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author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-02 23:17:17 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-02 23:17:17 +0200 |
commit | 1b820de08a05070909a267e17f033fcf58ac8710 (patch) | |
tree | 02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/gtPlusPlus/xmod/gregtech/api/gui/GTPPUITextures.java | |
parent | afd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff) | |
download | GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.gz GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.bz2 GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.zip |
The Great Renaming (#3014)
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
Diffstat (limited to 'src/main/java/gtPlusPlus/xmod/gregtech/api/gui/GTPPUITextures.java')
-rw-r--r-- | src/main/java/gtPlusPlus/xmod/gregtech/api/gui/GTPPUITextures.java | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/xmod/gregtech/api/gui/GTPPUITextures.java b/src/main/java/gtPlusPlus/xmod/gregtech/api/gui/GTPPUITextures.java new file mode 100644 index 0000000000..08cff8d55e --- /dev/null +++ b/src/main/java/gtPlusPlus/xmod/gregtech/api/gui/GTPPUITextures.java @@ -0,0 +1,139 @@ +package gtPlusPlus.xmod.gregtech.api.gui; + +import static gregtech.api.enums.Mods.GTPlusPlus; + +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + +public class GTPPUITextures { + + public static final UITexture OVERLAY_SLOT_COAL = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/coal"); + public static final UITexture OVERLAY_SLOT_CANISTER_DARK = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_slot/canister_dark"); + + public static final AdaptableUITexture BACKGROUND_YELLOW = AdaptableUITexture + .of(GTPlusPlus.ID, "gui/background/yellow", 176, 166, 4); + + public static final AdaptableUITexture SLOT_ITEM_YELLOW = AdaptableUITexture + .of(GTPlusPlus.ID, "gui/slot/item_yellow", 18, 18, 1); + public static final AdaptableUITexture[] SLOT_INVENTORY_MANAGER = new AdaptableUITexture[] { + AdaptableUITexture.of(GTPlusPlus.ID, "gui/slot/red", 18, 18, 1), + AdaptableUITexture.of(GTPlusPlus.ID, "gui/slot/green", 18, 18, 1), + AdaptableUITexture.of(GTPlusPlus.ID, "gui/slot/blue", 18, 18, 1), + AdaptableUITexture.of(GTPlusPlus.ID, "gui/slot/cyan", 18, 18, 1), + AdaptableUITexture.of(GTPlusPlus.ID, "gui/slot/magenta", 18, 18, 1), + AdaptableUITexture.of(GTPlusPlus.ID, "gui/slot/yellow", 18, 18, 1), }; + + public static final UITexture BUTTON_STANDARD_BRONZE = UITexture + .fullImage(GTPlusPlus.ID, "gui/button/standard_bronze"); + + public static final UITexture OVERLAY_SLOT_WEED_EX = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/weed_ex"); + public static final UITexture OVERLAY_SLOT_FERTILIZER = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_slot/fertilizer"); + public static final UITexture OVERLAY_SLOT_ELECTRIC_TOOL = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_slot/electric_tool"); + public static final UITexture OVERLAY_SLOT_PAGE_PRINTED_BRONZE = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_slot/page_printed_bronze"); + public static final UITexture OVERLAY_SLOT_ARROW = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/arrow"); + public static final UITexture OVERLAY_SLOT_ARROW_BRONZE = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_slot/arrow_bronze"); + public static final UITexture OVERLAY_SLOT_CRAFT_OUTPUT = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_slot/craft_output"); + public static final UITexture OVERLAY_SLOT_CRAFT_OUTPUT_BRONZE = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_slot/craft_output_bronze"); + public static final UITexture OVERLAY_SLOT_PARK = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/park"); + public static final UITexture OVERLAY_SLOT_PARK_BRONZE = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_slot/park_bronze"); + public static final UITexture OVERLAY_SLOT_INGOT = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/ingot"); + public static final UITexture OVERLAY_SLOT_ARROW_4 = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/arrow_4"); + public static final UITexture OVERLAY_SLOT_TURBINE = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/turbine"); + public static final UITexture OVERLAY_SLOT_CHEST = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/chest"); + public static final UITexture[] OVERLAY_SLOT_INVENTORY_MANAGER_COLOR = new UITexture[] { + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/red"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/green"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/blue"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/cyan"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/magenta"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/yellow"), }; + public static final UITexture[] OVERLAY_SLOT_INVENTORY_MANAGER_ARROW = new