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author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-02 23:17:17 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-02 23:17:17 +0200 |
commit | 1b820de08a05070909a267e17f033fcf58ac8710 (patch) | |
tree | 02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/tectech/thing/gui/TecTechUITextures.java | |
parent | afd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff) | |
download | GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.gz GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.bz2 GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.zip |
The Great Renaming (#3014)
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
Diffstat (limited to 'src/main/java/tectech/thing/gui/TecTechUITextures.java')
-rw-r--r-- | src/main/java/tectech/thing/gui/TecTechUITextures.java | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/src/main/java/tectech/thing/gui/TecTechUITextures.java b/src/main/java/tectech/thing/gui/TecTechUITextures.java new file mode 100644 index 0000000000..d4bc73f8e1 --- /dev/null +++ b/src/main/java/tectech/thing/gui/TecTechUITextures.java @@ -0,0 +1,192 @@ +package tectech.thing.gui; + +import static tectech.Reference.MODID; + +import java.util.stream.Collectors; +import java.util.stream.IntStream; + +import com.gtnewhorizons.modularui.api.drawable.AdaptableUITexture; +import com.gtnewhorizons.modularui.api.drawable.UITexture; + +@SuppressWarnings("SimplifyStreamApiCallChains") +public class TecTechUITextures { + + public static final AdaptableUITexture BACKGROUND_SCREEN_BLUE = AdaptableUITexture + .of(MODID, "gui/background/screen_blue", 90, 72, 2); + public static final UITexture BACKGROUND_SCREEN_BLUE_PARAMETRIZER_TXT = UITexture + .fullImage(MODID, "gui/background/screen_blue_parametrizer_txt"); + public static final UITexture BACKGROUND_SCREEN_BLUE_NO_INVENTORY = UITexture + .fullImage(MODID, "gui/background/screen_blue_no_inventory"); + public static final UITexture BACKGROUND_STAR = UITexture.fullImage(MODID, "gui/background/star"); + public static final UITexture BACKGROUND_GLOW_ORANGE = UITexture.fullImage(MODID, "gui/background/orange_glow"); + public static final UITexture BACKGROUND_GLOW_PURPLE = UITexture.fullImage(MODID, "gui/background/purple_glow"); + public static final UITexture BACKGROUND_GLOW_BLUE = UITexture.fullImage(MODID, "gui/background/blue_glow"); + public static final UITexture BACKGROUND_GLOW_GREEN = UITexture.fullImage(MODID, "gui/background/green_glow"); + public static final UITexture BACKGROUND_GLOW_WHITE = UITexture.fullImage(MODID, "gui/background/white_glow"); + public static final UITexture BACKGROUND_SPACE = UITexture.fullImage(MODID, "gui/background/space"); + + public static final UITexture BUTTON_STANDARD_16x16 = UITexture.fullImage(MODID, "gui/button/standard_16x16"); + public static final UITexture BUTTON_STANDARD_LIGHT_16x16 = UITexture + .fullImage(MODID, "gui/button/standard_light_16x16"); + public static final UITexture BUTTON_CELESTIAL_32x32 = UITexture.fullImage(MODID, "gui/button/celestial"); + public static final UITexture BUTTON_SPACE_32x16 = UITexture.fullImage(MODID, "gui/button/purple"); + public static final UITexture BUTTON_SPACE_PRESSED_32x16 = UITexture.fullImage(MODID, "gui/button/purple_pressed"); + public static final UITexture BUTTON_BOXED_CHECKMARK_18x18 = UITexture + .fullImage(MODID, "gui/button/boxed_checkmark"); + public static final UITexture BUTTON_BOXED_EXCLAMATION_POINT_18x18 = UITexture + .fullImage(MODID, "gui/button/boxed_exclamation_point"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_DISABLED = UITexture + .fullImage(MODID, "gui/overlay_button/power_switch_disabled"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_OFF = UITexture + .fullImage(MODID, "gui/overlay_button/power_switch_off"); + public static final UITexture OVERLAY_BUTTON_POWER_SWITCH_ON = UITexture + .fullImage(MODID, "gui/overlay_button/power_switch_on"); + public static final UITexture OVERLAY_BUTTON_HEAT_OFF = UITexture.fullImage(MODID, "gui/overlay_button/heat_off"); + public static final UITexture OVERLAY_BUTTON_HEAT_ON = UITexture.fullImage(MODID, "gui/overlay_button/heat_on"); + public static final UITexture[] OVERLAY_BUTTON_UNCERTAINTY = IntStream.range(0, 16) + .mapToObj(i -> UITexture.fullImage(MODID, "gui/overlay_button/uncertainty/" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture OVERLAY_BUTTON_SAFE_VOID_DISABLED = UITexture + .fullImage(MODID, "gui/overlay_button/safe_void_disabled"); + public static final UITexture OVERLAY_BUTTON_SAFE_VOID_OFF = UITexture + .fullImage(MODID, "gui/overlay_button/safe_void_off"); + public static final UITexture OVERLAY_BUTTON_SAFE_VOID_ON = UITexture + .fullImage(MODID, "gui/overlay_button/safe_void_on"); + public static final UITexture OVERLAY_BUTTON_POWER_PASS_DISABLED = UITexture + .fullImage(MODID, "gui/overlay_button/power_pass_disabled"); + public static final UITexture OVERLAY_BUTTON_POWER_PASS_OFF = UITexture + .fullImage(MODID, "gui/overlay_button/power_pass_off"); + public static final UITexture OVERLAY_BUTTON_POWER_PASS_ON = UITexture + .fullImage(MODID, "gui/overlay_button/power_pass_on"); + public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_ID = UITexture + .fullImage(MODID, "gui/overlay_button/parametrizer_id"); + public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_0 = UITexture + .fullImage(MODID, "gui/overlay_button/parametrizer_0"); + public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_1 = UITexture + .fullImage(MODID, "gui/overlay_button/parametrizer_1"); + public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_X = UITexture + .fullImage(MODID, "gui/overlay_button/parametrizer_x"); + public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_S = UITexture + .fullImage(MODID, "gui/overlay_button/parametrizer_s"); + public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_T = UITexture + .fullImage(MODID, "gui/overlay_button/parametrizer_t"); + public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_C = UITexture + .fullImage(MODID, "gui/overlay_button/parametrizer_c"); + public static final UITexture OVERLAY_BUTTON_PARAMETRIZER_IF = UITexture + .fullImage(MODID, "gui/overlay_button/parametrizer_if"); + public static final UITexture OVERLAY_BUTTON_ARROW_BLUE_UP = UITexture + .fullImage(MODID, "gui/overlay_button/arrow_blue_up"); + public static final UITexture OVERLAY_BUTTON_BATTERY_ON = UITexture + .fullImage(MODID, "gui/overlay_button/battery_on"); + public static final UITexture OVERLAY_BUTTON_BATTERY_OFF = UITexture + .fullImage(MODID, "gui/overlay_button/battery_off"); + public static final UITexture OVERLAY_BUTTON_FLAG = UITexture.fullImage(MODID, "gui/overlay_button/flag"); + public static final UITexture OVERLAY_CYCLIC_BLUE = UITexture.fullImage(MODID, "gui/overlay_button/cyclic_blue"); + public static final UITexture OVERLAY_EJECTION_LOCKED = UITexture + .fullImage(MODID, "gui/overlay_button/eject_disabled"); + public static final UITexture OVERLAY_EJECTION_ON = UITexture.fullImage(MODID, "gui/overlay_button/eject"); + + public static final UITexture OVERLAY_SLOT_RACK = UITexture.fullImage(MODID, "gui/overlay_slot/rack"); + public static final UITexture OVERLAY_SLOT_MESH = UITexture.fullImage(MODID, "gui/overlay_slot/mesh"); + + public static final UITexture PROGRESSBAR_RESEARCH_STATION_1 = UITexture + .fullImage(MODID, "gui/progressbar/research_station_1"); + public static final UITexture PROGRESSBAR_RESEARCH_STATION_2 = UITexture + .fullImage(MODID, "gui/progressbar/research_station_2"); + public static final UITexture PROGRESSBAR_RESEARCH_STATION_3 = UITexture + .fullImage(MODID, "gui/progressbar/research_station_3"); + public static final UITexture PROGRESSBAR_GODFORGE_PLASMA = UITexture + .fullImage(MODID, "gui/progressbar/godforge_plasma"); + public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_BACKGROUND = UITexture + .fullImage(MODID, "gui/progressbar/godforge_progressbar_background"); + public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_BLUE = UITexture + .fullImage(MODID, "gui/progressbar/godforge_progressbar_blue"); + public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RED = UITexture + .fullImage(MODID, "gui/progressbar/godforge_progressbar_red"); + public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_PURPLE = UITexture + .fullImage(MODID, "gui/progressbar/godforge_progressbar_purple"); + public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RAINBOW = UITexture + .fullImage(MODID, "gui/progressbar/godforge_progressbar_rainbow"); + public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_BLUE_INVERTED = UITexture + .fullImage(MODID, "gui/progressbar/godforge_progressbar_blue_inverted"); + public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RED_INVERTED = UITexture + .fullImage(MODID, "gui/progressbar/godforge_progressbar_red_inverted"); + public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_PURPLE_INVERTED = UITexture + .fullImage(MODID, "gui/progressbar/godforge_progressbar_purple_inverted"); + public static final UITexture PROGRESSBAR_GODFORGE_MILESTONE_RAINBOW_INVERTED = UITexture + .fullImage(MODID, "gui/progressbar/godforge_progressbar_rainbow_inverted"); + + public static final UITexture PICTURE_TECTECH_LOGO = UITexture.fullImage(MODID, "gui/picture/tectech_logo"); + public static final UITexture PICTURE_TECTECH_LOGO_DARK = UITexture + .fullImage(MODID, "gui/picture/tectech_logo_dark"); + public