diff options
| author | Blood-Asp <bloodasphendrik@gmail.com> | 2015-10-24 17:32:16 +0200 |
|---|---|---|
| committer | Blood-Asp <bloodasphendrik@gmail.com> | 2015-10-24 17:32:16 +0200 |
| commit | 8f851f0f685de48982578fda5d55774003c4af87 (patch) | |
| tree | 74fe975f66e177b0fcf0e518f24453325d644af4 /src/main/java/gregtech | |
| parent | c6863e9aa54f687128f90a380d52a519754eb59d (diff) | |
| download | GT5-Unofficial-8f851f0f685de48982578fda5d55774003c4af87.tar.gz GT5-Unofficial-8f851f0f685de48982578fda5d55774003c4af87.tar.bz2 GT5-Unofficial-8f851f0f685de48982578fda5d55774003c4af87.zip | |
Made Materials human readable again
Diffstat (limited to 'src/main/java/gregtech')
| -rw-r--r-- | src/main/java/gregtech/api/enums/Materials.java | 2447 |
1 files changed, 1222 insertions, 1225 deletions
diff --git a/src/main/java/gregtech/api/enums/Materials.java b/src/main/java/gregtech/api/enums/Materials.java index 78485fb274..5d00a999e1 100644 --- a/src/main/java/gregtech/api/enums/Materials.java +++ b/src/main/java/gregtech/api/enums/Materials.java @@ -24,1053 +24,1050 @@ import static gregtech.api.enums.GT_Values.MOD_ID_TC; * This List contains every Material I know about, and is used to determine Recipes for the */ public enum Materials implements IColorModulationContainer, ISubTagContainer { - /** - * This is the Default Material returned in case no Material has been found or a NullPointer has been inserted at a location where it shouldn't happen. - * <p/> - * Mainly for preventing NullPointer Exceptions and providing Default Values. - */ - _NULL(-1, TextureSet.SET_NONE, 1.0F, 0, 0, 0, 255, 255, 255, 0, "NULL", 0, 0, 0, 0, false, false, 1, 1, 1, Dyes._NULL, Element._NULL, Arrays.asList(new TC_AspectStack(TC_Aspects.VACUOS, 1))), - - /** - * Direct Elements - */ - Aluminium(19, TextureSet.SET_DULL, 10.0F, 128, 2, 1 | 2 | 8 | 32 | 64 | 128, 128, 200, 240, 0, "Aluminium", 0, 0, 933, 1700, true, false, 3, 1, 1, Dyes.dyeLightBlue, Element.Al, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VOLATUS, 1))), - Americium(103, TextureSet.SET_METALLIC, 1.0F, 0, 3, 1 | 2 | 8 | 32, 200, 200, 200, 0, "Americium", 0, 0, 1449, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Am, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Antimony(58, TextureSet.SET_SHINY, 1.0F, 0, 2, 1 | 2 | 8 | 32, 220, 220, 240, 0, "Antimony", 0, 0, 903, 0, false, false, 2, 1, 1, Dyes.dyeLightGray, Element.Sb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.AQUA, 1))), - Argon(24, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 0, 255, 0, 240, "Argon", 0, 0, 83, 0, false, true, 5, 1, 1, Dyes.dyeGreen, Element.Ar, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 2))), - Arsenic(39, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 2 | 8 | 16 | 32, 255, 255, 255, 0, "Arsenic", 0, 0, 1090, 0, false, false, 3, 1, 1, Dyes.dyeOrange, Element.As, Arrays.asList(new TC_AspectStack(TC_Aspects.VENENUM, 3))), - Barium(63, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 8 | 32, 255, 255, 255, 0, "Barium", 0, 0, 1000, 0, false, false, 1, 1, 1, Dyes._NULL, Element.Ba, Arrays.asList(new TC_AspectStack(TC_Aspects.VINCULUM, 3))), - Beryllium(8, TextureSet.SET_METALLIC, 14.0F, 64, 2, 1 | 2 | 8 | 32 | 64, 100, 180, 100, 0, "Beryllium", 0, 0, 1560, 0, false, false, 6, 1, 1, Dyes.dyeGreen, Element.Be, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))), - Bismuth(90, TextureSet.SET_METALLIC, 6.0F, 64, 1, 1 | 2 | 8 | 32 | 64 | 128, 100, 160, 160, 0, "Bismuth", 0, 0, 544, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Bi, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))), - Boron(9, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8 | 32, 250, 250, 250, 0, "Boron", 0, 0, 2349, 0, false, false, 1, 1, 1, Dyes.dyeWhite, Element.B, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 3))), - Caesium(62, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Caesium", 0, 0, 301, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Cs, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Calcium(26, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 32, 255, 245, 245, 0, "Calcium", 0, 0, 1115, 0, false, false, 4, 1, 1, Dyes.dyePink, Element.Ca, Arrays.asList(new TC_AspectStack(TC_Aspects.SANO, 1), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))), - Carbon(10, TextureSet.SET_DULL, 1.0F, 64, 2, 1 | 2 | 32 | 64 | 128, 20, 20, 20, 0, "Carbon", 0, 0, 3800, 0, false, false, 2, 1, 1, Dyes.dyeBlack, Element.C, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.IGNIS, 1))), - Cadmium(55, TextureSet.SET_SHINY, 1.0F, 0, 2, 1 | 8 | 32, 50, 50, 60, 0, "Cadmium", 0, 0, 594, 0, false, false, 3, 1, 1, Dyes.dyeGray, Element.Cd, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))), - Cerium(65, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Cerium", 0, 0, 1068, 1068, true, false, 4, 1, 1, Dyes._NULL, Element.Ce, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Chlorine(23, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 255, 0, "Chlorine", 0, 0, 171, 0, false, false, 2, 1, 1, Dyes.dyeCyan, Element.Cl, Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 2), new TC_AspectStack(TC_Aspects.PANNUS, 1))), - Chrome(30, TextureSet.SET_SHINY, 11.0F, 256, 3, 1 | 2 | 8 | 32 | 64 | 128, 255, 230, 230, 0, "Chrome", 0, 0, 2180, 1700, true, false, 5, 1, 1, Dyes.dyePink, Element.Cr, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))), - Cobalt(33, TextureSet.SET_METALLIC, 8.