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authorJakub <53441451+kuba6000@users.noreply.github.com>2022-08-29 16:04:28 +0200
committerGitHub <noreply@github.com>2022-08-29 16:04:28 +0200
commit7d1f51a8937e0a86486267437d444696e81e8aa0 (patch)
treea5b145e7271998f7b4b968a2212ed487e54a92b5 /src/main/java/gtPlusPlus/core/entity
parent5267969156d30b4bb5f4cb2279ebb49db6bd40e2 (diff)
downloadGT5-Unofficial-7d1f51a8937e0a86486267437d444696e81e8aa0.tar.gz
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Buildscript + Spotless (#318)
* Convert AES.java to readable class * Buildscript * Spotless
Diffstat (limited to 'src/main/java/gtPlusPlus/core/entity')
-rw-r--r--src/main/java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java597
-rw-r--r--src/main/java/gtPlusPlus/core/entity/EntityTeleportFX.java460
-rw-r--r--src/main/java/gtPlusPlus/core/entity/EntityTeslaTowerLightning.java313
-rw-r--r--src/main/java/gtPlusPlus/core/entity/InternalEntityRegistry.java168
-rw-r--r--src/main/java/gtPlusPlus/core/entity/ai/batking/EntityAIBatKingAttack.java810
-rw-r--r--src/main/java/gtPlusPlus/core/entity/item/ItemEntityGiantEgg.java210
-rw-r--r--src/main/java/gtPlusPlus/core/entity/monster/EntityBatKing.java1358
-rw-r--r--src/main/java/gtPlusPlus/core/entity/monster/EntityGiantChickenBase.java285
-rw-r--r--src/main/java/gtPlusPlus/core/entity/monster/EntitySickBlaze.java427
-rw-r--r--src/main/java/gtPlusPlus/core/entity/monster/EntityStaballoyConstruct.java1136
-rw-r--r--src/main/java/gtPlusPlus/core/entity/projectile/EntityHydrofluoricAcidPotion.java237
-rw-r--r--src/main/java/gtPlusPlus/core/entity/projectile/EntityLightningAttack.java93
-rw-r--r--src/main/java/gtPlusPlus/core/entity/projectile/EntitySulfuricAcidPotion.java220
-rw-r--r--src/main/java/gtPlusPlus/core/entity/projectile/EntityThrowableBomb.java410
-rw-r--r--src/main/java/gtPlusPlus/core/entity/projectile/EntityToxinball.java627
-rw-r--r--src/main/java/gtPlusPlus/core/entity/projectile/EntityToxinballSmall.java147
16 files changed, 4013 insertions, 3485 deletions
diff --git a/src/main/java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java b/src/main/java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java
index 9abd07392d..63d94fafee 100644
--- a/src/main/java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java
+++ b/src/main/java/gtPlusPlus/core/entity/EntityPrimedMiningExplosive.java
@@ -1,216 +1,397 @@
package gtPlusPlus.core.entity;
+import gtPlusPlus.core.util.math.MathUtils;
+import gtPlusPlus.core.world.explosions.ExplosionHandler;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityTNTPrimed;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
-import gtPlusPlus.core.util.math.MathUtils;
-import gtPlusPlus.core.world.explosions.ExplosionHandler;
+public class EntityPrimedMiningExplosive extends EntityTNTPrimed {
+ /** How long the fuse is */
+ private EntityLivingBase tntPlacedBy;
+
+ public EntityPrimedMiningExplosive(final World world) {
+ super(world);
+ this.fuse = 160;
+ this.preventEntitySpawning = true;
+ this.setSize(0.98F, 0.98F);
+ this.yOffset = this.height / 2.0F;
+ }
+
+ public EntityPrimedMiningExplosive(
+ final World world, final double x, final double y, final double z, final EntityLivingBase placingEntity) {
+ this(world);
+ this.setPosition(x, y, z);
+ final float f = (float) (Math.random() * Math.PI * 2.0D);
+ this.motionX = -((float) Math.sin(f)) * 0.02F;
+ this.motionY = 0.20000000298023224D;
+ this.motionZ = -((float) Math.cos(f)) * 0.02F;
+ this.fuse = 160;
+ this.prevPosX = x;
+ this.prevPosY = y;
+ this.prevPosZ = z;
+ this.tntPlacedBy = placingEntity;
+ }
+
+ @Override
+ protected void entityInit() {}
+
+ /**
+ * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
+ * prevent them from trampling crops
+ */
+ @Override
+ protected boolean canTriggerWalking() {
+ return false;
+ }
+
+ /**
+ * Returns true if other Entities should be prevented from moving through this Entity.
+ */
+ @Override
+ public boolean canBeCollidedWith() {
+ return !this.isDead;
+ }
+
+ /**
+ * Called to update the entity's position/logic.
