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authorMary <33456283+FourIsTheNumber@users.noreply.github.com>2024-07-18 09:58:41 -0400
committerGitHub <noreply@github.com>2024-07-18 20:58:41 +0700
commite3a650785887866e4b8533b61044479ecb80aee7 (patch)
treea5dcc2993f3f234f93e5891286d18fdc426070b4 /src/main/java/gtPlusPlus/xmod/gregtech/api
parentdcc8dac94e6d5a5561cf8bf38fc7f87e222b40e3 (diff)
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Add a Multiblock Electromagnetic Separator (#2726)
* Built multi template with required methods in gt++. * Filled out template based on gt++ electrolyzer code * Refactored into gregtech. Not supposed to add multis to gt++, whoops! * IntelliJ "smartly" deleted all of the imports in GT_Loader_MetaTileEntities and replaced it with a wildcard import... which caused it to fail checkstyle. Thanks so much, IntelliJ. * Figured out how to make IntelliJ Stop Doing That * Added author tag and vac freezer texture for testing. * Registered casing, working on getting texture functional * Added casing texture * Fixed structure check and added processing logic. Multi now forms and can run EMS recipes * Added overlay textures * Made new Casings10 class and added EMS Casings to it. Texture mesh now functions * Made controller match casing mesh * Shifted Casings10 to an actual page number instead of magic number. Now sits on page 16, following where waterline casings will be implemented in future * Added Electromagnet Housing. Has no texture, but you can place an open its inventory * Added electromagnets and their texture files * Multi now requires EM housing and breaks if there are 2 * Electromagnet Housing has proper texture and can be wrenched. Also has a placeholder overlay * Tooltip updates. Added pollution * Electromagnet tiers modify processing logic. Some issues remaining * Prettier switch & spotlessApply * Multi now validates electromagnet before recipe check. Also added a machine casing texture * Pollution fix * Support for exotic energy hatches added. Recipe check fails if electromagnet is too weak * Stack size of 1 for electromagnets * New electromagnet textures * Final pass on EM textures. Also, EM Housing uses IV hull as base texture instead of ULV * Put in placeholder-ish recipes for controller/casings/EM housing * Placeholder recipes for electromagnets. Also fixed structure check, whoops * Renamed multi to Magnetic Flux Exhibitor * MFE can run as a polarizer * Fixed exotic warning getting stuck * Attempted to add assline recipes, not working * Fixed assembling line recipe templates. Thank you chochem <3 * Fancied up tooltips * Fixed parallel issue * Updated recipes. Will have to move them to coremod * Nerfed speed on all electromagnets * sa * Restricted MFE to multiamp non-laser. * Spotless * Animated Mag hatch * Added glow * Removed pollution. I am a gentle soul * Addition to structure check * Disabled wireless laser compatibility * sa (cherry picked from commit 155cf4dd7284ca84bd9be79f11b6f577b38a4e0d) * spotless * Removed all recipes. These have been replaced in the coremod * -Removed unnecessary structure check -MIN_CASING final -Baps author tag -Refactored mMagHatch to not be a list -Added tooltip builder in MagnetTiers * Forgot to run spotless * Last minute tooltip fix for structure accuracy --------- Co-authored-by: Dream Master <dream-master@gmx.net>
Diffstat (limited to 'src/main/java/gtPlusPlus/xmod/gregtech/api')
-rw-r--r--src/main/java/gtPlusPlus/xmod/gregtech/api/enums/GregtechItemList.java3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main/java/gtPlusPlus/xmod/gregtech/api/enums/GregtechItemList.java b/src/main/java/gtPlusPlus/xmod/gregtech/api/enums/GregtechItemList.java
index e1f7c415ef..71274e0091 100644
--- a/src/main/java/gtPlusPlus/xmod/gregtech/api/enums/GregtechItemList.java
+++ b/src/main/java/gtPlusPlus/xmod/gregtech/api/enums/GregtechItemList.java
@@ -242,6 +242,9 @@ public enum GregtechItemList implements GregtechItemContainer {
Industrial_Electrolyzer,
Casing_Electrolyzer,
+ // Industrial Electromagnetic Separator
+ Industrial_Electromagnetic_Separator,
+
// Industrial Maceration Stack
Industrial_MacerationStack,
Casing_MacerationStack,