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| author | Raven Szewczyk <git@eigenraven.me> | 2024-05-24 19:50:35 +0100 |
|---|---|---|
| committer | Raven Szewczyk <git@eigenraven.me> | 2024-05-24 19:50:35 +0100 |
| commit | 6d1b2216464d4dad449ac6fcfec476832224a55e (patch) | |
| tree | 526a0c15f7056313c80e6c0386e025e9b3f61781 /src/main/java/gtPlusPlus/core/client | |
| parent | b5d35f40afa606ed1b07061dad82e0521a59c186 (diff) | |
| download | GT5-Unofficial-6d1b2216464d4dad449ac6fcfec476832224a55e.tar.gz GT5-Unofficial-6d1b2216464d4dad449ac6fcfec476832224a55e.tar.bz2 GT5-Unofficial-6d1b2216464d4dad449ac6fcfec476832224a55e.zip | |
Merge addon sources
Diffstat (limited to 'src/main/java/gtPlusPlus/core/client')
12 files changed, 3488 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java b/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java new file mode 100644 index 0000000000..ce4d9a0320 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java @@ -0,0 +1,30 @@ +package gtPlusPlus.core.client; + +import gregtech.api.enums.TextureSet; + +public class CustomTextureSet extends TextureSet { + + public static enum TextureSets { + + REFINED(), + GEM_A(), + ENRICHED(), + NUCLEAR; + + private final CustomTextureSet A; + + private TextureSets() { + A = new CustomTextureSet( + this.name() + .toUpperCase()); + } + + public CustomTextureSet get() { + return A; + } + } + + public CustomTextureSet(String aSetName) { + super(aSetName); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java b/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java new file mode 100644 index 0000000000..ef0943684c --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java @@ -0,0 +1,45 @@ +package gtPlusPlus.core.client.model; + +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +@SideOnly(Side.CLIENT) +public class ModelDecayChest extends ModelBase { + + /** The chest lid in the chest's model. */ + public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + /** The model of the bottom of the chest. */ + public ModelRenderer chestBelow; + /** The chest's knob in the chest model. */ + public ModelRenderer chestKnob; + + public ModelDecayChest() { + this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); + this.chestLid.rotationPointX = 1.0F; + this.chestLid.rotationPointY = 7.0F; + this.chestLid.rotationPointZ = 15.0F; + this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); + this.chestKnob.rotationPointX = 8.0F; + this.chestKnob.rotationPointY = 7.0F; + this.chestKnob.rotationPointZ = 15.0F; + this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); + this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); + this.chestBelow.rotationPointX = 1.0F; + this.chestBelow.rotationPointY = 6.0F; + this.chestBelow.rotationPointZ = 1.0F; + } + + /** + * This method renders out all parts of the chest model. + */ + public void renderAll() { + this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; + this.chestLid.render(0.0625F); + this.chestKnob.render(0.0625F); + this.chestBelow.render(0.0625F); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java b/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java new file mode 100644 index 0000000000..3b5922444d --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java @@ -0,0 +1,87 @@ +package gtPlusPlus.core.client.model; + +import net.minecraft.client.model.ModelBlaze; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.util.MathHelper; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +@SideOnly(Side.CLIENT) +public class ModelSickBlaze extends ModelBlaze { + + /** The sticks that fly around the Blaze. */ + private ModelRenderer[] blazeSticks = new ModelRenderer[24]; + + private ModelRenderer blazeHead; + + public ModelSickBlaze() { + for (int i = 0; i < this.blazeSticks.length; ++i) { + this.blazeSticks[i] = new ModelRenderer(this, 0, 16); + this.blazeSticks[i].addBox(0.0F, 0.0F, 0.0F, 2, 8, 2); + } + + this.blazeHead = new ModelRenderer(this, 0, 0); + this.blazeHead.addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8); + } + + @Override + public int func_78104_a() { + return 8; + } + + /** + * Sets the models various rotation angles then renders the model. + */ + @Override + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, + float p_78088_6_, float p_78088_7_) { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + this.blazeHead.render(p_78088_7_); + + for (ModelRenderer blazeStick : this.blazeSticks) { + blazeStick.render(p_78088_7_); + } + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + @Override + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, + float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { + float f6 = p_78087_3_ * (float) Math.PI * -0.1F; + int i; + + for (i = 0; i < 4; ++i) { + this.blazeSticks[i].rotationPointY = -2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 9.