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author | Léa Gris <lea.gris@noiraude.net> | 2020-12-04 16:40:24 +0100 |
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committer | Léa Gris <lea.gris@noiraude.net> | 2020-12-12 17:05:18 +0100 |
commit | b3789aebb681711a91ec51cdd390a47dc36282dd (patch) | |
tree | 8e4c275624a966c4482b90ad85cda2375c6a63b9 /src/main/java/gregtech/loaders | |
parent | d66962ed18b3f8d15889ce0b5545427311b24f94 (diff) | |
download | GT5-Unofficial-b3789aebb681711a91ec51cdd390a47dc36282dd.tar.gz GT5-Unofficial-b3789aebb681711a91ec51cdd390a47dc36282dd.tar.bz2 GT5-Unofficial-b3789aebb681711a91ec51cdd390a47dc36282dd.zip |
fix(rendering): UV Mapping on tiles
- Fix all faces use the same UV mapping and orientation to be same as standard
vanilla full blocks Vanilla blocks's face rendering.
- Fix the orientation of bottom-face's arrow overlay with fixed UV of the
`GT_MetaTileEntity_Buffer` type machines (filters, buffers, regulators)
- Fix UV mapping of item pipes restrictor overlay
- Fix UV mapping of fluid pipes blocked input overlay orientation on all sides
- Fix UV mappiong of thick covers
- Remove the now useless and broken custom UVMapped vertices at the bottom face.

Diffstat (limited to 'src/main/java/gregtech/loaders')
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