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author | Jakub <53441451+kuba6000@users.noreply.github.com> | 2022-08-29 16:04:28 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-29 16:04:28 +0200 |
commit | 7d1f51a8937e0a86486267437d444696e81e8aa0 (patch) | |
tree | a5b145e7271998f7b4b968a2212ed487e54a92b5 /src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java | |
parent | 5267969156d30b4bb5f4cb2279ebb49db6bd40e2 (diff) | |
download | GT5-Unofficial-7d1f51a8937e0a86486267437d444696e81e8aa0.tar.gz GT5-Unofficial-7d1f51a8937e0a86486267437d444696e81e8aa0.tar.bz2 GT5-Unofficial-7d1f51a8937e0a86486267437d444696e81e8aa0.zip |
Buildscript + Spotless (#318)
* Convert AES.java to readable class
* Buildscript
* Spotless
Diffstat (limited to 'src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java')
-rw-r--r-- | src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java | 906 |
1 files changed, 451 insertions, 455 deletions
diff --git a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java index 1f5dd59667..c43a201fd1 100644 --- a/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java +++ b/src/main/java/gtPlusPlus/australia/gen/map/component/ComponentHut.java @@ -1,14 +1,12 @@ package gtPlusPlus.australia.gen.map.component; -import java.util.Random; - import gtPlusPlus.api.interfaces.IGeneratorWorld; import gtPlusPlus.api.objects.Logger; import gtPlusPlus.australia.GTplusplus_Australia; import gtPlusPlus.core.util.math.MathUtils; import gtPlusPlus.plugin.villagers.entity.EntityNativeAustralian; +import java.util.Random; import net.minecraft.block.Block; -import net.minecraft.entity.passive.EntityVillager; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; @@ -19,456 +17,454 @@ import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.structure.StructureBoundingBox; public class ComponentHut extends AustraliaComponent { - public static final int DIM_X = 7; - public static final int DIM_Y = 10; - public static final int DIM_Z = 7; - - public ComponentHut() { - } - - public ComponentHut(int direction, Random random, int x, int z) { - super(direction, random, x, z, 7, 10, 7); - } - - public boolean addComponentParts(World world, Random random) { - - BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0)); - int groundAvg = calcGroundHeight(world, this.boundingBox); - if (groundAvg < 0) { - return true; - } - this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0); - if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox)) - || (isWaterBelow(world, 6, -1, 0, this.boundingBox)) - || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) { - return false; - } - - Block aWall1, aWall2, aRoof, aFloor; - - if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) { - aWall1 = Blocks.sand; - aWall2 = Blocks.sandstone; - aRoof = Blocks.sandstone; - aFloor = Blocks.sandstone; - } - else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) { - aWall1 = Blocks.clay; - aWall2 = Blocks.hardened_clay; - aRoof = Blocks.hardened_clay; - aFloor = Blocks.stained_hardened_clay; - } - else { - aWall1 = Blocks.sand; - aWall2 = Blocks.sandstone; - aRoof = Blocks.sandstone; - aFloor = Blocks.sandstone; - } - - //Empty Area - fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6); - - //Build Floor - fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 0, 6, 0, 6, aFloor, 0, aFloor, 1, false); - - //Layer 2 - int dir = MathUtils.randInt(0, 3); - - //Door First - if (dir == 0) { - placeDoorAtCurrentPosition( - world, this.boundingBox, random, 0, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1)); - } - else if (dir == 1) { - placeDoorAtCurrentPosition( - world, this.boundingBox, random, 3, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1)); - } - else if (dir == 2) { - placeDoorAtCurrentPosition( - world, this.boundingBox, random, 6, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1)); - } - else { - placeDoorAtCurrentPosition( - world, this.boundingBox, random, 3, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1)); - } - - //Layer 1 - //Wall Top - place(aWall1, 0, 0, 1, 2, this.boundingBox, world); - if (dir != 0) place(aWall1, 0, 0, 1, 