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authorJason Mitchell <mitchej@gmail.com>2023-01-28 19:32:44 -0800
committerJason Mitchell <mitchej@gmail.com>2023-01-28 19:32:44 -0800
commit55f64675b42ac8d3c557cc850f78664bee006f6f (patch)
tree2afd26dd3d5e6f763119bc192b57c66a1a075922 /src/main/java/gtPlusPlus/everglades/chunk
parent0f5dfd01b877b6a1019e0671b88d07974aae68c0 (diff)
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[ci skip] spotlessApply with the new settings
Diffstat (limited to 'src/main/java/gtPlusPlus/everglades/chunk')
-rw-r--r--src/main/java/gtPlusPlus/everglades/chunk/ChunkProviderModded.java1011
1 files changed, 527 insertions, 484 deletions
diff --git a/src/main/java/gtPlusPlus/everglades/chunk/ChunkProviderModded.java b/src/main/java/gtPlusPlus/everglades/chunk/ChunkProviderModded.java
index 0ff265a4ae..f9dcba5df4 100644
--- a/src/main/java/gtPlusPlus/everglades/chunk/ChunkProviderModded.java
+++ b/src/main/java/gtPlusPlus/everglades/chunk/ChunkProviderModded.java
@@ -18,493 +18,536 @@ import net.minecraft.world.gen.feature.WorldGenLakes;
import net.minecraft.world.gen.structure.MapGenMineshaft;
import net.minecraft.world.gen.structure.MapGenScatteredFeature;
import net.minecraft.world.gen.structure.MapGenVillage;
-
-import gtPlusPlus.api.objects.Logger;
-import gtPlusPlus.everglades.dimension.Dimension_Everglades;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.terraingen.ChunkProviderEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
import net.minecraftforge.event.terraingen.TerrainGen;
+import gtPlusPlus.api.objects.Logger;
+import gtPlusPlus.everglades.dimension.Dimension_Everglades;
+
public class ChunkProviderModded implements IChunkProvider {
- private Random rand;
- private NoiseGeneratorOctaves field_147431_j;
- private NoiseGeneratorOctaves field_147432_k;
- private NoiseGeneratorOctaves field_147429_l;
- private NoiseGeneratorPerlin field_147430_m;
- /**
- * A NoiseGeneratorOctaves used in generating terrain
- */
- public NoiseGeneratorOctaves noiseGen5;
- /**
- * A NoiseGeneratorOctaves used in generating terrain
- */
- public NoiseGeneratorOctaves noiseGen6;
- public NoiseGeneratorOctaves mobSpawnerNoise;
- /**
- * Reference to the World object.
- */
- private World worldObj;
- private WorldType field_147435_p;
- private final double[] field_147434_q;
- private final float[] parabolicField;
- private double[] stoneNoise = new double[256];
- private MapGenBase caveGenerator = new MapGenCaves();
- /**
- * Holds Stronghold Generator
- */
- // private MapGenStronghold strongholdGenerator = new
- // MapGenStronghold();
- /**
- * Holds Village Generator
- */
- private MapGenVillage villageGenerator = new MapGenVillage();
- /**
- * Holds Mineshaft Generator
- */
- private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
- private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
- /**
- * Holds ravine generator
- */
- private MapGenBase ravineGenerator = new MapGenRavine();
- /**
- * The biomes that are used to generate the chunk
- */
- private BiomeGenBase[] biomesForGeneration;
- double[] field_147427_d;
- double[] field_147428_e;
- double[] field_147425_f;
- double[] field_147426_g;
- int[][] field_73219_j = new int[32][32];
- {
- caveGenerator = TerrainGen.getModdedMapGen(caveGenerator,
- net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE);
- /*
- * strongholdGenerator = (MapGenStronghold)
- * TerrainGen.getModdedMapGen(strongholdGenerator,
- * net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.
