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| author | Raven Szewczyk <git@eigenraven.me> | 2024-05-24 19:50:35 +0100 |
|---|---|---|
| committer | Raven Szewczyk <git@eigenraven.me> | 2024-05-24 19:50:35 +0100 |
| commit | 6d1b2216464d4dad449ac6fcfec476832224a55e (patch) | |
| tree | 526a0c15f7056313c80e6c0386e025e9b3f61781 /src/main/java/gtPlusPlus/core/client | |
| parent | b5d35f40afa606ed1b07061dad82e0521a59c186 (diff) | |
| download | GT5-Unofficial-6d1b2216464d4dad449ac6fcfec476832224a55e.tar.gz GT5-Unofficial-6d1b2216464d4dad449ac6fcfec476832224a55e.tar.bz2 GT5-Unofficial-6d1b2216464d4dad449ac6fcfec476832224a55e.zip | |
Merge addon sources
Diffstat (limited to 'src/main/java/gtPlusPlus/core/client')
12 files changed, 3488 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java b/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java new file mode 100644 index 0000000000..ce4d9a0320 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/CustomTextureSet.java @@ -0,0 +1,30 @@ +package gtPlusPlus.core.client; + +import gregtech.api.enums.TextureSet; + +public class CustomTextureSet extends TextureSet { + + public static enum TextureSets { + + REFINED(), + GEM_A(), + ENRICHED(), + NUCLEAR; + + private final CustomTextureSet A; + + private TextureSets() { + A = new CustomTextureSet( + this.name() + .toUpperCase()); + } + + public CustomTextureSet get() { + return A; + } + } + + public CustomTextureSet(String aSetName) { + super(aSetName); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java b/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java new file mode 100644 index 0000000000..ef0943684c --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelDecayChest.java @@ -0,0 +1,45 @@ +package gtPlusPlus.core.client.model; + +import net.minecraft.client.model.ModelBase; +import net.minecraft.client.model.ModelRenderer; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +@SideOnly(Side.CLIENT) +public class ModelDecayChest extends ModelBase { + + /** The chest lid in the chest's model. */ + public ModelRenderer chestLid = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + /** The model of the bottom of the chest. */ + public ModelRenderer chestBelow; + /** The chest's knob in the chest model. */ + public ModelRenderer chestKnob; + + public ModelDecayChest() { + this.chestLid.addBox(0.0F, -5.0F, -14.0F, 14, 5, 14, 0.0F); + this.chestLid.rotationPointX = 1.0F; + this.chestLid.rotationPointY = 7.0F; + this.chestLid.rotationPointZ = 15.0F; + this.chestKnob = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64); + this.chestKnob.addBox(-1.0F, -2.0F, -15.0F, 2, 4, 1, 0.0F); + this.chestKnob.rotationPointX = 8.0F; + this.chestKnob.rotationPointY = 7.0F; + this.chestKnob.rotationPointZ = 15.0F; + this.chestBelow = (new ModelRenderer(this, 0, 19)).setTextureSize(64, 64); + this.chestBelow.addBox(0.0F, 0.0F, 0.0F, 14, 10, 14, 0.0F); + this.chestBelow.rotationPointX = 1.0F; + this.chestBelow.rotationPointY = 6.0F; + this.chestBelow.rotationPointZ = 1.0F; + } + + /** + * This method renders out all parts of the chest model. + */ + public void renderAll() { + this.chestKnob.rotateAngleX = this.chestLid.rotateAngleX; + this.chestLid.render(0.0625F); + this.chestKnob.render(0.0625F); + this.chestBelow.render(0.0625F); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java b/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java new file mode 100644 index 0000000000..3b5922444d --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelSickBlaze.java @@ -0,0 +1,87 @@ +package gtPlusPlus.core.client.model; + +import net.minecraft.client.model.ModelBlaze; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.util.MathHelper; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +@SideOnly(Side.CLIENT) +public class ModelSickBlaze extends ModelBlaze { + + /** The sticks that fly around the Blaze. */ + private ModelRenderer[] blazeSticks = new ModelRenderer[24]; + + private ModelRenderer blazeHead; + + public ModelSickBlaze() { + for (int i = 0; i < this.blazeSticks.length; ++i) { + this.blazeSticks[i] = new ModelRenderer(this, 0, 16); + this.blazeSticks[i].addBox(0.0F, 0.0F, 0.0F, 2, 8, 2); + } + + this.blazeHead = new ModelRenderer(this, 0, 0); + this.blazeHead.addBox(-4.0F, -4.0F, -4.0F, 8, 8, 8); + } + + @Override + public int func_78104_a() { + return 8; + } + + /** + * Sets the models various rotation angles then renders the model. + */ + @Override + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, + float p_78088_6_, float p_78088_7_) { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + this.blazeHead.render(p_78088_7_); + + for (ModelRenderer blazeStick : this.blazeSticks) { + blazeStick.render(p_78088_7_); + } + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + @Override + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, + float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { + float f6 = p_78087_3_ * (float) Math.PI * -0.1F; + int i; + + for (i = 0; i < 4; ++i) { + this.blazeSticks[i].rotationPointY = -2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 9.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 9.0F; + ++f6; + } + + f6 = ((float) Math.PI / 4F) + p_78087_3_ * (float) Math.PI * 0.03F; + + for (i = 4; i < 8; ++i) { + this.blazeSticks[i].rotationPointY = 2.0F + MathHelper.cos((i * 2 + p_78087_3_) * 0.25F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 7.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 7.0F; + ++f6; + } + + f6 = 0.47123894F + p_78087_3_ * (float) Math.PI * -0.05F; + + for (i = 8; i < 12; ++i) { + this.blazeSticks[i].rotationPointY = 11.0F + MathHelper.cos((i * 1.5F + p_78087_3_) * 0.5F); + this.blazeSticks[i].rotationPointX = MathHelper.cos(f6) * 5.0F; + this.blazeSticks[i].rotationPointZ = MathHelper.sin(f6) * 5.0F; + ++f6; + } + + this.blazeHead.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI); + this.blazeHead.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java b/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java new file mode 100644 index 0000000000..457bc7a377 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/model/ModelStaballoyConstruct.java @@ -0,0 +1,117 @@ +package gtPlusPlus.core.client.model; + +import net.minecraft.client.model.ModelIronGolem; +import net.minecraft.client.model.ModelRenderer; +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.entity.monster.EntityIronGolem; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +@SideOnly(Side.CLIENT) +public class ModelStaballoyConstruct extends ModelIronGolem { + + public ModelStaballoyConstruct() { + this(0.0F); + } + + public ModelStaballoyConstruct(float p_i1161_1_) { + this(p_i1161_1_, -7.0F); + } + + public ModelStaballoyConstruct(float p_i1162_1_, float p_i1162_2_) { + short short1 = 128; + short short2 = 128; + this.ironGolemHead = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemHead.setRotationPoint(0.0F, 0.0F + p_i1162_2_, -2.0F); + this.ironGolemHead.setTextureOffset(0, 0) + .addBox(-4.0F, -12.0F, -5.5F, 8, 10, 8, p_i1162_1_); + this.ironGolemHead.setTextureOffset(24, 0) + .addBox(-1.0F, -5.0F, -7.5F, 2, 4, 2, p_i1162_1_); + this.ironGolemBody = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemBody.setRotationPoint(0.0F, 0.0F + p_i1162_2_, 0.0F); + this.ironGolemBody.setTextureOffset(0, 40) + .addBox(-9.0F, -2.0F, -6.0F, 18, 12, 11, p_i1162_1_); + this.ironGolemBody.setTextureOffset(0, 70) + .addBox(-4.5F, 10.0F, -3.0F, 9, 5, 6, p_i1162_1_ + 0.5F); + this.ironGolemRightArm = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemRightArm.setRotationPoint(0.0F, -7.0F, 0.0F); + this.ironGolemRightArm.setTextureOffset(60, 21) + .addBox(-13.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); + this.ironGolemLeftArm = (new ModelRenderer(this)).setTextureSize(short1, short2); + this.ironGolemLeftArm.setRotationPoint(0.0F, -7.0F, 0.0F); + this.ironGolemLeftArm.setTextureOffset(60, 58) + .addBox(9.0F, -2.5F, -3.0F, 4, 30, 6, p_i1162_1_); + this.ironGolemLeftLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); + this.ironGolemLeftLeg.setRotationPoint(-4.0F, 18.0F + p_i1162_2_, 0.0F); + this.ironGolemLeftLeg.setTextureOffset(37, 0) + .addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); + this.ironGolemRightLeg = (new ModelRenderer(this, 0, 22)).setTextureSize(short1, short2); + this.ironGolemRightLeg.mirror = true; + this.ironGolemRightLeg.setTextureOffset(60, 0) + .setRotationPoint(5.0F, 18.0F + p_i1162_2_, 0.0F); + this.ironGolemRightLeg.addBox(-3.5F, -3.0F, -3.0F, 6, 16, 5, p_i1162_1_); + } + + /** + * Sets the models various rotation angles then renders the model. + */ + @Override + public void render(Entity p_78088_1_, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, + float p_78088_6_, float p_78088_7_) { + this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, p_78088_7_, p_78088_1_); + this.ironGolemHead.render(p_78088_7_); + this.ironGolemBody.render(p_78088_7_); + this.ironGolemLeftLeg.render(p_78088_7_); + this.ironGolemRightLeg.render(p_78088_7_); + this.ironGolemRightArm.render(p_78088_7_); + this.ironGolemLeftArm.render(p_78088_7_); + } + + /** + * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms + * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how + * "far" arms and legs can swing at most. + */ + @Override + public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, + float p_78087_5_, float p_78087_6_, Entity p_78087_7_) { + this.ironGolemHead.rotateAngleY = p_78087_4_ / (180F / (float) Math.PI); + this.ironGolemHead.rotateAngleX = p_78087_5_ / (180F / (float) Math.PI); + this.ironGolemLeftLeg.rotateAngleX = -1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; + this.ironGolemRightLeg.rotateAngleX = 1.5F * this.func_78172_a(p_78087_1_, 13.0F) * p_78087_2_; + this.ironGolemLeftLeg.rotateAngleY = 0.0F; + this.ironGolemRightLeg.rotateAngleY = 0.0F; + } + + /** + * Used for easily adding entity-dependent animations. The second and third float params here are the same second + * and third as in the setRotationAngles method. + */ + @Override + public void setLivingAnimations(EntityLivingBase p_78086_1_, float p_78086_2_, float p_78086_3_, float p_78086_4_) { + EntityIronGolem entityirongolem = (EntityIronGolem) p_78086_1_; + int i = entityirongolem.getAttackTimer(); + + if (i > 0) { + this.ironGolemRightArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); + this.ironGolemLeftArm.rotateAngleX = -2.0F + 1.5F * this.func_78172_a(i - p_78086_4_, 10.0F); + } else { + int j = entityirongolem.getHoldRoseTick(); + + if (j > 0) { + this.ironGolemRightArm.rotateAngleX = -0.8F + 0.025F * this.func_78172_a(j, 70.0F); + this.ironGolemLeftArm.rotateAngleX = 0.0F; + } else { + this.ironGolemRightArm.rotateAngleX = (-0.2F + 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) + * p_78086_3_; + this.ironGolemLeftArm.rotateAngleX = (-0.2F - 1.5F * this.func_78172_a(p_78086_2_, 13.0F)) * p_78086_3_; + } + } + } + + private float func_78172_a(float p_78172_1_, float p_78172_2_) { + return (Math.abs(p_78172_1_ % p_78172_2_ - p_78172_2_ * 0.5F) - p_78172_2_ * 0.25F) / (p_78172_2_ * 0.25F); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java b/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java new file mode 100644 index 0000000000..f83844f3e3 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/CustomItemBlockRenderer.java @@ -0,0 +1,84 @@ +package gtPlusPlus.core.client.renderer; + +import net.minecraft.block.Block; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.init.Blocks; +import net.minecraft.item.ItemStack; +import net.minecraft.util.IIcon; +import net.minecraftforge.client.IItemRenderer; + +import org.lwjgl.opengl.GL11; + +/** + * Easy way of rendering an item which should look like a block. Borrowed. + * + * @author King Lemming + * + */ +public class CustomItemBlockRenderer implements IItemRenderer { + + public static CustomItemBlockRenderer instance = new CustomItemBlockRenderer(); + + @Override + public boolean handleRenderType(ItemStack item, ItemRenderType type) { + return true; + } + + @Override + public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { + return true; + } + + @Override + public void renderItem(ItemRenderType type, ItemStack item, Object... data) { + + double offset = -0.5; + if (type == ItemRenderType.EQUIPPED || type == ItemRenderType.EQUIPPED_FIRST_PERSON) { + offset = 0; + } else if (type == ItemRenderType.ENTITY) { + GL11.glScalef(0.5F, 0.5F, 0.5F); + } + renderItemAsBlock((RenderBlocks) data[0], item, offset, offset, offset); + } + + public static void renderItemAsBlock(RenderBlocks renderer, ItemStack item, double translateX, double translateY, + double translateZ) { + + renderTextureAsBlock(renderer, item.getIconIndex(), translateX, translateY, translateZ); + } + + public static void renderTextureAsBlock(RenderBlocks renderer, IIcon texture, double translateX, double translateY, + double translateZ) { + + Tessellator tessellator = Tessellator.instance; + Block block = Blocks.stone; + + if (texture == null) { + return; + } + renderer.setRenderBoundsFromBlock(block); + GL11.glTranslated(translateX, translateY, translateZ); + tessellator.startDrawingQuads(); + + tessellator.setNormal(0.0F, -1.0F, 0.0F); + renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 1.0F, 0.0F); + renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 0.0F, -1.0F); + renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(0.0F, 0.0F, 1.0F); + renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(-1.0F, 0.0F, 0.0F); + renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.setNormal(1.0F, 0.0F, 0.0F); + renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, texture); + + tessellator.draw(); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java b/src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java new file mode 100644 index 0000000000..689f075703 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/CustomOreBlockRenderer.java @@ -0,0 +1,2469 @@ +package gtPlusPlus.core.client.renderer; + +import net.minecraft.block.Block; +import net.minecraft.client.Minecraft; +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.util.IIcon; +import net.minecraft.world.IBlockAccess; +import net.minecraftforge.common.util.ForgeDirection; + +import org.lwjgl.opengl.GL11; + +import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; +import cpw.mods.fml.client.registry.RenderingRegistry; +import gregtech.api.interfaces.ITexture; +import gtPlusPlus.api.interfaces.ITexturedBlock; +import gtPlusPlus.api.objects.Logger; + +public class CustomOreBlockRenderer implements ISimpleBlockRenderingHandler { + + public static CustomOreBlockRenderer INSTANCE; + public final int mRenderID; + + public CustomOreBlockRenderer() { + INSTANCE = this; + this.mRenderID = RenderingRegistry.getNextAvailableRenderId(); + RenderingRegistry.registerBlockHandler(this); + Logger.INFO("Registered Custom Ore Block Renderer."); + } + + public boolean renderStandardBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, + RenderBlocks aRenderer) { + Block tTileEntity = aBlock; + if ((tTileEntity instanceof ITexturedBlock)) { + return renderStandardBlock( + aWorld, + aX, + aY, + aZ, + aBlock, + aRenderer, + new ITexture[][] { ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.DOWN), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.UP), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.NORTH), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.SOUTH), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.WEST), + ((ITexturedBlock) tTileEntity).getTexture(ForgeDirection.EAST) }); + } + return false; + } + + public boolean renderStandardBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, + RenderBlocks aRenderer, ITexture[][] aTextures) { + aBlock.