3, this.boundingBox, world); - place(aWall1, 0, 0, 1, 4, this.boundingBox, world); - //Wall Right - place(aWall1, 0, 2, 1, 6, this.boundingBox, world); - if (dir != 1) place(aWall2, 0, 3, 1, 6, this.boundingBox, world); - place(aWall1, 0, 4, 1, 6, this.boundingBox, world); - //Wall Bottom - place(aWall2, 0, 6, 1, 4, this.boundingBox, world); - if (dir != 2) place(aWall1, 0, 6, 1, 3, this.boundingBox, world); - place(aWall1, 0, 6, 1, 2, this.boundingBox, world); - //Wall Left - place(aWall1, 0, 4, 1, 0, this.boundingBox, world); - if (dir != 3) place(aWall1, 0, 3, 1, 0, this.boundingBox, world); - place(aWall2, 0, 2, 1, 0, this.boundingBox, world); - //Corners - place(aWall1, 0, 1, 1, 5, this.boundingBox, world); - place(aWall2, 0, 5, 1, 5, this.boundingBox, world); - place(aWall1, 0, 5, 1, 1, this.boundingBox, world); - place(aWall1, 0, 1, 1, 1, this.boundingBox, world); - - - //Wall Top - place(aWall1, 0, 0, 2, 2, this.boundingBox, world); - //place(aWall1, 0, 0, 2, 3, this.boundingBox, world); - place(aWall2, 0, 0, 2, 4, this.boundingBox, world); - - //Wall Right - place(aWall2, 0, 2, 2, 6, this.boundingBox, world); - //place(aWall1, 0, 3, 2, 6, this.boundingBox, world); - place(aWall1, 0, 4, 2, 6, this.boundingBox, world); - - //Wall Bottom - place(aWall1, 0, 6, 2, 4, this.boundingBox, world); - //place(aWall1, 0, 6, 2, 3, this.boundingBox, world); - place(aWall2, 0, 6, 2, 2, this.boundingBox, world); - - //Wall Left - place(aWall1, 0, 4, 2, 0, this.boundingBox, world); - //place(aWall2, 0, 4, 2, 0, this.boundingBox, world); - place(aWall1, 0, 2, 2, 0, this.boundingBox, world); - - //Corners - place(aWall1, 0, 1, 2, 5, this.boundingBox, world); - place(aWall1, 0, 5, 2, 5, this.boundingBox, world); - place(aWall2, 0, 5, 2, 1, this.boundingBox, world); - place(aWall2, 0, 1, 2, 1, this.boundingBox, world); - - //Layer 3 - //Wall Top - place(aWall2, 0, 0, 3, 2, this.boundingBox, world); - place(aWall1, 0, 0, 3, 3, this.boundingBox, world); - place(aWall1, 0, 0, 3, 4, this.boundingBox, world); - //Wall Right - place(aWall1, 0, 2, 3, 6, this.boundingBox, world); - place(aWall1, 0, 3, 3, 6, this.boundingBox, world); - place(aWall1, 0, 4, 3, 6, this.boundingBox, world); - //Wall Bottom - place(aWall1, 0, 6, 3, 4, this.boundingBox, world); - place(aWall2, 0, 6, 3, 3, this.boundingBox, world); - place(aWall1, 0, 6, 3, 2, this.boundingBox, world); - //Wall Left - place(aWall1, 0, 4, 3, 0, this.boundingBox, world); - place(aWall2, 0, 3, 3, 0, this.boundingBox, world); - place(aWall1, 0, 2, 3, 0, this.boundingBox, world); - //Corners - place(aWall1, 0, 1, 3, 5, this.boundingBox, world); - place(aWall2, 0, 5, 3, 5, this.boundingBox, world); - place(aWall1, 0, 5, 3, 1, this.boundingBox, world); - place(aWall1, 0, 1, 3, 1, this.boundingBox, world); - - //Roof - //Roof 1 Top - place(aRoof, 0, 1, 4, 2, this.boundingBox, world); - place(aRoof, 0, 1, 4, 3, this.boundingBox, world); - place(aRoof, 0, 1, 4, 4, this.boundingBox, world); - //Roof 1 Right - place(aRoof, 0, 2, 4, 5, this.boundingBox, world); - place(aRoof, 0, 3, 4, 5, this.boundingBox, world); - place(aRoof, 0, 4, 4, 5, this.boundingBox, world); - //Roof 1 Bottom - place(aRoof, 0, 5, 4, 4, this.boundingBox, world); - place(aRoof, 0, 5, 4, 3, this.boundingBox, world); - place(aRoof, 0, 5, 4, 2, this.boundingBox, world); - //Roof 1 Left - place(aRoof, 0, 4, 4, 1, this.boundingBox, world); - place(aRoof, 0, 3, 4, 1, this.boundingBox, world); - place(aRoof, 0, 2, 4, 1, this.boundingBox, world); - - //Roof 2 Top - place(aRoof, 0, 2, 5, 2, this.boundingBox, world); - place(aRoof, 0, 2, 5, 3, this.boundingBox, world); - place(aRoof, 0, 2, 5, 4, this.boundingBox, world); - - //Roof 2 Right - //place(aWall1, 0, 2, 5, 4, this.boundingBox, world); - place(aRoof, 0, 3, 5, 4, this.boundingBox, world); - //place(aWall1, 0, 4, 5, 4, this.boundingBox, world); - - //Roof 2 Bottom - place(aRoof, 0, 4, 5, 4, this.boundingBox, world); - place(aRoof, 0, 4, 5, 3, this.boundingBox, world); - place(aRoof, 0, 4, 5, 2, this.boundingBox, world); - - //Roof 2 Left - //place(aWall1, 0, 4, 5, 2, this.boundingBox, world); - place(aRoof, 0, 3, 5, 2, this.boundingBox, world); - //place(aWall1, 