- * STRONGHOLD);
- */
- villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(villageGenerator,
- net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE);
- mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator,
- net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT);
- scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator,
- net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE);
- ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator,
- net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE);
- }
-
- public ChunkProviderModded(World par1World, long par2) {
- this.worldObj = par1World;
- this.field_147435_p = par1World.getWorldInfo().getTerrainType();
- this.rand = new Random(par2);
- this.field_147431_j = new NoiseGeneratorOctaves(this.rand, 16);
- this.field_147432_k = new NoiseGeneratorOctaves(this.rand, 16);
- this.field_147429_l = new NoiseGeneratorOctaves(this.rand, 8);
- this.field_147430_m = new NoiseGeneratorPerlin(this.rand, 4);
- this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
- this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
- this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
- this.field_147434_q = new double[825];
- this.parabolicField = new float[25];
-
- for (int j = -2; j <= 2; ++j) {
- for (int k = -2; k <= 2; ++k) {
- float f = 10.0F / MathHelper.sqrt_float(j * j + k * k + 0.2F);
- this.parabolicField[j + 2 + (k + 2) * 5] = f;
- }
- }
-
- NoiseGenerator[] noiseGens = { field_147431_j, field_147432_k, field_147429_l, field_147430_m, noiseGen5,
- noiseGen6, mobSpawnerNoise };
- noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
- this.field_147431_j = (NoiseGeneratorOctaves) noiseGens[0];
- this.field_147432_k = (NoiseGeneratorOctaves) noiseGens[1];
- this.field_147429_l = (NoiseGeneratorOctaves) noiseGens[2];
- this.field_147430_m = (NoiseGeneratorPerlin) noiseGens[3];
- this.noiseGen5 = (NoiseGeneratorOctaves) noiseGens[4];
- this.noiseGen6 = (NoiseGeneratorOctaves) noiseGens[5];
- this.mobSpawnerNoise = (NoiseGeneratorOctaves) noiseGens[6];
- }
-
- public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) {
- byte b0 = 63;
- this.biomesForGeneration = this.worldObj.getWorldChunkManager()
- .getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10);
- this.func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4);
-
- for (int k = 0; k < 4; ++k) {
- int l = k * 5;
- int i1 = (k + 1) * 5;
-
- for (int j1 = 0; j1 < 4; ++j1) {
- int k1 = (l + j1) * 33;
- int l1 = (l + j1 + 1) * 33;
- int i2 = (i1 + j1) * 33;
- int j2 = (i1 + j1 + 1) * 33;
-
- for (int k2 = 0; k2 < 32; ++k2) {
- double d0 = 0.125D;
- double d1 = this.field_147434_q[k1 + k2];
- double d2 = this.field_147434_q[l1 + k2];
- double d3 = this.field_147434_q[i2 + k2];
- double d4 = this.field_147434_q[j2 + k2];
- double d5 = (this.field_147434_q[k1 + k2 + 1] - d1) * d0;
- double d6 = (this.field_147434_q[l1 + k2 + 1] - d2) * d0;
- double d7 = (this.field_147434_q[i2 + k2 + 1] - d3) * d0;
- double d8 = (this.field_147434_q[j2 + k2 + 1] - d4) * d0;
-
- for (int l2 = 0; l2 < 8; ++l2) {
- double d9 = 0.25D;
- double d10 = d1;
- double d11 = d2;
- double d12 = (d3 - d1) * d9;
- double d13 = (d4 - d2) * d9;
-
- for (int i3 = 0; i3 < 4; ++i3) {
- int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
- short short1 = 256; //TODO - wots dis do
- j3 -= short1;
- double d14 = 0.25D;
- double d16 = (d11 - d10) * d14;
- double d15 = d10 - d16;
-
- for (int k3 = 0; k3 < 4; ++k3) {
- if ((d15 += d16) > 0.0D) {
- p_147424_3_[j3 += short1] = Dimension_Everglades.blockMainFiller;
- }
- else if (k2 * 8 + l2 < b0) {
- try {
- p_147424_3_[j3 += short1] = Dimension_Everglades.blockFluidLakes; //River Fluid .
