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| author | Jakub <53441451+kuba6000@users.noreply.github.com> | 2022-08-29 16:04:28 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-08-29 16:04:28 +0200 |
| commit | 7d1f51a8937e0a86486267437d444696e81e8aa0 (patch) | |
| tree | a5b145e7271998f7b4b968a2212ed487e54a92b5 /src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java | |
| parent | 5267969156d30b4bb5f4cb2279ebb49db6bd40e2 (diff) | |
| download | GT5-Unofficial-7d1f51a8937e0a86486267437d444696e81e8aa0.tar.gz GT5-Unofficial-7d1f51a8937e0a86486267437d444696e81e8aa0.tar.bz2 GT5-Unofficial-7d1f51a8937e0a86486267437d444696e81e8aa0.zip | |
Buildscript + Spotless (#318)
* Convert AES.java to readable class
* Buildscript
* Spotless
Diffstat (limited to 'src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java')
| -rw-r--r-- | src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java | 216 |
1 files changed, 103 insertions, 113 deletions
diff --git a/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java b/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java index a5c87342e7..ea72b6312a 100644 --- a/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java +++ b/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java @@ -5,117 +5,107 @@ import gtPlusPlus.core.material.state.MaterialState; public class MaterialEIO { - public static final Material SOULARIUM = new Material( - "Soularium", //Material Name - MaterialState.SOLID, //State - new short[]{95,90,54, 0}, //Material Colour - 10, //Melting Point in C - 10, - 10, - 10, - false, //Uses Blast furnace? - false, //Generates a cell - //Material Stacks with Percentage of required elements. - new MaterialStack[]{ - new MaterialStack(ELEMENT.getInstance().GOLD, 1), - new MaterialStack(NONMATERIAL.SOULSAND, 1) - }); - - public static final Material CONDUCTIVE_IRON = new Material( - "Conductive Iron", //Material Name - MaterialState.SOLID, //State - new short[]{164,109,100, 0}, //Material Colour - 10, //Melting Point in C - 10, - 10, - 10, - false, //Uses Blast furnace? - false, //Generates a cell - //Material Stacks with Percentage of required elements. - new MaterialStack[]{ - new MaterialStack(ELEMENT.getInstance().IRON, 1), - new MaterialStack(NONMATERIAL.REDSTONE, 1) - }); - - public static final Material PULSATING_IRON = new Material( - "Pulsating Iron", //Material Name - MaterialState.SOLID, //State - new short[]{50,91,21, 0}, //Material Colour - 10, //Melting Point in C - 10, - 10, - 10, - false, //Uses Blast furnace? - false, //Generates a cell - //Material Stacks with Percentage of required elements. - new MaterialStack[]{ - new MaterialStack(ELEMENT.getInstance().IRON, 1), - new MaterialStack(NONMATERIAL.ENDERPEARL, 1) - }); - - public static final Material ELECTRICAL_STEEL = new Material( - "Electrical Steel", //Material Name - MaterialState.SOLID, //State - new short[]{194,194,194, 0}, //Material Colour - 10, //Melting Point in C - 10, - 10, - 10, - true, //Uses Blast furnace? - false, //Generates a cell - //Material Stacks with Percentage of required elements. - new MaterialStack[]{ - new MaterialStack(ALLOY.STEEL, 3), - new MaterialStack(ELEMENT.getInstance().SILICON, 1) - }); - - public static final Material ENERGETIC_ALLOY = new Material( - "Energetic Alloy", //Material Name - MaterialState.SOLID, //State - new short[]{252,151,45, 0}, //Material Colour - 10, //Melting Point in C - 10, - 10, - 10, - true, //Uses Blast furnace? - false, //Generates a cell - //Material Stacks with Percentage of required elements. - new MaterialStack[]{ - new MaterialStack(ELEMENT.getInstance().GOLD, 1), - new MaterialStack(NONMATERIAL.REDSTONE, 1), - new MaterialStack(NONMATERIAL.GLOWSTONE, 1) - }); - - public static final Material VIBRANT_ALLOY = new Material( - "Vibrant Alloy", //Material Name - MaterialState.SOLID, //State - new short[]{204,242,142, 0}, //Material Colour - 10, //Melting Point in C - 10, - 10, - 10, - true, //Uses Blast