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authormiozune <miozune@gmail.com>2023-05-17 00:01:01 +0900
committerGitHub <noreply@github.com>2023-05-16 17:01:01 +0200
commit04514282c08ebefdb3e68a46db34092f72be2316 (patch)
tree0c9bc99f480f7e7f45a99a55a5b6619ebb5b014b /src/main/java/gtPlusPlus/core/entity
parentcd58ff7cd4dc4b5ffe917a24a4b4c6da577f462d (diff)
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Remove a lot of unused classes (#629)
Diffstat (limited to 'src/main/java/gtPlusPlus/core/entity')
-rw-r--r--src/main/java/gtPlusPlus/core/entity/EntityTeleportFX.java242
1 files changed, 0 insertions, 242 deletions
diff --git a/src/main/java/gtPlusPlus/core/entity/EntityTeleportFX.java b/src/main/java/gtPlusPlus/core/entity/EntityTeleportFX.java
deleted file mode 100644
index d010624b8c..0000000000
--- a/src/main/java/gtPlusPlus/core/entity/EntityTeleportFX.java
+++ /dev/null
@@ -1,242 +0,0 @@
-package gtPlusPlus.core.entity;
-
-import net.minecraft.entity.Entity;
-import net.minecraft.entity.item.EntityItem;
-import net.minecraft.init.Items;
-import net.minecraft.item.ItemStack;
-import net.minecraft.nbt.NBTTagCompound;
-import net.minecraft.util.MathHelper;
-import net.minecraft.world.World;
-
-import cpw.mods.fml.relauncher.Side;
-import cpw.mods.fml.relauncher.SideOnly;
-
-public class EntityTeleportFX extends Entity {
-
- /** 'x' location the eye should float towards. */
- private double targetX;
- /** 'y' location the eye should float towards. */
- private double targetY;
- /** 'z' location the eye should float towards. */
- private double targetZ;
-
- private int despawnTimer;
- private boolean shatterOrDrop;
-
- public EntityTeleportFX(final World p_i1757_1_) {
- super(p_i1757_1_);
- this.setSize(0.25F, 0.25F);
- }
-
- @Override
- protected void entityInit() {}
-
- /**
- * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
- * length * 64 * renderDistanceWeight Args: distance
- */
- @Override
- @SideOnly(Side.CLIENT)
- public boolean isInRangeToRenderDist(final double p_70112_1_) {
- double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
- d1 *= 64.0D;
- return p_70112_1_ < (d1 * d1);
- }
-
- public EntityTeleportFX(final World p_i1758_1_, final double p_i1758_2_, final double p_i1758_4_,
- final double p_i1758_6_) {
- super(p_i1758_1_);
- this.despawnTimer = 0;
- this.setSize(0.25F, 0.25F);
- this.setPosition(p_i1758_2_, p_i1758_4_, p_i1758_6_);
- this.yOffset = 0.0F;
- }
-
- /**
- * The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args:
- * strongholdX, strongholdY, strongholdZ
- */
- public void moveTowards(final double p_70220_1_, final int p_70220_3_, final double p_70220_4_) {
- final double d2 = p_70220_1_ - this.posX;
- final double d3 = p_70220_4_ - this.posZ;
- final float f = MathHelper.sqrt_double((d2 * d2) + (d3 * d3));
-
- if (f > 12.0F) {
- this.targetX = this.posX + ((d2 / f) * 12.0D);
- this.targetZ = this.posZ + ((d3 / f) * 12.0D);
- this.targetY = this.posY + 8.0D;
- } else {
- this.targetX = p_70220_1_;
- this.targetY = p_70220_3_;
- this.targetZ = p_70220_4_;
- }
-
- this.despawnTimer = 0;
- this.shatterOrDrop = this.rand.nextInt(5) > 0;
- }
-
- /**
- * Sets the velocity to the args. Args: x, y, z
- */
- @Override
- @SideOnly(Side.CLIENT)
- public void setVelocity(final double p_70016_1_, final double p_70016_3_, final double p_70016_5_) {
- this.motionX = p_70016_1_;
- this.motionY = p_70016_3_;
- this.motionZ = p_70016_5_;
-
- if ((this.prevRotationPitch == 0.0F) && (this.prevRotationYaw == 0.0F)) {
- final float f = MathHelper.sqrt_double((p_70016_1_ * p_70016_1_) + (p_70016_5_ * p_70016_5_));
- this.prevRotationYaw = this.rotationYaw = (float) ((Math.atan2(p_70016_1_, p_70016_5_) * 180.0D) / Math.PI);
- this.prevRotationPitch = this.rotationPitch = (float) ((Math.atan2(p_70016_3_, f) * 180.0D) / Math.PI);
- }
- }
-
- /**
- * Called to update the entity's position/logic.