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 80, 80, 250, 0, "Cobalt", 0, 0, 1768, 0, false, false, 3, 1, 1, Dyes.dyeBlue, Element.Co, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))), - Copper(35, TextureSet.SET_SHINY, 1.0F, 0, 1, 1 | 2 | 8 | 32 | 128, 255, 100, 0, 0, "Copper", 0, 0, 1357, 0, false, false, 3, 1, 1, Dyes.dyeOrange, Element.Cu, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.PERMUTATIO, 1))), - Deuterium(2, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 0, 240, "Deuterium", 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeYellow, Element.D, Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 3))), - Dysprosium(73, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Dysprosium", 0, 0, 1680, 1680, true, false, 4, 1, 1, Dyes._NULL, Element.Dy, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))), - Empty(0, TextureSet.SET_NONE, 1.0F, 0, 2, 256/*Only for Prefixes which need it*/, 255, 255, 255, 255, "Empty", 0, 0, -1, 0, false, true, 1, 1, 1, Dyes._NULL, Element._NULL, Arrays.asList(new TC_AspectStack(TC_Aspects.VACUOS, 2))), - Erbium(75, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Erbium", 0, 0, 1802, 1802, true, false, 4, 1, 1, Dyes._NULL, Element.Er, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Europium(70, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Europium", 0, 0, 1099, 1099, true, false, 4, 1, 1, Dyes._NULL, Element.Eu, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Fluorine(14, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 255, 127, "Fluorine", 0, 0, 53, 0, false, true, 2, 1, 1, Dyes.dyeGreen, Element.F, Arrays.asList(new TC_AspectStack(TC_Aspects.PERDITIO, 2))), - Gadolinium(71, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Gadolinium", 0, 0, 1585, 1585, true, false, 4, 1, 1, Dyes._NULL, Element.Gd, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Gallium(37, TextureSet.SET_SHINY, 1.0F, 64, 2, 1 | 2 | 8 | 32, 220, 220, 255, 0, "Gallium", 0, 0, 302, 0, false, false, 5, 1, 1, Dyes.dyeLightGray, Element.Ga, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))), - Gold(86, TextureSet.SET_SHINY, 12.0F, 64, 2, 1 | 2 | 8 | 32 | 64 | 128, 255, 255, 30, 0, "Gold", 0, 0, 1337, 0, false, false, 4, 1, 1, Dyes.dyeYellow, Element.Au, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 2))), - Holmium(74, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Holmium", 0, 0, 1734, 1734, true, false, 4, 1, 1, Dyes._NULL, Element.Ho, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Hydrogen(1, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 0, 0, 255, 240, "Hydrogen", 1, 15, 14, 0, false, true, 2, 1, 1, Dyes.dyeBlue, Element.H, Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 1))), - Helium(4, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 0, 240, "Helium", 0, 0, 1, 0, false, true, 5, 1, 1, Dyes.dyeYellow, Element.He, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 2))), - Helium_3(5, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 255, 0, 240, "Helium-3", 0, 0, 1, 0, false, true, 10, 1, 1, Dyes.dyeYellow, Element.He_3, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 3))), - Indium(56, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 64, 0, 128, 0, "Indium", 0, 0, 429, 0, false, false, 4, 1, 1, Dyes.dyeGray, Element.In, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Iridium(84, TextureSet.SET_DULL, 6.0F, 2560, 3, 1 | 2 | 8 | 32 | 64 | 128, 240, 240, 245, 0, "Iridium", 0, 0, 2719, 2719, true, false, 10, 1, 1, Dyes.dyeWhite, Element.Ir, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1))), - Iron(32, TextureSet.SET_METALLIC, 6.0F, 256, 2, 1 | 2 | 8 | 32 | 64 | 128, 200, 200, 200, 0, "Iron", 0, 0, 1811, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Fe, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))), - Lanthanum(64, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Lanthanum", 0, 0, 1193, 1193, true, false, 4, 1, 1, Dyes._NULL, Element.La, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Lead(89, TextureSet.SET_DULL, 8.0F, 64, 1, 1 | 2 | 8 | 32 | 64 | 128, 140, 100, 140, 0, "Lead", 0, 0, 600, 0, false, false, 3, 1, 1, Dyes.dyePurple, Element.Pb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ORDO, 1))), - Lithium(6, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 2 | 8 | 32, 225, 220, 255, 0, "Lithium", 0, 0, 454, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue, Element.Li, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 2))), - Lutetium(78, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Lutetium", 0, 0, 1925, 1925, true, false, 4, 1, 1, Dyes._NULL, Element.Lu, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Magic(-128, TextureSet.SET_SHINY, 8.0F, 5120, 5, 1 | 2 | 4 | 8 | 16 | 32 | 64 | 128, 100, 0, 200, 0, "Magic", 5, 32, 5000, 0, false, false, 7, 1, 1, Dyes.dyePurple, Element.Ma, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 4))), - Magnesium(18, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 200, 200, 0, "Magnesium", 0, 0, 923, 0, false, false, 3, 1, 1, Dyes.dyePink, Element.Mg, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))), - Manganese(31, TextureSet.SET_DULL, 7.0F, 512, 2, 1 | 2 | 8 | 32 | 64, 250, 250, 250, 0, "Manganese", 0, 0, 1519, 0, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Mn, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))), - Mercury(87, TextureSet.SET_SHINY, 1.0F, 0, 0, 16 | 32, 255, 220, 220, 0, "Mercury", 5, 32, 234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Hg, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.AQUA, 1), new TC_AspectStack(TC_Aspects.VENENUM, 1))), - Molybdenum(48, TextureSet.SET_SHINY, 7.0F, 512, 2, 1 | 2 | 8 | 32 | 64, 180, 180, 220, 0, "Molybdenum", 0, 0, 2896, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Mo, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.INSTRUMENTUM, 1))), - Neodymium(67, TextureSet.SET_METALLIC, 7.0F, 512, 2, 1 | 2 | 8 | 32 | 64 | 128, 100, 100, 100, 0, "Neodymium", 0, 0, 1297, 1297, true, false, 4, 1, 1, Dyes._NULL, Element.Nd, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 2))), - Neutronium(129, TextureSet.SET_DULL, 6.0F, 81920, 6, 1 | 2 | 8 | 32 | 64 | 128, 250, 250, 250, 0, "Neutronium", 0, 0, 10000, 0, false, false, 20, 1, 1, Dyes.dyeWhite, Element.Nt, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.VITREUS, 3), new TC_AspectStack(TC_Aspects.ALIENIS, 2))), - Nickel(34, TextureSet.SET_METALLIC, 6.0F, 64, 2, 1 | 2 | 8 | 32 | 64 | 128, 200, 200, 250, 0, "Nickel", 0, 0, 1728, 0, false, false, 4, 1, 1, Dyes.dyeLightBlue, Element.Ni, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.IGNIS, 1))), - Niobium(47, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 190, 180, 200, 0, "Niobium", 0, 0, 2750, 2750, true, false, 5, 1, 1, Dyes._NULL, Element.Nb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))), - Nitrogen(12, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 