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authorLéa Gris <lea.gris@noiraude.net>2020-12-04 16:40:24 +0100
committerLéa Gris <lea.gris@noiraude.net>2020-12-12 17:05:18 +0100
commitb3789aebb681711a91ec51cdd390a47dc36282dd (patch)
tree8e4c275624a966c4482b90ad85cda2375c6a63b9 /src/main/java/gregtech/loaders
parentd66962ed18b3f8d15889ce0b5545427311b24f94 (diff)
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fix(rendering): UV Mapping on tiles
- Fix all faces use the same UV mapping and orientation to be same as standard vanilla full blocks Vanilla blocks's face rendering. - Fix the orientation of bottom-face's arrow overlay with fixed UV of the `GT_MetaTileEntity_Buffer` type machines (filters, buffers, regulators) - Fix UV mapping of item pipes restrictor overlay - Fix UV mapping of fluid pipes blocked input overlay orientation on all sides - Fix UV mappiong of thick covers - Remove the now useless and broken custom UVMapped vertices at the bottom face. ![](https://i.imgur.com/MImsbQY.png)
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