furnace? - false, //Generates a cell - //Material Stacks with Percentage of required elements. - new MaterialStack[]{ - new MaterialStack(ENERGETIC_ALLOY, 1), - new MaterialStack(NONMATERIAL.ENDERPEARL, 1) - }); - - public static final Material REDSTONE_ALLOY = new Material( - "Redstone Alloy", //Material Name - MaterialState.SOLID, //State - new short[]{178,34,34, 0}, //Material Colour - 10, //Melting Point in C - 10, - 10, - 10, - false, //Uses Blast furnace? - false, //Generates a cell - //Material Stacks with Percentage of required elements. - new MaterialStack[]{ - new MaterialStack(ELEMENT.getInstance().SILICON, 1), - new MaterialStack(NONMATERIAL.REDSTONE, 1) - }); - + public static final Material SOULARIUM = new Material( + "Soularium", // Material Name + MaterialState.SOLID, // State + new short[] {95, 90, 54, 0}, // Material Colour + 10, // Melting Point in C + 10, + 10, + 10, + false, // Uses Blast furnace? + false, // Generates a cell + // Material Stacks with Percentage of required elements. + new MaterialStack[] { + new MaterialStack(ELEMENT.getInstance().GOLD, 1), new MaterialStack(NONMATERIAL.SOULSAND, 1) + }); + + public static final Material CONDUCTIVE_IRON = new Material( + "Conductive Iron", // Material Name + MaterialState.SOLID, // State + new short[] {164, 109, 100, 0}, // Material Colour + 10, // Melting Point in C + 10, + 10, + 10, + false, // Uses Blast furnace? + false, // Generates a cell + // Material Stacks with Percentage of required elements. + new MaterialStack[] { + new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1) + }); + + public static final Material PULSATING_IRON = new Material( + "Pulsating Iron", // Material Name + MaterialState.SOLID, // State + new short[] {50, 91, 21, 0}, // Material Colour + 10, // Melting Point in C + 10, + 10, + 10, + false, // Uses Blast furnace? + false, // Generates a cell + // Material Stacks with Percentage of required elements. + new MaterialStack[] { + new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1) + }); + + public static final Material ELECTRICAL_STEEL = new Material( + "Electrical Steel", // Material Name + MaterialState.SOLID, // State + new short[] {194, 194, 194, 0}, // Material Colour + 10, // Melting Point in C + 10, + 10, + 10, + true, // Uses Blast furnace? + false, // Generates a cell + // Material Stacks with Percentage of required elements. + new MaterialStack[] {new MaterialStack(ALLOY.STEEL, 3), new MaterialStack(ELEMENT.getInstance().SILICON, 1) + }); + + public static final Material ENERGETIC_ALLOY = new Material( + "Energetic Alloy", // Material Name + MaterialState.SOLID, // State + new short[] {252, 151, 45, 0}, // Material Colour + 10, // Melting Point in C + 10, + 10, + 10, + true, // Uses Blast furnace? + false, // Generates a cell + // Material Stacks with Percentage of required elements. + new MaterialStack[] { + new MaterialStack(ELEMENT.getInstance().GOLD, 1), + new MaterialStack(NONMATERIAL.REDSTONE, 1), + new MaterialStack(NONMATERIAL.GLOWSTONE, 1) + }); + + public static final Material VIBRANT_ALLOY = new Material( + "Vibrant Alloy", // Material Name + MaterialState.SOLID, // State + new short[] {204, 242, 142, 0}, // Material Colour + 10, // Melting Point in C + 10, + 10, + 10, + true, // Uses Blast furnace? + false, // Generates a cell + // Material Stacks with Percentage of required elements. + new MaterialStack[] {new MaterialStack(ENERGETIC_ALLOY, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1)}); + + public static final Material REDSTONE_ALLOY = new Material( + "Redstone Alloy", // Material Name + MaterialState.SOLID, // State + new short[] {178, 34, 34, 0}, // Material Colour + 10, // Melting Point in C + 10, + 10, + 10, + false, // Uses Blast furnace? + false, // Generates a cell + // Material Stacks with Percentage of required elements. + new MaterialStack[] { + new MaterialStack(ELEMENT.getInstance().SILICON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1) + }); } |