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 9.0F; + ++f6; + } + + f6 = ((float) Math.PI / 4F) + p_78087_3_ * (float) Math.PI * 0.03F; + + for (i = 4; i < 8; ++i) { + this.blazeSticks[i].rotationPointY = 2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 7.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 7.0F; + ++f6; + } + + f6 = 0.47123894F + p_78087_3_ * (float) Math.PI * -0.05F; + + for (i = 8; i < 12; ++i) { + this.blazeSticks[i].rotationPointY = 11.0F + MathHelper.cos((i * 1.5F + p_78087_3_) * 0.5F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 5.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 5.0F; + ++f6; + } + + this.blazeHead.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI); + this.blazeHead.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java b/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java new file mode 100644 index 0000000000..457bc7a377 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java @@ -0,0 +1,117 @@ +package gtPlusPlus.core.client.model; + +import net.minecraft.client.model.ModelIronGolem; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.entity.monster.EntityIronGolem; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +@SideOnly(Side.CLIENT) +public class ModelStaballoyConstruct extends ModelIronGolem { + + public ModelStaballoyConstruct() { + this(0.0F); + } + + public ModelStaballoyConstruct(float p_i1161_1_) { + this(p_i1161_1_, -7.0F); + } + + public ModelStaballoyConstruct(float p_i1162_1_, float p_i1162_2_) { + short short1 = 128; + short short2 = 128; + this.ironGolemHead = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemHead.setRotationPoint(0.0F, 0.0F + p_i1162_2_, -2.0F); + this.ironGolemHead.setTextureOffset(0, 0) + .addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, p_i1162_1_); + this.ironGolemHead.setTextureOffset(24, 0) + .addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, p_i1162_1_); + this.ironGolemBody = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemBody.setRotationPoint(0.0F, 0.0F + p_i1162_2_, 0.0F); + this.ironGolemBody.setTextureOffset(0, 40) + .addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, p_i1162_1_); + this.ironGolemBody.setTextureOffset(0, 70) + .addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, p_i1162_1_ + 0.5F); + this.ironGolemRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemRightArm.setRotationPoint(0.0F, -7.0F, 0.0F); + this.ironGolemRightArm.setTextureOffset(60, 21) + .addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); + this.ironGolemLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F); + this.ironGolemLeftArm.setTextureOffset(60, 58) + .addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); + this.ironGolemLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); + this.ironGolemLeftLeg.setRotationPoint(-4.0F, 18.0F + p_i1162_2_, 0.0F); + this.ironGolemLeftLeg.setTextureOffset(37, 0) + .addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); + this.ironGolemRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); + this.ironGolemRightLeg.mirror = true; + this.ironGolemRightLeg.setTextureOffset(60, 0) + .setRotationPoint(5.0F, 18.0F + p_i1162_2_, 0.0F); + this.ironGolemRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); + } + + /** + * Sets the models various rotation angles then renders the model. + */ + @Override + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, + float p_78088_6_, float p_78088_7_) { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + this.ironGolemHead.render(p_78088_7_); + this.ironGolemBody.render(p_78088_7_); + this.ironGolemLeftLeg.render(p_78088_7_); + this.ironGolemRightLeg.render(p_78088_7_); + this.ironGolemRightArm.render(p_78088_7_); + this.ironGolemLeftArm.render(p_78088_7_); + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + @Override + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, + float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { + this.ironGolemHead.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI); + this.ironGolemHead.