- }
- catch (Throwable t){
- p_147424_3_[j3 += short1] = Blocks.water; //River Fluid Fallback
- }
- }
- else {
- p_147424_3_[j3 += short1] = null;
- }
- }
-
- d10 += d12;
- d11 += d13;
- }
-
- d1 += d5;
- d2 += d6;
- d3 += d7;
- d4 += d8;
- }
- }
- }
- }
- }
-
- public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, BiomeGenBase[] p_147422_5_) {
- @SuppressWarnings("deprecation")
- ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_,
- p_147422_2_, p_147422_3_, p_147422_5_);
- MinecraftForge.EVENT_BUS.post(event);
- if (event.getResult() == cpw.mods.fml.common.eventhandler.Event.Result.DENY)
- return;
-
- double d0 = 0.03125D;
- this.stoneNoise = this.field_147430_m.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16,
- 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
-
- for (int k = 0; k < 16; ++k) {
- for (int l = 0; l < 16; ++l) {
- BiomeGenBase biomegenbase = p_147422_5_[l + k * 16];
- biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_,
- p_147422_1_ * 16 + k, p_147422_2_ * 16 + l, this.stoneNoise[l + k * 16]);
- }
- }
- }
-
- /**
- * loads or generates the chunk at the chunk location specified
- */
- @Override
- public Chunk loadChunk(int par1, int par2) {
- return this.provideChunk(par1, par2);
- }
-
- /**
- * Will return back a chunk, if it doesn't exist and its not a MP client
- * it will generates all the blocks for the specified chunk from the map
- * seed and chunk seed
- */
- @Override
- public Chunk provideChunk(int par1, int par2) {
- this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
- Block[] ablock = new Block[65536];
- byte[] abyte = new byte[65536];
- this.func_147424_a(par1, par2, ablock);
- this.biomesForGeneration = this.worldObj.getWorldChunkManager()
- .loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
- this.replaceBlocksForBiome(par1, par2, ablock, abyte, this.biomesForGeneration);
-
- Chunk chunk = new Chunk(this.worldObj, ablock, abyte, par1, par2);
- byte[] abyte1 = chunk.getBiomeArray();
-
- for (int k = 0; k < abyte1.length; ++k) {
- abyte1[k] = (byte) this.biomesForGeneration[k].biomeID;
- }
-
- chunk.generateSkylightMap();
- return chunk;
- }
-
- private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_) {
- this.field_147426_g = this.noiseGen6.generateNoiseOctaves(this.field_147426_g, p_147423_1_, p_147423_3_, 5,
- 5, 200.0D, 200.0D, 0.5D);
- this.field_147427_d = this.field_147429_l.generateNoiseOctaves(this.field_147427_d, p_147423_1_,
- p_147423_2_, p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D);
- this.field_147428_e = this.field_147431_j.generateNoiseOctaves(this.field_147428_e, p_147423_1_,
- p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
- this.field_147425_f = this.field_147432_k.generateNoiseOctaves(this.field_147425_f, p_147423_1_,
- p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D);
- int l = 0;
- int i1 = 0;
- for (int j1 = 0; j1 < 5; ++j1) {
- for (int k1 = 0; k1 < 5; ++k1) {
- float f = 0.0F;
- float f1 = 0.0F;
- float f2 = 0.0F;
- byte b0 = 2;
- BiomeGenBase biomegenbase = this.biomesForGeneration[j1 + 2 + (k1 + 2) * 10];
-
- for (int l1 = -b0; l1 <= b0; ++l1) {
- for (int i2 = -b0; i2 <= b0; ++i2) {
- BiomeGenBase biomegenbase1 = this.biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
- float f3 = biomegenbase1.rootHeight;
- float f4 = biomegenbase1.heightVariation;
-
- if (this.field_147435_p == WorldType.AMPLIFIED && f3 > 0.0F) {
- f3 = 1.0F + f3 * 2.0F;
- f4 = 1.0F + f4 * 4.0F;
- }
-
- float f5 = this.parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F);
-
- if (biomegenbase1.rootHeight > biomegenbase.rootHeight) {
- f5 /= 2.0F;
- }
-
- f += f4 * f5;
- f1 += f3 * f5;
- f2 += f5;
- }
- }
-
- f /= f2;
- f1 /= f2;
- f = f * 0.9F + 0.1F;
- f1 = (f1 * 4.0F - 1.0F) / 8.0F;
- double d13 = this.field_147426_g[i1] / 8000.0D;
-
- if (d13 < 0.0D) {
- d13 = -d13 * 0.3D;
- }
-
- d13 = d13 * 3.0D - 2.0D;
-
- if (d13 < 0.0D) {
- d13 /= 2.0D;
-
- if (d13 < -1.0D) {