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); + aRenderer.setRenderBoundsFromBlock(aBlock); + int l = aBlock.colorMultiplier(aWorld, aX, aY, aZ); + float RED = (float) (l >> 16 & 255) / 255.0F; + float GREEN = (float) (l >> 8 & 255) / 255.0F; + float BLUE = (float) (l & 255) / 255.0F; + + if (Minecraft.isAmbientOcclusionEnabled() && aBlock.getLightValue() == 0) { + if (RenderBlocks.getInstance().partialRenderBounds) { + return INSTANCE.renderStandardBlockWithAmbientOcclusionPartial( + aWorld, + aRenderer, + aTextures, + aBlock, + aX, + aY, + aZ, + RED, + GREEN, + BLUE); + } else { + return INSTANCE.renderStandardBlockWithAmbientOcclusion( + aWorld, + aRenderer, + aTextures, + aBlock, + aX, + aY, + aZ, + RED, + GREEN, + BLUE); + } + } else { + renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[0], true); + renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[1], true); + renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[2], true); + renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[3], true); + renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[4], true); + renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aTextures[5], true); + } + return true; + } + + public static void renderFaceYNeg(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderNegativeYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[0], true); + } + + public static void renderFaceYPos(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderPositiveYFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[1], true); + } + + public static void renderFaceZNeg(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderNegativeZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[2], true); + } + + public static void renderFaceZPos(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderPositiveZFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[3], true); + } + + public static void renderFaceXNeg(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderNegativeXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[4], true); + } + + public static void renderFaceXPos(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, int aZ, + ITexture[][] aIcon) { + renderPositiveXFacing(aWorld, aRenderer, aBlock, aX, aY, aZ, aIcon[5], true); + } + + public static void renderNegativeYFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY - 1, aZ, 0))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aFullBlock ? aY - 1 : aY, aZ)); + } + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderYNeg(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderPositiveYFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY + 1, aZ, 1))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aFullBlock ? aY + 1 : aY, aZ)); + } + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderYPos(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderNegativeZFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY, aZ - 1, 2))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aY, aFullBlock ? aZ - 1 : aZ)); + } + aRenderer.flipTexture = (!aFullBlock); + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderZNeg(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderPositiveZFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX, aY, aZ + 1, 3))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aX, aY, aFullBlock ? aZ + 1 : aZ)); + } + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderZPos(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderNegativeXFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX - 1, aY, aZ, 4))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aFullBlock ? aX - 1 : aX, aY, aZ)); + } + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderXNeg(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + public static void renderPositiveXFacing(IBlockAccess aWorld, RenderBlocks aRenderer, Block aBlock, int aX, int aY, + int aZ, ITexture[] aIcon, boolean aFullBlock) { + if (aWorld != null) { + if ((aFullBlock) && (!aBlock.shouldSideBeRendered(aWorld, aX + 1, aY, aZ, 5))) { + return; + } + Tessellator.instance + .setBrightness(aBlock.getMixedBrightnessForBlock(aWorld, aFullBlock ? aX + 1 : aX, aY, aZ)); + } + aRenderer.flipTexture = (!aFullBlock); + if (aIcon != null) { + for (ITexture iTexture : aIcon) { + if (iTexture != null) { + iTexture.renderXPos(aRenderer, aBlock, aX, aY, aZ); + } + } + } + aRenderer.flipTexture = false; + } + + @Override + public void renderInventoryBlock(Block aBlock, int aMeta, int aModelID, RenderBlocks aRenderer) { + aBlock.setBlockBoundsForItemRender(); + aRenderer.setRenderBoundsFromBlock(aBlock); + GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); + GL11.glTranslatef(-0.5F, -0.5F, -0.5F); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, -1.0F, 0.0F); + renderNegativeYFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.DOWN), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, 1.0F, 0.0F); + renderPositiveYFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.UP), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, 0.0F, -1.0F); + renderNegativeZFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.NORTH), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(0.0F, 0.0F, 1.0F); + renderPositiveZFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.SOUTH), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(-1.0F, 0.0F, 0.0F); + renderNegativeXFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.WEST), + true); + Tessellator.instance.draw(); + Tessellator.instance.startDrawingQuads(); + Tessellator.instance.setNormal(1.0F, 0.0F, 0.0F); + renderPositiveXFacing( + null, + aRenderer, + aBlock, + 0, + 0, + 0, + ((ITexturedBlock) aBlock).getTexture(ForgeDirection.EAST), + true); + Tessellator.instance.draw(); + aBlock.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); + aRenderer.setRenderBoundsFromBlock(aBlock); + GL11.glTranslatef(0.5F, 0.5F, 0.5F); + } + + @Override + public boolean renderWorldBlock(IBlockAccess aWorld, int aX, int aY, int aZ, Block aBlock, int aModelID, + RenderBlocks aRenderer) { + blockAccess = aWorld; + return renderStandardBlock(aWorld, aX, aY, aZ, aBlock, aRenderer); + } + + @Override + public boolean shouldRender3DInInventory(int aModel) { + return true; + } + + @Override + public int getRenderId() { + return this.mRenderID; + } + + public void setRenderBounds(double p_147782_1_, double p_147782_3_, double p_147782_5_, double p_147782_7_, + double p_147782_9_, double p_147782_11_) { + if (!this.lockBlockBounds) { + this.renderMinX = p_147782_1_; + this.renderMaxX = p_147782_7_; + this.renderMinY = p_147782_3_; + this.renderMaxY = p_147782_9_; + this.renderMinZ = p_147782_5_; + this.renderMaxZ = p_147782_11_; + this.partialRenderBounds = this.minecraftRB.gameSettings.ambientOcclusion >= 2 + && (this.renderMinX > 0.0D || this.renderMaxX < 1.0D + || this.renderMinY > 0.0D + || this.renderMaxY < 1.0D + || this.renderMinZ > 0.0D + || this.renderMaxZ < 1.0D); + } + } + + /** + * Like setRenderBounds, but automatically pulling the bounds from the given Block. + */ + public void setRenderBoundsFromBlock(Block block) { + if (!this.lockBlockBounds) { + this.renderMinX = block.getBlockBoundsMinX(); + this.renderMaxX = block.getBlockBoundsMaxX(); + this.renderMinY = block.getBlockBoundsMinY(); + this.renderMaxY = block.getBlockBoundsMaxY(); + this.renderMinZ = block.getBlockBoundsMinZ(); + this.renderMaxZ = block.getBlockBoundsMaxZ(); + this.partialRenderBounds = this.minecraftRB.gameSettings.ambientOcclusion >= 2 + && (this.renderMinX > 0.0D || this.renderMaxX < 1.0D + || this.renderMinY > 0.0D + || this.renderMaxY < 1.0D + || this.renderMinZ > 0.0D + || this.renderMaxZ < 1.0D); + } + } + + /** + * Vanilla Variables + */ + + /** The minimum X value for rendering (default 0.0). */ + public double renderMinX; + /** The maximum X value for rendering (default 1.0). */ + public double renderMaxX; + /** The minimum Y value for rendering (default 0.0). */ + public double renderMinY; + /** The maximum Y value for rendering (default 1.0). */ + public double renderMaxY; + /** The minimum Z value for rendering (default 0.0). */ + public double renderMinZ; + /** The maximum Z value for rendering (default 1.0). */ + public double renderMaxZ; + + public boolean lockBlockBounds; + public boolean partialRenderBounds; + public final Minecraft minecraftRB = RenderBlocks.getInstance().minecraftRB; + public int uvRotateEast; + public int uvRotateWest; + public int uvRotateSouth; + public int uvRotateNorth; + public int uvRotateTop; + public int uvRotateBottom; + /** Whether ambient occlusion is enabled or not */ + public boolean enableAO; + /** Used as a scratch variable for ambient occlusion on the north/bottom/east corner. */ + public float aoLightValueScratchXYZNNN; + /** Used as a scratch variable for ambient occlusion between the bottom face and the north face. */ + public float aoLightValueScratchXYNN; + /** Used as a scratch variable for ambient occlusion on the north/bottom/west corner. */ + public float aoLightValueScratchXYZNNP; + /** Used as a scratch variable for ambient occlusion between the bottom face and the east face. */ + public float aoLightValueScratchYZNN; + /** Used as a scratch variable for ambient occlusion between the bottom face and the west face. */ + public float aoLightValueScratchYZNP; + /** Used as a scratch variable for ambient occlusion on the south/bottom/east corner. */ + public float aoLightValueScratchXYZPNN; + /** Used as a scratch variable for ambient occlusion between the bottom face and the south face. */ + public float aoLightValueScratchXYPN; + /** Used as a scratch variable for ambient occlusion on the south/bottom/west corner. */ + public float aoLightValueScratchXYZPNP; + /** Used as a scratch variable for ambient occlusion on the north/top/east corner. */ + public float aoLightValueScratchXYZNPN; + /** Used as a scratch variable for ambient occlusion between the top face and the north face. */ + public float aoLightValueScratchXYNP; + /** Used as a scratch variable for ambient occlusion on the north/top/west corner. */ + public float aoLightValueScratchXYZNPP; + /** Used as a scratch variable for ambient occlusion between the top face and the east face. */ + public float aoLightValueScratchYZPN; + /** Used as a scratch variable for ambient occlusion on the south/top/east corner. */ + public float aoLightValueScratchXYZPPN; + /** Used as a scratch variable for ambient occlusion between the top face and the south face. */ + public float aoLightValueScratchXYPP; + /** Used as a scratch variable for ambient occlusion between the top face and the west face. */ + public float aoLightValueScratchYZPP; + /** Used as a scratch variable for ambient occlusion on the south/top/west corner. */ + public float aoLightValueScratchXYZPPP; + /** Used as a scratch variable for ambient occlusion between the north face and the east face. */ + public float aoLightValueScratchXZNN; + /** Used as a scratch variable for ambient occlusion between the south face and the east face. */ + public float aoLightValueScratchXZPN; + /** Used as a scratch variable for ambient occlusion between the north face and the west face. */ + public float aoLightValueScratchXZNP; + /** Used as a scratch variable for ambient occlusion between the south face and the west face. */ + public float aoLightValueScratchXZPP; + /** Ambient occlusion brightness XYZNNN */ + public int aoBrightnessXYZNNN; + /** Ambient occlusion brightness XYNN */ + public int aoBrightnessXYNN; + /** Ambient occlusion brightness XYZNNP */ + public int aoBrightnessXYZNNP; + /** Ambient occlusion brightness YZNN */ + public int aoBrightnessYZNN; + /** Ambient occlusion brightness YZNP */ + public int aoBrightnessYZNP; + /** Ambient occlusion brightness XYZPNN */ + public int aoBrightnessXYZPNN; + /** Ambient occlusion brightness XYPN */ + public int aoBrightnessXYPN; + /** Ambient occlusion brightness XYZPNP */ + public int aoBrightnessXYZPNP; + /** Ambient occlusion brightness XYZNPN */ + public int aoBrightnessXYZNPN; + /** Ambient occlusion brightness XYNP */ + public int aoBrightnessXYNP; + /** Ambient occlusion brightness XYZNPP */ + public int aoBrightnessXYZNPP; + /** Ambient occlusion brightness YZPN */ + public int aoBrightnessYZPN; + /** Ambient occlusion brightness XYZPPN */ + public int aoBrightnessXYZPPN; + /** Ambient occlusion brightness XYPP */ + public int aoBrightnessXYPP; + /** Ambient occlusion brightness YZPP */ + public int aoBrightnessYZPP; + /** Ambient occlusion brightness XYZPPP */ + public int aoBrightnessXYZPPP; + /** Ambient occlusion brightness