+ */
+ @Override
+ public void onUpdate() {
+ this.prevPosX = this.posX;
+ this.prevPosY = this.posY;
+ this.prevPosZ = this.posZ;
+ this.motionY -= 0.03999999910593033D;
+ this.moveEntity(this.motionX, this.motionY, this.motionZ);
+ this.motionX *= 0.9800000190734863D;
+ this.motionY *= 0.9800000190734863D;
+ this.motionZ *= 0.9800000190734863D;
+
+ if (this.onGround) {
+ this.motionX *= 0.699999988079071D;
+ this.motionZ *= 0.699999988079071D;
+ this.motionY *= -0.5D;
+ }
+
+ if (this.fuse-- <= 0) {
+ this.setDead();
+
+ if (!this.worldObj.isRemote) {
+ this.explode();
+ }
+ } else {
+
+ int t = MathUtils.randInt(0, 15);
+
+ if (t <= 2) {
+ int e = MathUtils.randInt(0, 3);
+ if (e <= 1) {
+ this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
+ this.worldObj.spawnParticle(
+ "largesmoke",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "cloud",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "flame",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ } else if (e == 2) {
+ this.worldObj.spawnParticle(
+ "explode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "largeexplode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "hugeexplosion",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ }
+ } else if (t <= 4) {
+ int e = MathUtils.randInt(0, 5);
+ if (e <= 1) {
+ this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
+ this.worldObj.spawnParticle(
+ "largesmoke",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "cloud",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "flame",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ } else if (e == 2) {
+ this.worldObj.spawnParticle(
+ "explode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "largeexplode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "hugeexplosion",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ }
+ } else if (t <= 6) {
+ int e = MathUtils.randInt(0, 4);
+ if (e <= 1) {
+ this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
+ this.worldObj.spawnParticle(
+ "largesmoke",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "cloud",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "flame",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ } else if (e == 2) {
+ this.worldObj.spawnParticle(
+ "explode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "largeexplode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "hugeexplosion",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ }
+ } else if (t <= 8) {
+ int e = MathUtils.randInt(0, 1);
+ if (e <= 1) {
+ this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
+ this.worldObj.spawnParticle(
+ "largesmoke",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "cloud",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "flame",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ } else if (e == 2) {
+ this.worldObj.spawnParticle(
+ "explode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "largeexplode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "hugeexplosion",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ }
+ } else if (t <= 10) {
+ int e = MathUtils.randInt(0, 6);
+ if (e <= 1) {
+ this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
+ this.worldObj.spawnParticle(
+ "largesmoke",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "cloud",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "flame",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ } else if (e >= 2) {
+ this.worldObj.spawnParticle(
+ "explode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "largeexplode",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ this.worldObj.spawnParticle(
+ "hugeexplosion",
+ this.posX + MathUtils.randDouble(0, 1),
+ this.posY + MathUtils.randDouble(0, 1),
+ this.posZ + MathUtils.randDouble(0, 1),
+ 0.0D,
+ 0.0D,
+ 0.0D);
+ }
+ }
+ }
+ }
+
+ private void explode() {
+ final float f = 100.0F;
+
+ ExplosionHandler explode = new ExplosionHandler();
+ explode.createExplosion(this.worldObj, this, this.posX, this.posY, this.posZ, f, false, true);
+
+ /*this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);
+ this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
+ this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
+ this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
+ this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);*/
+ }
+
+ /**
+ * (abstract) Protected helper method to write subclass entity data to NBT.
+ */
+ @Override
+ protected void writeEntityToNBT(final NBTTagCompound tag) {
+ tag.setByte("Fuse", (byte) this.fuse);
+ }
+
+ /**
+ * (abstract) Protected helper method to read subclass entity data from NBT.
+ */
+ @Override
+ protected void readEntityFromNBT(final NBTTagCompound tag) {
+ this.fuse = tag.getByte("Fuse");
+ }
-public class EntityPrimedMiningExplosive extends EntityTNTPrimed
-{
- /** How long the fuse is */
- private EntityLivingBase tntPlacedBy;
-
- public EntityPrimedMiningExplosive(final World world){
- super(world);
- this.fuse = 160;
- this.preventEntitySpawning = true;
- this.setSize(0.98F, 0.98F);
- this.yOffset = this.height / 2.0F;
- }
-
- public EntityPrimedMiningExplosive(final World world, final double x, final double y, final double z, final EntityLivingBase placingEntity)
- {
- this(world);
- this.setPosition(x, y, z);
- final float f = (float)(Math.random() * Math.PI * 2.0D);
- this.motionX = -((float)Math.sin(f)) * 0.02F;
- this.motionY = 0.20000000298023224D;
- this.motionZ = -((float)Math.cos(f)) * 0.02F;
- this.fuse = 160;
- this.prevPosX = x;
- this.prevPosY = y;
- this.prevPosZ = z;
- this.tntPlacedBy = placingEntity;
- }
-
- @Override
- protected void entityInit() {}
-
- /**
- * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
- * prevent them from trampling crops
- */
- @Override
- protected boolean canTriggerWalking()
- {
- return false;
- }
-
- /**
- * Returns true if other Entities should be prevented from moving through this Entity.
