: formatting * feat: migrate from 4x8 to 4x9 * spotlessApply (#2213) Co-authored-by: GitHub GTNH Actions <> * QoLs * 9 manual items * spotless * feat: open master GUI when used, without holding a data-stick (#2221) * fix destpos * optimize empty check * Fix error when fluidInventory.size() == 0 If the fluidInventory size is 0, there is no element to get. Add a check for it. * name in waila + fix int overflow * unnecssary super * update deps --------- Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> * Use real stack limit (#2256) * Fix incorrect data stick behaviors for hatches (#2257) * Fix pcb factory not applying its roughness multiplier when it doesn't OC (#2258) * fix PCB Factory not applying its roughness multiplier when it doesn't do any overclocks * spotless * Remove duplicate obsidian long rod (#2259) * disable gt obsidian long rod * cleaner code * Add hazmat to ThaumicBoots (#2260) * Add hazmat to ThaumicBoots does what it says * fixed * fix item names (#2263) * Fix renaming recipe check might ignore NBT equality (#2261) * Fix GPL ignoring if the recipe is allowed to be cached (#2262) * Added bricked blast furnace recipe progress to waila. (#2265) * Added bricked blast furnace recipe progress to waila. * fixed formatting issues. * Fix cutter recipes not being added (#2271) * add processing task * clean up item logic host * temporary fix for GT_StructrureMuTE * use j9+ feature on pollution task * prepare complex parallel logic for transition * feature to ProcessingLogicHost * fix up multiblock bases * add processing logic for each multi to prepare for transition * spotless * removed debug text from wailaBody of GT_MetaTileEntity_Hatch_CraftingInput_ME (#2272) * Proper recipe selection for output overflow in LCR and other multiblocks (#2247) * Implement Stream<FindRecipeResult> findRecipesWithResult for GT_RecipeMap * Change ProcessingLogic.process to actually use new findRecipesWithResult * Change ProcessingLogic.process to start finding something only for OUTPUT_FULL result * Refactor ProcessingLogic.process to make logic more readable * Replace while with for loop, remove NOT_FOUND return in end of findRecipesWithResult * Apply spotless * Make findRecipe use findRecipes, add annotation to GT_Recipe and FindRecipeResult for processRecipe and make method protected, replace wildcard imports * Remake isRecipeWithOutputFullFound * Add @Nonnull to methods * Apply spotless * Remove Stream version of findRecipeWithResult, replace with predicate one. Add GT_Predicated_Recipe_Map class for utilizing this method. Changes some existent recipe maps to inherit from base class. * Remove GT_Predicated_Recipe_Map, add Predicate directly to GT_Recipe_Map#findRecipeWithResult. Add AdvancedRecipeValidatorPredicate and FindRecipeWithAdvancedValidatorResult to allow store validation calculations for further use and proper errors displaying. * Fix InsufficientVoltage errors * Changes according to review comments. Integrate FindRecipeWithAdvancedValidatorResult to FindRecipeResult, rename AdvancedRecipeValidatorPredicate, encapsulate AdvancedRecipeValidatorPredicate fields, fixes some typos, etc * Moves InsufficientVoltage check to GT_ParallelHelper. Removes FindRecipeResult#State#INSUFFICIENT_VOLTAGE * Return an old findRecipeWithResult * Renames things, call old methods for singleblocks * Renames things, makes FindRecipeResult ctor private * Apply spotless * Move RecipeValidator, fix comments typos * update deps * fix up complex processing logic * add a getter for voiding mode * fix getAccessibleSlotsFromSide being wrong sometimes * allow for subtraction of a specific item * use long for amount * add a setter for machine host * initial work on finding recipes and input consumption * Deprecate PA by removing its controller recipe (#2273) * Restore PA controller recipe (#2276) * Restore PA controller recipe * Remove duplicated recipe * Add optional description to input hatch constructors (#2278) * mini fix (#2204) * [chore] Bump fallback version to 44 (#2274) * find recipe in theory working * add some helper methods to inventory logics * update deps * use collect not toList * fix loading crash * fix complex processing logic using wrong find recipe * fix up everything and get recipe finding working * annotate and clean up methods * spotless * save things to nbt * input separation for mutes and fully working processing * apply mute mode on processing logic * clean up overrides --------- Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Harry <harryyunull@gmail.com> Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com> Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com> Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com> Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com> Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com> Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com> * address minecraft's reviews from #2283 * Refactor MuTE processing logic (#2301) -fix conflicts * Fix void protection for mutes (#2298) - fix conflicts * initial variables * implement working void protection on items and fluids * Adds a Simple PowerOutput task and cleans up some of the code. (#2303) * create a power output task which can be used for dynamos * refactor the controllers and clean up * add some documentation to power logic * make a wireless network manager class instead of using an interface * clean up and add documentation. * setAmperage to setMaxAmperage * fix comment * remove IGlobalWirelessEnergy usage * getAmperage -> getMaxAmperage * add todo for future * Cleanup MuTEMaster code (#2282) * exit early * spotless * better side checking * make if blocks mutually exclusive * more exit early * convert nested ternary operators into if blocks * remove dead code * collapse nested if blocks * add todo to break verylong condition into much smaller ones * spotless apply * collapsing nested if blocks and more exit early * spotless apply * extract try/catch block to its own utility method * break down this unreadable condition * boolean magic (1/5) * boolean magic (2/5) Also corrected some logic on the player null check, we want it to be non null * boolean magic (3/5) * boolean magic (4/5) * boolean magic (5/5) * remove todo * Fix logic --------- Co-authored-by: Jason Mitchell <jason@puzzle.io> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> * Clean up a lil bit and fix some issues with MuTEs (#2316) * clean up fixes * actual fix and remove useless if * Rework MuTEGUI structure (#2429) - fix conflicts` Merged to rebase MuTEMaster and fix any non-compile errors and game not launching in there * some docs on a few methods * innitial GUI class * try to implement guis * almost working - fix comflict * add UIBuildContext to getGUI method * make it compile * sketch gui - fix conflict * compile and spotless * add config option to enabling MuTEs * Spotless apply for branch feature/MuTEMaster for #2431 (#2432) spotlessApply Co-authored-by: GitHub GTNH Actions <> * address reviews on broken processing logic * spotless * fix doc and review --------- Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Daniel Mendes <70096037+Steelux8@users.noreply.github.com> Co-authored-by: kstvr32 <109012629+kstvr32@users.noreply.github.com> Co-authored-by: TheEpicGamer274 <102255081+TheEpicGamer274@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: chochem <40274384+chochem@users.noreply.github.com> Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: firenoo <49818773+firenoo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Harry <harryyunull@gmail.com> Co-authored-by: Eraldoe <Eraldoe@users.noreply.github.com> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: Guillaume Mercier <C0bra5@users.noreply.github.com> Co-authored-by: Fox_white <39846845+foxwhite25@users.noreply.github.com> Co-authored-by: Alastors <78517796+Alastors@users.noreply.github.com> Co-authored-by: Kyium <43573052+Kyium@users.noreply.github.com> Co-authored-by: SKProCH <29896317+SKProCH@users.noreply.github.com> Co-authored-by: Sampsa <69092953+S4mpsa@users.noreply.github.com> Co-authored-by: Jaiden Baker <jaidencolebaker@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Jason Mitchell <jason@puzzle.io>