0, 150, 200, 240, "Nitrogen", 0, 0, 63, 0, false, true, 2, 1, 1, Dyes.dyeCyan, Element.N, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 2))), - Osmium(83, TextureSet.SET_METALLIC, 16.0F, 1280, 4, 1 | 2 | 8 | 32 | 64 | 128, 50, 50, 255, 0, "Osmium", 0, 0, 3306, 3306, true, false, 10, 1, 1, Dyes.dyeBlue, Element.Os, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MACHINA, 1), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))), - Oxygen(13, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 0, 100, 200, 240, "Oxygen", 0, 0, 54, 0, false, true, 1, 1, 1, Dyes.dyeWhite, Element.O, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 1))), - Palladium(52, TextureSet.SET_SHINY, 8.0F, 512, 2, 1 | 2 | 8 | 32 | 64 | 128, 128, 128, 128, 0, "Palladium", 0, 0, 1828, 1828, true, false, 4, 1, 1, Dyes.dyeGray, Element.Pd, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3))), - Phosphor(21, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8 | 32, 255, 255, 0, 0, "Phosphor", 0, 0, 317, 0, false, false, 2, 1, 1, Dyes.dyeYellow, Element.P, Arrays.asList(new TC_AspectStack(TC_Aspects.IGNIS, 2), new TC_AspectStack(TC_Aspects.POTENTIA, 1))), - Platinum(85, TextureSet.SET_SHINY, 12.0F, 64, 2, 1 | 2 | 8 | 32 | 64 | 128, 255, 255, 200, 0, "Platinum", 0, 0, 2041, 0, false, false, 6, 1, 1, Dyes.dyeOrange, Element.Pt, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))), - Plutonium(100, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 240, 50, 50, 0, "Plutonium 244", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))), - Plutonium241(101, TextureSet.SET_SHINY, 6.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 250, 70, 70, 0, "Plutonium 241", 0, 0, 912, 0, false, false, 6, 1, 1, Dyes.dyeLime, Element.Pu_241, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 3))), - Potassium(25, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1 | 2 | 32, 250, 250, 250, 0, "Potassium", 0, 0, 336, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Element.K, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.POTENTIA, 1))), - Praseodymium(66, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Praseodymium", 0, 0, 1208, 1208, true, false, 4, 1, 1, Dyes._NULL, Element.Pr, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Promethium(68, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Promethium", 0, 0, 1315, 1315, true, false, 4, 1, 1, Dyes._NULL, Element.Pm, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Radon(93, TextureSet.SET_FLUID, 1.0F, 0, 2, 16 | 32, 255, 0, 255, 240, "Radon", 0, 0, 202, 0, false, true, 5, 1, 1, Dyes.dyePurple, Element.Rn, Arrays.asList(new TC_AspectStack(TC_Aspects.AER, 1), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Rubidium(43, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 240, 30, 30, 0, "Rubidium", 0, 0, 312, 0, false, false, 4, 1, 1, Dyes.dyeRed, Element.Rb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))), - Samarium(69, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Samarium", 0, 0, 1345, 1345, true, false, 4, 1, 1, Dyes._NULL, Element.Sm, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Scandium(27, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Scandium", 0, 0, 1814, 1814, true, false, 2, 1, 1, Dyes.dyeYellow, Element.Sc, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Silicon(20, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 60, 60, 80, 0, "Silicon", 0, 0, 1687, 1687, true, false, 1, 1, 1, Dyes.dyeBlack, Element.Si, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TENEBRAE, 1))), - Silver(54, TextureSet.SET_SHINY, 10.0F, 64, 2, 1 | 2 | 8 | 32 | 64 | 128, 220, 220, 255, 0, "Silver", 0, 0, 1234, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Element.Ag, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.LUCRUM, 1))), - Sodium(17, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 32, 0, 0, 150, 0, "Sodium", 0, 0, 370, 0, false, false, 1, 1, 1, Dyes.dyeBlue, Element.Na, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 2), new TC_AspectStack(TC_Aspects.LUX, 1))), - Strontium(44, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 8 | 32, 200, 200, 200, 0, "Strontium", 0, 0, 1050, 0, false, false, 1, 1, 1, Dyes.dyeLightGray, Element.Sr, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.STRONTIO, 1))), - Sulfur(22, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8 | 32, 200, 200, 0, 0, "Sulfur", 0, 0, 388, 0, false, false, 2, 1, 1, Dyes.dyeYellow, Element.S, Arrays.asList(new TC_AspectStack(TC_Aspects.IGNIS, 1))), - Tantalum(80, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Tantalum", 0, 0, 3290, 0, false, false, 4, 1, 1, Dyes._NULL, Element.Ta, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VINCULUM, 1))), - Tellurium(59, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Tellurium", 0, 0, 722, 0, false, false, 4, 1, 1, Dyes.dyeGray, Element.Te, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Terbium(72, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Terbium", 0, 0, 1629, 1629, true, false, 4, 1, 1, Dyes._NULL, Element.Tb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Thorium(96, TextureSet.SET_SHINY, 6.0F, 512, 2, 1 | 2 | 8 | 32 | 64, 0, 30, 0, 0, "Thorium", 0, 0, 2115, 0, false, false, 4, 1, 1, Dyes.dyeBlack, Element.Th, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Thulium(76, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Thulium", 0, 0, 1818, 1818, true, false, 4, 1, 1, Dyes._NULL, Element.Tm, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Tin(57, TextureSet.SET_DULL, 1.0F, 0, 1, 1 | 2 | 8 | 32 | 128, 220, 220, 220, 0, "Tin", 0, 0, 505, 505, false, false, 3, 1, 1, Dyes.dyeWhite, Element.Sn, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))), - Titanium(28, TextureSet.SET_METALLIC, 7.0F, 1600, 3, 1 | 2 | 8 | 32 | 64 | 128, 220, 160, 240, 0, "Titanium", 0, 0, 1941, 1500, true, false, 5, 1, 1, Dyes.dyePurple, Element.Ti, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))), - Tritium(3, TextureSet.SET_METALLIC, 1.0F, 0, 2, 16 | 32, 255, 0, 0, 240, "Tritium", 0, 0, 14, 0, false, true, 10, 1, 1, Dyes.dyeRed, Element.T, Arrays.asList(new TC_AspectStack(TC_Aspects.AQUA, 4))), - Tungsten(81, TextureSet.SET_METALLIC, 7.0F, 2560, 3, 1 | 2 | 8 | 32 | 64 | 128, 50, 50, 50, 0, "Tungsten", 0, 0, 3695, 2500, true, false, 4, 1, 1, Dyes.dyeBlack, Element.W, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.TUTAMEN, 1))), - Uranium(98, TextureSet.SET_METALLIC, 6.