UITexture[] { + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/arrow_red"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/arrow_green"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/arrow_blue"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/arrow_cyan"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/arrow_magenta"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_slot/arrow_yellow"), }; + + public static final UITexture PROGRESSBAR_FLUID_REACTOR = UITexture + .fullImage(GTPlusPlus.ID, "gui/progressbar/fluid_reactor"); + public static final UITexture PROGRESSBAR_BOILER_EMPTY = UITexture + .fullImage(GTPlusPlus.ID, "gui/progressbar/boiler_empty"); + public static final UITexture PROGRESSBAR_FUEL = UITexture.fullImage(GTPlusPlus.ID, "gui/progressbar/fuel"); + public static final UITexture PROGRESSBAR_ARROW_2 = UITexture.fullImage(GTPlusPlus.ID, "gui/progressbar/arrow_2"); + public static final UITexture PROGRESSBAR_PSS_ENERGY = UITexture + .fullImage(GTPlusPlus.ID, "gui/progressbar/pss_energy"); + + public static final AdaptableUITexture TAB_TITLE_YELLOW = AdaptableUITexture + .of(GTPlusPlus.ID, "gui/tab/title_yellow", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_ANGULAR_YELLOW = AdaptableUITexture + .of(GTPlusPlus.ID, "gui/tab/title_angular_yellow", 28, 28, 4); + public static final AdaptableUITexture TAB_TITLE_DARK_YELLOW = AdaptableUITexture + .of(GTPlusPlus.ID, "gui/tab/title_dark_yellow", 28, 28, 4); + + public static final UITexture OVERLAY_BUTTON_HARVESTER_MODE = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_button/harvester_mode"); + public static final UITexture OVERLAY_BUTTON_HARVESTER_TOGGLE = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_button/harvester_toggle"); + public static final UITexture OVERLAY_BUTTON_FLUSH = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/flush"); + public static final UITexture OVERLAY_BUTTON_FLUSH_BRONZE = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_button/flush_bronze"); + public static final UITexture OVERLAY_BUTTON_AUTOMATION = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_button/automation"); + public static final UITexture OVERLAY_BUTTON_LOCK = UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/lock"); + public static final UITexture[] OVERLAY_BUTTON_THROUGHPUT = IntStream.range(0, 4) // GT_MetaTileEntity_ElectricAutoWorkbench#MAX_THROUGHPUT + .mapToObj(i -> UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/throughput_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture[] OVERLAY_BUTTON_MODE = IntStream.range(0, 10) // GT_MetaTileEntity_ElectricAutoWorkbench#MAX_MODES + .mapToObj(i -> UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/mode_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture[] OVERLAY_BUTTON_DIRECTION = new UITexture[] { + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/bottom"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/top"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/north"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/south"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/west"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/east"), }; + public static final UITexture[] OVERLAY_BUTTON_DIRECTION_GRAY = new UITexture[] { + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/bottom_gray"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/top_gray"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/north_gray"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/south_gray"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/west_gray"), + UITexture.fullImage(GTPlusPlus.ID, "gui/overlay_button/east_gray"), }; + public static final UITexture OVERLAY_BUTTON_TIP_GREEN = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_button/tip_green"); + public static final UITexture OVERLAY_BUTTON_TIP_RED = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_button/tip_red"); + public static final UITexture OVERLAY_BUTTON_ACTIVE_STATE = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_button/active_state"); + public static final UITexture OVERLAY_BUTTON_CHANGE_MODE = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_button/change_mode"); + public static final UITexture OVERLAY_BUTTON_PLUS_MINUS = UITexture + .fullImage(GTPlusPlus.ID, "gui/overlay_button/plus_minus"); + + public static final UITexture PICTURE_WORKBENCH_CIRCLE = UITexture + .fullImage(GTPlusPlus.ID, "gui/picture/workbench_circle"); + public static final UITexture PICTURE_ARROW_WHITE_DOWN = UITexture + .fullImage(GTPlusPlus.ID, "gui/picture/arrow_white_down"); + public static final UITexture PICTURE_REDSTONE_CIRCUIT_SCREEN = UITexture + .fullImage(GTPlusPlus.ID, "gui/picture/redstone_circuit_screen"); + public static final UITexture PICTURE_ELECTRICITY_ERROR = UITexture + .fullImage(GTPlusPlus.ID, "gui/picture/electricity_error"); + public static final UITexture PICTURE_ELECTRICITY_FINE = UITexture + .fullImage(GTPlusPlus.ID, "gui/picture/electricity_fine"); + public static final UITexture PICTURE_ENERGY_FRAME = UITexture.fullImage(GTPlusPlus.ID, "gui/picture/energy_frame"); +} |