XZNN */ + public int aoBrightnessXZNN; + /** Ambient occlusion brightness XZPN */ + public int aoBrightnessXZPN; + /** Ambient occlusion brightness XZNP */ + public int aoBrightnessXZNP; + /** Ambient occlusion brightness XZPP */ + public int aoBrightnessXZPP; + /** Brightness top left */ + public int brightnessTopLeft; + /** Brightness bottom left */ + public int brightnessBottomLeft; + /** Brightness bottom right */ + public int brightnessBottomRight; + /** Brightness top right */ + public int brightnessTopRight; + /** Red color value for the top left corner */ + public float colorRedTopLeft; + /** Red color value for the bottom left corner */ + public float colorRedBottomLeft; + /** Red color value for the bottom right corner */ + public float colorRedBottomRight; + /** Red color value for the top right corner */ + public float colorRedTopRight; + /** Green color value for the top left corner */ + public float colorGreenTopLeft; + /** Green color value for the bottom left corner */ + public float colorGreenBottomLeft; + /** Green color value for the bottom right corner */ + public float colorGreenBottomRight; + /** Green color value for the top right corner */ + public float colorGreenTopRight; + /** Blue color value for the top left corner */ + public float colorBlueTopLeft; + /** Blue color value for the bottom left corner */ + public float colorBlueBottomLeft; + /** Blue color value for the bottom right corner */ + public float colorBlueBottomRight; + /** Blue color value for the top right corner */ + public float colorBlueTopRight; + /** If set to >=0, all block faces will be rendered using this texture index */ + public IIcon overrideBlockTexture; + + /** + * Clear override block texture + */ + public void clearOverrideBlockTexture() { + this.overrideBlockTexture = null; + } + + public boolean hasOverrideBlockTexture() { + return this.overrideBlockTexture != null; + } + + public IIcon getBlockIcon(Block block, IBlockAccess access, int x, int y, int z, int side) { + return this.getIconSafe(block.getIcon(access, x, y, z, side)); + } + + public IIcon getBlockIconFromSideAndMetadata(Block block, int side, int meta) { + return this.getIconSafe(block.getIcon(side, meta)); + } + + public IIcon getBlockIconFromSide(Block block, int side) { + return this.getIconSafe(block.getBlockTextureFromSide(side)); + } + + public IIcon getBlockIcon(Block block) { + return this.getIconSafe(block.getBlockTextureFromSide(1)); + } + + public IIcon getIconSafe(IIcon iicon) { + if (iicon == null) { + iicon = ((TextureMap) Minecraft.getMinecraft() + .getTextureManager() + .getTexture(TextureMap.locationBlocksTexture)).getAtlasSprite("missingno"); + } + + return (IIcon) iicon; + } + + IBlockAccess blockAccess = RenderBlocks.getInstance().blockAccess; + + public boolean renderStandardBlockWithAmbientOcclusion(IBlockAccess aWorld, RenderBlocks aRenderer, + ITexture[][] aTextures, Block block, int xPos, int yPos, int zPos, float R, float G, float B) { + this.enableAO = true; + boolean flag = false; + float f3 = 0.0F; + float f4 = 0.0F; + float f5 = 0.0F; + float f6 = 0.0F; + boolean flag1 = true; + int l = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos); + Tessellator tessellator = Tessellator.instance; + tessellator.setBrightness(983055); + + if (this.getBlockIcon(block) + .getIconName() + .equals("grass_top")) { + flag1 = false; + } else if (this.hasOverrideBlockTexture()) { + flag1 = false; + } + + boolean flag2; + boolean flag3; + boolean flag4; + boolean flag5; + int i1; + float f7; + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos, yPos - 1, zPos, 0)) { + if (this.renderMinY <= 0.0D) { + --yPos; + } + + this.aoBrightnessXYNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessYZNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessYZNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoBrightnessXYPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + this.aoLightValueScratchXYNN = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNN = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNP = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYPN = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + flag2 = blockAccess.getBlock(xPos + 1, yPos - 1, zPos) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos - 1, zPos) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos - 1, zPos + 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos - 1, zPos - 1) + .getCanBlockGrass(); + + if (!flag5 && !flag3) { + this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXYNN; + this.aoBrightnessXYZNNN = this.aoBrightnessXYNN; + } else { + this.aoLightValueScratchXYZNNN = blockAccess.getBlock(xPos - 1, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos - 1); + } + + if (!flag4 && !flag3) { + this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXYNN; + this.aoBrightnessXYZNNP = this.aoBrightnessXYNN; + } else { + this.aoLightValueScratchXYZNNP = blockAccess.getBlock(xPos - 1, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos + 1); + } + + if (!flag5 && !flag2) { + this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXYPN; + this.aoBrightnessXYZPNN = this.aoBrightnessXYPN; + } else { + this.aoLightValueScratchXYZPNN = blockAccess.getBlock(xPos + 1, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos - 1); + } + + if (!flag4 && !flag2) { + this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXYPN; + this.aoBrightnessXYZPNP = this.aoBrightnessXYPN; + } else { + this.aoLightValueScratchXYZPNP = blockAccess.getBlock(xPos + 1, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos + 1); + } + + if (this.renderMinY <= 0.0D) { + ++yPos; + } + + i1 = l; + + if (this.renderMinY <= 0.0D || !blockAccess.getBlock(xPos, yPos - 1, zPos) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + } + + f7 = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + f3 = (this.aoLightValueScratchXYZNNP + this.aoLightValueScratchXYNN + this.aoLightValueScratchYZNP + f7) + / 4.0F; + f6 = (this.aoLightValueScratchYZNP + f7 + this.aoLightValueScratchXYZPNP + this.aoLightValueScratchXYPN) + / 4.0F; + f5 = (f7 + this.aoLightValueScratchYZNN + this.aoLightValueScratchXYPN + this.aoLightValueScratchXYZPNN) + / 4.0F; + f4 = (this.aoLightValueScratchXYNN + this.aoLightValueScratchXYZNNN + f7 + this.aoLightValueScratchYZNN) + / 4.0F; + this.brightnessTopLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNNP, this.aoBrightnessXYNN, this.aoBrightnessYZNP, i1); + this.brightnessTopRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZNP, this.aoBrightnessXYZPNP, this.aoBrightnessXYPN, i1); + this.brightnessBottomRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZNN, this.aoBrightnessXYPN, this.aoBrightnessXYZPNN, i1); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYNN, this.aoBrightnessXYZNNN, this.aoBrightnessYZNN, i1); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.5F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.5F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.5F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.5F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.5F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.5F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + CustomOreBlockRenderer.renderFaceYNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + flag = true; + } + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos, yPos + 1, zPos, 1)) { + if (this.renderMaxY >= 1.0D) { + ++yPos; + } + + this.aoBrightnessXYNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessXYPP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + this.aoBrightnessYZPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessYZPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoLightValueScratchXYNP = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYPP = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPN = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPP = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + flag2 = blockAccess.getBlock(xPos + 1, yPos + 1, zPos) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos + 1, zPos) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos + 1, zPos + 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos + 1, zPos - 1) + .getCanBlockGrass(); + + if (!flag5 && !flag3) { + this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXYNP; + this.aoBrightnessXYZNPN = this.aoBrightnessXYNP; + } else { + this.aoLightValueScratchXYZNPN = blockAccess.getBlock(xPos - 1, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos - 1); + } + + if (!flag5 && !flag2) { + this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXYPP; + this.aoBrightnessXYZPPN = this.aoBrightnessXYPP; + } else { + this.aoLightValueScratchXYZPPN = blockAccess.getBlock(xPos + 1, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos - 1); + } + + if (!flag4 && !flag3) { + this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXYNP; + this.aoBrightnessXYZNPP = this.aoBrightnessXYNP; + } else { + this.aoLightValueScratchXYZNPP = blockAccess.getBlock(xPos - 1, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos + 1); + } + + if (!flag4 && !flag2) { + this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXYPP; + this.aoBrightnessXYZPPP = this.aoBrightnessXYPP; + } else { + this.aoLightValueScratchXYZPPP = blockAccess.getBlock(xPos + 1, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos + 1); + } + + if (this.renderMaxY >= 1.0D) { + --yPos; + } + + i1 = l; + + if (this.renderMaxY >= 1.0D || !blockAccess.getBlock(xPos, yPos + 1, zPos) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + } + + f7 = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + f6 = (this.aoLightValueScratchXYZNPP + this.aoLightValueScratchXYNP + this.aoLightValueScratchYZPP + f7) + / 4.0F; + f3 = (this.aoLightValueScratchYZPP + f7 + this.aoLightValueScratchXYZPPP + this.aoLightValueScratchXYPP) + / 4.0F; + f4 = (f7 + this.aoLightValueScratchYZPN + this.aoLightValueScratchXYPP + this.aoLightValueScratchXYZPPN) + / 4.0F; + f5 = (this.aoLightValueScratchXYNP + this.aoLightValueScratchXYZNPN + f7 + this.aoLightValueScratchYZPN) + / 4.0F; + this.brightnessTopRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNPP, this.aoBrightnessXYNP, this.aoBrightnessYZPP, i1); + this.brightnessTopLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZPP, this.aoBrightnessXYZPPP, this.aoBrightnessXYPP, i1); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZPN, this.aoBrightnessXYPP, this.aoBrightnessXYZPPN, i1); + this.brightnessBottomRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYNP, this.aoBrightnessXYZNPN, this.aoBrightnessYZPN, i1); + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B; + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + CustomOreBlockRenderer.renderFaceYPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + flag = true; + } + + IIcon iicon; + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos, yPos, zPos - 1, 2)) { + if (this.renderMinZ <= 0.0D) { + --zPos; + } + + this.aoLightValueScratchXZNN = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNN = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPN = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZPN = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXZNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessYZNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + this.aoBrightnessYZPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + this.aoBrightnessXZPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + flag2 = blockAccess.getBlock(xPos + 1, yPos, zPos - 1) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos, zPos - 1) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos + 1, zPos - 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos - 1, zPos - 1) + .getCanBlockGrass(); + + if (!flag3 && !flag5) { + this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXZNN; + this.aoBrightnessXYZNNN = this.aoBrightnessXZNN; + } else { + this.aoLightValueScratchXYZNNN = blockAccess.getBlock(xPos - 1, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos - 1, zPos); + } + + if (!flag3 && !flag4) { + this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXZNN; + this.aoBrightnessXYZNPN = this.aoBrightnessXZNN; + } else { + this.aoLightValueScratchXYZNPN = blockAccess.getBlock(xPos - 1, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos + 1, zPos); + } + + if (!flag2 && !flag5) { + this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXZPN; + this.aoBrightnessXYZPNN = this.aoBrightnessXZPN; + } else { + this.aoLightValueScratchXYZPNN = blockAccess.getBlock(xPos + 1, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos - 1, zPos); + } + + if (!flag2 && !flag4) { + this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXZPN; + this.aoBrightnessXYZPPN = this.aoBrightnessXZPN; + } else { + this.aoLightValueScratchXYZPPN = blockAccess.getBlock(xPos + 1, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos + 1, zPos); + } + + if (this.renderMinZ <= 0.0D) { + ++zPos; + } + + i1 = l; + + if (this.renderMinZ <= 0.0D || !blockAccess.getBlock(xPos, yPos, zPos - 1) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + } + + f7 = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + f3 = (this.aoLightValueScratchXZNN + this.aoLightValueScratchXYZNPN + f7 + this.aoLightValueScratchYZPN) + / 4.0F; + f4 = (f7 + this.aoLightValueScratchYZPN + this.aoLightValueScratchXZPN + this.aoLightValueScratchXYZPPN) + / 4.0F; + f5 = (this.aoLightValueScratchYZNN + f7 + this.aoLightValueScratchXYZPNN + this.aoLightValueScratchXZPN) + / 4.0F; + f6 = (this.aoLightValueScratchXYZNNN + this.aoLightValueScratchXZNN + this.aoLightValueScratchYZNN + f7) + / 4.0F; + this.brightnessTopLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZNN, this.aoBrightnessXYZNPN, this.aoBrightnessYZPN, i1); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZPN, this.aoBrightnessXZPN, this.aoBrightnessXYZPPN, i1); + this.brightnessBottomRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZNN, this.aoBrightnessXYZPNN, this.aoBrightnessXZPN, i1); + this.brightnessTopRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNNN, this.aoBrightnessXZNN, this.aoBrightnessYZNN, i1); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.8F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.8F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.8F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.8F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.8F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.8F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + iicon = this.getBlockIcon(block, blockAccess, xPos, yPos, zPos, 2); + CustomOreBlockRenderer.renderFaceZNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + + RenderBlocks.getInstance(); + if (RenderBlocks.fancyGrass && iicon.getIconName() + .equals("grass_side") && !this.hasOverrideBlockTexture()) { + this.colorRedTopLeft *= R; + this.colorRedBottomLeft *= R; + this.colorRedBottomRight *= R; + this.colorRedTopRight *= R; + this.colorGreenTopLeft *= G; + this.colorGreenBottomLeft *= G; + this.colorGreenBottomRight *= G; + this.colorGreenTopRight *= G; + this.colorBlueTopLeft *= B; + this.colorBlueBottomLeft *= B; + this.colorBlueBottomRight *= B; + this.colorBlueTopRight *= B; + CustomOreBlockRenderer.renderFaceZNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + } + + flag = true; + } + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos, yPos, zPos + 1, 3)) { + if (this.renderMaxZ >= 1.0D) { + ++zPos; + } + + this.aoLightValueScratchXZNP = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZPP = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNP = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPP = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXZNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessXZPP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + this.aoBrightnessYZNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + this.aoBrightnessYZPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + flag2 = blockAccess.getBlock(xPos + 1, yPos, zPos + 1) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos, zPos + 1) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos + 1, zPos + 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos - 1, zPos + 1) + .getCanBlockGrass(); + + if (!flag3 && !flag5) { + this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXZNP; + this.aoBrightnessXYZNNP = this.aoBrightnessXZNP; + } else { + this.aoLightValueScratchXYZNNP = blockAccess.getBlock(xPos - 1, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos - 1, zPos); + } + + if (!flag3 && !flag4) { + this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXZNP; + this.aoBrightnessXYZNPP = this.aoBrightnessXZNP; + } else { + this.aoLightValueScratchXYZNPP = blockAccess.getBlock(xPos - 1, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos + 1, zPos); + } + + if (!flag2 && !flag5) { + this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXZPP; + this.aoBrightnessXYZPNP = this.aoBrightnessXZPP; + } else { + this.aoLightValueScratchXYZPNP = blockAccess.getBlock(xPos + 1, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos - 1, zPos); + } + + if (!flag2 && !flag4) { + this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXZPP; + this.aoBrightnessXYZPPP = this.aoBrightnessXZPP; + } else { + this.aoLightValueScratchXYZPPP = blockAccess.getBlock(xPos + 1, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos + 1, zPos); + } + + if (this.renderMaxZ >= 1.0D) { + --zPos; + } + + i1 = l; + + if (this.renderMaxZ >= 1.0D || !blockAccess.getBlock(xPos, yPos, zPos + 1) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + } + + f7 = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + f3 = (this.aoLightValueScratchXZNP + this.aoLightValueScratchXYZNPP + f7 + this.aoLightValueScratchYZPP) + / 4.0F; + f6 = (f7 + this.aoLightValueScratchYZPP + this.aoLightValueScratchXZPP + this.aoLightValueScratchXYZPPP) + / 4.0F; + f5 = (this.aoLightValueScratchYZNP + f7 + this.aoLightValueScratchXYZPNP + this.aoLightValueScratchXZPP) + / 4.0F; + f4 = (this.aoLightValueScratchXYZNNP + this.aoLightValueScratchXZNP + this.aoLightValueScratchYZNP + f7) + / 4.0F; + this.brightnessTopLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZNP, this.aoBrightnessXYZNPP, this.aoBrightnessYZPP, i1); + this.brightnessTopRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZPP, this.aoBrightnessXZPP, this.aoBrightnessXYZPPP, i1); + this.brightnessBottomRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZNP, this.aoBrightnessXYZPNP, this.aoBrightnessXZPP, i1); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNNP, this.aoBrightnessXZNP, this.aoBrightnessYZNP, i1); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.8F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.8F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.8F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.8F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.8F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.8F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + iicon = this.getBlockIcon(block, blockAccess, xPos, yPos, zPos, 3); + CustomOreBlockRenderer.renderFaceZPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + + RenderBlocks.getInstance(); + if (RenderBlocks.fancyGrass && iicon.getIconName() + .equals("grass_side") && !this.hasOverrideBlockTexture()) { + this.colorRedTopLeft *= R; + this.colorRedBottomLeft *= R; + this.colorRedBottomRight *= R; + this.colorRedTopRight *= R; + this.colorGreenTopLeft *= G; + this.colorGreenBottomLeft *= G; + this.colorGreenBottomRight *= G; + this.colorGreenTopRight *= G; + this.colorBlueTopLeft *= B; + this.colorBlueBottomLeft *= B; + this.colorBlueBottomRight *= B; + this.colorBlueTopRight *= B; + CustomOreBlockRenderer.renderFaceZPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + } + + flag = true; + } + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos - 1, yPos, zPos, 4)) { + if (this.renderMinX <= 0.0D) { + --xPos; + } + + this.aoLightValueScratchXYNN = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZNN = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZNP = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYNP = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + this.aoBrightnessXZNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessXZNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoBrightnessXYNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + flag2 = blockAccess.getBlock(xPos - 1, yPos + 1, zPos) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos - 1, zPos) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos - 1, yPos, zPos - 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos - 1, yPos, zPos + 1) + .getCanBlockGrass(); + + if (!flag4 && !flag3) { + this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXZNN; + this.aoBrightnessXYZNNN = this.aoBrightnessXZNN; + } else { + this.aoLightValueScratchXYZNNN = blockAccess.getBlock(xPos, yPos - 1, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos - 1); + } + + if (!flag5 && !flag3) { + this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXZNP; + this.aoBrightnessXYZNNP = this.aoBrightnessXZNP; + } else { + this.aoLightValueScratchXYZNNP = blockAccess.getBlock(xPos, yPos - 1, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos + 1); + } + + if (!flag4 && !flag2) { + this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXZNN; + this.aoBrightnessXYZNPN = this.aoBrightnessXZNN; + } else { + this.aoLightValueScratchXYZNPN = blockAccess.getBlock(xPos, yPos + 1, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos - 1); + } + + if (!flag5 && !flag2) { + this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXZNP; + this.aoBrightnessXYZNPP = this.aoBrightnessXZNP; + } else { + this.aoLightValueScratchXYZNPP = blockAccess.getBlock(xPos, yPos + 1, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos + 1); + } + + if (this.renderMinX <= 0.0D) { + ++xPos; + } + + i1 = l; + + if (this.renderMinX <= 0.0D || !blockAccess.getBlock(xPos - 1, yPos, zPos) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + } + + f7 = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + f6 = (this.aoLightValueScratchXYNN + this.aoLightValueScratchXYZNNP + f7 + this.aoLightValueScratchXZNP) + / 4.0F; + f3 = (f7 + this.aoLightValueScratchXZNP + this.aoLightValueScratchXYNP + this.aoLightValueScratchXYZNPP) + / 4.0F; + f4 = (this.aoLightValueScratchXZNN + f7 + this.aoLightValueScratchXYZNPN + this.aoLightValueScratchXYNP) + / 4.0F; + f5 = (this.aoLightValueScratchXYZNNN + this.aoLightValueScratchXYNN + this.aoLightValueScratchXZNN + f7) + / 4.0F; + this.brightnessTopRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYNN, this.aoBrightnessXYZNNP, this.aoBrightnessXZNP, i1); + this.brightnessTopLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZNP, this.aoBrightnessXYNP, this.aoBrightnessXYZNPP, i1); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZNN, this.aoBrightnessXYZNPN, this.aoBrightnessXYNP, i1); + this.brightnessBottomRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNNN, this.aoBrightnessXYNN, this.aoBrightnessXZNN, i1); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.6F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.6F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.6F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.6F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.6F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.6F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + iicon = this.getBlockIcon(block, blockAccess, xPos, yPos, zPos, 4); + CustomOreBlockRenderer.renderFaceXNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + + RenderBlocks.getInstance(); + if (RenderBlocks.fancyGrass && iicon.getIconName() + .equals("grass_side") && !this.hasOverrideBlockTexture()) { + this.colorRedTopLeft *= R; + this.colorRedBottomLeft *= R; + this.colorRedBottomRight *= R; + this.colorRedTopRight *= R; + this.colorGreenTopLeft *= G; + this.colorGreenBottomLeft *= G; + this.colorGreenBottomRight *= G; + this.colorGreenTopRight *= G; + this.colorBlueTopLeft *= B; + this.colorBlueBottomLeft *= B; + this.colorBlueBottomRight *= B; + this.colorBlueTopRight *= B; + CustomOreBlockRenderer.renderFaceXNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + } + + flag = true; + } + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos + 1, yPos, zPos, 5)) { + if (this.renderMaxX >= 1.0D) { + ++xPos; + } + + this.aoLightValueScratchXYPN = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZPN = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZPP = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYPP = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + this.aoBrightnessXZPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessXZPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoBrightnessXYPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + flag2 = blockAccess.getBlock(xPos + 1, yPos + 1, zPos) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos + 1, yPos - 1, zPos) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos + 1, yPos, zPos + 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos + 1, yPos, zPos - 1) + .getCanBlockGrass(); + + if (!flag3 && !flag5) { + this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXZPN; + this.aoBrightnessXYZPNN = this.aoBrightnessXZPN; + } else { + this.aoLightValueScratchXYZPNN = blockAccess.getBlock(xPos, yPos - 1, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos - 1); + } + + if (!flag3 && !flag4) { + this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXZPP; + this.aoBrightnessXYZPNP = this.aoBrightnessXZPP; + } else { + this.aoLightValueScratchXYZPNP = blockAccess.getBlock(xPos, yPos - 1, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos + 1); + } + + if (!flag2 && !flag5) { + this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXZPN; + this.aoBrightnessXYZPPN = this.aoBrightnessXZPN; + } else { + this.aoLightValueScratchXYZPPN = blockAccess.getBlock(xPos, yPos + 1, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos - 1); + } + + if (!flag2 && !flag4) { + this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXZPP; + this.aoBrightnessXYZPPP = this.aoBrightnessXZPP; + } else { + this.aoLightValueScratchXYZPPP = blockAccess.getBlock(xPos, yPos + 1, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos + 1); + } + + if (this.renderMaxX >= 1.0D) { + --xPos; + } + + i1 = l; + + if (this.renderMaxX >= 1.0D || !blockAccess.getBlock(xPos + 1, yPos, zPos) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + } + + f7 = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + f3 = (this.aoLightValueScratchXYPN + this.aoLightValueScratchXYZPNP + f7 + this.aoLightValueScratchXZPP) + / 4.0F; + f4 = (this.aoLightValueScratchXYZPNN + this.aoLightValueScratchXYPN + this.aoLightValueScratchXZPN + f7) + / 4.0F; + f5 = (this.aoLightValueScratchXZPN + f7 + this.aoLightValueScratchXYZPPN + this.aoLightValueScratchXYPP) + / 4.0F; + f6 = (f7 + this.aoLightValueScratchXZPP + this.aoLightValueScratchXYPP + this.aoLightValueScratchXYZPPP) + / 4.0F; + this.brightnessTopLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYPN, this.aoBrightnessXYZPNP, this.aoBrightnessXZPP, i1); + this.brightnessTopRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZPP, this.aoBrightnessXYPP, this.aoBrightnessXYZPPP, i1); + this.brightnessBottomRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZPN, this.aoBrightnessXYZPPN, this.aoBrightnessXYPP, i1); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZPNN, this.aoBrightnessXYPN, this.aoBrightnessXZPN, i1); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.6F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.6F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.6F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.6F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.6F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.6F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + iicon = this.getBlockIcon(block, blockAccess, xPos, yPos, zPos, 5); + CustomOreBlockRenderer.renderFaceXPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + + RenderBlocks.getInstance(); + if (RenderBlocks.fancyGrass && iicon.getIconName() + .equals("grass_side") && !this.hasOverrideBlockTexture()) { + this.colorRedTopLeft *= R; + this.colorRedBottomLeft *= R; + this.colorRedBottomRight *= R; + this.colorRedTopRight *= R; + this.colorGreenTopLeft *= G; + this.colorGreenBottomLeft *= G; + this.colorGreenBottomRight *= G; + this.colorGreenTopRight *= G; + this.colorBlueTopLeft *= B; + this.colorBlueBottomLeft *= B; + this.colorBlueBottomRight *= B; + this.colorBlueTopRight *= B; + CustomOreBlockRenderer.renderFaceXPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + } + + flag = true; + } + + this.enableAO = false; + return flag; + } + + /** + * Renders non-full-cube block with ambient occusion. Args: block, x, y, z, red, green, blue (lighting) + */ + public boolean renderStandardBlockWithAmbientOcclusionPartial(IBlockAccess aWorld, RenderBlocks aRenderer, + ITexture[][] aTextures, Block block, int xPos, int yPos, int zPos, float R, float G, float B) { + this.enableAO = true; + boolean flag = false; + float f3 = 0.0F; + float f4 = 0.0F; + float f5 = 0.0F; + float f6 = 0.0F; + boolean flag1 = true; + int l = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos); + Tessellator tessellator = Tessellator.instance; + tessellator.setBrightness(983055); + + if (this.getBlockIcon(block) + .getIconName() + .equals("grass_top")) { + flag1 = false; + } else if (this.hasOverrideBlockTexture()) { + flag1 = false; + } + + boolean flag2; + boolean flag3; + boolean flag4; + boolean flag5; + int i1; + float f7; + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos, yPos - 1, zPos, 0)) { + if (this.renderMinY <= 0.0D) { + --yPos; + } + + this.aoBrightnessXYNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessYZNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessYZNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoBrightnessXYPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + this.aoLightValueScratchXYNN = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNN = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNP = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYPN = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + flag2 = blockAccess.getBlock(xPos + 1, yPos - 1, zPos) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos - 1, zPos) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos - 1, zPos + 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos - 1, zPos - 1) + .getCanBlockGrass(); + + if (!flag5 && !flag3) { + this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXYNN; + this.aoBrightnessXYZNNN = this.aoBrightnessXYNN; + } else { + this.aoLightValueScratchXYZNNN = blockAccess.getBlock(xPos - 1, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos - 1); + } + + if (!flag4 && !flag3) { + this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXYNN; + this.aoBrightnessXYZNNP = this.aoBrightnessXYNN; + } else { + this.aoLightValueScratchXYZNNP = blockAccess.getBlock(xPos - 1, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos + 1); + } + + if (!flag5 && !flag2) { + this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXYPN; + this.aoBrightnessXYZPNN = this.aoBrightnessXYPN; + } else { + this.aoLightValueScratchXYZPNN = blockAccess.getBlock(xPos + 1, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos - 1); + } + + if (!flag4 && !flag2) { + this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXYPN; + this.aoBrightnessXYZPNP = this.aoBrightnessXYPN; + } else { + this.aoLightValueScratchXYZPNP = blockAccess.getBlock(xPos + 1, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos + 1); + } + + if (this.renderMinY <= 0.0D) { + ++yPos; + } + + i1 = l; + + if (this.renderMinY <= 0.0D || !blockAccess.getBlock(xPos, yPos - 1, zPos) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + } + + f7 = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + f3 = (this.aoLightValueScratchXYZNNP + this.aoLightValueScratchXYNN + this.aoLightValueScratchYZNP + f7) + / 4.0F; + f6 = (this.aoLightValueScratchYZNP + f7 + this.aoLightValueScratchXYZPNP + this.aoLightValueScratchXYPN) + / 4.0F; + f5 = (f7 + this.aoLightValueScratchYZNN + this.aoLightValueScratchXYPN + this.aoLightValueScratchXYZPNN) + / 4.0F; + f4 = (this.aoLightValueScratchXYNN + this.aoLightValueScratchXYZNNN + f7 + this.aoLightValueScratchYZNN) + / 4.0F; + this.brightnessTopLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNNP, this.aoBrightnessXYNN, this.aoBrightnessYZNP, i1); + this.brightnessTopRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZNP, this.aoBrightnessXYZPNP, this.aoBrightnessXYPN, i1); + this.brightnessBottomRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZNN, this.aoBrightnessXYPN, this.aoBrightnessXYZPNN, i1); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYNN, this.aoBrightnessXYZNNN, this.aoBrightnessYZNN, i1); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.5F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.5F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.5F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.5F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.5F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.5F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + CustomOreBlockRenderer.renderFaceYNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + flag = true; + } + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos, yPos + 1, zPos, 1)) { + if (this.renderMaxY >= 1.0D) { + ++yPos; + } + + this.aoBrightnessXYNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessXYPP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + this.aoBrightnessYZPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessYZPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoLightValueScratchXYNP = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYPP = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPN = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPP = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + flag2 = blockAccess.getBlock(xPos + 1, yPos + 1, zPos) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos + 1, zPos) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos + 1, zPos + 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos + 1, zPos - 1) + .getCanBlockGrass(); + + if (!flag5 && !flag3) { + this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXYNP; + this.aoBrightnessXYZNPN = this.aoBrightnessXYNP; + } else { + this.aoLightValueScratchXYZNPN = blockAccess.getBlock(xPos - 1, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos - 1); + } + + if (!flag5 && !flag2) { + this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXYPP; + this.aoBrightnessXYZPPN = this.aoBrightnessXYPP; + } else { + this.aoLightValueScratchXYZPPN = blockAccess.getBlock(xPos + 1, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos - 1); + } + + if (!flag4 && !flag3) { + this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXYNP; + this.aoBrightnessXYZNPP = this.aoBrightnessXYNP; + } else { + this.aoLightValueScratchXYZNPP = blockAccess.getBlock(xPos - 1, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos + 1); + } + + if (!flag4 && !flag2) { + this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXYPP; + this.aoBrightnessXYZPPP = this.aoBrightnessXYPP; + } else { + this.aoLightValueScratchXYZPPP = blockAccess.getBlock(xPos + 1, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos + 1); + } + + if (this.renderMaxY >= 1.0D) { + --yPos; + } + + i1 = l; + + if (this.renderMaxY >= 1.0D || !blockAccess.getBlock(xPos, yPos + 1, zPos) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + } + + f7 = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + f6 = (this.aoLightValueScratchXYZNPP + this.aoLightValueScratchXYNP + this.aoLightValueScratchYZPP + f7) + / 4.0F; + f3 = (this.aoLightValueScratchYZPP + f7 + this.aoLightValueScratchXYZPPP + this.aoLightValueScratchXYPP) + / 4.0F; + f4 = (f7 + this.aoLightValueScratchYZPN + this.aoLightValueScratchXYPP + this.aoLightValueScratchXYZPPN) + / 4.0F; + f5 = (this.aoLightValueScratchXYNP + this.aoLightValueScratchXYZNPN + f7 + this.aoLightValueScratchYZPN) + / 4.0F; + this.brightnessTopRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNPP, this.aoBrightnessXYNP, this.aoBrightnessYZPP, i1); + this.brightnessTopLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZPP, this.aoBrightnessXYZPPP, this.aoBrightnessXYPP, i1); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZPN, this.aoBrightnessXYPP, this.aoBrightnessXYZPPN, i1); + this.brightnessBottomRight = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYNP, this.aoBrightnessXYZNPN, this.aoBrightnessYZPN, i1); + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B; + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + CustomOreBlockRenderer.renderFaceYPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + flag = true; + } + + float f8; + float f9; + float f10; + float f11; + int j1; + int k1; + int l1; + int i2; + IIcon iicon; + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos, yPos, zPos - 1, 2)) { + if (this.renderMinZ <= 0.0D) { + --zPos; + } + + this.aoLightValueScratchXZNN = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNN = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPN = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZPN = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXZNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessYZNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + this.aoBrightnessYZPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + this.aoBrightnessXZPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + flag2 = blockAccess.getBlock(xPos + 1, yPos, zPos - 1) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos, zPos - 1) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos + 1, zPos - 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos - 1, zPos - 1) + .getCanBlockGrass(); + + if (!flag3 && !flag5) { + this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXZNN; + this.aoBrightnessXYZNNN = this.aoBrightnessXZNN; + } else { + this.aoLightValueScratchXYZNNN = blockAccess.getBlock(xPos - 1, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos - 1, zPos); + } + + if (!flag3 && !flag4) { + this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXZNN; + this.aoBrightnessXYZNPN = this.aoBrightnessXZNN; + } else { + this.aoLightValueScratchXYZNPN = blockAccess.getBlock(xPos - 1, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos + 1, zPos); + } + + if (!flag2 && !flag5) { + this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXZPN; + this.aoBrightnessXYZPNN = this.aoBrightnessXZPN; + } else { + this.aoLightValueScratchXYZPNN = blockAccess.getBlock(xPos + 1, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos - 1, zPos); + } + + if (!flag2 && !flag4) { + this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXZPN; + this.aoBrightnessXYZPPN = this.aoBrightnessXZPN; + } else { + this.aoLightValueScratchXYZPPN = blockAccess.getBlock(xPos + 1, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos + 1, zPos); + } + + if (this.renderMinZ <= 0.0D) { + ++zPos; + } + + i1 = l; + + if (this.renderMinZ <= 0.0D || !blockAccess.getBlock(xPos, yPos, zPos - 1) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + } + + f7 = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + f8 = (this.aoLightValueScratchXZNN + this.aoLightValueScratchXYZNPN + f7 + this.aoLightValueScratchYZPN) + / 4.0F; + f9 = (f7 + this.aoLightValueScratchYZPN + this.aoLightValueScratchXZPN + this.aoLightValueScratchXYZPPN) + / 4.0F; + f10 = (this.aoLightValueScratchYZNN + f7 + this.aoLightValueScratchXYZPNN + this.aoLightValueScratchXZPN) + / 4.0F; + f11 = (this.aoLightValueScratchXYZNNN + this.aoLightValueScratchXZNN + this.aoLightValueScratchYZNN + f7) + / 4.0F; + f3 = (float) ((double) f8 * this.renderMaxY * (1.0D - this.renderMinX) + + (double) f9 * this.renderMaxY * this.renderMinX + + (double) f10 * (1.0D - this.renderMaxY) * this.renderMinX + + (double) f11 * (1.0D - this.renderMaxY) * (1.0D - this.renderMinX)); + f4 = (float) ((double) f8 * this.renderMaxY * (1.0D - this.renderMaxX) + + (double) f9 * this.renderMaxY * this.renderMaxX + + (double) f10 * (1.0D - this.renderMaxY) * this.renderMaxX + + (double) f11 * (1.0D - this.renderMaxY) * (1.0D - this.renderMaxX)); + f5 = (float) ((double) f8 * this.renderMinY * (1.0D - this.renderMaxX) + + (double) f9 * this.renderMinY * this.renderMaxX + + (double) f10 * (1.0D - this.renderMinY) * this.renderMaxX + + (double) f11 * (1.0D - this.renderMinY) * (1.0D - this.renderMaxX)); + f6 = (float) ((double) f8 * this.renderMinY * (1.0D - this.renderMinX) + + (double) f9 * this.renderMinY * this.renderMinX + + (double) f10 * (1.0D - this.renderMinY) * this.renderMinX + + (double) f11 * (1.0D - this.renderMinY) * (1.0D - this.renderMinX)); + j1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZNN, this.aoBrightnessXYZNPN, this.aoBrightnessYZPN, i1); + k1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZPN, this.aoBrightnessXZPN, this.aoBrightnessXYZPPN, i1); + l1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZNN, this.aoBrightnessXYZPNN, this.aoBrightnessXZPN, i1); + i2 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNNN, this.aoBrightnessXZNN, this.aoBrightnessYZNN, i1); + this.brightnessTopLeft = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + k1, + l1, + i2, + this.renderMaxY * (1.0D - this.renderMinX), + this.renderMaxY * this.renderMinX, + (1.0D - this.renderMaxY) * this.renderMinX, + (1.0D - this.renderMaxY) * (1.0D - this.renderMinX)); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + k1, + l1, + i2, + this.renderMaxY * (1.0D - this.renderMaxX), + this.renderMaxY * this.renderMaxX, + (1.0D - this.renderMaxY) * this.renderMaxX, + (1.0D - this.renderMaxY) * (1.0D - this.renderMaxX)); + this.brightnessBottomRight = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + k1, + l1, + i2, + this.renderMinY * (1.0D - this.renderMaxX), + this.renderMinY * this.renderMaxX, + (1.0D - this.renderMinY) * this.renderMaxX, + (1.0D - this.renderMinY) * (1.0D - this.renderMaxX)); + this.brightnessTopRight = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + k1, + l1, + i2, + this.renderMinY * (1.0D - this.renderMinX), + this.renderMinY * this.renderMinX, + (1.0D - this.renderMinY) * this.renderMinX, + (1.0D - this.renderMinY) * (1.0D - this.renderMinX)); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.8F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.8F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.8F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.8F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.8F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.8F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + iicon = this.getBlockIcon(block, blockAccess, xPos, yPos, zPos, 2); + CustomOreBlockRenderer.renderFaceZNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + + RenderBlocks.getInstance(); + if (RenderBlocks.fancyGrass && iicon.getIconName() + .equals("grass_side") && !this.hasOverrideBlockTexture()) { + this.colorRedTopLeft *= R; + this.colorRedBottomLeft *= R; + this.colorRedBottomRight *= R; + this.colorRedTopRight *= R; + this.colorGreenTopLeft *= G; + this.colorGreenBottomLeft *= G; + this.colorGreenBottomRight *= G; + this.colorGreenTopRight *= G; + this.colorBlueTopLeft *= B; + this.colorBlueBottomLeft *= B; + this.colorBlueBottomRight *= B; + this.colorBlueTopRight *= B; + CustomOreBlockRenderer.renderFaceZNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + } + + flag = true; + } + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos, yPos, zPos + 1, 3)) { + if (this.renderMaxZ >= 1.0D) { + ++zPos; + } + + this.aoLightValueScratchXZNP = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZPP = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZNP = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchYZPP = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXZNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + this.aoBrightnessXZPP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + this.aoBrightnessYZNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + this.aoBrightnessYZPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + flag2 = blockAccess.getBlock(xPos + 1, yPos, zPos + 1) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos, zPos + 1) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos, yPos + 1, zPos + 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos, yPos - 1, zPos + 1) + .getCanBlockGrass(); + + if (!flag3 && !flag5) { + this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXZNP; + this.aoBrightnessXYZNNP = this.aoBrightnessXZNP; + } else { + this.aoLightValueScratchXYZNNP = blockAccess.getBlock(xPos - 1, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos - 1, zPos); + } + + if (!flag3 && !flag4) { + this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXZNP; + this.aoBrightnessXYZNPP = this.aoBrightnessXZNP; + } else { + this.aoLightValueScratchXYZNPP = blockAccess.getBlock(xPos - 1, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos + 1, zPos); + } + + if (!flag2 && !flag5) { + this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXZPP; + this.aoBrightnessXYZPNP = this.aoBrightnessXZPP; + } else { + this.aoLightValueScratchXYZPNP = blockAccess.getBlock(xPos + 1, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos - 1, zPos); + } + + if (!flag2 && !flag4) { + this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXZPP; + this.aoBrightnessXYZPPP = this.aoBrightnessXZPP; + } else { + this.aoLightValueScratchXYZPPP = blockAccess.getBlock(xPos + 1, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos + 1, zPos); + } + + if (this.renderMaxZ >= 1.0D) { + --zPos; + } + + i1 = l; + + if (this.renderMaxZ >= 1.0D || !blockAccess.getBlock(xPos, yPos, zPos + 1) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + } + + f7 = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + f8 = (this.aoLightValueScratchXZNP + this.aoLightValueScratchXYZNPP + f7 + this.aoLightValueScratchYZPP) + / 4.0F; + f9 = (f7 + this.aoLightValueScratchYZPP + this.aoLightValueScratchXZPP + this.aoLightValueScratchXYZPPP) + / 4.0F; + f10 = (this.aoLightValueScratchYZNP + f7 + this.aoLightValueScratchXYZPNP + this.aoLightValueScratchXZPP) + / 4.0F; + f11 = (this.aoLightValueScratchXYZNNP + this.aoLightValueScratchXZNP + this.aoLightValueScratchYZNP + f7) + / 4.0F; + f3 = (float) ((double) f8 * this.renderMaxY * (1.0D - this.renderMinX) + + (double) f9 * this.renderMaxY * this.renderMinX + + (double) f10 * (1.0D - this.renderMaxY) * this.renderMinX + + (double) f11 * (1.0D - this.renderMaxY) * (1.0D - this.renderMinX)); + f4 = (float) ((double) f8 * this.renderMinY * (1.0D - this.renderMinX) + + (double) f9 * this.renderMinY * this.renderMinX + + (double) f10 * (1.0D - this.renderMinY) * this.renderMinX + + (double) f11 * (1.0D - this.renderMinY) * (1.0D - this.renderMinX)); + f5 = (float) ((double) f8 * this.renderMinY * (1.0D - this.renderMaxX) + + (double) f9 * this.renderMinY * this.renderMaxX + + (double) f10 * (1.0D - this.renderMinY) * this.renderMaxX + + (double) f11 * (1.0D - this.renderMinY) * (1.0D - this.renderMaxX)); + f6 = (float) ((double) f8 * this.renderMaxY * (1.0D - this.renderMaxX) + + (double) f9 * this.renderMaxY * this.renderMaxX + + (double) f10 * (1.0D - this.renderMaxY) * this.renderMaxX + + (double) f11 * (1.0D - this.renderMaxY) * (1.0D - this.renderMaxX)); + j1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZNP, this.aoBrightnessXYZNPP, this.aoBrightnessYZPP, i1); + k1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZPP, this.aoBrightnessXZPP, this.aoBrightnessXYZPPP, i1); + l1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessYZNP, this.aoBrightnessXYZPNP, this.aoBrightnessXZPP, i1); + i2 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNNP, this.aoBrightnessXZNP, this.aoBrightnessYZNP, i1); + this.brightnessTopLeft = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + i2, + l1, + k1, + this.renderMaxY * (1.0D - this.renderMinX), + (1.0D - this.renderMaxY) * (1.0D - this.renderMinX), + (1.0D - this.renderMaxY) * this.renderMinX, + this.renderMaxY * this.renderMinX); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + i2, + l1, + k1, + this.renderMinY * (1.0D - this.renderMinX), + (1.0D - this.renderMinY) * (1.0D - this.renderMinX), + (1.0D - this.renderMinY) * this.renderMinX, + this.renderMinY * this.renderMinX); + this.brightnessBottomRight = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + i2, + l1, + k1, + this.renderMinY * (1.0D - this.renderMaxX), + (1.0D - this.renderMinY) * (1.0D - this.renderMaxX), + (1.0D - this.renderMinY) * this.renderMaxX, + this.renderMinY * this.renderMaxX); + this.brightnessTopRight = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + i2, + l1, + k1, + this.renderMaxY * (1.0D - this.renderMaxX), + (1.0D - this.renderMaxY) * (1.0D - this.renderMaxX), + (1.0D - this.renderMaxY) * this.renderMaxX, + this.renderMaxY * this.renderMaxX); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.8F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.8F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.8F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.8F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.8F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.8F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + iicon = this.getBlockIcon(block, blockAccess, xPos, yPos, zPos, 3); + CustomOreBlockRenderer.renderFaceZPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + + RenderBlocks.getInstance(); + if (RenderBlocks.fancyGrass && iicon.getIconName() + .equals("grass_side") && !this.hasOverrideBlockTexture()) { + this.colorRedTopLeft *= R; + this.colorRedBottomLeft *= R; + this.colorRedBottomRight *= R; + this.colorRedTopRight *= R; + this.colorGreenTopLeft *= G; + this.colorGreenBottomLeft *= G; + this.colorGreenBottomRight *= G; + this.colorGreenTopRight *= G; + this.colorBlueTopLeft *= B; + this.colorBlueBottomLeft *= B; + this.colorBlueBottomRight *= B; + this.colorBlueTopRight *= B; + CustomOreBlockRenderer.renderFaceZPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + } + + flag = true; + } + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos - 1, yPos, zPos, 4)) { + if (this.renderMinX <= 0.0D) { + --xPos; + } + + this.aoLightValueScratchXYNN = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZNN = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZNP = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYNP = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + this.aoBrightnessXZNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessXZNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoBrightnessXYNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + flag2 = blockAccess.getBlock(xPos - 1, yPos + 1, zPos) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos - 1, yPos - 1, zPos) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos - 1, yPos, zPos - 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos - 1, yPos, zPos + 1) + .getCanBlockGrass(); + + if (!flag4 && !flag3) { + this.aoLightValueScratchXYZNNN = this.aoLightValueScratchXZNN; + this.aoBrightnessXYZNNN = this.aoBrightnessXZNN; + } else { + this.aoLightValueScratchXYZNNN = blockAccess.getBlock(xPos, yPos - 1, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos - 1); + } + + if (!flag5 && !flag3) { + this.aoLightValueScratchXYZNNP = this.aoLightValueScratchXZNP; + this.aoBrightnessXYZNNP = this.aoBrightnessXZNP; + } else { + this.aoLightValueScratchXYZNNP = blockAccess.getBlock(xPos, yPos - 1, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos + 1); + } + + if (!flag4 && !flag2) { + this.aoLightValueScratchXYZNPN = this.aoLightValueScratchXZNN; + this.aoBrightnessXYZNPN = this.aoBrightnessXZNN; + } else { + this.aoLightValueScratchXYZNPN = blockAccess.getBlock(xPos, yPos + 1, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos - 1); + } + + if (!flag5 && !flag2) { + this.aoLightValueScratchXYZNPP = this.aoLightValueScratchXZNP; + this.aoBrightnessXYZNPP = this.aoBrightnessXZNP; + } else { + this.aoLightValueScratchXYZNPP = blockAccess.getBlock(xPos, yPos + 1, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZNPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos + 1); + } + + if (this.renderMinX <= 0.0D) { + ++xPos; + } + + i1 = l; + + if (this.renderMinX <= 0.0D || !blockAccess.getBlock(xPos - 1, yPos, zPos) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos - 1, yPos, zPos); + } + + f7 = blockAccess.getBlock(xPos - 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + f8 = (this.aoLightValueScratchXYNN + this.aoLightValueScratchXYZNNP + f7 + this.aoLightValueScratchXZNP) + / 4.0F; + f9 = (f7 + this.aoLightValueScratchXZNP + this.aoLightValueScratchXYNP + this.aoLightValueScratchXYZNPP) + / 4.0F; + f10 = (this.aoLightValueScratchXZNN + f7 + this.aoLightValueScratchXYZNPN + this.aoLightValueScratchXYNP) + / 4.0F; + f11 = (this.aoLightValueScratchXYZNNN + this.aoLightValueScratchXYNN + this.aoLightValueScratchXZNN + f7) + / 4.0F; + f3 = (float) ((double) f9 * this.renderMaxY * this.renderMaxZ + + (double) f10 * this.renderMaxY * (1.0D - this.renderMaxZ) + + (double) f11 * (1.0D - this.renderMaxY) * (1.0D - this.renderMaxZ) + + (double) f8 * (1.0D - this.renderMaxY) * this.renderMaxZ); + f4 = (float) ((double) f9 * this.renderMaxY * this.renderMinZ + + (double) f10 * this.renderMaxY * (1.0D - this.renderMinZ) + + (double) f11 * (1.0D - this.renderMaxY) * (1.0D - this.renderMinZ) + + (double) f8 * (1.0D - this.renderMaxY) * this.renderMinZ); + f5 = (float) ((double) f9 * this.renderMinY * this.renderMinZ + + (double) f10 * this.renderMinY * (1.0D - this.renderMinZ) + + (double) f11 * (1.0D - this.renderMinY) * (1.0D - this.renderMinZ) + + (double) f8 * (1.0D - this.renderMinY) * this.renderMinZ); + f6 = (float) ((double) f9 * this.renderMinY * this.renderMaxZ + + (double) f10 * this.renderMinY * (1.0D - this.renderMaxZ) + + (double) f11 * (1.0D - this.renderMinY) * (1.0D - this.renderMaxZ) + + (double) f8 * (1.0D - this.renderMinY) * this.renderMaxZ); + j1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYNN, this.aoBrightnessXYZNNP, this.aoBrightnessXZNP, i1); + k1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZNP, this.aoBrightnessXYNP, this.aoBrightnessXYZNPP, i1); + l1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZNN, this.aoBrightnessXYZNPN, this.aoBrightnessXYNP, i1); + i2 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZNNN, this.aoBrightnessXYNN, this.aoBrightnessXZNN, i1); + this.brightnessTopLeft = RenderBlocks.getInstance() + .mixAoBrightness( + k1, + l1, + i2, + j1, + this.renderMaxY * this.renderMaxZ, + this.renderMaxY * (1.0D - this.renderMaxZ), + (1.0D - this.renderMaxY) * (1.0D - this.renderMaxZ), + (1.0D - this.renderMaxY) * this.renderMaxZ); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .mixAoBrightness( + k1, + l1, + i2, + j1, + this.renderMaxY * this.renderMinZ, + this.renderMaxY * (1.0D - this.renderMinZ), + (1.0D - this.renderMaxY) * (1.0D - this.renderMinZ), + (1.0D - this.renderMaxY) * this.renderMinZ); + this.brightnessBottomRight = RenderBlocks.getInstance() + .mixAoBrightness( + k1, + l1, + i2, + j1, + this.renderMinY * this.renderMinZ, + this.renderMinY * (1.0D - this.renderMinZ), + (1.0D - this.renderMinY) * (1.0D - this.renderMinZ), + (1.0D - this.renderMinY) * this.renderMinZ); + this.brightnessTopRight = RenderBlocks.getInstance() + .mixAoBrightness( + k1, + l1, + i2, + j1, + this.renderMinY * this.renderMaxZ, + this.renderMinY * (1.0D - this.renderMaxZ), + (1.0D - this.renderMinY) * (1.0D - this.renderMaxZ), + (1.0D - this.renderMinY) * this.renderMaxZ); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.6F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.6F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.6F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.6F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.6F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.6F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + iicon = this.getBlockIcon(block, blockAccess, xPos, yPos, zPos, 4); + CustomOreBlockRenderer.renderFaceXNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + + RenderBlocks.getInstance(); + if (RenderBlocks.fancyGrass && iicon.getIconName() + .equals("grass_side") && !this.hasOverrideBlockTexture()) { + this.colorRedTopLeft *= R; + this.colorRedBottomLeft *= R; + this.colorRedBottomRight *= R; + this.colorRedTopRight *= R; + this.colorGreenTopLeft *= G; + this.colorGreenBottomLeft *= G; + this.colorGreenBottomRight *= G; + this.colorGreenTopRight *= G; + this.colorBlueTopLeft *= B; + this.colorBlueBottomLeft *= B; + this.colorBlueBottomRight *= B; + this.colorBlueTopRight *= B; + CustomOreBlockRenderer.renderFaceXNeg(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + } + + flag = true; + } + + if (RenderBlocks.getInstance().renderAllFaces + || block.shouldSideBeRendered(blockAccess, xPos + 1, yPos, zPos, 5)) { + if (this.renderMaxX >= 1.0D) { + ++xPos; + } + + this.aoLightValueScratchXYPN = blockAccess.getBlock(xPos, yPos - 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZPN = blockAccess.getBlock(xPos, yPos, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXZPP = blockAccess.getBlock(xPos, yPos, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoLightValueScratchXYPP = blockAccess.getBlock(xPos, yPos + 1, zPos) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos); + this.aoBrightnessXZPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos - 1); + this.aoBrightnessXZPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos, zPos + 1); + this.aoBrightnessXYPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos); + flag2 = blockAccess.getBlock(xPos + 1, yPos + 1, zPos) + .getCanBlockGrass(); + flag3 = blockAccess.getBlock(xPos + 1, yPos - 1, zPos) + .getCanBlockGrass(); + flag4 = blockAccess.getBlock(xPos + 1, yPos, zPos + 1) + .getCanBlockGrass(); + flag5 = blockAccess.getBlock(xPos + 1, yPos, zPos - 1) + .getCanBlockGrass(); + + if (!flag3 && !flag5) { + this.aoLightValueScratchXYZPNN = this.aoLightValueScratchXZPN; + this.aoBrightnessXYZPNN = this.aoBrightnessXZPN; + } else { + this.aoLightValueScratchXYZPNN = blockAccess.getBlock(xPos, yPos - 1, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos - 1); + } + + if (!flag3 && !flag4) { + this.aoLightValueScratchXYZPNP = this.aoLightValueScratchXZPP; + this.aoBrightnessXYZPNP = this.aoBrightnessXZPP; + } else { + this.aoLightValueScratchXYZPNP = blockAccess.getBlock(xPos, yPos - 1, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPNP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos - 1, zPos + 1); + } + + if (!flag2 && !flag5) { + this.aoLightValueScratchXYZPPN = this.aoLightValueScratchXZPN; + this.aoBrightnessXYZPPN = this.aoBrightnessXZPN; + } else { + this.aoLightValueScratchXYZPPN = blockAccess.getBlock(xPos, yPos + 1, zPos - 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPN = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos - 1); + } + + if (!flag2 && !flag4) { + this.aoLightValueScratchXYZPPP = this.aoLightValueScratchXZPP; + this.aoBrightnessXYZPPP = this.aoBrightnessXZPP; + } else { + this.aoLightValueScratchXYZPPP = blockAccess.getBlock(xPos, yPos + 1, zPos + 1) + .getAmbientOcclusionLightValue(); + this.aoBrightnessXYZPPP = block.getMixedBrightnessForBlock(blockAccess, xPos, yPos + 1, zPos + 1); + } + + if (this.renderMaxX >= 1.0D) { + --xPos; + } + + i1 = l; + + if (this.renderMaxX >= 1.0D || !blockAccess.getBlock(xPos + 1, yPos, zPos) + .isOpaqueCube()) { + i1 = block.getMixedBrightnessForBlock(blockAccess, xPos + 1, yPos, zPos); + } + + f7 = blockAccess.getBlock(xPos + 1, yPos, zPos) + .getAmbientOcclusionLightValue(); + f8 = (this.aoLightValueScratchXYPN + this.aoLightValueScratchXYZPNP + f7 + this.aoLightValueScratchXZPP) + / 4.0F; + f9 = (this.aoLightValueScratchXYZPNN + this.aoLightValueScratchXYPN + this.aoLightValueScratchXZPN + f7) + / 4.0F; + f10 = (this.aoLightValueScratchXZPN + f7 + this.aoLightValueScratchXYZPPN + this.aoLightValueScratchXYPP) + / 4.0F; + f11 = (f7 + this.aoLightValueScratchXZPP + this.aoLightValueScratchXYPP + this.aoLightValueScratchXYZPPP) + / 4.0F; + f3 = (float) ((double) f8 * (1.0D - this.renderMinY) * this.renderMaxZ + + (double) f9 * (1.0D - this.renderMinY) * (1.0D - this.renderMaxZ) + + (double) f10 * this.renderMinY * (1.0D - this.renderMaxZ) + + (double) f11 * this.renderMinY * this.renderMaxZ); + f4 = (float) ((double) f8 * (1.0D - this.renderMinY) * this.renderMinZ + + (double) f9 * (1.0D - this.renderMinY) * (1.0D - this.renderMinZ) + + (double) f10 * this.renderMinY * (1.0D - this.renderMinZ) + + (double) f11 * this.renderMinY * this.renderMinZ); + f5 = (float) ((double) f8 * (1.0D - this.renderMaxY) * this.renderMinZ + + (double) f9 * (1.0D - this.renderMaxY) * (1.0D - this.renderMinZ) + + (double) f10 * this.renderMaxY * (1.0D - this.renderMinZ) + + (double) f11 * this.renderMaxY * this.renderMinZ); + f6 = (float) ((double) f8 * (1.0D - this.renderMaxY) * this.renderMaxZ + + (double) f9 * (1.0D - this.renderMaxY) * (1.0D - this.renderMaxZ) + + (double) f10 * this.renderMaxY * (1.0D - this.renderMaxZ) + + (double) f11 * this.renderMaxY * this.renderMaxZ); + j1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYPN, this.aoBrightnessXYZPNP, this.aoBrightnessXZPP, i1); + k1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZPP, this.aoBrightnessXYPP, this.aoBrightnessXYZPPP, i1); + l1 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXZPN, this.aoBrightnessXYZPPN, this.aoBrightnessXYPP, i1); + i2 = RenderBlocks.getInstance() + .getAoBrightness(this.aoBrightnessXYZPNN, this.aoBrightnessXYPN, this.aoBrightnessXZPN, i1); + this.brightnessTopLeft = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + i2, + l1, + k1, + (1.0D - this.renderMinY) * this.renderMaxZ, + (1.0D - this.renderMinY) * (1.0D - this.renderMaxZ), + this.renderMinY * (1.0D - this.renderMaxZ), + this.renderMinY * this.renderMaxZ); + this.brightnessBottomLeft = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + i2, + l1, + k1, + (1.0D - this.renderMinY) * this.renderMinZ, + (1.0D - this.renderMinY) * (1.0D - this.renderMinZ), + this.renderMinY * (1.0D - this.renderMinZ), + this.renderMinY * this.renderMinZ); + this.brightnessBottomRight = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + i2, + l1, + k1, + (1.0D - this.renderMaxY) * this.renderMinZ, + (1.0D - this.renderMaxY) * (1.0D - this.renderMinZ), + this.renderMaxY * (1.0D - this.renderMinZ), + this.renderMaxY * this.renderMinZ); + this.brightnessTopRight = RenderBlocks.getInstance() + .mixAoBrightness( + j1, + i2, + l1, + k1, + (1.0D - this.renderMaxY) * this.renderMaxZ, + (1.0D - this.renderMaxY) * (1.0D - this.renderMaxZ), + this.renderMaxY * (1.0D - this.renderMaxZ), + this.renderMaxY * this.renderMaxZ); + + if (flag1) { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = R + * 0.6F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = G + * 0.6F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = B + * 0.6F; + } else { + this.colorRedTopLeft = this.colorRedBottomLeft = this.colorRedBottomRight = this.colorRedTopRight = 0.6F; + this.colorGreenTopLeft = this.colorGreenBottomLeft = this.colorGreenBottomRight = this.colorGreenTopRight = 0.6F; + this.colorBlueTopLeft = this.colorBlueBottomLeft = this.colorBlueBottomRight = this.colorBlueTopRight = 0.6F; + } + + this.colorRedTopLeft *= f3; + this.colorGreenTopLeft *= f3; + this.colorBlueTopLeft *= f3; + this.colorRedBottomLeft *= f4; + this.colorGreenBottomLeft *= f4; + this.colorBlueBottomLeft *= f4; + this.colorRedBottomRight *= f5; + this.colorGreenBottomRight *= f5; + this.colorBlueBottomRight *= f5; + this.colorRedTopRight *= f6; + this.colorGreenTopRight *= f6; + this.colorBlueTopRight *= f6; + iicon = this.getBlockIcon(block, blockAccess, xPos, yPos, zPos, 5); + CustomOreBlockRenderer.renderFaceXPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + + RenderBlocks.getInstance(); + if (RenderBlocks.fancyGrass && iicon.getIconName() + .equals("grass_side") && !this.hasOverrideBlockTexture()) { + this.colorRedTopLeft *= R; + this.colorRedBottomLeft *= R; + this.colorRedBottomRight *= R; + this.colorRedTopRight *= R; + this.colorGreenTopLeft *= G; + this.colorGreenBottomLeft *= G; + this.colorGreenBottomRight *= G; + this.colorGreenTopRight *= G; + this.colorBlueTopLeft *= B; + this.colorBlueBottomLeft *= B; + this.colorBlueBottomRight *= B; + this.colorBlueTopRight *= B; + CustomOreBlockRenderer.renderFaceXPos(aWorld, aRenderer, block, xPos, yPos, zPos, aTextures); + } + + flag = true; + } + + this.enableAO = false; + return flag; + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java b/src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java new file mode 100644 index 0000000000..c691bac144 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java @@ -0,0 +1,92 @@ +package gtPlusPlus.core.client.renderer; + +import static gregtech.api.enums.Mods.GTPlusPlus; + +import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; +import net.minecraft.tileentity.TileEntity; +import net.minecraft.util.ResourceLocation; + +import org.lwjgl.opengl.GL11; +import org.lwjgl.opengl.GL12; + +import cpw.mods.fml.client.registry.RenderingRegistry; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.core.client.model.ModelDecayChest; +import gtPlusPlus.core.lib.CORE; +import gtPlusPlus.core.tileentities.general.TileEntityDecayablesChest; + +@SideOnly(Side.CLIENT) +public class RenderDecayChest extends TileEntitySpecialRenderer { + + private static final ResourceLocation mChestTexture = new ResourceLocation( + GTPlusPlus.ID, + "textures/blocks/TileEntities/DecayablesChest_full.png"); + private ModelDecayChest mChestModel = new ModelDecayChest(); + + public static RenderDecayChest INSTANCE; + public final int mRenderID; + + public RenderDecayChest() { + INSTANCE = this; + this.mRenderID = RenderingRegistry.getNextAvailableRenderId(); + Logger.INFO("Registered Lead Lined Chest Renderer."); + } + + public void renderTileEntityAt(TileEntityDecayablesChest p_147500_1_, double p_147500_2_, double p_147500_4_, + double p_147500_6_, float p_147500_8_) { + + int i = 0; + + if (true) { + this.bindTexture(mChestTexture); + GL11.glPushMatrix(); + GL11.glEnable(GL12.GL_RESCALE_NORMAL); + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + GL11.glTranslatef((float) p_147500_2_, (float) p_147500_4_ + 1.0F, (float) p_147500_6_ + 1.0F); + GL11.glScalef(1.0F, -1.0F, -1.0F); + GL11.glTranslatef(0.5F, 0.5F, 0.5F); + short short1 = 0; + + if (i == 2) { + short1 = 180; + } + + if (i == 3) { + short1 = 0; + } + + if (i == 4) { + short1 = 90; + } + + if (i == 5) { + short1 = -90; + } + + GL11.glRotatef((float) short1, 0.0F, 1.0F, 0.0F); + GL11.glTranslatef(-0.5F, -0.5F, -0.5F); + float f1 = p_147500_1_.prevLidAngle + (p_147500_1_.lidAngle - p_147500_1_.prevLidAngle) * p_147500_8_; + + f1 = 1.0F - f1; + f1 = 1.0F - f1 * f1 * f1; + mChestModel.chestLid.rotateAngleX = -(f1 * CORE.PI / 2.0F); + mChestModel.renderAll(); + GL11.glDisable(GL12.GL_RESCALE_NORMAL); + GL11.glPopMatrix(); + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + } + } + + @Override + public void renderTileEntityAt(TileEntity p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_, + float p_147500_8_) { + this.renderTileEntityAt( + (TileEntityDecayablesChest) p_147500_1_, + p_147500_2_, + p_147500_4_, + p_147500_6_, + p_147500_8_); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/RenderMiningExplosivesPrimed.java b/src/main/java/gtPlusPlus/core/client/renderer/RenderMiningExplosivesPrimed.java new file mode 100644 index 0000000000..259352367d --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/RenderMiningExplosivesPrimed.java @@ -0,0 +1,111 @@ +package gtPlusPlus.core.client.renderer; + +import net.minecraft.client.renderer.RenderBlocks; +import net.minecraft.client.renderer.entity.RenderTNTPrimed; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.entity.Entity; +import net.minecraft.util.ResourceLocation; + +import org.lwjgl.opengl.GL11; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.core.block.ModBlocks; +import gtPlusPlus.core.entity.EntityPrimedMiningExplosive; + +@SideOnly(Side.CLIENT) +public class RenderMiningExplosivesPrimed extends RenderTNTPrimed { + + private final RenderBlocks blockRenderer = new RenderBlocks(); + + public RenderMiningExplosivesPrimed() { + this.shadowSize = 0.5F; + Logger.WARNING("Rendering Mining Explosion. 1"); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + public void doRender(final EntityPrimedMiningExplosive entity, final double p_76986_2_, final double p_76986_4_, + final double p_76986_6_, final float p_76986_8_, final float p_76986_9_) { + Logger.WARNING("Rendering Mining Explosion. 2"); + GL11.glPushMatrix(); + GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); + float f2; + + if (((entity.fuse - p_76986_9_) + 1.0F) < 10.0F) { + f2 = 1.0F - (((entity.fuse - p_76986_9_) + 1.0F) / 10.0F); + + if (f2 < 0.0F) { + f2 = 0.0F; + } + + if (f2 > 1.0F) { + f2 = 1.0F; + } + + f2 *= f2; + f2 *= f2; + final float f3 = 1.0F + (f2 * 0.3F); + GL11.glScalef(f3, f3, f3); + } + + f2 = (1.0F - (((entity.fuse - p_76986_9_) + 1.0F) / 100.0F)) * 0.8F; + this.bindEntityTexture(entity); + this.blockRenderer.renderBlockAsItem(ModBlocks.blockMiningExplosive, 0, entity.getBrightness(p_76986_9_)); + + if (((entity.fuse / 5) % 2) == 0) { + GL11.glDisable(GL11.GL_TEXTURE_2D); + GL11.glDisable(GL11.GL_LIGHTING); + GL11.glEnable(GL11.GL_BLEND); + GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA); + GL11.glColor4f(1.0F, 1.0F, 1.0F, f2); + this.blockRenderer.renderBlockAsItem(ModBlocks.blockMiningExplosive, 0, 1.0F); + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + GL11.glDisable(GL11.GL_BLEND); + GL11.glEnable(GL11.GL_LIGHTING); + GL11.glEnable(GL11.GL_TEXTURE_2D); + } + + GL11.glPopMatrix(); + } + + /** + * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. + */ + protected ResourceLocation getEntityTexture(final EntityPrimedMiningExplosive p_110775_1_) { + return TextureMap.locationBlocksTexture; + } + + /** + * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. + */ + @Override + protected ResourceLocation getEntityTexture(final Entity p_110775_1_) { + Logger.WARNING("Rendering Mining Explosion. 4"); + return this.getEntityTexture((EntityPrimedMiningExplosive) p_110775_1_); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + @Override + public void doRender(final Entity p_76986_1_, final double p_76986_2_, final double p_76986_4_, + final double p_76986_6_, final float p_76986_8_, final float p_76986_9_) { + Logger.WARNING("Rendering Mining Explosion. 