- */
- @Override
- public boolean canBeCollidedWith()
- {
- return !this.isDead;
- }
-
- /**
- * Called to update the entity's position/logic.
- */
- @Override
- public void onUpdate()
- {
- this.prevPosX = this.posX;
- this.prevPosY = this.posY;
- this.prevPosZ = this.posZ;
- this.motionY -= 0.03999999910593033D;
- this.moveEntity(this.motionX, this.motionY, this.motionZ);
- this.motionX *= 0.9800000190734863D;
- this.motionY *= 0.9800000190734863D;
- this.motionZ *= 0.9800000190734863D;
-
- if (this.onGround)
- {
- this.motionX *= 0.699999988079071D;
- this.motionZ *= 0.699999988079071D;
- this.motionY *= -0.5D;
- }
-
- if (this.fuse-- <= 0)
- {
- this.setDead();
-
- if (!this.worldObj.isRemote)
- {
- this.explode();
- }
- }
- else
- {
-
- int t = MathUtils.randInt(0, 15);
-
- if (t <= 2){
- int e = MathUtils.randInt(0, 3);
- if (e <= 1){
- this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largesmoke", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("cloud", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("flame", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- }
- else if (e == 2){
- this.worldObj.spawnParticle("explode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largeexplode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("hugeexplosion", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
-
- }
- }
- else if (t <= 4){
- int e = MathUtils.randInt(0, 5);
- if (e <= 1){
- this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largesmoke", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("cloud", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("flame", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- }
- else if (e == 2){
- this.worldObj.spawnParticle("explode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largeexplode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("hugeexplosion", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
-
- }
- }
- else if (t <= 6){
- int e = MathUtils.randInt(0, 4);
- if (e <= 1){
- this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largesmoke", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("cloud", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("flame", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- }
- else if (e == 2){
- this.worldObj.spawnParticle("explode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largeexplode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("hugeexplosion", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
-
- }
- }
- else if (t <= 8){
- int e = MathUtils.randInt(0, 1);
- if (e <= 1){
- this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largesmoke", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("cloud", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("flame", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- }
- else if (e == 2){
- this.worldObj.spawnParticle("explode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largeexplode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("hugeexplosion", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
-
- }
- }
- else if (t <= 10){
- int e = MathUtils.randInt(0, 6);
- if (e <= 1){
- this.worldObj.spawnParticle("smoke", this.posX, this.posY + 0.5D, this.posZ, 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largesmoke", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("cloud", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("flame", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- }
- else if (e >= 2){
- this.worldObj.spawnParticle("explode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("largeexplode", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
- this.worldObj.spawnParticle("hugeexplosion", this.posX+MathUtils.randDouble(0, 1), this.posY+MathUtils.randDouble(0, 1), this.posZ+MathUtils.randDouble(0, 1), 0.0D, 0.0D, 0.0D);
-
- }
- }
-
- }
- }
-
- private void explode()
- {
- final float f = 100.0F;
-
- ExplosionHandler explode = new ExplosionHandler();
- explode.createExplosion(this.worldObj, this, this.posX, this.posY, this.posZ, f, false, true);
-
- /*this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, f, true);
- this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
- this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
- this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);
- this.worldObj.createExplosion(this, this.posX+MathUtils.randDouble(-10, 10), this.posY, this.posZ+MathUtils.randDouble(-10, 10), f+MathUtils.randFloat(-5F, 5F), true);*/
- }
-
- /**
- * (abstract) Protected helper method to write subclass entity data to NBT.
- */
- @Override
- protected void writeEntityToNBT(final NBTTagCompound tag)
- {
- tag.setByte("Fuse", (byte)this.fuse);
- }
-
- /**
- * (abstract) Protected helper method to read subclass entity data from NBT.