- d13 = -1.0D;
- }
-
- d13 /= 1.4D;
- d13 /= 2.0D;
- }
- else {
- if (d13 > 1.0D) {
- d13 = 1.0D;
- }
-
- d13 /= 8.0D;
- }
-
- ++i1;
- double d12 = f1;
- double d14 = f;
- d12 += d13 * 0.2D;
- d12 = d12 * 8.5D / 8.0D;
- double d5 = 8.5D + d12 * 4.0D;
-
- for (int j2 = 0; j2 < 33; ++j2) {
- double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
-
- if (d6 < 0.0D) {
- d6 *= 4.0D;
- }
-
- double d7 = this.field_147428_e[l] / 512.0D;
- double d8 = this.field_147425_f[l] / 512.0D;
- double d9 = (this.field_147427_d[l] / 10.0D + 1.0D) / 2.0D;
- double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
-
- if (j2 > 29) {
- double d11 = (j2 - 29) / 3.0F;
- d10 = d10 * (1.0D - d11) + -10.0D * d11;
- }
-
- this.field_147434_q[l] = d10;
- ++l;
- }
- }
- }
- }
-
- /**
- * Checks to see if a chunk exists at x, y
- */
- @Override
- public boolean chunkExists(int par1, int par2) {
- return true;
- }
-
- /**
- * Populates chunk with ores etc etc
- */
- @Override
- public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
- BlockFalling.fallInstantly = false;
- int k = par2 * 16;
- int l = par3 * 16;
- BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
- this.rand.setSeed(this.worldObj.getSeed());
- long i1 = this.rand.nextLong() / 2L * 2L + 1L;
- long j1 = this.rand.nextLong() / 2L * 2L + 1L;
- this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed());
- boolean flag = false;
-
- MinecraftForge.EVENT_BUS
- .post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
-
- int k1;
- int l1;
- int i2;
-
- if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag
- && this.rand.nextInt(4) == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3,
- flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) {
- k1 = k + this.rand.nextInt(16) + 8;
- l1 = this.rand.nextInt(256);
- i2 = l + this.rand.nextInt(16) + 8;
- try {
- (new WorldGenLakes(Dimension_Everglades.blockFluidLakes)).generate(this.worldObj, this.rand, k1, l1, i2);
- } catch (NullPointerException n){
- n.getStackTrace();
- (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2);
- Logger.INFO("Error while generating DarkWorld Lake.");
- }
- }
-
- if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag,
- net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag
- && this.rand.nextInt(8) == 0) {
- k1 = k + this.rand.nextInt(16) + 8;
- l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
- i2 = l + this.rand.nextInt(16) + 8;
-
- if (l1 < 63 || this.rand.nextInt(10) == 0) { //Changes 63 -> 128
- try{
- (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2);
- } catch (NullPointerException n){
- Logger.INFO("Error while generating DarkWorld Lake. [2]");
- }
- }
- }
- biomegenbase.decorate(this.worldObj, this.rand, k, l);
- SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
- k += 8;
- l += 8;
-
- MinecraftForge.EVENT_BUS
- .post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
-
- BlockFalling.fallInstantly = false;
- }
-
- /**
- * Two modes of operation: if passed true, save all Chunks in one go. If
- * passed false, save up to two chunks. Return true if all chunks have
- * been saved.
- */
- @Override
- public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) {
- return true;
- }
-
- /**
- * Save extra data not associated with any Chunk. Not saved during
- * autosave, only during world unload. Currently unimplemented.
- */
- @Override
- public void saveExtraData() {
- }
-
- /**
- * Unloads chunks that are marked to be unloaded. This is not guaranteed
- * to unload every such chunk.
- */
- @Override
- public boolean unloadQueuedChunks() {
- return false;
- }
-
- /**
- * Returns if the IChunkProvider supports saving.
- */
- @Override
- public boolean canSave() {
- return true;
- }
-
- /**
- * Converts the instance data to a readable string.
- */
- @Override
- public String makeString() {
- return "RandomLevelSource";
- }
-
- /**
- * Returns a list of creatures of the specified type that can spawn at
- * the given location.
