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authorJakub <53441451+kuba6000@users.noreply.github.com>2022-08-29 16:04:28 +0200
committerGitHub <noreply@github.com>2022-08-29 16:04:28 +0200
commit7d1f51a8937e0a86486267437d444696e81e8aa0 (patch)
treea5b145e7271998f7b4b968a2212ed487e54a92b5 /src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java
parent5267969156d30b4bb5f4cb2279ebb49db6bd40e2 (diff)
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Buildscript + Spotless (#318)
* Convert AES.java to readable class * Buildscript * Spotless
Diffstat (limited to 'src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java')
-rw-r--r--src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java216
1 files changed, 103 insertions, 113 deletions
diff --git a/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java b/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java
index a5c87342e7..ea72b6312a 100644
--- a/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java
+++ b/src/main/java/gtPlusPlus/xmod/eio/material/MaterialEIO.java
@@ -5,117 +5,107 @@ import gtPlusPlus.core.material.state.MaterialState;
public class MaterialEIO {
- public static final Material SOULARIUM = new Material(
- "Soularium", //Material Name
- MaterialState.SOLID, //State
- new short[]{95,90,54, 0}, //Material Colour
- 10, //Melting Point in C
- 10,
- 10,
- 10,
- false, //Uses Blast furnace?
- false, //Generates a cell
- //Material Stacks with Percentage of required elements.
- new MaterialStack[]{
- new MaterialStack(ELEMENT.getInstance().GOLD, 1),
- new MaterialStack(NONMATERIAL.SOULSAND, 1)
- });
-
- public static final Material CONDUCTIVE_IRON = new Material(
- "Conductive Iron", //Material Name
- MaterialState.SOLID, //State
- new short[]{164,109,100, 0}, //Material Colour
- 10, //Melting Point in C
- 10,
- 10,
- 10,
- false, //Uses Blast furnace?
- false, //Generates a cell
- //Material Stacks with Percentage of required elements.
- new MaterialStack[]{
- new MaterialStack(ELEMENT.getInstance().IRON, 1),
- new MaterialStack(NONMATERIAL.REDSTONE, 1)
- });
-
- public static final Material PULSATING_IRON = new Material(
- "Pulsating Iron", //Material Name
- MaterialState.SOLID, //State
- new short[]{50,91,21, 0}, //Material Colour
- 10, //Melting Point in C
- 10,
- 10,
- 10,
- false, //Uses Blast furnace?
- false, //Generates a cell
- //Material Stacks with Percentage of required elements.
- new MaterialStack[]{
- new MaterialStack(ELEMENT.getInstance().IRON, 1),
- new MaterialStack(NONMATERIAL.ENDERPEARL, 1)
- });
-
- public static final Material ELECTRICAL_STEEL = new Material(
- "Electrical Steel", //Material Name
- MaterialState.SOLID, //State
- new short[]{194,194,194, 0}, //Material Colour
- 10, //Melting Point in C
- 10,
- 10,
- 10,
- true, //Uses Blast furnace?
- false, //Generates a cell
- //Material Stacks with Percentage of required elements.
- new MaterialStack[]{
- new MaterialStack(ALLOY.STEEL, 3),
- new MaterialStack(ELEMENT.getInstance().SILICON, 1)
- });
-
- public static final Material ENERGETIC_ALLOY = new Material(
- "Energetic Alloy", //Material Name
- MaterialState.SOLID, //State
- new short[]{252,151,45, 0}, //Material Colour
- 10, //Melting Point in C
- 10,
- 10,
- 10,
- true, //Uses Blast furnace?
- false, //Generates a cell
- //Material Stacks with Percentage of required elements.
- new MaterialStack[]{
- new MaterialStack(ELEMENT.getInstance().GOLD, 1),
- new MaterialStack(NONMATERIAL.REDSTONE, 1),
- new MaterialStack(NONMATERIAL.GLOWSTONE, 1)
- });
-
- public static final Material VIBRANT_ALLOY = new Material(
- "Vibrant Alloy", //Material Name
- MaterialState.SOLID, //State
- new short[]{204,242,142, 0}, //Material Colour
- 10, //Melting Point in C
- 10,
- 10,
- 10,
- true, //Uses Blast furnace?
- false, //Generates a cell
- //Material Stacks with Percentage of required elements.
- new MaterialStack[]{
- new MaterialStack(ENERGETIC_ALLOY, 1),
- new MaterialStack(NONMATERIAL.ENDERPEARL, 1)
- });
-
- public static final Material REDSTONE_ALLOY = new Material(
- "Redstone Alloy", //Material Name
- MaterialState.SOLID, //State
- new short[]{178,34,34, 0}, //Material Colour
- 10, //Melting Point in C
- 10,
- 10,
- 10,
- false, //Uses Blast furnace?