- */
- @Override
- public void onUpdate() {
- this.lastTickPosX = this.posX;
- this.lastTickPosY = this.posY;
- this.lastTickPosZ = this.posZ;
- super.onUpdate();
- this.posX += this.motionX;
- this.posY += this.motionY;
- this.posZ += this.motionZ;
- final float f = MathHelper.sqrt_double((this.motionX * this.motionX) + (this.motionZ * this.motionZ));
- this.rotationYaw = (float) ((Math.atan2(this.motionX, this.motionZ) * 180.0D) / Math.PI);
-
- for (this.rotationPitch = (float) ((Math.atan2(this.motionY, f) * 180.0D) / Math.PI); (this.rotationPitch
- - this.prevRotationPitch) < -180.0F; this.prevRotationPitch -= 360.0F) {
- ;
- }
-
- while ((this.rotationPitch - this.prevRotationPitch) >= 180.0F) {
- this.prevRotationPitch += 360.0F;
- }
-
- while ((this.rotationYaw - this.prevRotationYaw) < -180.0F) {
- this.prevRotationYaw -= 360.0F;
- }
-
- while ((this.rotationYaw - this.prevRotationYaw) >= 180.0F) {
- this.prevRotationYaw += 360.0F;
- }
-
- this.rotationPitch = this.prevRotationPitch + ((this.rotationPitch - this.prevRotationPitch) * 0.2F);
- this.rotationYaw = this.prevRotationYaw + ((this.rotationYaw - this.prevRotationYaw) * 0.2F);
-
- if (!this.worldObj.isRemote) {
- final double d0 = this.targetX - this.posX;
- final double d1 = this.targetZ - this.posZ;
- final float f1 = (float) Math.sqrt((d0 * d0) + (d1 * d1));
- final float f2 = (float) Math.atan2(d1, d0);
- double d2 = f + ((f1 - f) * 0.0025D);
-
- if (f1 < 1.0F) {
- d2 *= 0.8D;
- this.motionY *= 0.8D;
- }
-
- this.motionX = Math.cos(f2) * d2;
- this.motionZ = Math.sin(f2) * d2;
-
- if (this.posY < this.targetY) {
- this.motionY += (1.0D - this.motionY) * 0.014999999664723873D;
- } else {
- this.motionY += (-1.0D - this.motionY) * 0.014999999664723873D;
- }
- }
-
- final float f3 = 0.25F;
-
- if (this.isInWater()) {
- for (int i = 0; i < 4; ++i) {
- this.worldObj.spawnParticle(
- "bubble",
- this.posX - (this.motionX * f3),
- this.posY - (this.motionY * f3),
- this.posZ - (this.motionZ * f3),
- this.motionX,
- this.motionY,
- this.motionZ);
- }
- } else {
- this.worldObj.spawnParticle(
- "portal",
- ((this.posX - (this.motionX * f3)) + (this.rand.nextDouble() * 0.6D)) - 0.3D,
- this.posY - (this.motionY * f3) - 0.5D,
- ((this.posZ - (this.motionZ * f3)) + (this.rand.nextDouble() * 0.6D)) - 0.3D,
- this.motionX,
- this.motionY,
- this.motionZ);
- }
-
- if (!this.worldObj.isRemote) {
- this.setPosition(this.posX, this.posY, this.posZ);
- ++this.despawnTimer;
-
- if ((this.despawnTimer > 80) && !this.worldObj.isRemote) {
- this.setDead();
-
- if (this.shatterOrDrop) {
- this.worldObj.spawnEntityInWorld(
- new EntityItem(
- this.worldObj,
- this.posX,
- this.posY,
- this.posZ,
- new ItemStack(Items.ender_eye)));
- } else {
- this.worldObj.playAuxSFX(
- 2003,
- (int) Math.round(this.posX),
- (int) Math.round(this.posY),
- (int) Math.round(this.posZ),
- 0);
- }
- }
- }
- }
-
- /**
- * (abstract) Protected helper method to write subclass entity data to NBT.
- */
- @Override
- public void writeEntityToNBT(final NBTTagCompound p_70014_1_) {}
-
- /**
- * (abstract) Protected helper method to read subclass entity data from NBT.
- */
- @Override
- public void readEntityFromNBT(final NBTTagCompound p_70037_1_) {}
-
- @Override
- @SideOnly(Side.CLIENT)
- public float getShadowSize() {
- return 0.0F;
- }
-
- /**
- * Gets how bright this entity is.
- */
- @Override
- public float getBrightness(final float p_70013_1_) {
- return 1.0F;
- }
-
- @Override
- @SideOnly(Side.CLIENT)
- public int getBrightnessForRender(final float p_70070_1_) {
- return 15728880;
- }
-
- /**
- * If returns false, the item will not inflict any damage against entities.
- */
- @Override
- public boolean canAttackWithItem() {
- return false;
- }
-}