- */
- @SuppressWarnings("rawtypes")
- @Override
- public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) {
- BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4);
- return par1EnumCreatureType == EnumCreatureType.monster
- && this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4)
- ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList()
- : biomegenbase.getSpawnableList(par1EnumCreatureType);
- }
-
- @Override
- public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) {
- return
- "Village".equals(p_147416_2_) &&
- this.villageGenerator != null ?
- this.villageGenerator.func_151545_a(p_147416_1_,
- p_147416_3_, p_147416_4_, p_147416_5_) :
- null;
- }
-
- @Override
- public int getLoadedChunkCount() {
- return 0;
- }
-
- @Override
- public void recreateStructures(int par1, int par2) {
-
- }
-} \ No newline at end of file
+
+ private Random rand;
+ private NoiseGeneratorOctaves field_147431_j;
+ private NoiseGeneratorOctaves field_147432_k;
+ private NoiseGeneratorOctaves field_147429_l;
+ private NoiseGeneratorPerlin field_147430_m;
+ /**
+ * A NoiseGeneratorOctaves used in generating terrain
+ */
+ public NoiseGeneratorOctaves noiseGen5;
+ /**
+ * A NoiseGeneratorOctaves used in generating terrain
+ */
+ public NoiseGeneratorOctaves noiseGen6;
+ public NoiseGeneratorOctaves mobSpawnerNoise;
+ /**
+ * Reference to the World object.
+ */
+ private World worldObj;
+ private WorldType field_147435_p;
+ private final double[] field_147434_q;
+ private final float[] parabolicField;
+ private double[] stoneNoise = new double[256];
+ private MapGenBase caveGenerator = new MapGenCaves();
+ /**
+ * Holds Stronghold Generator
+ */
+ // private MapGenStronghold strongholdGenerator = new
+ // MapGenStronghold();
+ /**
+ * Holds Village Generator
+ */
+ private MapGenVillage villageGenerator = new MapGenVillage();
+ /**
+ * Holds Mineshaft Generator
+ */
+ private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();
+ private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();
+ /**
+ * Holds ravine generator
+ */
+ private MapGenBase ravineGenerator = new MapGenRavine();
+ /**
+ * The biomes that are used to generate the chunk
+ */
+ private BiomeGenBase[] biomesForGeneration;
+ double[] field_147427_d;
+ double[] field_147428_e;
+ double[] field_147425_f;
+ double[] field_147426_g;
+ int[][] field_73219_j = new int[32][32];
+ {
+ caveGenerator = TerrainGen
+ .getModdedMapGen(caveGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE);
+ /*
+ * strongholdGenerator = (MapGenStronghold) TerrainGen.getModdedMapGen(strongholdGenerator,
+ * net.minecraftforge.event.terraingen.InitMapGenEvent.EventType. STRONGHOLD);
+ */
+ villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(
+ villageGenerator,
+ net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE);
+ mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(
+ mineshaftGenerator,
+ net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT);
+ scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(
+ scatteredFeatureGenerator,
+ net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE);
+ ravineGenerator = TerrainGen
+ .getModdedMapGen(ravineGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE);