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 50, 240, 50, 0, "Uranium 238", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Uranium235(97, TextureSet.SET_SHINY, 6.0F, 512, 3, 1 | 2 | 8 | 32 | 64, 70, 250, 70, 0, "Uranium 235", 0, 0, 1405, 0, false, false, 4, 1, 1, Dyes.dyeGreen, Element.U_235, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 2))), - Vanadium(29, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 50, 50, 50, 0, "Vanadium", 0, 0, 2183, 2183, true, false, 2, 1, 1, Dyes.dyeBlack, Element.V, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Ytterbium(77, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 255, 255, 255, 0, "Ytterbium", 0, 0, 1097, 1097, true, false, 4, 1, 1, Dyes._NULL, Element.Yb, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Yttrium(45, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 2 | 8 | 32, 220, 250, 220, 0, "Yttrium", 0, 0, 1799, 1799, true, false, 4, 1, 1, Dyes._NULL, Element.Y, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.RADIO, 1))), - Zinc(36, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1 | 2 | 8 | 32, 250, 240, 240, 0, "Zinc", 0, 0, 692, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Element.Zn, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.SANO, 1))), - - /** - * The "Random Material" ones. - */ - Organic(-1, TextureSet.SET_LEAF, 1.0F, 0, 1, false), - AnyCopper(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false), - AnyBronze(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false), - AnyIron(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false), - Crystal(-1, TextureSet.SET_SHINY, 1.0F, 0, 3, false), - Quartz(-1, TextureSet.SET_QUARTZ, 1.0F, 0, 2, false), - Metal(-1, TextureSet.SET_METALLIC, 1.0F, 0, 2, false), - Unknown(-1, TextureSet.SET_DULL, 1.0F, 0, 2, false), - Cobblestone(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false), - Brick(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false), - BrickNether(-1, TextureSet.SET_DULL, 1.0F, 0, 1, false), - - /** - * The "I don't care" Section, everything I don't want to do anything with right now, is right here. Just to make the Material Finder shut up about them. - * But I do see potential uses in some of these Materials. - */ - TarPitch(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Tar Pitch", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Serpentine(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2 | 8, 255, 255, 255, 0, "Serpentine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Flux(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Flux", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - RedstoneAlloy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Redstone Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - OsmiumTetroxide(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Osmium Tetroxide", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - NitricAcid(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Nitric Acid", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - RubberTreeSap(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Rubber Tree Sap", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - AquaRegia(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Aqua Regia", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - SolutionBlueVitriol(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Blue Vitriol Solution", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - SolutionNickelSulfate(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Nickel Sulfate Solution", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Signalum(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Signalum", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Lumium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Lumium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - PhasedIron(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Phased Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - PhasedGold(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Phased Gold", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Soularium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Soularium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Endium(770, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 2 | 8, 165, 220, 250, 0, "Endium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeYellow), - Prismarine(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 4, 255, 255, 255, 0, "Prismarine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - GraveyardDirt(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Graveyard Dirt", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - DarkSteel(364, TextureSet.SET_DULL, 8.0F, 512, 3, 1 | 2 | 8 | 64, 80, 70, 80, 0, "Dark Steel", 0, 0, 1811, 0, false, false, 5, 1, 1, Dyes.dyePurple), - Terrasteel(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Terrasteel", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - ConductiveIron(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Conductive Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - ElectricalSteel(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Electrical Steel", 0, 0, 1811, 1000, true, false, 3, 1, 1, Dyes._NULL), - EnergeticAlloy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Energetic Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - VibrantAlloy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Vibrant Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - PulsatingIron(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Pulsating Iron", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Teslatite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 60, 180, 200, 