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| author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-16 00:53:18 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-15 22:53:18 +0000 |
| commit | b530fdac89f5d764613a6a69339e4324083c9895 (patch) | |
| tree | a7c36051f84f8e4a7a654ec2266a3ea5a49a4ed8 /src/main/java/gtPlusPlus/core/client | |
| parent | 43af160db2e04f06bba3792a11860ee42c3d1947 (diff) | |
| download | GT5-Unofficial-b530fdac89f5d764613a6a69339e4324083c9895.tar.gz GT5-Unofficial-b530fdac89f5d764613a6a69339e4324083c9895.tar.bz2 GT5-Unofficial-b530fdac89f5d764613a6a69339e4324083c9895.zip | |
Remove GT++ AutoMap (#3199)
Diffstat (limited to 'src/main/java/gtPlusPlus/core/client')
| -rw-r--r-- | src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java | 59 |
1 files changed, 18 insertions, 41 deletions
diff --git a/src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java b/src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java index aa6bfa9288..78d4f367eb 100644 --- a/src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java +++ b/src/main/java/gtPlusPlus/core/client/renderer/RenderDecayChest.java @@ -36,47 +36,24 @@ public class RenderDecayChest extends TileEntitySpecialRenderer { public void renderTileEntityAt(TileEntityDecayablesChest p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_) { - - int i = 0; - - if (true) { - this.bindTexture(mChestTexture); - GL11.glPushMatrix(); - GL11.glEnable(GL12.GL_RESCALE_NORMAL); - GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); - GL11.glTranslatef((float) p_147500_2_, (float) p_147500_4_ + 1.0F, (float) p_147500_6_ + 1.0F); - GL11.glScalef(1.0F, -1.0F, -1.0F); - GL11.glTranslatef(0.5F, 0.5F, 0.5F); - short short1 = 0; - - if (i == 2) { - short1 = 180; - } - - if (i == 3) { - short1 = 0; - } - - if (i == 4) { - short1 = 90; - } - - if (i == 5) { - short1 = -90; - } - - GL11.glRotatef((float) short1, 0.0F, 1.0F, 0.0F); - GL11.glTranslatef(-0.5F, -0.5F, -0.5F); - float f1 = p_147500_1_.prevLidAngle + (p_147500_1_.lidAngle - p_147500_1_.prevLidAngle) * p_147500_8_; - - f1 = 1.0F - f1; - f1 = 1.0F - f1 * f1 * f1; - mChestModel.chestLid.rotateAngleX = -(f1 * GTPPCore.PI / 2.0F); - mChestModel.renderAll(); - GL11.glDisable(GL12.GL_RESCALE_NORMAL); - GL11.glPopMatrix(); - GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); - } + this.bindTexture(mChestTexture); + GL11.glPushMatrix(); + GL11.glEnable(GL12.GL_RESCALE_NORMAL); + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); + GL11.glTranslatef((float) p_147500_2_, (float) p_147500_4_ + 1.0F, (float) p_147500_6_ + 1.0F); + GL11.glScalef(1.0F, -1.0F, -1.0F); + GL11.glTranslatef(0.5F, 0.5F, 0.5F); + GL11.glRotatef(0.0f, 0.0F, 1.0F, 0.0F); + GL11.glTranslatef(-0.5F, -0.5F, -0.5F); + float f1 = p_147500_1_.prevLidAngle + (p_147500_1_.lidAngle - p_147500_1_.prevLidAngle) * p_147500_8_; + + f1 = 1.0F - f1; + f1 = 1.0F - f1 * f1 * f1; + mChestModel.chestLid.rotateAngleX = -(f1 * GTPPCore.PI / 2.0F); + mChestModel.renderAll(); + GL11.glDisable(GL12.GL_RESCALE_NORMAL); + GL11.glPopMatrix(); + GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); } @Override |