+ }
+
+ public ChunkProviderModded(World par1World, long par2) {
+ this.worldObj = par1World;
+ this.field_147435_p = par1World.getWorldInfo().getTerrainType();
+ this.rand = new Random(par2);
+ this.field_147431_j = new NoiseGeneratorOctaves(this.rand, 16);
+ this.field_147432_k = new NoiseGeneratorOctaves(this.rand, 16);
+ this.field_147429_l = new NoiseGeneratorOctaves(this.rand, 8);
+ this.field_147430_m = new NoiseGeneratorPerlin(this.rand, 4);
+ this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);
+ this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);
+ this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);
+ this.field_147434_q = new double[825];
+ this.parabolicField = new float[25];
+
+ for (int j = -2; j <= 2; ++j) {
+ for (int k = -2; k <= 2; ++k) {
+ float f = 10.0F / MathHelper.sqrt_float(j * j + k * k + 0.2F);
+ this.parabolicField[j + 2 + (k + 2) * 5] = f;
+ }
+ }
+
+ NoiseGenerator[] noiseGens = { field_147431_j, field_147432_k, field_147429_l, field_147430_m, noiseGen5,
+ noiseGen6, mobSpawnerNoise };
+ noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);
+ this.field_147431_j = (NoiseGeneratorOctaves) noiseGens[0];
+ this.field_147432_k = (NoiseGeneratorOctaves) noiseGens[1];
+ this.field_147429_l = (NoiseGeneratorOctaves) noiseGens[2];
+ this.field_147430_m = (NoiseGeneratorPerlin) noiseGens[3];
+ this.noiseGen5 = (NoiseGeneratorOctaves) noiseGens[4];
+ this.noiseGen6 = (NoiseGeneratorOctaves) noiseGens[5];
+ this.mobSpawnerNoise = (NoiseGeneratorOctaves) noiseGens[6];
+ }
+
+ public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) {
+ byte b0 = 63;
+ this.biomesForGeneration = this.worldObj.getWorldChunkManager()
+ .getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10);
+ this.func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4);
+
+ for (int k = 0; k < 4; ++k) {
+ int l = k * 5;
+ int i1 = (k + 1) * 5;
+
+ for (int j1 = 0; j1 < 4; ++j1) {
+ int k1 = (l + j1) * 33;
+ int l1 = (l + j1 + 1) * 33;
+ int i2 = (i1 + j1) * 33;
+ int j2 = (i1 + j1 + 1) * 33;
+
+ for (int k2 = 0; k2 < 32; ++k2) {
+ double d0 = 0.125D;
+ double d1 = this.field_147434_q[k1 + k2];
+ double d2 = this.field_147434_q[l1 + k2];
+ double d3 = this.field_147434_q[i2 + k2];
+ double d4 = this.field_147434_q[j2 + k2];
+ double d5 = (this.field_147434_q[k1 + k2 + 1] - d1) * d0;
+ double d6 = (this.field_147434_q[l1 + k2 + 1] - d2) * d0;
+ double d7 = (this.field_147434_q[i2 + k2 + 1] - d3) * d0;
+ double d8 = (this.field_147434_q[j2 + k2 + 1] - d4) * d0;
+
+ for (int l2 = 0; l2 < 8; ++l2) {
+ double d9 = 0.25D;
+ double d10 = d1;
+ double d11 = d2;
+ double d12 = (d3 - d1) * d9;
+ double d13 = (d4 - d2) * d9;
+
+ for (int i3 = 0; i3 < 4; ++i3) {
+ int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2;
+ short short1 = 256; // TODO - wots dis do
+ j3 -= short1;
+ double d14 = 0.25D;
+ double d16 = (d11 - d10) * d14;
+ double d15 = d10 - d16;
+
+ for (int k3 = 0; k3 < 4; ++k3) {
+ if ((d15 += d16) > 0.0D) {
+ p_147424_3_[j3 += short1] = Dimension_Everglades.blockMainFiller;
+ } else if (k2 * 8 + l2 < b0) {
+ try {
+ p_147424_3_[j3 += short1] = Dimension_Everglades.blockFluidLakes; // River Fluid
+ // .