0, "Teslatite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Fluix(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 4, 255, 255, 255, 0, "Fluix", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Manasteel(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Manasteel", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Tennantite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Tennantite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - DarkThaumium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Dark Thaumium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Alfium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Alfium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Ryu(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Ryu", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Mutation(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Mutation", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Aquamarine(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 4, 255, 255, 255, 0, "Aquamarine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Ender(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Ender", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - ElvenElementium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Elven Elementium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - EnrichedCopper(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Enriched Copper", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - DiamondCopper(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Diamond Copper", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - SodiumPeroxide(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Sodium Peroxide", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - IridiumSodiumOxide(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Iridium Sodium Oxide", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - PlatinumGroupSludge(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Platinum Group Sluge", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Fairy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Fairy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Ludicrite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Ludicrite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Pokefennium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Pokefennium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Draconium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Draconium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - DraconiumAwakened(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2, 255, 255, 255, 0, "Awakened Draconium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - PurpleAlloy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 100, 180, 255, 0, "Purple Alloy", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - InfusedTeslatite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 100, 180, 255, 0, "Infused Teslatite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - - /** - * Unknown Material Components. Dead End Section. - */ - Adamantium(319, TextureSet.SET_SHINY, 10.0F, 5120, 5, 1 | 2 | 8 | 64 | 128, 255, 255, 255, 0, "Adamantium", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray), - Adamite(-1, TextureSet.SET_NONE, 1.0F, 0, 3, 1 | 8, 255, 255, 255, 0, "Adamite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray), - Adluorite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 8, 255, 255, 255, 0, "Adluorite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Agate(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Agate", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Alduorite(485, TextureSet.SET_SHINY, 1.0F, 0, 2, 1 | 8 | 16, 159, 180, 180, 0, "Alduorite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Amber(514, TextureSet.SET_RUBY, 4.0F, 128, 2, 1 | 4 | 8 | 64, 255, 128, 0, 127, "Amber", 5, 3, -1, 0, false, true, 1, 1, 1, Dyes.dyeOrange, Arrays.asList(new TC_AspectStack(TC_Aspects.VINCULUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 1))), - Ammonium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Ammonium", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Amordrine(-1, TextureSet.SET_NONE, 6.0F, 64, 2, 1 | 2 | 8 | 16 | 64, 255, 255, 255, 0, "Amordrine", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Andesite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 8, 255, 255, 255, 0, "Andesite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Angmallen(958, TextureSet.SET_METALLIC, 10.0F, 128, 2, 1 | 2 | 8 | 16 | 64, 215, 225, 138, 0, "Angmallen", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Ardite(-1, TextureSet.SET_NONE, 6.0F, 64, 2, 1 | 2 | 8 | 64, 255, 0, 0, 0, "Ardite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeYellow), - Aredrite(-1, TextureSet.SET_NONE, 6.0F, 64, 2, 1 | 2 | 8 | 64, 255, 0, 0, 0, "Aredrite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeYellow), - Atlarus(965, TextureSet.SET_METALLIC, 6.0F, 64, 2, 1 | 2 | 8 | 64, 255, 255, 255, 0, "Atlarus", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Bitumen(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 8, 255, 255, 255, 0, "Bitumen", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Black(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 0, 0, 0, 0, "Black", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeBlack), - Blizz(851, TextureSet.SET_SHINY, 1.0F, 0, 2, 1, 220, 233, 255, 0, "Blizz", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Blueschist(852, TextureSet.SET_DULL, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Blueschist", 0, 0, -1, 0, false, false, 0, 1, 1, Dyes.dyeLightBlue), - Bluestone(813, TextureSet.SET_DULL, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Bluestone", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeBlue), - Bloodstone(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Bloodstone", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeRed), - Blutonium(-1, TextureSet.SET_SHINY, 1.0F, 0, 2, 1 | 2 | 8, 0, 0, 255, 0, "Blutonium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeBlue), - Carmot(962, TextureSet.SET_METALLIC, 16.0F, 128, 