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI); + this.ironGolemLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; + this.ironGolemRightLeg.rotateAngleX = 1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; + this.ironGolemLeftLeg.rotateAngleY = 0.0F; + this.ironGolemRightLeg.rotateAngleY = 0.0F; + } + + /** + * Used for easily adding entity-dependent animations. The second and third float params here are the same second + * and third as in the setRotationAngles method. + */ + @Override + public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_) { + EntityIronGolem entityirongolem = (EntityIronGolem) p_78086_1_; + int i = entityirongolem.getAttackTimer(); + + if (i > 0) { + this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); + this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); + } else { + int j = entityirongolem.getHoldRoseTick(); + + if (j > 0) { + this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a(j, 70.0F); + this.ironGolemLeftArm.rotateAngleX = 0.0F; + } else { + this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) + * p_78086_3_; + this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; + } + } + } + + private float func_78172_a(float p_78172_1_, float p_78172_2_) { + return (Math.abs(p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F) - p_78172_2_ * 0.25F) / (p_78172_2_ * 0.25F); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java b/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java new file mode 100644 index 0000000000..f83844f3e3 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java @@ -0,0 +1,84 @@ +package gtPlusPlus.core.client.renderer; + +import net.minecraft.block.Block; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.init.Blocks; +import net.minecraft.item.ItemStack; +import net.minecraft.util.IIcon; +import net.minecraftforge.client.IItemRenderer; + +import org.lwjgl.opengl.GL11; + +/** + * Easy way of rendering an item which should look like a block. Borrowed. + * + * @author King Lemming + * + */ +public class CustomItemBlockRenderer implements IItemRenderer { + + public static CustomItemBlockRenderer instance = new CustomItemBlockRenderer(); + + @Override + public boolean handleRenderType(ItemStack item, ItemRenderType type) { + return true; + } + + @Override + public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { + return true; + } + + @Override + public void renderItem(ItemRenderType type, ItemStack item, Object... data) { + + double offset = -0.5; + if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) { + offset = 0; + } else if (type == ItemRenderType.ENTITY) { + GL11.glScalef(0.5F, 0.5F, 0.5F); + } + renderItemAsBlock((RenderBlocks) data[0], item, offset, offset, offset); + } + + public static void renderItemAsBlock(RenderBlocks renderer, ItemStack item, double translateX, double translateY, + double translateZ) { + + renderTextureAsBlock(renderer, item.getIconIndex(), translateX, translateY, translateZ); + } + + public static void renderTextureAsBlock(RenderBlocks renderer, IIcon texture, double translateX, double translateY, + double translateZ) { + + Tessellator tessellator = Tessellator.instance; + Block block = Blocks.stone; + + if (texture == null) { + return; + } + renderer.setRenderBoundsFromBlock(block); + GL11.glTranslated(translateX, translateY, translateZ); + tessellator.startDrawingQuads(); + + tessellator.setNormal(0.0F, -1.0F, 0.0F); + renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 1.0F, 0.0F); + renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 0.0F, -1.0F); + renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 0.0F, 1.0F); + renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(-1.0F, 0.0F, 0.0F); + renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(1.0F, 0.0F, 0.0F); + renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.draw(); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java b/src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java new file mode 100644 index 0000000000..689f075703 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java @@ -0,0 +1,2469 @@ +package gtPlusPlus.core.client.renderer; + +import net.minecraft.block.Block; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.util.IIcon; +import net.minecraft.world.IBlockAccess; +import net.minecraftforge.common.util.ForgeDirection; + +import org.lwjgl.opengl.GL11; + +import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; +import cpw.mods.fml.client.registry.RenderingRegistry; +import gregtech.api.interfaces.ITexture; +import gtPlusPlus.api.interfaces.ITexturedBlock; +import gtPlusPlus.api.objects.Logger; + +public class CustomOreBlockRenderer implements ISimpleBlockRenderingHandler { + + public static CustomOreBlockRenderer INSTANCE; + public final int mRenderID; + + public CustomOreBlockRenderer() { + INSTANCE = this; + this.mRenderID = RenderingRegistry.getNextAvailableRenderId(); + RenderingRegistry.registerBlockHandler(this); + Logger.INFO("Registered Custom Ore Block Renderer."); + } + + public boolean renderStandardBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, + RenderBlocks aRenderer) { + Block tTileEntity = aBlock; + if ((tTileEntity instanceof ITexturedBlock)) { + return renderStandardBlock( + aWorld, + aX, + aY, + aZ, + aBlock, + aRenderer, + new ITexture[][] { ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.DOWN), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.UP), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.NORTH), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.SOUTH), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.WEST), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.EAST) }); + } + return false; + } + + public boolean renderStandardBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, + RenderBlocks aRenderer, ITexture[][] aTextures) { + aBlock.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); + aRenderer.setRenderBoundsFromBlock(aBlock); + int l = aBlock.colorMultiplier(aWorld, aX, aY, aZ); + float RED = (float) (l >> 16 & 255) / 255.0F; + float GREEN = (float) (l >> 8 & 255) / 255.0F; + float BLUE = (float) (l & 255) / 255.0F; + + if (Minecraft.isAmbientOcclusionEnabled() && aBlock.getLightValue() == 0) { + if (RenderBlocks.getInstance().partialRenderBounds) { + return INSTANCE.renderStandardBlockWithAmbientOcclusionPartial( + aWorld, + aRenderer, + aTextures, + aBlock, + aX, + aY, + aZ, + RED, + GREEN, + BLUE); + } else { + return INSTANCE.renderStandardBlockWithAmbientOcclusion( + aWorld, + aRenderer, + aTextures, + aBlock, + aX, + aY, + aZ, + RED, + GREEN, + BLUE); + } + } else { + renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[0], true); + renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[1], true); + renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[2], true); + renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[3], true); + renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[4], true); + renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[5], true); + } + return true; + } + + public static void renderFaceYNeg(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[0], true); + } + + public static void renderFaceYPos(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[1], true); + } + + public static void renderFaceZNeg(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[2], true); + } + + public static void renderFaceZPos(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[3], true); + } + + public static void renderFaceXNeg(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[4], true); + } + + public static void renderFaceXPos(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[5], true); + } + + public static void renderNegativeYFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY - 1, aZ, 0))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aFullBlock ? aY - 1 : aY, aZ)); + } + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderYNeg(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderPositiveYFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY + 1, aZ, 1))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aFullBlock ? aY + 1 : aY, aZ)); + } + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderYPos(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderNegativeZFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY, aZ - 1, 2))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aY, aFullBlock ? aZ - 1 : aZ)); + } + aRenderer.flipTexture = (!aFullBlock); + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderZNeg(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderPositiveZFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY, aZ + 1, 3))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aY, aFullBlock ? aZ + 1 : aZ)); + } + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderZPos(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderNegativeXFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX - 1, aY, aZ, 4))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aFullBlock ? aX - 1 : aX, aY, aZ)); + } + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderXNeg(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderPositiveXFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX + 1, aY, aZ, 5))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aFullBlock ? aX + 1 : aX, aY, aZ)); + } + aRenderer.flipTexture = (!aFullBlock); + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderXPos(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + @Override + public void renderInventoryBlock(Block aBlock, int aMeta, int aModelID, RenderBlocks aRenderer) { + aBlock.setBlockBoundsForItemRender(); + aRenderer.setRenderBoundsFromBlock(aBlock); + GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); + GL11.glTranslatef(-0.5F, -0.5F, -0.5F); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, -1.0F, 0.0F); + renderNegativeYFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.DOWN), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, 1.0F, 0.0F); + renderPositiveYFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.UP), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, 0.0F, -1.0F); + renderNegativeZFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.NORTH), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, 0.0F, 1.0F); + renderPositiveZFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.SOUTH), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(-1.0F, 0.0F, 0.0F); + renderNegativeXFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.WEST), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(1.0F, 0.0F, 0.0F); + renderPositiveXFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.EAST), + true); + Tessellator.instance.draw(); + aBlock.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); + aRenderer.setRenderBoundsFromBlock(aBlock); + GL11.glTranslatef(0.5F, 0.5F, 0.5F); + } + + @Override + public boolean renderWorldBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, int aModelID, + RenderBlocks aRenderer) { + blockAccess = aWorld; + return renderStandardBlock(aWorld, aX, aY, aZ, aBlock, aRenderer); + } + + @Override + public boolean shouldRender3DInInventory(int aModel) { + return true; + } + + @Override + public int getRenderId() { + return this.mRenderID; + } + + public void setRenderBounds(double p_147782_1_, double p_147782_3_, double p_147782_5_, double p_147782_7_, + double p_147782_9_, double p_147782_11_) { + if (!this.lockBlockBounds) { + this.renderMinX = p_147782_1_; + this.renderMaxX = p_147782_7_; + this.renderMinY = p_147782_3_; + this.renderMaxY = p_147782_9_; + this.renderMinZ = p_147782_5_; + this.renderMaxZ = p_147782_11_; + this.partialRenderBounds = this.minecraftRB.gameSettings.ambientOcclusion >= 2 + && (this.renderMinX > 0.0D || this.renderMaxX < 1.0D + || this.renderMinY > 0.0D + || this.renderMaxY < 1.0D + || this.renderMinZ > 0.0D + || this.renderMaxZ < 1.0D); + } + } + + /** + * Like setRenderBounds, but automatically pulling the bounds from the given Block. + */ + public void setRenderBoundsFromBlock(Block block) { + if (!this.lockBlockBounds) { + this.renderMinX = block.getBlockBoundsMinX(); + this.renderMaxX = block.getBlockBoundsMaxX(); + this.renderMinY = block.getBlockBoundsMinY(); + this.renderMaxY = block.getBlockBoundsMaxY(); + this.renderMinZ = block.getBlockBoundsMinZ(); + this.renderMaxZ = block.getBlockBoundsMaxZ(); + this.partialRenderBounds = this.minecraftRB.gameSettings.ambientOcclusion >= 2 + && (this.renderMinX > 0.0D || this.renderMaxX < 1.0D + || this.renderMinY > 0.0D + || this.renderMaxY < 1.0D + || this.renderMinZ > 0.0D + || this.renderMaxZ < 1.0D); + } + } + + /** + * Vanilla Variables + */ + + /** The minimum X value for rendering (default 0.0). */ + public double renderMinX; + /** The maximum X value for rendering (default 1.0). */ + public double renderMaxX; + /** The minimum Y value for rendering (default 0.0). */ + public double renderMinY; + /** The maximum Y value for rendering (default 1.0). */ + public double renderMaxY; + /** The minimum Z value for rendering (default 0.0). */ + public double renderMinZ; + /** The maximum Z value for rendering (default 1.0). */ + public double renderMaxZ; + + public boolean lockBlockBounds; + public boolean partialRenderBounds; + public final Minecraft minecraftRB = RenderBlocks.getInstance().minecraftRB; + public int uvRotateEast; + public int uvRotateWest; + public int uvRotateSouth; + public int uvRotateNorth; + public int uvRotateTop; + public int uvRotateBottom; + /** Whether ambient occlusion is enabled or not */ + public boolean enableAO; + /** Used as a scratch variable for ambient occlusion on the north/bottom/east corner. */ + public float aoLightValueScratchXYZNNN; + /** Used as a scratch variable for ambient occlusion between the bottom face and the north face. */ + public float aoLightValueScratchXYNN; + /** Used as a scratch variable for ambient occlusion on the north/bottom/west corner. */ |