static final UITexture PICTURE_GODFORGE_LOGO = UITexture.fullImage(MODID, "gui/picture/gorge_logo"); + public static final UITexture PICTURE_RACK_LARGE = UITexture.fullImage(MODID, "gui/picture/rack_large"); + public static final UITexture PICTURE_HEAT_SINK = UITexture.fullImage(MODID, "gui/picture/heat_sink"); + public static final UITexture PICTURE_UNCERTAINTY_MONITOR = UITexture + .fullImage(MODID, "gui/picture/uncertainty/monitor"); + public static final UITexture PICTURE_UNCERTAINTY_INDICATOR = UITexture + .fullImage(MODID, "gui/picture/uncertainty/indicator"); + public static final UITexture PICTURE_UNCERTAINTY_SELECTED = UITexture + .fullImage(MODID, "gui/picture/uncertainty/selected"); + public static final UITexture[] PICTURE_UNCERTAINTY_VALID = IntStream.range(0, 9) + .mapToObj(i -> UITexture.fullImage(MODID, "gui/picture/uncertainty/valid_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture[] PICTURE_UNCERTAINTY_INVALID = IntStream.range(0, 9) + .mapToObj(i -> UITexture.fullImage(MODID, "gui/picture/uncertainty/invalid_" + i)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture PICTURE_HEAT_SINK_SMALL = UITexture.fullImage(MODID, "gui/picture/heat_sink_small"); + public static final UITexture PICTURE_PARAMETER_BLANK = UITexture.fullImage(MODID, "gui/picture/parameter_blank"); + public static final UITexture[] PICTURE_PARAMETER_BLUE = IntStream.range(0, 20) + .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_blue", 158, 4, i * 8, 0, i * 8 + 6, 4)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture[] PICTURE_PARAMETER_CYAN = IntStream.range(0, 20) + .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_cyan", 158, 4, i * 8, 0, i * 8 + 6, 4)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture[] PICTURE_PARAMETER_GREEN = IntStream.range(0, 20) + .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_green", 158, 4, i * 8, 0, i * 8 + 6, 4)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture[] PICTURE_PARAMETER_ORANGE = IntStream.range(0, 20) + .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_orange", 158, 4, i * 8, 0, i * 8 + 6, 4)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture[] PICTURE_PARAMETER_RED = IntStream.range(0, 20) + .mapToObj(i -> UITexture.partly(MODID, "gui/picture/parameter_red", 158, 4, i * 8, 0, i * 8 + 6, 4)) + .collect(Collectors.toList()) + .toArray(new UITexture[0]); + public static final UITexture PICTURE_PARAMETER_GRAY = UITexture.fullImage(MODID, "gui/picture/parameter_gray"); + public static final UITexture PICTURE_UNCERTAINTY_MONITOR_MULTIMACHINE = UITexture + .fullImage(MODID, "gui/picture/uncertainty/monitor_multimachine"); + public static final UITexture PICTURE_UPGRADE_CONNECTOR_FULL = UITexture.fullImage(MODID, "gui/picture/connector"); + public static final UITexture PICTURE_UPGRADE_CONNECTOR_EMPTY = UITexture + .fullImage(MODID, "gui/picture/connector_empty"); + public static final UITexture PICTURE_UPGRADE_CONNECTOR_SWITCH = UITexture + .fullImage(MODID, "gui/picture/connector_switch"); + public static final UITexture SLOT_OUTLINE_GREEN = UITexture.fullImage(MODID, "gui/picture/green_selector"); + public static final UITexture PICTURE_GODFORGE_MILESTONE_CHARGE = UITexture + .fullImage(MODID, "gui/picture/milestone_charge"); + public static final UITexture PICTURE_GODFORGE_MILESTONE_CONVERSION = UITexture + .fullImage(MODID, "gui/picture/milestone_conversion"); + public static final UITexture PICTURE_GODFORGE_MILESTONE_CATALYST = UITexture + .fullImage(MODID, "gui/picture/milestone_catalyst"); + public static final UITexture PICTURE_GODFORGE_MILESTONE_COMPOSITION = UITexture + .fullImage(MODID, "gui/picture/milestone_composition"); + public static final UITexture PICTURE_GODFORGE_MILESTONE_CHARGE_GLOW = UITexture + .fullImage(MODID, "gui/picture/milestone_charge_glow"); + public static final UITexture PICTURE_GODFORGE_MILESTONE_CONVERSION_GLOW = UITexture + .fullImage(MODID, "gui/picture/milestone_conversion_glow"); + public static final UITexture PICTURE_GODFORGE_MILESTONE_CATALYST_GLOW = UITexture + .fullImage(MODID, "gui/picture/milestone_catalyst_glow"); + public static final UITexture PICTURE_GODFORGE_MILESTONE_COMPOSITION_GLOW = UITexture + .fullImage(MODID, "gui/picture/milestone_composition_glow"); + public static final UITexture PICTURE_OVERLAY_BLUE = UITexture.fullImage(MODID, "gui/picture/overlay_blue"); + public static final UITexture PICTURE_OVERLAY_ORANGE = UITexture.fullImage(MODID, "gui/picture/overlay_orange"); + public static final UITexture PICTURE_OVERLAY_GREEN = UITexture.fullImage(MODID, "gui/picture/overlay_green"); + public static final UITexture PICTURE_OVERLAY_PURPLE = UITexture.fullImage(MODID, "gui/picture/overlay_purple"); + +} |