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author | NotAPenguin <michiel.vandeginste@gmail.com> | 2024-09-02 23:17:17 +0200 |
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committer | GitHub <noreply@github.com> | 2024-09-02 23:17:17 +0200 |
commit | 1b820de08a05070909a267e17f033fcf58ac8710 (patch) | |
tree | 02831a025986a06b20f87e5bcc69d1e0c639a342 /src/main/java/tectech/thing/tileEntity/TileEntityReactorSim.java | |
parent | afd3fd92b6a6ab9ab0d0dc3214e6bc8ff7a86c9b (diff) | |
download | GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.gz GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.tar.bz2 GT5-Unofficial-1b820de08a05070909a267e17f033fcf58ac8710.zip |
The Great Renaming (#3014)
* move kekztech to a single root dir
* move detrav to a single root dir
* move gtnh-lanthanides to a single root dir
* move tectech and delete some gross reflection in gt++
* remove more reflection inside gt5u
* delete more reflection in gt++
* fix imports
* move bartworks and bwcrossmod
* fix proxies
* move galactigreg and ggfab
* move gtneioreplugin
* try to fix gt++ bee loader
* apply the rename rules to BW
* apply rename rules to bwcrossmod
* apply rename rules to detrav scanner mod
* apply rename rules to galacticgreg
* apply rename rules to ggfab
* apply rename rules to goodgenerator
* apply rename rules to gtnh-lanthanides
* apply rename rules to gt++
* apply rename rules to kekztech
* apply rename rules to kubatech
* apply rename rules to tectech
* apply rename rules to gt
apply the rename rules to gt
* fix tt import
* fix mui hopefully
* fix coremod except intergalactic
* rename assline recipe class
* fix a class name i stumbled on
* rename StructureUtility to GTStructureUtility to prevent conflict with structurelib
* temporary rename of GTTooltipDataCache to old name
* fix gt client/server proxy names
Diffstat (limited to 'src/main/java/tectech/thing/tileEntity/TileEntityReactorSim.java')
-rw-r--r-- | src/main/java/tectech/thing/tileEntity/TileEntityReactorSim.java | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/src/main/java/tectech/thing/tileEntity/TileEntityReactorSim.java b/src/main/java/tectech/thing/tileEntity/TileEntityReactorSim.java new file mode 100644 index 0000000000..ae6ac76f10 --- /dev/null +++ b/src/main/java/tectech/thing/tileEntity/TileEntityReactorSim.java @@ -0,0 +1,142 @@ +package tectech.thing.tileEntity; + +import net.minecraft.tileentity.TileEntity; +import net.minecraftforge.common.MinecraftForge; +import net.minecraftforge.common.util.ForgeDirection; +import net.minecraftforge.fluids.Fluid; +import net.minecraftforge.fluids.FluidStack; + +import ic2.api.energy.event.EnergyTileUnloadEvent; +import ic2.core.IC2; +import ic2.core.block.reactor.tileentity.TileEntityNuclearReactorElectric; +import ic2.core.init.MainConfig; +import ic2.core.util.ConfigUtil; +import tectech.Reference; + +/** + * Created by danie_000 on 30.09.2017. + */ +public class TileEntityReactorSim extends TileEntityNuclearReactorElectric { + + private boolean hadRedstone = true; + + @Override + public void onLoaded() { + super.onLoaded(); + if (IC2.platform.isSimulating() && addedToEnergyNet) { + MinecraftForge.EVENT_BUS.post(new EnergyTileUnloadEvent(this)); + // this.addedToEnergyNet = false; + } + } + + @Override + public void onUnloaded() { + addedToEnergyNet = false; + super.onUnloaded(); + } + + @Override + public String getInventoryName() { + return "Nuclear Reactor Simulator"; + } + + @Override + public boolean emitsEnergyTo(TileEntity receiver, ForgeDirection direction) { + return false; + } + + @Override + public double getOfferedEnergy() { + return 0; + } + + @Override + public double getReactorEUEnergyOutput() { + return getReactorEnergyOutput() * 5.0F + * ConfigUtil.getDouble(MainConfig.get(), "balance/energy/generator/nuclear"); + } + + @Override + protected void updateEntityServer() { + if (updateTicker++ % getTickRate() == 0) { + if (!worldObj.isRemote && worldObj.doChunksNearChunkExist(xCoord, yCoord, zCoord, 2)) { + if (hadRedstone && !receiveredstone()) { + hadRedstone = false; + } else if (!hadRedstone && receiveredstone()) { + doUpdates(); + hadRedstone = true; + } + markDirty(); + } + } + } + + @Override + public boolean calculateHeatEffects() { + if (heat >= 4000 && IC2.platform.isSimulating()) { + float power = (float) heat / (float) maxHeat; + if (power >= 1.0F) { + explode(); // ding + return true; + } else { + return false; + } + } + return false; + } + + // new method + private void doUpdates() { + heat = 0; + do { + dropAllUnfittingStuff(); + output = 0.0F; + maxHeat = 10000; + hem = 1.0F; + processChambers(); + } while (!calculateHeatEffects() && output > 0); + } + + @Override + public void explode() { + getWorld().playSoundEffect(xCoord, yCoord, zCoord, Reference.MODID + ":microwave_ding", 1, 1); + } + + @Override + public void addEmitHeat(int heat) {} + + @Override + public boolean isFluidCooled() { + return false; + } + + @Override + public boolean canFill(ForgeDirection from, Fluid fluid) { + return false; + } + + @Override + public boolean canDrain(ForgeDirection from, Fluid fluid) { + return false; + } + + @Override + public int fill(ForgeDirection from, FluidStack resource, boolean doFill) { + return 0; + } + + @Override + public FluidStack drain(ForgeDirection from, FluidStack resource, boolean doDrain) { + return null; + } + + @Override + public FluidStack drain(ForgeDirection from, int maxDrain, boolean doDrain) { + return null; + } + + @Override + public int getInventoryStackLimit() { + return 1; + } +} |