0, 2, 5, 2, this.boundingBox, world); - - //Roof 3 Top - place(Blocks.glowstone, 0, 3, 5, 3, this.boundingBox, world); - /* - int logID = MathUtils.randInt(0, 1); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world); - - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world); - - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world); - - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world); - - int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8; - - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world); - - for (int x = -2; x < 9; x++) { - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world); - } - - int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8))); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world); - - placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1, - getMetadataWithOffset(Blocks.wooden_door, 1)); - - place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world); - place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world); - place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world); - if (!this.hasMadeChest) { - int ic = getYWithOffset(0); - int jc = getXWithOffset(7, 1); - int kc = getZWithOffset(7, 1); - if (this.boundingBox.isVecInside(jc, ic, kc)) { - this.hasMadeChest = true; - generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents, - 1 + random.nextInt(3)); - } - }*/ - for (int i = 0; i < 7; i++) { - for (int j = 0; j < 7; j++) { - clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox); - func_151554_b(world, aFloor, 0, j, 0, i, this.boundingBox); - } - } - spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5)); - - return true; - - /* - BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0)); - int groundAvg = calcGroundHeight(world, this.boundingBox); - if (groundAvg < 0) { - return true; - } - this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0); - if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox)) - || (isWaterBelow(world, 6, -1, 0, this.boundingBox)) - || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) { - return false; - } - Block groundID = Blocks.grass; - Block undergroundID = Blocks.dirt; - if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) { - groundID = Blocks.sand; - undergroundID = Blocks.sand; - } - else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) { - groundID = Blocks.hardened_clay; - undergroundID = Blocks.stained_hardened_clay; - } - - - fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6); - fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 1, 6, 1, 5, Blocks.dirt, 0, Blocks.dirt, 1, false); - fillWithMetadataBlocks(world, this.boundingBox, 0, 2, 1, 6, 3, 5, Blocks.cobblestone, 0, Blocks.cobblestone, 0, false); - fillWithAir(world, this.boundingBox, 1, 1, 2, 5, 3, 4); - - int logID = MathUtils.randInt(0, 1); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world); - - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world); - - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world); - - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world); - - int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8; - - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world); - place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world); - - for (int x = -2; x < 9; x++) { - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world); - place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world); - } - - int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8))); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world); - if (MathUtils.randInt(0, 5) > 4) - place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world); - - placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1, - getMetadataWithOffset(Blocks.wooden_door, 1)); - - place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world); - place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world); - place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world); - if (!this.hasMadeChest) { - int ic = getYWithOffset(0); - int jc = getXWithOffset(7, 1); - int kc = getZWithOffset(7, 1); - if (this.boundingBox.isVecInside(jc, ic, kc)) { - this.hasMadeChest = true; - generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents, - 1 + random.nextInt(3)); - } - } - for (int i = 0; i < 7; i++) { - for (int j = 0; j < 7; j++) { - clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox); - func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox); - } - } - spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5)); - - return true; - */} - - private int nativesSpawned = 0; - - private void spawnNatives(World par1World, StructureBoundingBox par2StructureBoundingBox, int par3, int par4, - int par5, int maxSpawned) { - if (this.nativesSpawned < maxSpawned) { - for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) { - int j1 = getXWithOffset(par3 + i1, par5); - int k1 = getYWithOffset(par4); - int l1 = getZWithOffset(par3 + i1, par5); - if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) { - break; - } - if (par1World.rand.nextInt(MathUtils.randInt(3, 5)) != 0) { - EntityNativeAustralian entityvillager = new EntityNativeAustralian(par1World); - entityvillager.func_110163_bv(); - entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F); - par1World.spawnEntityInWorld(entityvillager); - this.nativesSpawned += 1; - } - } - } - } - - public static final WeightedRandomChestContent[] shackChestContents = { - new WeightedRandomChestContent(Items.glass_bottle, 0, 1, 1, 10), - new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15), - new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15), - new WeightedRandomChestContent(Items.cooked_fished, 0, 1, 3, 10), - new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 1, 1, 1, 15), - // new WeightedRandomChestContent(Witchery.Items.GENERIC, - // Witchery.Items.GENERIC.itemRowanBerries.damageValue, 1, 2, 10), - new WeightedRandomChestContent(Items.iron_shovel, 0, 1, 1, 5), - new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5) }; - private boolean hasMadeChest; - private static final String CHEST_KEY = "AUSShackChest"; - - protected void func_143012_a(NBTTagCompound par1NBTTagCompound) { - super.func_143012_a(par1NBTTagCompound); - par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest); - par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned); - } - - protected void func_143011_b(NBTTagCompound par1NBTTagCompound) { - super.func_143011_b(par1NBTTagCompound); - this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest"); - if (par1NBTTagCompound.hasKey("AUSWCount")) { - this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount"); - } else { - this.nativesSpawned = 0; - } - } - - public static class WorldHandlerHut implements IGeneratorWorld { - private final double chance; - private final int range; - - public WorldHandlerHut(double chance) { - this.chance = chance; - this.range = 400; - } - - public int getExtentX() { - return 7; - } - - public int getExtentZ() { - return 7; - } - - public int getRange() { - return this.range; - } - - public boolean generate(World world, Random random, int x, int z) { - if ((MathUtils.randInt(0, 100) < (this.chance/5))) { - int direction = MathUtils.randInt(0, 3); - new ComponentHut(direction, random, x, z).addComponentParts(world, random); - Logger.WORLD("NativeHut x: " + x + " | z: " + z + " | Dir: " + direction); - return true; - } - return false; - } - - public void initiate() { - } - } - + public static final int DIM_X = 7; + public static final int DIM_Y = 10; + public static final int DIM_Z = 7; + + public ComponentHut() {} + + public ComponentHut(int direction, Random random, int x, int z) { + super(direction, random, x, z, 7, 10, 7); + } + + public boolean addComponentParts(World world, Random random) { + + BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0)); + int groundAvg = calcGroundHeight(world, this.boundingBox); + if (groundAvg < 0) { + return true; + } + this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0); + if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) + || (isWaterBelow(world, 0, -1, 6, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 0, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) { + return false; + } + + Block