Diffstat (limited to 'src/main/java/gregtech/common/tileentities/machines/multiblock')
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/AdvChemicalProcessor.java508
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/AdvChemicalReactor.java434
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/CokeOven.java43
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/DistillationTower.java174
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/LaserEngraver.java305
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/LayeredCokeBattery.java295
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/Macerator.java80
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/logic/AdvChemicalProcessorProcessingLogic.java12
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/logic/CokeOvenProcessingLogic.java49
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/logic/DistillationTowerProcessingLogic.java7
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/logic/LaserEngraverProcessingLogic.java7
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/logic/LayeredCokeBatteryProcessingLogic.java7
-rw-r--r--src/main/java/gregtech/common/tileentities/machines/multiblock/logic/MaceratorProcessingLogic.java7
13 files changed, 1382 insertions, 546 deletions
diff --git a/src/main/java/gregtech/common/tileentities/machines/multiblock/AdvChemicalProcessor.java b/src/main/java/gregtech/common/tileentities/machines/multiblock/AdvChemicalProcessor.java
new file mode 100644
index 0000000000..a253f6ac1e
--- /dev/null
+++ b/src/main/java/gregtech/common/tileentities/machines/multiblock/AdvChemicalProcessor.java
@@ -0,0 +1,508 @@
+package gregtech.common.tileentities.machines.multiblock;
+
+import static com.google.common.primitives.Ints.saturatedCast;
+import static com.gtnewhorizon.structurelib.structure.StructureUtility.ofBlock;
+import static com.gtnewhorizon.structurelib.structure.StructureUtility.transpose;
+import static gregtech.api.multitileentity.multiblock.base.MultiBlockPart.ENERGY_IN;
+import static gregtech.api.multitileentity.multiblock.base.MultiBlockPart.FLUID_IN;
+import static gregtech.api.multitileentity.multiblock.base.MultiBlockPart.FLUID_OUT;
+import static gregtech.api.multitileentity.multiblock.base.MultiBlockPart.ITEM_IN;
+import static gregtech.api.multitileentity.multiblock.base.MultiBlockPart.ITEM_OUT;
+import static gregtech.api.multitileentity.multiblock.base.MultiBlockPart.NOTHING;
+import static gregtech.api.util.GT_StructureUtilityMuTE.MOTOR_CASINGS;
+import static gregtech.api.util.GT_StructureUtilityMuTE.ofMuTECasings;
+
+import java.util.ArrayList;
+import java.util.HashSet;
+
+import javax.annotation.Nonnull;
+
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.nbt.NBTTagList;
+import net.minecraftforge.common.util.Constants;
+import net.minecraftforge.fluids.FluidStack;
+import net.minecraftforge.fluids.IFluidTank;
+
+import com.gtnewhorizon.structurelib.structure.IStructureDefinition;
+import com.gtnewhorizon.structurelib.structure.StructureDefinition;
+import com.gtnewhorizon.structurelib.util.Vec3Impl;
+import com.gtnewhorizons.modularui.api.forge.ItemStackHandler;
+import com.gtnewhorizons.modularui.api.math.Alignment;
+import com.gtnewhorizons.modularui.api.math.Color;