1, 1 | 2 | 8 | 64, 217, 205, 140, 0, "Carmot", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Celenegil(964, TextureSet.SET_METALLIC, 10.0F, 4096, 2, 1 | 2 | 8 | 16 | 64, 148, 204, 72, 0, "Celenegil", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - CertusQuartz(516, TextureSet.SET_QUARTZ, 5.0F, 32, 1, 1 | 4 | 8 | 64, 210, 210, 230, 0, "Certus Quartz", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeLightGray, Arrays.asList(new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VITREUS, 1))), - Ceruclase(952, TextureSet.SET_METALLIC, 6.0F, 1280, 2, 1 | 2 | 8, 140, 189, 208, 0, "Ceruclase", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Citrine(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Citrine", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - CobaltHexahydrate(853, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 16, 80, 80, 250, 0, "Cobalt Hexahydrate", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeBlue), - ConstructionFoam(854, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 16, 128, 128, 128, 0, "Construction Foam", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeGray), - Chert(857, TextureSet.SET_DULL, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Chert", 0, 0, -1, 0, false, false, 0, 1, 1, Dyes._NULL), - Chimerite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Chimerite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Coral(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 1, 255, 128, 255, 0, "Coral", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - CrudeOil(858, TextureSet.SET_DULL, 1.0F, 0, 2, 1, 10, 10, 10, 0, "Crude Oil", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeBlack), - Chrysocolla(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Chrysocolla", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - CrystalFlux(-1, TextureSet.SET_QUARTZ, 1.0F, 0, 3, 1 | 4, 100, 50, 100, 0, "Flux Crystal", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Cyanite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Cyanite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeCyan), - Dacite(859, TextureSet.SET_DULL, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Dacite", 0, 0, -1, 0, false, false, 0, 1, 1, Dyes.dyeLightGray), - DarkIron(342, TextureSet.SET_DULL, 7.0F, 384, 3, 1 | 2 | 8 | 64, 55, 40, 60, 0, "Dark Iron", 0, 0, -1, 0, false, false, 5, 1, 1, Dyes.dyePurple), - DarkStone(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Dark Stone", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeBlack), - Demonite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Demonite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeRed), - Desh(884, TextureSet.SET_DULL, 1.0F, 1280, 3, 1 | 2 | 8 | 64 | 128, 40, 40, 40, 0, "Desh", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeBlack), - Desichalkos(-1, TextureSet.SET_NONE, 6.0F, 1280, 3, 1 | 2 | 8 | 16 | 64, 255, 255, 255, 0, "Desichalkos", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Dilithium(515, TextureSet.SET_DIAMOND, 1.0F, 0, 1, 1 | 4 | 8 | 16, 255, 250, 250, 127, "Dilithium", 0, 0, -1, 0, false, true, 1, 1, 1, Dyes.dyeWhite), - Draconic(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Draconic", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeRed), - Drulloy(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 16, 255, 255, 255, 0, "Drulloy", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeRed), - Duranium(328, TextureSet.SET_METALLIC, 8.0F, 1280, 4, 1 | 2 | 64, 255, 255, 255, 0, "Duranium", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeLightGray), - Eclogite(860, TextureSet.SET_DULL, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Eclogite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - ElectrumFlux(320, TextureSet.SET_SHINY, 16.0F, 512, 3, 1 | 2 | 64, 255, 255, 120, 0, "Fluxed Electrum", 0, 0, 3000, 3000, true, false, 1, 1, 1, Dyes.dyeYellow), - Emery(861, TextureSet.SET_DULL, 1.0F, 0, 2, 1 | 8, 255, 255, 255, 0, "Emery", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Enderium(321, TextureSet.SET_DULL, 8.0F, 256, 3, 1 | 2 | 64, 89, 145, 135, 0, "Enderium", 0, 0, 3000, 3000, true, false, 1, 1, 1, Dyes.dyeGreen, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ALIENIS, 1))), - EnderiumBase(-1, TextureSet.SET_DULL, 8.0F, 256, 3, 1 | 2 | 64, 89, 145, 135, 0, "Enderium Base", 0, 0, 3000, 3000, true, false, 1, 1, 1, Dyes.dyeGreen, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.ALIENIS, 1))), - Energized(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Energized", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Epidote(862, TextureSet.SET_DULL, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Epidote", 0, 0, -1, 0, false, false, 0, 1, 1, Dyes._NULL), - Eximite(959, TextureSet.SET_METALLIC, 5.0F, 2560, 3, 1 | 2 | 8 | 64, 124, 90, 150, 0, "Eximite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - FierySteel(346, TextureSet.SET_FIERY, 8.0F, 256, 3, 1 | 2 | 16 | 64 | 128, 64, 0, 0, 0, "Fiery Steel", 5, 2048, 1811, 1000, true, false, 1, 1, 1, Dyes.dyeRed, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 3), new TC_AspectStack(TC_Aspects.IGNIS, 3), new TC_AspectStack(TC_Aspects.CORPUS, 3))), - Firestone(347, TextureSet.SET_QUARTZ, 6.0F, 1280, 3, 1 | 4 | 8 | 64, 200, 20, 0, 0, "Firestone", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeRed), - Fluorite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 8, 255, 255, 255, 0, "Fluorite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeGreen), - FoolsRuby(512, TextureSet.SET_RUBY, 1.0F, 0, 2, 1 | 4 | 8, 255, 100, 100, 127, "Ruby", 0, 0, -1, 0, false, true, 3, 1, 1, Dyes.dyeRed, Arrays.asList(new TC_AspectStack(TC_Aspects.LUCRUM, 2), new TC_AspectStack(TC_Aspects.VITREUS, 2))), - Force(521, TextureSet.SET_DIAMOND, 10.0F, 128, 3, 1 | 2 | 4 | 8 | 64 | 128, 255, 255, 0, 0, "Force", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeYellow, Arrays.asList(new TC_AspectStack(TC_Aspects.POTENTIA, 5))), - Forcicium(518, TextureSet.SET_DIAMOND, 1.0F, 0, 1, 1 | 4 | 8 | 16, 50, 50, 70, 0, "Forcicium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeGreen, Arrays.asList(new