+ } catch (Throwable t) {
+ p_147424_3_[j3 += short1] = Blocks.water; // River Fluid Fallback
+ }
+ } else {
+ p_147424_3_[j3 += short1] = null;
+ }
+ }
+
+ d10 += d12;
+ d11 += d13;
+ }
+
+ d1 += d5;
+ d2 += d6;
+ d3 += d7;
+ d4 += d8;
+ }
+ }
+ }
+ }
+ }
+
+ public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_,
+ BiomeGenBase[] p_147422_5_) {
+ @SuppressWarnings("deprecation")
+ ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(
+ this,
+ p_147422_1_,
+ p_147422_2_,
+ p_147422_3_,
+ p_147422_5_);
+ MinecraftForge.EVENT_BUS.post(event);
+ if (event.getResult() == cpw.mods.fml.common.eventhandler.Event.Result.DENY) return;
+
+ double d0 = 0.03125D;
+ this.stoneNoise = this.field_147430_m
+ .func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D);
+
+ for (int k = 0; k < 16; ++k) {
+ for (int l = 0; l < 16; ++l) {
+ BiomeGenBase biomegenbase = p_147422_5_[l + k * 16];
+ biomegenbase.genTerrainBlocks(
+ this.worldObj,
+ this.rand,
+ p_147422_3_,
+ p_147422_4_,
+ p_147422_1_ * 16 + k,
+ p_147422_2_ * 16 + l,
+ this.stoneNoise[l + k * 16]);
+ }
+ }
+ }
+
+ /**
+ * loads or generates the chunk at the chunk location specified
+ */
+ @Override
+ public Chunk loadChunk(int par1, int par2) {
+ return this.provideChunk(par1, par2);
+ }
+
+ /**
+ * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
+ * specified chunk from the map seed and chunk seed
+ */
+ @Override
+ public Chunk provideChunk(int par1, int par2) {
+ this.rand.setSeed(par1 * 341873128712L + par2 * 132897987541L);
+ Block[] ablock = new Block[65536];
+ byte[] abyte = new byte[65536];
+ this.func_147424_a(par1, par2, ablock);
+ this.biomesForGeneration = this.worldObj.getWorldChunkManager()
+ .loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);
+ this.replaceBlocksForBiome(par1, par2, ablock, abyte, this.biomesForGeneration);
+
+ Chunk chunk = new Chunk(this.worldObj, ablock, abyte, par1, par2);
+ byte[] abyte1 = chunk.getBiomeArray();
+
+ for (int k = 0; k < abyte1.length; ++k) {
+ abyte1[k] = (byte) this.biomesForGeneration[k].biomeID;
+ }
+
+ chunk.generateSkylightMap();
+ return chunk;
+ }
+
+ private void func_147423_a(int p_147423_1_, int p_147423_2_, int p_147423_3_) {
+ this.field_147426_g = this.noiseGen6
+ .generateNoiseOctaves(this.field_147426_g, p_147423_1_, p_147423_3_, 5, 5, 200.0D, 200.0D, 0.5D);
+ this.field_147427_d = this.field_147429_l.generateNoiseOctaves(
+ this.field_147427_d,
+ p_147423_1_,
+ p_147423_2_,
+ p_147423_3_,
+ 5,
+ 33,
+ 5,
+ 8.555150000000001D,
+ 4.277575000000001D,
+ 8.555150000000001D);
+ this.field_147428_e = this.field_147431_j.generateNoiseOctaves(
+ this.field_147428_e,
+ p_147423_1_,
+ p_147423_2_,
+ p_147423_3_,
+ 5,
+ 33,
+ 5,
+ 684.412D,
+ 684.412D,
+ 684.412D);
+ this.field_147425_f = this.field_147432_k.generateNoiseOctaves(
+ this.field_147425_f,
+ p_147423_1_,
+ p_147423_2_,
+ p_147423_3_,
+ 5,
+ 33,
+ 5,
+ 684.412D,
+ 684.412D,
+ 684.412D);
+ int l = 0;
+ int i1 = 0;
+ for (int j1 = 0; j1 < 5; ++j1) {
+ for (int k1 = 0; k1 < 5; ++k1) {
+ float f = 0.0F;
+ float f1 = 0.0F;
+ float f2 = 0.0F;
+ byte b0 = 2;
+ BiomeGenBase biomegenbase = this.biomesForGeneration[j1 + 2 + (k1 + 2) * 10];
+
+ for (int l1 = -b0; l1 <= b0; ++l1) {
+ for (int i2 = -b0; i2 <= b0; ++i2) {
+ BiomeGenBase biomegenbase1 = this.biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10];
+ float f3 = biomegenbase1.rootHeight;
+ float f4 = biomegenbase1.heightVariation;
+
+ if (this.field_147435_p == WorldType.AMPLIFIED && f3 > 0.0F) {
+ f3 = 1.0F + f3 * 2.0F;
+ f4 = 1.0F + f4 * 4.0F;
+ }
+