+import com.gtnewhorizons.modularui.api.screen.ModularWindow;
+import com.gtnewhorizons.modularui.api.screen.UIBuildContext;
+import com.gtnewhorizons.modularui.api.widget.IWidgetBuilder;
+import com.gtnewhorizons.modularui.common.widget.ButtonWidget;
+import com.gtnewhorizons.modularui.common.widget.MultiChildWidget;
+import com.gtnewhorizons.modularui.common.widget.SlotGroup;
+import com.gtnewhorizons.modularui.common.widget.TextWidget;
+import com.gtnewhorizons.modularui.common.widget.textfield.TextFieldWidget;
+
+import gregtech.api.GregTech_API;
+import gregtech.api.enums.GT_Values;
+import gregtech.api.enums.HeatingCoilLevel;
+import gregtech.api.enums.Materials;
+import gregtech.api.fluid.FluidTankGT;
+import gregtech.api.gui.modularui.GT_UITextures;
+import gregtech.api.multitileentity.enums.GT_MultiTileCasing;
+import gregtech.api.multitileentity.multiblock.base.ComplexParallelController;
+import gregtech.api.multitileentity.multiblock.casing.Glasses;
+import gregtech.api.util.GT_Multiblock_Tooltip_Builder;
+import gregtech.api.util.GT_StructureUtility;
+import gregtech.api.util.GT_StructureUtilityMuTE;
+import gregtech.common.tileentities.machines.multiblock.logic.AdvChemicalProcessorProcessingLogic;
+
+public class AdvChemicalProcessor
+ extends ComplexParallelController<AdvChemicalProcessor, AdvChemicalProcessorProcessingLogic> {
+
+ private static IStructureDefinition<AdvChemicalProcessor> STRUCTURE_DEFINITION = null;
+ protected static final String STRUCTURE_PIECE_T1 = "T1";
+ protected static final String STRUCTURE_PIECE_T2 = "T2";
+ protected static final String STRUCTURE_PIECE_T3 = "T3";
+ protected static final String STRUCTURE_PIECE_T4 = "T4";
+ protected static final String STRUCTURE_PIECE_T5_6 = "T5_6";
+ protected static final String STRUCTURE_PIECE_T7_8 = "T7_8";
+ protected static final Vec3Impl STRUCTURE_OFFSET_T1 = new Vec3Impl(3, 1, 0);
+ protected static final Vec3Impl STRUCTURE_OFFSET_T2 = new Vec3Impl(1, 4, -3);
+ protected static final Vec3Impl STRUCTURE_OFFSET_T3 = new Vec3Impl(8, 0, 5);
+ protected static final Vec3Impl STRUCTURE_OFFSET_T4 = new Vec3Impl(-14, 0, 0);
+ protected static final Vec3Impl STRUCTURE_OFFSET_T5 = new Vec3Impl(14, 0, -6);
+ protected static final Vec3Impl STRUCTURE_OFFSET_T6 = new Vec3Impl(-16, 0, 0);
+ protected static final Vec3Impl STRUCTURE_OFFSET_T7 = new Vec3Impl(16, 0, 15);
+ protected static final Vec3Impl STRUCTURE_OFFSET_T8 = new Vec3Impl(-16, 0, 0);
+ protected static final int PROCESS_WINDOW_BASE_ID = 100;
+ protected static final int ITEM_WHITELIST_SLOTS = 8;
+ protected static final int FLUID_WHITELIST_SLOTS = 8;
+ protected static final int MAX_PROCESSES = 8;
+ protected HeatingCoilLevel coilTier;
+ protected final ArrayList<HashSet<String>> processWhitelists = new ArrayList<>(MAX_PROCESSES);
+ protected final ArrayList<ItemStackHandler> processWhitelistInventoryHandlers = new ArrayList<>(MAX_PROCESSES);
+ protected final ArrayList<ArrayList<IFluidTank>> processFluidWhiteLists = new ArrayList<>(MAX_PROCESSES);
+ protected boolean wasWhitelistOpened = false;
+
+ public AdvChemicalProcessor() {
+ super();
+ for (int i = 0; i < MAX_PROCESSES; i++) {
+ processWhitelists.add(null);
+ processWhitelistInventoryHandlers.add(new ItemStackHandler(ITEM_WHITELIST_SLOTS));
+ ArrayList<IFluidTank> processFluidTanks = new ArrayList<>(FLUID_WHITELIST_SLOTS);
+ for (int j = 0; j < FLUID_WHITELIST_SLOTS; j++) {
+ processFluidTanks.add(new FluidTankGT());
+ }
+ processFluidWhiteLists.add(processFluidTanks);
+ }
+ setMaxComplexParallels(1, false);
+ }
+
+ @Override
+ public void readMultiTileNBT(NBTTagCompound nbt) {
+ super.readMultiTileNBT(nbt);
+ setMaxComplexParallels(nbt.getInteger("processors"), false);
+ final NBTTagCompound processWhiteLists = nbt.getCompoundTag("whiteLists");
+ long capacity = 1000;