TC_AspectStack(TC_Aspects.POTENTIA, 2))), - Forcillium(519, TextureSet.SET_DIAMOND, 1.0F, 0, 1, 1 | 4 | 8 | 16, 50, 50, 70, 0, "Forcillium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeGreen, Arrays.asList(new TC_AspectStack(TC_Aspects.POTENTIA, 2))), - Gabbro(863, TextureSet.SET_DULL, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Gabbro", 0, 0, -1, 0, false, false, 0, 1, 1, Dyes._NULL), - Glowstone(811, TextureSet.SET_SHINY, 1.0F, 0, 1, 1 | 16, 255, 255, 0, 0, "Glowstone", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeYellow, Arrays.asList(new TC_AspectStack(TC_Aspects.LUX, 2), new TC_AspectStack(TC_Aspects.SENSUS, 1))), - Gneiss(864, TextureSet.SET_DULL, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Gneiss", 0, 0, -1, 0, false, false, 0, 1, 1, Dyes._NULL), - Graphite(865, TextureSet.SET_DULL, 5.0F, 32, 2, 1 | 8 | 16 | 64, 128, 128, 128, 0, "Graphite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeGray, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 2), new TC_AspectStack(TC_Aspects.IGNIS, 1))), - Graphene(819, TextureSet.SET_DULL, 6.0F, 32, 1, 1 | 64, 128, 128, 128, 0, "Graphene", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeGray, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 2), new TC_AspectStack(TC_Aspects.ELECTRUM, 1))), - Greenschist(866, TextureSet.SET_DULL, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Green Schist", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeGreen), - Greenstone(867, TextureSet.SET_DULL, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Greenstone", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeGreen), - Greywacke(868, TextureSet.SET_DULL, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Greywacke", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeGray), - Haderoth(963, TextureSet.SET_METALLIC, 10.0F, 3200, 3, 1 | 2 | 8 | 16 | 64, 119, 52, 30, 0, "Haderoth", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Hematite(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1 | 2 | 8, 255, 255, 255, 0, "Hematite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Hepatizon(957, TextureSet.SET_METALLIC, 12.0F, 128, 2, 1 | 2 | 8 | 16 | 64, 117, 94, 117, 0, "Hepatizon", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - HSLA(322, TextureSet.SET_METALLIC, 6.0F, 500, 2, 1 | 2 | 64 | 128, 128, 128, 128, 0, "HSLA Steel", 0, 0, 1811, 1000, true, false, 3, 1, 1, Dyes._NULL, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 1), new TC_AspectStack(TC_Aspects.ORDO, 1))), - Ignatius(950, TextureSet.SET_METALLIC, 12.0F, 512, 2, 1 | 2 | 16, 255, 169, 83, 0, "Ignatius", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Infernal(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 0, 255, 255, 255, 0, "Infernal", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Infuscolium(490, TextureSet.SET_METALLIC, 6.0F, 64, 2, 1 | 2 | 8 | 16 | 64, 146, 33, 86, 0, "Infuscolium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - InfusedGold(323, TextureSet.SET_SHINY, 12.0F, 64, 3, 1 | 2 | 8 | 64 | 128, 255, 200, 60, 0, "Infused Gold", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeYellow), - InfusedAir(540, TextureSet.SET_SHARDS, 8.0F, 64, 3, 1 | 4 | 8 | 64 | 128, 255, 255, 0, 0, "Aer", 5, 160, -1, 0, false, true, 3, 1, 1, Dyes.dyeYellow, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 1), new TC_AspectStack(TC_Aspects.AER, 2))), - InfusedFire(541, TextureSet.SET_SHARDS, 8.0F, 64, 3, 1 | 4 | 8 | 64 | 128, 255, 0, 0, 0, "Ignis", 5, 320, -1, 0, false, true, 3, 1, 1, Dyes.dyeRed, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 1), new TC_AspectStack(TC_Aspects.IGNIS, 2))), - InfusedEarth(542, TextureSet.SET_SHARDS, 8.0F, 256, 3, 1 | 4 | 8 | 64 | 128, 0, 255, 0, 0, "Terra", 5, 160, -1, 0, false, true, 3, 1, 1, Dyes.dyeGreen, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 1), new TC_AspectStack(TC_Aspects.TERRA, 2))), - InfusedWater(543, TextureSet.SET_SHARDS, 8.0F, 64, 3, 1 | 4 | 8 | 64 | 128, 0, 0, 255, 0, "Aqua", 5, 160, -1, 0, false, true, 3, 1, 1, Dyes.dyeBlue, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 1), new TC_AspectStack(TC_Aspects.AQUA, 2))), - InfusedEntropy(544, TextureSet.SET_SHARDS, 32.0F, 64, 4, 1 | 4 | 8 | 64 | 128, 62, 62, 62, 0, "Perditio", 5, 320, -1, 0, false, true, 3, 1, 1, Dyes.dyeBlack, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 1), new TC_AspectStack(TC_Aspects.PERDITIO, 2))), - InfusedOrder(545, TextureSet.SET_SHARDS, 8.0F, 64, 3, 1 | 4 | 8 | 64 | 128, 252, 252, 252, 0, "Ordo", 5, 240, -1, 0, false, true, 3, 1, 1, Dyes.dyeWhite, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 1), new TC_AspectStack(TC_Aspects.ORDO, 2))), - InfusedVis(-1, TextureSet.SET_SHARDS, 8.0F, 64, 3, 1 | 4 | 8 | 64 | 128, 255, 0, 255, 0, "Auram", 5, 240, -1, 0, false, true, 3, 1, 1, Dyes.dyePurple, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 1), new TC_AspectStack(TC_Aspects.AURAM, 2))), - InfusedDull(-1, TextureSet.SET_SHARDS, 32.0F, 64, 3, 1 | 4 | 8 | 64 | 128, 100, 100, 100, 0, "Vacuus", 5, 160, -1, 0, false, true, 3, 1, 1, Dyes.dyeLightGray, Arrays.asList(new TC_AspectStack(TC_Aspects.PRAECANTIO, 1), new TC_AspectStack(TC_Aspects.VACUOS, 2))), - Inolashite(954, TextureSet.SET_NONE, 8.0F, 2304, 3, 1 | 2 | 8 | 16 | 64, 148, 216, 187, 0, "Inolashite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Invisium(-1, TextureSet.SET_NONE, 1.0F, 0, 2, 1, 255, 255, 255, 0, "Invisium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Jade(537, TextureSet.SET_SHINY, 1.0F, 0, 2, 1 | 8, 0, 100, 0, 0, "Jade", 0, 0, -1, 0, false, false, 5, 1, 1, Dyes.dyeGreen, Arrays.asList(new TC_AspectStack(TC_Aspects.LUCRUM, 6), new TC_AspectStack(TC_Aspects.VITREUS, 3))), - Jasper(511, TextureSet.SET_EMERALD, 1.0F, 0, 2, 1 | 4 | 8, 200, 80, 80, 100, "Jasper", 0, 0, -1, 0, false, true, 3, 1, 1, Dyes.dyeRed, Arrays.asList(new TC_AspectStack(TC_Aspects.LUCRUM, 4), new TC_AspectStack(TC_Aspects.VITREUS, 2))), - Kalendrite(953, TextureSet.SET_METALLIC, 5.0F, 2560, 3, 1 | 2 | 16, 170, 91, 189, 