- */
- @Override
- protected void readEntityFromNBT(final NBTTagCompound tag)
- {
- this.fuse = tag.getByte("Fuse");
- }
-
- /**
- * returns null or the entityliving it was placed or ignited by
- */
- @Override
- public EntityLivingBase getTntPlacedBy()
- {
- return this.tntPlacedBy;
- }
-} \ No newline at end of file
+ /**
+ * returns null or the entityliving it was placed or ignited by
+ */
+ @Override
+ public EntityLivingBase getTntPlacedBy() {
+ return this.tntPlacedBy;
+ }
+}
diff --git a/src/main/java/gtPlusPlus/core/entity/EntityTeleportFX.java b/src/main/java/gtPlusPlus/core/entity/EntityTeleportFX.java
index ea667b8667..ca4229bec3 100644
--- a/src/main/java/gtPlusPlus/core/entity/EntityTeleportFX.java
+++ b/src/main/java/gtPlusPlus/core/entity/EntityTeleportFX.java
@@ -2,7 +2,6 @@ package gtPlusPlus.core.entity;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
-
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.init.Items;
@@ -11,237 +10,228 @@ import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
-public class EntityTeleportFX extends Entity
-{
- /** 'x' location the eye should float towards. */
- private double targetX;
- /** 'y' location the eye should float towards. */
- private double targetY;
- /** 'z' location the eye should float towards. */
- private double targetZ;
- private int despawnTimer;
- private boolean shatterOrDrop;
- private static final String __OBFID = "CL_00001716";
-
- public EntityTeleportFX(final World p_i1757_1_)
- {
- super(p_i1757_1_);
- this.setSize(0.25F, 0.25F);
- }
-
- @Override
- protected void entityInit() {}
-
- /**
- * Checks if the entity is in range to render by using the past in distance and comparing it to its average edge
- * length * 64 * renderDistanceWeight Args: distance
- */
- @Override
- @SideOnly(Side.CLIENT)
- public boolean isInRangeToRenderDist(final double p_70112_1_)
- {
- double d1 = this.boundingBox.getAverageEdgeLength() * 4.0D;
- d1 *= 64.0D;
- return p_70112_1_ < (d1 * d1);
- }
-
- public EntityTeleportFX(final World p_i1758_1_, final double p_i1758_2_, final double p_i1758_4_, final double p_i1758_6_)
- {
- super(p_i1758_1_);
- this.despawnTimer = 0;
- this.setSize(0.25F, 0.25F);
- this.setPosition(p_i1758_2_, p_i1758_4_, p_i1758_6_);
- this.yOffset = 0.0F;
- }
-
- /**
- * The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args:
- * strongholdX, strongholdY, strongholdZ
- */
- public void moveTowards(final double p_70220_1_, final int p_70220_3_, final double p_70220_4_)
- {
- final double d2 = p_70220_1_ - this.posX;
- final double d3 = p_70220_4_ - this.posZ;
- final float f = MathHelper.sqrt_double((d2 * d2) + (d3 * d3));
-
- if (f > 12.0F)
- {
- this.targetX = this.posX + ((d2 / f) * 12.0D);
- this.targetZ = this.posZ + ((d3 / f) * 12.0D);
- this.targetY = this.posY + 8.0D;
- }
- else
- {
- this.targetX = p_70220_1_;
- this.targetY = p_70220_3_;
- this.targetZ = p_70220_4_;
- }
-
- this.despawnTimer = 0;
- this.shatterOrDrop = this.rand.nextInt(5) > 0;
- }
-
- /**
- * Sets the velocity to the args. Args: x, y, z
- */
- @Override
- @SideOnly(Side.CLIENT)
- public void setVelocity(final double p_70016_1_, final double p_70016_3_, final double p_70016_5_)
- {
- this.motionX = p_70016_1_;
- this.motionY = p_70016_3_;
- this.motionZ = p_70016_5_;
-
- if ((this.prevRotationPitch == 0.0F) && (this.prevRotationYaw == 0.0F))
- {
- final float f = MathHelper.sqrt_double((p_70016_1_ * p_70016_1_) + (p_70016_5_ * p_70016_5_));
- this.prevRotationYaw = this.rotationYaw = (float)((Math.atan2(p_70016_1_, p_70016_5_) * 180.0D) / Math.PI);
- this.prevRotationPitch = this.rotationPitch = (float)((Math.atan2(p_70016_3_, f) * 180.0D) / Math.PI);
- }
- }
-
- /**
- * Called to update the entity's position/logic.
- */
- @Override
- public void onUpdate()
- {
- this.lastTickPosX = this.posX;
- this.lastTickPosY = this.posY;
- this.lastTickPosZ = this.posZ;
- super.onUpdate();
- this.posX += this.motionX;
- this.posY += this.motionY;
- this.posZ += this.motionZ;
- final float f = MathHelper.sqrt_double((this.motionX * this.motionX) + (this.motionZ * this.motionZ));
- this.rotationYaw = (float)((Math.atan2(this.motionX, this.motionZ) * 180.0D) / Math.PI);
-
- for (this.rotationPitch = (float)((Math.atan2(this.motionY, f) * 180.0D) / Math.PI); (this.rotationPitch - this.prevRotationPitch) < -180.0F; this.prevRotationPitch -= 360.0F)
- {
- ;</