+ if (nbt.hasKey(GT_Values.NBT.TANK_CAPACITY)) {
+ capacity = saturatedCast(nbt.getLong(GT_Values.NBT.TANK_CAPACITY));
+ }
+ for (int i = 0; i < MAX_PROCESSES; i++) {
+
+ if (processWhiteLists == null) {
+ continue;
+ }
+
+ final NBTTagCompound itemList = processWhiteLists.getCompoundTag("items" + i);
+ if (itemList != null) {
+ processWhitelistInventoryHandlers.get(i)
+ .deserializeNBT(itemList);
+ }
+ final NBTTagList fluidList = processWhiteLists.getTagList("fluids" + i, Constants.NBT.TAG_COMPOUND);
+
+ if (fluidList == null) {
+ continue;
+ }
+
+ for (int j = 0; j < fluidList.tagCount(); j++) {
+ final NBTTagCompound fluid = fluidList.getCompoundTagAt(j);
+
+ if (fluid == null) {
+ continue;
+ }
+
+ short index = fluid.getShort("s");
+ FluidStack fluidStack = FluidStack.loadFluidStackFromNBT(fluid);
+ if (fluidStack != null) {
+ processFluidWhiteLists.get(i)
+ .get(index)
+ .fill(fluidStack, true);
+ }
+ }
+ }
+ }
+
+ @Override
+ public void writeMultiTileNBT(NBTTagCompound nbt) {
+ super.writeMultiTileNBT(nbt);
+ nbt.setInteger("processors", maxComplexParallels);
+ final NBTTagCompound processWhiteLists = new NBTTagCompound();
+ for (int i = 0; i < MAX_PROCESSES; i++) {
+ processWhiteLists.setTag(
+ "items" + i,
+ processWhitelistInventoryHandlers.get(i)
+ .serializeNBT());
+ final NBTTagList fluidList = new NBTTagList();
+ for (int j = 0; j < FLUID_WHITELIST_SLOTS; j++) {
+ final FluidStack fluidStack = processFluidWhiteLists.get(i)
+ .get(j)
+ .getFluid();
+ if (fluidStack != null) {
+ final NBTTagCompound tag = new NBTTagCompound();
+ tag.setByte("s", (byte) j);
+ fluidStack.writeToNBT(tag);
+ fluidList.appendTag(tag);
+ }
+ }
+ processWhiteLists.setTag("fluids" + i, fluidList);
+ }
+ nbt.setTag("whiteLists", processWhiteLists);
+ }
+
+ @Override
+ public short getCasingRegistryID() {
+ return GT_MultiTileCasing.Chemical.getRegistryId();
+ }
+
+ @Override
+ public int getCasingMeta() {
+ return GT_MultiTileCasing.Chemical.getId();
+ }
+
+ @Override
+ public GT_Multiblock_Tooltip_Builder createTooltip() {
+ final GT_Multiblock_Tooltip_Builder tt = new GT_Multiblock_Tooltip_Builder();
+ tt.addMachineType("Chemical Reactor")
+ .addInfo("Controller block for the Advanced Chemical Processor")
+ .addInfo("Does not lose efficiency when overclocked")
+ .addInfo("Accepts fluids instead of fluid cells")
+ .addInfo("Can do multiple different recipes at once")
+ .addInfo("By using the whitelist filter a recipe can push its output")
+ .addInfo("to a different recipes input to chain them")
+ .addInfo("Disclaimer: Still WIP - Use at your own risk")
+ .addInfo(GT_Values.Authorminecraft7771)
+ .addSeparator()
+ .beginStructureBlock(5, 3, 3, false)
+ .addController("Front center")
+ .addCasingInfoExactly("PTFE Pipe Machine Casing", 8, false)
+ .addCasingInfoExactly("Heating Coils", 3, true)
+ .addCasingInfoExactly("EV+ Glass", 3, true)
+ .addCasingInfoExactly("Motor Casing", 3, true)
+ .addCasingInfoExactly("Chemical Casing", 27, false)
+ .toolTipFinisher("Gregtech");
+ return tt;
+ }
+
+ @Override
+ public Vec3Impl getStartingStructureOffset() {
+ return STRUCTURE_OFFSET_T1;
+ }
+
+ @Override
+ public boolean checkMachine() {
+ setCoilTier(HeatingCoilLevel.None);
+ buildState.startBuilding(getStartingStructureOffset());
+ if (!checkPiece(STRUCTURE_PIECE_T1, buildState.getCurrentOffset())) return buildState.failBuilding();
+ if (maxComplexParallels > 1) {
+ buildState.addOffset(STRUCTURE_OFFSET_T2);
+ if (!checkPiece(STRUCTURE_PIECE_T2, buildState.getCurrentOffset())) return buildState.failBuilding();
+ }
+ if (maxComplexParallels > 2) {
+ buildState.addOffset(STRUCTURE_OFFSET_T3);
+ if (!checkPiece(STRUCTURE_PIECE_T3, buildState.getCurrentOffset())) return buildState.failBuilding();
+ }
+ if (maxComplexParallels > 3) {
+ buildState.addOffset(STRUCTURE_OFFSET_T4);