- false, //Generates a cell
- //Material Stacks with Percentage of required elements.
- new MaterialStack[]{
- new MaterialStack(ELEMENT.getInstance().SILICON, 1),
- new MaterialStack(NONMATERIAL.REDSTONE, 1)
- });
-
+ public static final Material SOULARIUM = new Material(
+ "Soularium", // Material Name
+ MaterialState.SOLID, // State
+ new short[] {95, 90, 54, 0}, // Material Colour
+ 10, // Melting Point in C
+ 10,
+ 10,
+ 10,
+ false, // Uses Blast furnace?
+ false, // Generates a cell
+ // Material Stacks with Percentage of required elements.
+ new MaterialStack[] {
+ new MaterialStack(ELEMENT.getInstance().GOLD, 1), new MaterialStack(NONMATERIAL.SOULSAND, 1)
+ });
+
+ public static final Material CONDUCTIVE_IRON = new Material(
+ "Conductive Iron", // Material Name
+ MaterialState.SOLID, // State
+ new short[] {164, 109, 100, 0}, // Material Colour
+ 10, // Melting Point in C
+ 10,
+ 10,
+ 10,
+ false, // Uses Blast furnace?
+ false, // Generates a cell
+ // Material Stacks with Percentage of required elements.
+ new MaterialStack[] {
+ new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1)
+ });
+
+ public static final Material PULSATING_IRON = new Material(
+ "Pulsating Iron", // Material Name
+ MaterialState.SOLID, // State
+ new short[] {50, 91, 21, 0}, // Material Colour
+ 10, // Melting Point in C
+ 10,
+ 10,
+ 10,
+ false, // Uses Blast furnace?
+ false, // Generates a cell
+ // Material Stacks with Percentage of required elements.
+ new MaterialStack[] {
+ new MaterialStack(ELEMENT.getInstance().IRON, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1)
+ });
+
+ public static final Material ELECTRICAL_STEEL = new Material(
+ "Electrical Steel", // Material Name
+ MaterialState.SOLID, // State
+ new short[] {194, 194, 194, 0}, // Material Colour
+ 10, // Melting Point in C
+ 10,
+ 10,
+ 10,
+ true, // Uses Blast furnace?
+ false, // Generates a cell
+ // Material Stacks with Percentage of required elements.
+ new MaterialStack[] {new MaterialStack(ALLOY.STEEL, 3), new MaterialStack(ELEMENT.getInstance().SILICON, 1)
+ });
+
+ public static final Material ENERGETIC_ALLOY = new Material(
+ "Energetic Alloy", // Material Name
+ MaterialState.SOLID, // State
+ new short[] {252, 151, 45, 0}, // Material Colour
+ 10, // Melting Point in C
+ 10,
+ 10,
+ 10,
+ true, // Uses Blast furnace?
+ false, // Generates a cell
+ // Material Stacks with Percentage of required elements.
+ new MaterialStack[] {
+ new MaterialStack(ELEMENT.getInstance().GOLD, 1),
+ new MaterialStack(NONMATERIAL.REDSTONE, 1),
+ new MaterialStack(NONMATERIAL.GLOWSTONE, 1)
+ });
+
+ public static final Material VIBRANT_ALLOY = new Material(
+ "Vibrant Alloy", // Material Name
+ MaterialState.SOLID, // State
+ new short[] {204, 242, 142, 0}, // Material Colour
+ 10, // Melting Point in C
+ 10,
+ 10,
+ 10,
+ true, // Uses Blast furnace?
+ false, // Generates a cell
+ // Material Stacks with Percentage of required elements.
+ new MaterialStack[] {new MaterialStack(ENERGETIC_ALLOY, 1), new MaterialStack(NONMATERIAL.ENDERPEARL, 1)});
+
+ public static final Material REDSTONE_ALLOY = new Material(
+ "Redstone Alloy", // Material Name
+ MaterialState.SOLID, // State
+ new short[] {178, 34, 34, 0}, // Material Colour
+ 10, // Melting Point in C
+ 10,
+ 10,
+ 10,
+ false, // Uses Blast furnace?
+ false, // Generates a cell
+ // Material Stacks with Percentage of required elements.
+ new MaterialStack[] {
+ new MaterialStack(ELEMENT.getInstance().SILICON, 1), new MaterialStack(NONMATERIAL.REDSTONE, 1)
+ });
}