+ float f5 = this.parabolicField[l1 + 2 + (i2 + 2) * 5] / (f3 + 2.0F);
+
+ if (biomegenbase1.rootHeight > biomegenbase.rootHeight) {
+ f5 /= 2.0F;
+ }
+
+ f += f4 * f5;
+ f1 += f3 * f5;
+ f2 += f5;
+ }
+ }
+
+ f /= f2;
+ f1 /= f2;
+ f = f * 0.9F + 0.1F;
+ f1 = (f1 * 4.0F - 1.0F) / 8.0F;
+ double d13 = this.field_147426_g[i1] / 8000.0D;
+
+ if (d13 < 0.0D) {
+ d13 = -d13 * 0.3D;
+ }
+
+ d13 = d13 * 3.0D - 2.0D;
+
+ if (d13 < 0.0D) {
+ d13 /= 2.0D;
+
+ if (d13 < -1.0D) {
+ d13 = -1.0D;
+ }
+
+ d13 /= 1.4D;
+ d13 /= 2.0D;
+ } else {
+ if (d13 > 1.0D) {
+ d13 = 1.0D;
+ }
+
+ d13 /= 8.0D;
+ }
+
+ ++i1;
+ double d12 = f1;
+ double d14 = f;
+ d12 += d13 * 0.2D;
+ d12 = d12 * 8.5D / 8.0D;
+ double d5 = 8.5D + d12 * 4.0D;
+
+ for (int j2 = 0; j2 < 33; ++j2) {
+ double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14;
+
+ if (d6 < 0.0D) {
+ d6 *= 4.0D;
+ }
+
+ double d7 = this.field_147428_e[l] / 512.0D;
+ double d8 = this.field_147425_f[l] / 512.0D;
+ double d9 = (this.field_147427_d[l] / 10.0D + 1.0D) / 2.0D;
+ double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6;
+
+ if (j2 > 29) {
+ double d11 = (j2 - 29) / 3.0F;
+ d10 = d10 * (1.0D - d11) + -10.0D * d11;
+ }
+
+ this.field_147434_q[l] = d10;
+ ++l;
+ }
+ }
+ }
+ }
+
+ /**
+ * Checks to see if a chunk exists at x, y
+ */
+ @Override
+ public boolean chunkExists(int par1, int par2) {
+ return true;
+ }
+
+ /**
+ * Populates chunk with ores etc etc
+ */
+ @Override
+ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {
+ BlockFalling.fallInstantly = false;
+ int k = par2 * 16;
+ int l = par3 * 16;
+ BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16);
+ this.rand.setSeed(this.worldObj.getSeed());
+ long i1 = this.rand.nextLong() / 2L * 2L + 1L;
+ long j1 = this.rand.nextLong() / 2L * 2L + 1L;
+ this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed());
+ boolean flag = false;
+
+ MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag));
+
+ int k1;
+ int l1;
+ int i2;
+
+ if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills
+ && !flag
+ && this.rand.nextInt(4) == 0
+ && TerrainGen.populate(
+ par1IChunkProvider,
+ worldObj,
+ rand,
+ par2,
+ par3,
+ flag,
+ net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) {
+ k1 = k + this.rand.nextInt(16) + 8;
+ l1 = this.rand.nextInt(256);
+ i2 = l + this.rand.nextInt(16) + 8;
+ try {
+ (new WorldGenLakes(Dimension_Everglades.blockFluidLakes))
+ .generate(this.worldObj, this.rand, k1, l1, i2);
+ } catch (NullPointerException n) {
+ n.getStackTrace();
+ (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2);
+ Logger.INFO("Error while generating DarkWorld Lake.");
+ }
+ }
+
+ if (TerrainGen.populate(
+ par1IChunkProvider,
+ worldObj,
+ rand,
+ par2,
+ par3,
+ flag,
+ net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag
+ && this.rand.nextInt(8) == 0) {
+ k1 = k + this.rand.nextInt(16) + 8;
+ l1 = this.rand.nextInt(this.rand.nextInt(248) + 8);
+ i2 = l + this.rand.nextInt(16) + 8;
+
+ if (l1 < 63 || this.rand.nextInt(10) == 0) { // Changes 63 -> 128
+ try {
+ (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2);
+ } catch (NullPointerException n) {
+ Logger.INFO("Error while generating DarkWorld Lake. [2]");
+ }
+ }
+ }
+ biomegenbase.decorate(this.worldObj, this.rand, k, l);
+ SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand);
+ k += 8;
+ l += 8;
+
+ MinecraftForge.EVENT_BUS
+ .post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag));
+
+ BlockFalling.fallInstantly = false;
+ }
+
+ /**
+ * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. Return