0, "Kalendrite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Komatiite(869, TextureSet.SET_DULL, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Komatiite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeYellow), - Lava(700, TextureSet.SET_FLUID, 1.0F, 0, 1, 16, 255, 64, 0, 0, "Lava", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeOrange), - Lemurite(486, TextureSet.SET_METALLIC, 1.0F, 0, 2, 1 | 16, 219, 219, 219, 0, "Lemurite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Limestone(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Limestone", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Lodestone(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 1 | 8, 255, 255, 255, 0, "Lodestone", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Luminite(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 1 | 8, 250, 250, 250, 0, "Luminite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeWhite), - Magma(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 0, 255, 64, 0, 0, "Magma", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeOrange), - Mawsitsit(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Mawsitsit", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Mercassium(-1, TextureSet.SET_NONE, 6.0F, 64, 1, 1 | 2 | 8 | 64, 255, 255, 255, 0, "Mercassium", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - MeteoricIron(340, TextureSet.SET_METALLIC, 6.0F, 384, 2, 1 | 2 | 8 | 64, 100, 50, 80, 0, "Meteoric Iron", 0, 0, 1811, 0, false, false, 1, 1, 1, Dyes.dyeGray, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 1))), - MeteoricSteel(341, TextureSet.SET_METALLIC, 6.0F, 768, 2, 1 | 2 | 64, 50, 25, 40, 0, "Meteoric Steel", 0, 0, 1811, 1000, true, false, 1, 1, 1, Dyes.dyeGray, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 2), new TC_AspectStack(TC_Aspects.MAGNETO, 1), new TC_AspectStack(TC_Aspects.ORDO, 1))), - Meteorite(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 1 | 8, 80, 35, 60, 0, "Meteorite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyePurple), - Meutoite(487, TextureSet.SET_METALLIC, 1.0F, 0, 1, 1 | 8 | 16, 95, 82, 105, 0, "Meutoite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Migmatite(872, TextureSet.SET_DULL, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Migmatite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Mimichite(-1, TextureSet.SET_GEM_VERTICAL, 1.0F, 0, 1, 1 | 4 | 8, 255, 255, 255, 0, "Mimichite", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Moonstone(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 1 | 8, 255, 255, 255, 0, "Moonstone", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeWhite, Arrays.asList(new TC_AspectStack(TC_Aspects.VITREUS, 1), new TC_AspectStack(TC_Aspects.ALIENIS, 1))), - Naquadah(324, TextureSet.SET_METALLIC, 6.0F, 1280, 4, 1 | 2 | 8 | 16 | 64, 50, 50, 50, 0, "Naquadah", 0, 0, 3000, 3000, true, false, 10, 1, 1, Dyes.dyeBlack, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.RADIO, 1), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))), - NaquadahAlloy(325, TextureSet.SET_METALLIC, 8.0F, 5120, 5, 1 | 2 | 64 | 128, 40, 40, 40, 0, "Naquadah Alloy", 0, 0, 3000, 3000, true, false, 10, 1, 1, Dyes.dyeBlack, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.NEBRISUM, 1))), - NaquadahEnriched(326, TextureSet.SET_METALLIC, 6.0F, 1280, 4, 1 | 2 | 8 | 16 | 64, 50, 50, 50, 0, "Enriched Naquadah", 0, 0, 3000, 3000, true, false, 15, 1, 1, Dyes.dyeBlack, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 3), new TC_AspectStack(TC_Aspects.RADIO, 2), new TC_AspectStack(TC_Aspects.NEBRISUM, 2))), - Naquadria(327, TextureSet.SET_SHINY, 1.0F, 512, 4, 1 | 2 | 8 | 64, 30, 30, 30, 0, "Naquadria", 0, 0, 3000, 3000, true, false, 20, 1, 1, Dyes.dyeBlack, Arrays.asList(new TC_AspectStack(TC_Aspects.METALLUM, 4), new TC_AspectStack(TC_Aspects.RADIO, 3), new TC_AspectStack(TC_Aspects.NEBRISUM, 3))), - Nether(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 0, 255, 255, 255, 0, "Nether", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - NetherBrick(814, TextureSet.SET_DULL, 1.0F, 0, 1, 1, 100, 0, 0, 0, "Nether Brick", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyeRed, Arrays.asList(new TC_AspectStack(TC_Aspects.IGNIS, 1))), - NetherQuartz(522, TextureSet.SET_QUARTZ, 1.0F, 32, 1, 1 | 4 | 8 | 64, 230, 210, 210, 0, "Nether Quartz", 0, 0, -1, 0, false, false, 2, 1, 1, Dyes.dyeWhite, Arrays.asList(new TC_AspectStack(TC_Aspects.POTENTIA, 1), new TC_AspectStack(TC_Aspects.VITREUS, 1))), - NetherStar(506, TextureSet.SET_NETHERSTAR, 1.0F, 5120, 4, 1 | 4 | 64, 255, 255, 255, 0, "Nether Star", 5, 50000, -1, 0, false, false, 15, 1, 1, Dyes.dyeWhite), - Nikolite(812, TextureSet.SET_SHINY, 1.0F, 0, 1, 1 | 8, 60, 180, 200, 0, "Nikolite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeCyan, Arrays.asList(new TC_AspectStack(TC_Aspects.ELECTRUM, 2))), - ObsidianFlux(-1, TextureSet.SET_DULL, 1.0F, 0, 1, 1 | 2, 80, 50, 100, 0, "Fluxed Obsidian", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes.dyePurple), - Oilsands(878, TextureSet.SET_NONE, 1.0F, 0, 1, 1 | 8, 10, 10, 10, 0, "Oilsands", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Onyx(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 1, 255, 255, 255, 0, "Onyx", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Orichalcum(966, TextureSet.SET_METALLIC, 4.5F, 3456, 3, 1 | 2 | 8 | 64, 84, 122, 56, 0, "Orichalcum", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Osmonium(-1, TextureSet.SET_NONE, 6.0F, 64, 1, 1 | 2 | 8 | 64, 255, 255, 255, 0, "Osmonium", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes.dyeBlue), - Oureclase(961, TextureSet.SET_METALLIC, 6.0F, 1920, 3, 1 | 2 | 8 | 64, 183, 98, 21, 0, "Oureclase", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Painite(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 0, 255, 255, 255, 0, "Painite", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Peanutwood(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 0, 255, 255, 255, 0, "Peanut Wood", 0, 0, -1, 0, false, false, 3, 1, 1, Dyes._NULL), - Petroleum(-1, TextureSet.SET_NONE, 1.0F, 0, 1, 1 | 8, 255, 255, 255, 0, "Petroleum", 0, 0, -1, 0, false, false, 1, 1, 1, Dyes._NULL), - Pewter(-1, TextureSet.SET_NONE, 1.0F, 0, 1, |