+ if (!checkPiece(STRUCTURE_PIECE_T4, buildState.getCurrentOffset())) return buildState.failBuilding();
+ }
+ if (maxComplexParallels > 4) {
+ buildState.addOffset(STRUCTURE_OFFSET_T5);
+ if (!checkPiece(STRUCTURE_PIECE_T5_6, buildState.getCurrentOffset())) return buildState.failBuilding();
+ }
+ if (maxComplexParallels > 5) {
+ buildState.addOffset(STRUCTURE_OFFSET_T6);
+ if (!checkPiece(STRUCTURE_PIECE_T5_6, buildState.getCurrentOffset())) return buildState.failBuilding();
+ }
+ if (maxComplexParallels > 6) {
+ buildState.addOffset(STRUCTURE_OFFSET_T7);
+ if (!checkPiece(STRUCTURE_PIECE_T7_8, buildState.getCurrentOffset())) return buildState.failBuilding();
+ }
+ if (maxComplexParallels > 7) {
+ buildState.addOffset(STRUCTURE_OFFSET_T8);
+ if (!checkPiece(STRUCTURE_PIECE_T7_8, buildState.getCurrentOffset())) return buildState.failBuilding();
+ }
+ buildState.stopBuilding();
+ return super.checkMachine();
+ }
+
+ @Override
+ public void construct(ItemStack trigger, boolean hintsOnly) {
+ buildState.startBuilding(getStartingStructureOffset());
+ buildPiece(STRUCTURE_PIECE_T1, trigger, hintsOnly, buildState.getCurrentOffset());
+ if (maxComplexParallels > 1) {
+ buildState.addOffset(STRUCTURE_OFFSET_T2);
+ buildPiece(STRUCTURE_PIECE_T2, trigger, hintsOnly, buildState.getCurrentOffset());
+ }
+ if (maxComplexParallels > 2) {
+ buildState.addOffset(STRUCTURE_OFFSET_T3);
+ buildPiece(STRUCTURE_PIECE_T3, trigger, hintsOnly, buildState.getCurrentOffset());
+ }
+ if (maxComplexParallels > 3) {
+ buildState.addOffset(STRUCTURE_OFFSET_T4);
+ buildPiece(STRUCTURE_PIECE_T4, trigger, hintsOnly, buildState.getCurrentOffset());
+ }
+ if (maxComplexParallels > 4) {
+ buildState.addOffset(STRUCTURE_OFFSET_T5);
+ buildPiece(STRUCTURE_PIECE_T5_6, trigger, hintsOnly, buildState.getCurrentOffset());
+ }
+ if (maxComplexParallels > 5) {
+ buildState.addOffset(STRUCTURE_OFFSET_T6);
+ buildPiece(STRUCTURE_PIECE_T5_6, trigger, hintsOnly, buildState.getCurrentOffset());
+ }
+ if (maxComplexParallels > 6) {
+ buildState.addOffset(STRUCTURE_OFFSET_T7);
+ buildPiece(STRUCTURE_PIECE_T7_8, trigger, hintsOnly, buildState.getCurrentOffset());
+ }
+ if (maxComplexParallels > 7) {
+ buildState.addOffset(STRUCTURE_OFFSET_T8);
+ buildPiece(STRUCTURE_PIECE_T7_8, trigger, hintsOnly, buildState.getCurrentOffset());
+ }
+
+ buildState.stopBuilding();
+ }
+
+ @Override
+ public IStructureDefinition<AdvChemicalProcessor> getStructureDefinition() {
+ if (STRUCTURE_DEFINITION == null) {
+ STRUCTURE_DEFINITION = StructureDefinition.<AdvChemicalProcessor>builder()
+ .addShape(
+ STRUCTURE_PIECE_T1,
+ transpose(
+ new String[][] { { "CPCPC", "CCCCC", "CPCPC" }, { "CGC~C", "GWWWU", "CGCCC" },
+ { "CPCPC", "CTTTC", "CPCPC" } }))
+ .addShape(
+ STRUCTURE_PIECE_T2,
+ new String[][] { { " ", " ", " ", " ", " ", " F F ", " B B " },
+ { " ", " ", " ", " ", " ", " F F ", " B B " },
+ { " ", " ", " ", " ", " ", " F F ", " BBB " },
+ { " C ", " CGC ", " CGC ", " CGC ", " CGC ", " CGC ", " BCCCB " },
+ { " BBB ", " C C ", " C C ", " C C ", " C C ", " C C ", "BCPPPCB" },
+ { " CBBBC ", " G W G ", " G W G ", " G W G ", " G W G ", " G W G ", "BCPCPCB" },
+ { " BBB ", " C C ", " C C ", " C C ", " C C ", " C C ", "BCPPPCB" },
+ { " C ", " CGC ", " CGC ", " CGC ", " CGC ", " CGC ", " BCCCB " },
+ { " ", " ", " ", " ", " ", " ", " BBB " } })
+ .addShape(
+ STRUCTURE_PIECE_T3,
+ new String[][] {
+ { " ", " ", " ", " ", " ", " ", " BBB " },
+ { " C ", " CGC ", " CGC ", " CGC ", " CGC ", " CGC ", " BCCCB " },
+ { " BBB ", " C C ", " C C ", " C C ", " C C ", " C CFFF", "BCPPPCBBB" },
+ { " CBBBC ", " G W G ", " G W G ", " G W G ", " G W G ", " G W G ", "BCPCPCB " },
+ { " BBB ", " C C ", " C C ", " C C ", " C C ", " C CFFF", "BCPPPCBBB" },
+ { " C ", " CGC ", " CGC ", " CGC ", " CGC ", " CGC ", " BCCCB " },
+ { " ", " ", " ", " ", " ", " ", " BBB " } })
+ .addSh