aWall1, aWall2, aRoof, aFloor; + + if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) { + aWall1 = Blocks.sand; + aWall2 = Blocks.sandstone; + aRoof = Blocks.sandstone; + aFloor = Blocks.sandstone; + } else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) { + aWall1 = Blocks.clay; + aWall2 = Blocks.hardened_clay; + aRoof = Blocks.hardened_clay; + aFloor = Blocks.stained_hardened_clay; + } else { + aWall1 = Blocks.sand; + aWall2 = Blocks.sandstone; + aRoof = Blocks.sandstone; + aFloor = Blocks.sandstone; + } + + // Empty Area + fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6); + + // Build Floor + fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 0, 6, 0, 6, aFloor, 0, aFloor, 1, false); + + // Layer 2 + int dir = MathUtils.randInt(0, 3); + + // Door First + if (dir == 0) { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 0, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1)); + } else if (dir == 1) { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 3, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1)); + } else if (dir == 2) { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 6, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1)); + } else { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 3, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1)); + } + + // Layer 1 + // Wall Top + place(aWall1, 0, 0, 1, 2, this.boundingBox, world); + if (dir != 0) place(aWall1, 0, 0, 1, 3, this.boundingBox, world); + place(aWall1, 0, 0, 1, 4, this.boundingBox, world); + // Wall Right + place(aWall1, 0, 2, 1, 6, this.boundingBox, world); + if (dir != 1) place(aWall2, 0, 3, 1, 6, this.boundingBox, world); + place(aWall1, 0, 4, 1, 6, this.boundingBox, world); + // Wall Bottom + place(aWall2, 0, 6, 1, 4, this.boundingBox, world); + if (dir != 2) place(aWall1, 0, 6, 1, 3, this.boundingBox, world); + place(aWall1, 0, 6, 1, 2, this.boundingBox, world); + // Wall Left + place(aWall1, 0, 4, 1, 0, this.boundingBox, world); + if (dir != 3) place(aWall1, 0, 3, 1, 0, this.boundingBox, world); + place(aWall2, 0, 2, 1, 0, this.boundingBox, world); + // Corners + place(aWall1, 0, 1, 1, 5, this.boundingBox, world); + place(aWall2, 0, 5, 1, 5, this.boundingBox, world); + place(aWall1, 0, 5, 1, 1, this.boundingBox, world); + place(aWall1, 0, 1, 1, 1, this.boundingBox, world); + + // Wall Top + place(aWall1, 0, 0, 2, 2, this.boundingBox, world); + // place(aWall1, 0, 0, 2, 3, this.boundingBox, world); + place(aWall2, 0, 0, 2, 4, this.boundingBox, world); + + // Wall Right + place(aWall2, 0, 2, 2, 6, this.boundingBox, world); + // place(aWall1, 0, 3, 2, 6, this.boundingBox, world); + place(aWall1, 0, 4, 2, 6, this.boundingBox, world); + + // Wall Bottom + place(aWall1, 0, 6, 2, 4, this.boundingBox, world); + // place(aWall1, 0, 6, 2, 3, this.boundingBox, world); + place(aWall2, 0, 6, 2, 2, this.boundingBox, world); + + // Wall Left + place(aWall1, 0, 4, 2, 0, this.boundingBox, world); + // place(aWall2, 0, 4, 2, 0, this.boundingBox, world); + place(aWall1, 0, 2, 2, 0, this.boundingBox, world); + + // Corners + place(aWall1, 0, 1, 2, 5, this.boundingBox, world); + place(aWall1, 0, 5, 2, 5, this.boundingBox, world); + place(aWall2, 0, 5, 2, 1, this.boundingBox, world); + place(aWall2, 0, 1, 2, 1, this.boundingBox, world); + + // Layer 3 + // Wall Top + place(aWall2, 0, 0, 3, 2, this.boundingBox, world); + place(aWall1, 0, 0, 3, 3, this.boundingBox, world); + place(aWall1, 0, 0, 3, 4, this.boundingBox, world); + // Wall Right + place(aWall1, 0, 2, 3, 6, this.boundingBox, world); + place(aWall1, 0, 3, 3, 6, this.boundingBox, world); + place(aWall1, 0, 4, 3, 6, this.boundingBox, world); + // Wall Bottom + place(aWall1, 0, 6, 3, 4, this.boundingBox, world); + place(aWall2, 0, 6, 3, 3, this.boundingBox, world); + place(aWall1, 0, 6, 3, 2, this.boundingBox, world); + // Wall Left + place(aWall1, 0, 4, 3, 0, this.boundingBox, world); + place(aWall2, 0, 3, 3, 0, this.boundingBox, world); + place(aWall1, 0, 2, 3, 0, this.boundingBox, world); + // Corners + place(aWall1, 0, 1, 3, 5, this.boundingBox, world); + place(aWall2, 0, 5, 3, 5, this.boundingBox, world); + place(aWall1, 0, 5, 3, 1, this.boundingBox, world); + place(aWall1, 