3"); + this.doRender( + (EntityPrimedMiningExplosive) p_76986_1_, + p_76986_2_, + p_76986_4_, + p_76986_6_, + p_76986_8_, + p_76986_9_); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/RenderSickBlaze.java b/src/main/java/gtPlusPlus/core/client/renderer/RenderSickBlaze.java new file mode 100644 index 0000000000..c1d3927416 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/RenderSickBlaze.java @@ -0,0 +1,96 @@ +package gtPlusPlus.core.client.renderer; + +import static gregtech.api.enums.Mods.GTPlusPlus; + +import net.minecraft.client.renderer.entity.RenderLiving; +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityLiving; +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.util.ResourceLocation; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gtPlusPlus.core.client.model.ModelSickBlaze; +import gtPlusPlus.core.entity.monster.EntitySickBlaze; + +@SideOnly(Side.CLIENT) +public class RenderSickBlaze extends RenderLiving { + + private static final ResourceLocation blazeTextures = new ResourceLocation( + GTPlusPlus.ID + ":" + "textures/entity/sickBlaze.png"); + private int field_77068_a; + + public RenderSickBlaze() { + super(new ModelSickBlaze(), 0.5F); + this.field_77068_a = ((ModelSickBlaze) this.mainModel).func_78104_a(); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + public void doRender(EntitySickBlaze p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, + float p_76986_8_, float p_76986_9_) { + int i = ((ModelSickBlaze) this.mainModel).func_78104_a(); + + if (i != this.field_77068_a) { + this.field_77068_a = i; + this.mainModel = new ModelSickBlaze(); + } + + super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + } + + /** + * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. + */ + protected ResourceLocation getEntityTexture(EntitySickBlaze p_110775_1_) { + return blazeTextures; + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + @Override + public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, + float p_76986_8_, float p_76986_9_) { + this.doRender((EntitySickBlaze) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + @Override + public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, + float p_76986_8_, float p_76986_9_) { + this.doRender((EntitySickBlaze) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + } + + /** + * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. + */ + @Override + protected ResourceLocation getEntityTexture(Entity p_110775_1_) { + return this.getEntityTexture((EntitySickBlaze) p_110775_1_); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + @Override + public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, + float p_76986_9_) { + this.doRender((EntitySickBlaze) p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/RenderStaballoyConstruct.java b/src/main/java/gtPlusPlus/core/client/renderer/RenderStaballoyConstruct.java new file mode 100644 index 0000000000..f2ebe84d4d --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/RenderStaballoyConstruct.java @@ -0,0 +1,163 @@ +package gtPlusPlus.core.client.renderer; + +import static gregtech.api.enums.Mods.GTPlusPlus; + +import net.minecraft.client.renderer.OpenGlHelper; +import net.minecraft.client.renderer.entity.RenderLiving; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityLiving; +import net.minecraft.entity.EntityLivingBase; +import net.minecraft.init.Blocks; +import net.minecraft.util.ResourceLocation; + +import org.lwjgl.opengl.GL11; +import org.lwjgl.opengl.GL12; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gtPlusPlus.core.client.model.ModelStaballoyConstruct; +import gtPlusPlus.core.entity.monster.EntityStaballoyConstruct; + +@SideOnly(Side.CLIENT) +public class RenderStaballoyConstruct extends RenderLiving { + + private static final ResourceLocation staballoyGolemTextures = new ResourceLocation( + GTPlusPlus.ID + ":" + "textures/entity/golemStaballoy.png"); + /** Staballoy Golem's Model. */ + private final ModelStaballoyConstruct staballoyGolemModel; + + public RenderStaballoyConstruct() { + super(new ModelStaballoyConstruct(), 0.8F); + this.staballoyGolemModel = (ModelStaballoyConstruct) this.mainModel; + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + public void doRender(EntityStaballoyConstruct p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, + float p_76986_8_, float p_76986_9_) { + super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + } + + /** + * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. + */ + protected ResourceLocation getEntityTexture(EntityStaballoyConstruct p_110775_1_) { + return staballoyGolemTextures; + } + + protected void rotateCorpse(EntityStaballoyConstruct p_77043_1_, float p_77043_2_, float p_77043_3_, + float p_77043_4_) { + super.rotateCorpse(p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_); + + if (p_77043_1_.limbSwingAmount >= 0.01D) { + float f3 = 13.0F; + float f4 = p_77043_1_.limbSwing - p_77043_1_.limbSwingAmount * (1.0F - p_77043_4_) + 6.0F; + float f5 = (Math.abs(f4 % f3 - f3 * 0.5F) - f3 * 0.25F) / (f3 * 0.25F); + GL11.glRotatef(6.5F * f5, 0.0F, 0.0F, 1.0F); + } + } + + protected void renderEquippedItems(EntityStaballoyConstruct p_77029_1_, float p_77029_2_) { + super.renderEquippedItems(p_77029_1_, p_77029_2_); + + if (p_77029_1_.getHoldRoseTick() != 0) { + GL11.glEnable(GL12.GL_RESCALE_NORMAL); + GL11.glPushMatrix(); + GL11.glRotatef( + 5.0F + 180.0F * this.staballoyGolemModel.ironGolemRightArm.rotateAngleX / (float) Math.PI, + 1.0F, + 0.0F, + 0.0F); + GL11.glTranslatef(-0.6875F, 1.25F, -0.9375F); + GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); + float f1 = 0.8F; + GL11.glScalef(f1, -f1, f1); + int i = p_77029_1_.getBrightnessForRender(p_77029_2_); + int j = i % 65536; + int k = i / 65536; + OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, j / 1.0F, k / 1.0F); + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + this.bindTexture(TextureMap.locationBlocksTexture); + this.field_147909_c.renderBlockAsItem(Blocks.red_flower, 0, 1.0F); + GL11.glPopMatrix(); + GL11.glDisable(GL12.GL_RESCALE_NORMAL); + } + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + @Override + public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, + float p_76986_8_, float p_76986_9_) { + this.doRender( + (EntityStaballoyConstruct) p_76986_1_, + p_76986_2_, + p_76986_4_, + p_76986_6_, + p_76986_8_, + p_76986_9_); + } + + @Override + protected void renderEquippedItems(EntityLivingBase p_77029_1_, float p_77029_2_) { + this.renderEquippedItems((EntityStaballoyConstruct) p_77029_1_, p_77029_2_); + } + + @Override + protected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_) { + this.rotateCorpse((EntityStaballoyConstruct) p_77043_1_, p_77043_2_, p_77043_3_, p_77043_4_); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + @Override + public void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, + float p_76986_8_, float p_76986_9_) { + this.doRender( + (EntityStaballoyConstruct) p_76986_1_, + p_76986_2_, + p_76986_4_, + p_76986_6_, + p_76986_8_, + p_76986_9_); + } + + /** + * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. + */ + @Override + protected ResourceLocation getEntityTexture(Entity p_110775_1_) { + return this.getEntityTexture((EntityStaballoyConstruct) p_110775_1_); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + @Override + public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, + float p_76986_9_) { + this.doRender( + (EntityStaballoyConstruct) p_76986_1_, + p_76986_2_, + p_76986_4_, + p_76986_6_, + p_76986_8_, + p_76986_9_); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/RenderToxinball.java b/src/main/java/gtPlusPlus/core/client/renderer/RenderToxinball.java new file mode 100644 index 0000000000..2c0ed7f562 --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/RenderToxinball.java @@ -0,0 +1,89 @@ +package gtPlusPlus.core.client.renderer; + +import net.minecraft.client.renderer.Tessellator; +import net.minecraft.client.renderer.entity.Render; +import net.minecraft.client.renderer.texture.TextureMap; +import net.minecraft.entity.Entity; +import net.minecraft.init.Items; +import net.minecraft.util.IIcon; +import net.minecraft.util.ResourceLocation; + +import org.lwjgl.opengl.GL11; +import org.lwjgl.opengl.GL12; + +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; +import gtPlusPlus.core.entity.projectile.EntityToxinball; + +@SideOnly(Side.CLIENT) +public class RenderToxinball extends Render { + + private float mSize; + + public RenderToxinball(float scale) { + this.mSize = scale; + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + public void doRender(EntityToxinball entity, double p_76986_2_, double p_76986_4_, double p_76986_6_, + float p_76986_8_, float p_76986_9_) { + GL11.glPushMatrix(); + this.bindEntityTexture(entity); + GL11.glTranslatef((float) p_76986_2_, (float) p_76986_4_, (float) p_76986_6_); + GL11.glEnable(GL12.GL_RESCALE_NORMAL); + float f2 = this.mSize; + GL11.glScalef(f2 / 1.0F, f2 / 1.0F, f2 / 1.0F); + IIcon iicon = Items.slime_ball.getIconFromDamage(0); + Tessellator tessellator = Tessellator.instance; + float f3 = iicon.getMinU(); + float f4 = iicon.getMaxU(); + float f5 = iicon.getMinV(); + float f6 = iicon.getMaxV(); + float f7 = 1.0F; + float f8 = 0.5F; + float f9 = 0.25F; + GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); + GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); + tessellator.startDrawingQuads(); + tessellator.setNormal(0.0F, 1.0F, 0.0F); + tessellator.addVertexWithUV(0.0F - f8, 0.0F - f9, 0.0D, f3, f6); + tessellator.addVertexWithUV(f7 - f8, 0.0F - f9, 0.0D, f4, f6); + tessellator.addVertexWithUV(f7 - f8, 1.0F - f9, 0.0D, f4, f5); + tessellator.addVertexWithUV(0.0F - f8, 1.0F - f9, 0.0D, f3, f5); + tessellator.draw(); + GL11.glDisable(GL12.GL_RESCALE_NORMAL); + GL11.glPopMatrix(); + } + + /** + * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. + */ + protected ResourceLocation getEntityTexture(EntityToxinball entity) { + return TextureMap.locationItemsTexture; + } + + /** + * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. + */ + @Override + protected ResourceLocation getEntityTexture(Entity entity) { + return this.getEntityTexture((EntityToxinball) entity); + } + + /** + * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then + * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic + * (Render<T extends Entity) and this method has signature public void func_76986_a(T entity, double d, double d1, + * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that. + */ + @Override + public void doRender(Entity entity, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, + float p_76986_9_) { + this.doRender((EntityToxinball) entity, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); + } +} diff --git a/src/main/java/gtPlusPlus/core/client/renderer/particle/EntityDropParticleFX.java b/src/main/java/gtPlusPlus/core/client/renderer/particle/EntityDropParticleFX.java new file mode 100644 index 0000000000..58b135f3fb --- /dev/null +++ b/src/main/java/gtPlusPlus/core/client/renderer/particle/EntityDropParticleFX.java @@ -0,0 +1,105 @@ +package gtPlusPlus.core.client.renderer.particle; + +import net.minecraft.block.BlockLiquid; +import net.minecraft.block.material.Material; +import net.minecraft.client.particle.EntityFX; +import net.minecraft.world.World; + +import cofh.lib.util.helpers.MathHelper; +import cpw.mods.fml.relauncher.Side; +import cpw.mods.fml.relauncher.SideOnly; + +@SideOnly(Side.CLIENT) +public class EntityDropParticleFX extends EntityFX { + + private int bobTimer; + + public EntityDropParticleFX(World world, double x, double y, double z, float particleRed, float particleGreen, + float particleBlue) { + + this(world, x, y, z, particleRed, particleGreen, particleBlue, -1); + } + + public EntityDropParticleFX(World world, double x, double y, double z, float particleRed, float particleGreen, + float particleBlue, int gravityMod) { + + super(world, x, y, z, 0.0D, 0.0D, 0.0D); + this.motionX = this.motionY = this.motionZ = 0.0D; + + this.particleRed = particleRed; + this.particleGreen = particleGreen; + this.particleBlue = particleBlue; + + this.setParticleTextureIndex(113); + this.setSize(0.01F, 0.01F); + this.particleGravity = -0.06F * gravityMod; + this.bobTimer = 40; + this.particleMaxAge = (int) (48.0D / (Math.random() * 0.8D + 0.2D)); + this.motionX = this.motionY = this.motionZ = 0.0D; + } + + @Override + public void onUpdate() { + + this.prevPosX = this.posX; + this.prevPosY = this.posY; + this.prevPosZ = this.posZ; + + this.motionY -= this.particleGravity; + + if (this.bobTimer-- > 0) { + this.motionX *= 0.02D; + this.motionY *= 0.02D; + this.motionZ *= 0.02D; + this.setParticleTextureIndex(113); + } else { + this.setParticleTextureIndex(112); + } + this.moveEntity(this.motionX, this.motionY, this.motionZ); + this.motionX *= 0.9800000190734863D; + this.motionY *= 0.9800000190734863D; + this.motionZ *= 0.9800000190734863D; + + if (this.particleMaxAge-- <= 0) { + this.setDead(); + } + if (this.onGround) { + this.setParticleTextureIndex(114); + this.motionX *= 0.699999988079071D; + this.motionZ *= 0.699999988079071D; + } + if (this.particleGravity > 0) { + Material material = this.worldObj + .getBlock(MathHelper.floor(this.posX), MathHelper.floor(this.posY), MathHelper.floor(this.posZ)) + .getMaterial(); + + if (material.isLiquid() || material.isSolid()) { + double d0 = MathHelper.floor(this.posY) + 1 + - BlockLiquid.getLiquidHeightPercent( + this.worldObj.getBlockMetadata( + MathHelper.floor(this.posX), + MathHelper.floor(this.posY), + MathHelper.floor(this.posZ))); + if (this.posY < d0) { + this.setDead(); + } + } + } else { + Material material = this.worldObj + .getBlock(MathHelper.ceil(this.posX), MathHelper.ceil(this.posY), MathHelper.ceil(this.posZ)) + .getMaterial(); + + if (material.isLiquid() || material.isSolid()) { + double d0 = MathHelper.ceil(this.posY) + 1 + - BlockLiquid.getLiquidHeightPercent( + this.worldObj.getBlockMetadata( + MathHelper.ceil(this.posX), + MathHelper.ceil(this.posY), + MathHelper.ceil(this.posZ))); + if (this.posY > d0) { + this.setDead(); + } + } + } + } +} |