0, 1, 3, 1, this.boundingBox, world); + + // Roof + // Roof 1 Top + place(aRoof, 0, 1, 4, 2, this.boundingBox, world); + place(aRoof, 0, 1, 4, 3, this.boundingBox, world); + place(aRoof, 0, 1, 4, 4, this.boundingBox, world); + // Roof 1 Right + place(aRoof, 0, 2, 4, 5, this.boundingBox, world); + place(aRoof, 0, 3, 4, 5, this.boundingBox, world); + place(aRoof, 0, 4, 4, 5, this.boundingBox, world); + // Roof 1 Bottom + place(aRoof, 0, 5, 4, 4, this.boundingBox, world); + place(aRoof, 0, 5, 4, 3, this.boundingBox, world); + place(aRoof, 0, 5, 4, 2, this.boundingBox, world); + // Roof 1 Left + place(aRoof, 0, 4, 4, 1, this.boundingBox, world); + place(aRoof, 0, 3, 4, 1, this.boundingBox, world); + place(aRoof, 0, 2, 4, 1, this.boundingBox, world); + + // Roof 2 Top + place(aRoof, 0, 2, 5, 2, this.boundingBox, world); + place(aRoof, 0, 2, 5, 3, this.boundingBox, world); + place(aRoof, 0, 2, 5, 4, this.boundingBox, world); + + // Roof 2 Right + // place(aWall1, 0, 2, 5, 4, this.boundingBox, world); + place(aRoof, 0, 3, 5, 4, this.boundingBox, world); + // place(aWall1, 0, 4, 5, 4, this.boundingBox, world); + + // Roof 2 Bottom + place(aRoof, 0, 4, 5, 4, this.boundingBox, world); + place(aRoof, 0, 4, 5, 3, this.boundingBox, world); + place(aRoof, 0, 4, 5, 2, this.boundingBox, world); + + // Roof 2 Left + // place(aWall1, 0, 4, 5, 2, this.boundingBox, world); + place(aRoof, 0, 3, 5, 2, this.boundingBox, world); + // place(aWall1, 0, 2, 5, 2, this.boundingBox, world); + + // Roof 3 Top + place(Blocks.glowstone, 0, 3, 5, 3, this.boundingBox, world); + /* + int logID = MathUtils.randInt(0, 1); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world); + + int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8; + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world); + + for (int x = -2; x < 9; x++) { + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world); + } + + int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8))); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world); + + placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1, + getMetadataWithOffset(Blocks.wooden_door, 1)); + + place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world); + place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world); + place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world); + if (!this.hasMadeChest) { + int ic = getYWithOffset(0); + int jc = getXWithOffset(7, 1); + int kc = getZWithOffset(7, 1); + if (this.boundingBox.isVecInside(jc, ic, kc)) { + this.hasMadeChest = true; + generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents, + 1 + random.nextInt(3)); + } + }*/ + for (int i = 0; i < 7; i++) { + for (int j = 0; j < 7; j++) { + clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox); + func_151554_b(world, aFloor, 0, j, 0, i, this.boundingBox); + } + } + spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5)); + + return true; + + /* + BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0)); + int groundAvg = calcGroundHeight(world, this.boundingBox); + if (groundAvg < 0) { + return true; + } + this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0); + if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 0, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) { + return false; + } + Block groundID = Blocks.grass; + Block undergroundID = Blocks.dirt; + if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) { + groundID = Blocks.sand; + undergroundID = Blocks.sand; + } + else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) { + groundID = Blocks.hardened_clay; + undergroundID = Blocks.stained_hardened_clay; + } + + + fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6); + fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 1, 6, 1, 5, Blocks.dirt, 0, Blocks.dirt, 1, false); + fillWithMetadataBlocks(world, this.boundingBox, 0, 2, 1, 6, 3, 5, Blocks.cobblestone, 0, Blocks.cobblestone, 0, false); + fillWithAir(world, this.boundingBox, 1, 1, 2, 5, 3, 4); + + int logID = MathUtils.randInt(0, 1); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world); + + int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8; + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world); + + for (int x = -2; x < 9; x++) { + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world); + } + + int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8))); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world); + + placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1, + getMetadataWithOffset(Blocks.wooden_door, 1)); + + place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world); + place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world); + place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world); + if (!this.hasMadeChest) { + int ic = getYWithOffset(0); + int jc = getXWithOffset(7, 1); + int kc = getZWithOffset(7, 1); + if (this.boundingBox.isVecInside(jc, ic, kc)) { + this.hasMadeChest = true; + generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents, + 1 + random.nextInt(3)); + } + } + for (int i = 0; i < 7; i++) { + for (int j = 0; j < 7; j++) { + clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox); + func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox); + } + } + spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5)); + + return true; + */ } + + private int nativesSpawned = 0; + + private void spawnNatives( + World par1World, + StructureBoundingBox par2StructureBoundingBox, + int par3, + int par4, + int par5, + int maxSpawned) { + if (this.nativesSpawned < maxSpawned) { + for (int i1 = this.nativesSpawned; i1 < maxSpawned; i1++) { + int j1 = getXWithOffset(par3 + i1, par5); + int k1 = getYWithOffset(par4); + int l1 = getZWithOffset(par3 + i1, par5); + if (!par2StructureBoundingBox.isVecInside(j1, k1, l1)) { + break; + } + if (par1World.rand.nextInt(MathUtils.randInt(3, 5)) != 0) { + EntityNativeAustralian entityvillager = new EntityNativeAustralian(par1World); + entityvillager.func_110163_bv(); + entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F); + par1World.spawnEntityInWorld(entityvillager); + this.nativesSpawned += 1; + } + } + } + } + + public static final WeightedRandomChestContent[] shackChestContents = { + new WeightedRandomChestContent(Items.glass_bottle, 0, 1, 1, 10), + new WeightedRandomChestContent(Items.bread, 0, 1, 3, 15), + new WeightedRandomChestContent(Items.apple, 0, 1, 3, 15), + new WeightedRandomChestContent(Items.cooked_fished, 0, 1, 3, 10), + new WeightedRandomChestContent(Item.getItemFromBlock(Blocks.sapling), 1, 1, 1, 15), + // new WeightedRandomChestContent(Witchery.Items.GENERIC, + // Witchery.Items.GENERIC.itemRowanBerries.damageValue, 1, 2, 10), + new WeightedRandomChestContent(Items.iron_shovel, 0, 1, 1, 5), + new WeightedRandomChestContent(Items.iron_pickaxe, 0, 1, 1, 5) + }; + private boolean hasMadeChest; + private static final String CHEST_KEY = "AUSShackChest"; + + protected void func_143012_a(NBTTagCompound par1NBTTagCompound) { + super.func_143012_a(par1NBTTagCompound); + par1NBTTagCompound.setBoolean("AUSShackChest", this.hasMadeChest); + par1NBTTagCompound.setInteger("AUSWCount", this.nativesSpawned); + } + + protected void func_143011_b(NBTTagCompound par1NBTTagCompound) { + super.func_143011_b(par1NBTTagCompound); + this.hasMadeChest = par1NBTTagCompound.getBoolean("AUSShackChest"); + if (par1NBTTagCompound.hasKey("AUSWCount")) { + this.nativesSpawned = par1NBTTagCompound.getInteger("AUSWCount"); + } else { + this.nativesSpawned = 0; + } + } + + public static class WorldHandlerHut implements IGeneratorWorld { + private final double chance; + private final int range; + + public WorldHandlerHut(double chance) { + this.chance = chance; + this.range = 400; + } + + public int getExtentX() { + return 7; + } + + public int getExtentZ() { + return 7; + } + + public int getRange() { + return this.range; + } + + public boolean generate(World world, Random random, int x, int z) { + if ((MathUtils.randInt(0, 100) < (this.chance / 5))) { + int direction = MathUtils.randInt(0, 3); + new ComponentHut(direction, random, x, z).addComponentParts(world, random); + Logger.WORLD("NativeHut x: " + x + " | z: " + z + " | Dir: " + direction); + return true; + } + return false; + } + + public void initiate() {} + } } |