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authorkekzdealer <kekzdealer@gmail.com>2019-10-09 02:43:07 +0200
committerkekzdealer <kekzdealer@gmail.com>2019-10-09 02:43:07 +0200
commit820ca984d2dea005a126ef585661503f8cc992f5 (patch)
treebca38b81b17c435e493bf8030fad31ffe5d6d9bc /src/main/java/tileentities
parent187fbf985078ee89f12a287a6754f2023c5e16be (diff)
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improved T.F.F.T code; Prepared for MultiHatch
Diffstat (limited to 'src/main/java/tileentities')
-rw-r--r--src/main/java/tileentities/GTMTE_FluidMultiStorage.java1021
-rw-r--r--src/main/java/tileentities/GTMTE_ModularNuclearReactor.java380
-rw-r--r--src/main/java/tileentities/GTMTE_SOFuelCellMK1.java656
-rw-r--r--src/main/java/tileentities/GTMTE_SOFuelCellMK2.java656
-rw-r--r--src/main/java/tileentities/TFFTMultiHatch.java138
5 files changed, 1487 insertions, 1364 deletions
diff --git a/src/main/java/tileentities/GTMTE_FluidMultiStorage.java b/src/main/java/tileentities/GTMTE_FluidMultiStorage.java
index a11dcdda8a..32d17d1cf5 100644
--- a/src/main/java/tileentities/GTMTE_FluidMultiStorage.java
+++ b/src/main/java/tileentities/GTMTE_FluidMultiStorage.java
@@ -1,518 +1,503 @@
-package tileentities;
-
-import java.util.ArrayList;
-import blocks.Block_TFFTCasing;
-import blocks.Block_TFFTStorageFieldBlockT1;
-import blocks.Block_TFFTStorageFieldBlockT2;
-import blocks.Block_TFFTStorageFieldBlockT3;
-import blocks.Block_TFFTStorageFieldBlockT4;
-import gregtech.api.enums.Textures.BlockIcons;
-import gregtech.api.gui.GT_GUIContainer_MultiMachine;
-import gregtech.api.interfaces.ITexture;
-import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
-import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
-import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Hatch_Input;
-import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Hatch_Output;
-import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_MultiBlockBase;
-import gregtech.api.objects.GT_RenderedTexture;
-import gregtech.api.util.GT_Utility;
-import net.minecraft.block.Block;
-import net.minecraft.entity.player.EntityPlayer;
-import net.minecraft.entity.player.InventoryPlayer;
-import net.minecraft.item.ItemStack;
-import net.minecraft.nbt.NBTTagCompound;
-import net.minecraft.util.ChatComponentText;
-import net.minecraft.util.EnumChatFormatting;
-import net.minecraftforge.common.util.ForgeDirection;
-import net.minecraftforge.fluids.FluidStack;
-import util.Vector3i;
-import util.Vector3ic;
-
-public class GTMTE_FluidMultiStorage extends GT_MetaTileEntity_MultiBlockBase {
-
- private final String glassNameAE2 = "tile.appliedenergistics2.BlockQuartzGlass";
- private final String glassNameStained = "tile.stainedGlass";
- private final Block CASING = Block_TFFTCasing.getInstance();
- private final Block STORAGE_FIELD1 = Block_TFFTStorageFieldBlockT1.getInstance();
- private final Block STORAGE_FIELD2 = Block_TFFTStorageFieldBlockT2.getInstance();
- private final Block STORAGE_FIELD3 = Block_TFFTStorageFieldBlockT3.getInstance();
- private final Block STORAGE_FIELD4 = Block_TFFTStorageFieldBlockT4.getInstance();
- private final int CASING_TEXTURE_ID = 176;
-
- private final ArrayList<FluidStack> fluidList = new ArrayList<>();
- private int capacityPerFluid = 0;
- private int runningCost = 0;
- private boolean doVoidExcess = false;
-
- public GTMTE_FluidMultiStorage(int aID, String aName, String aNameRegional) {
- super(aID, aName, aNameRegional);
- }
-
- public GTMTE_FluidMultiStorage(String aName) {
- super(aName);
- }
-
- @Override
- public IMetaTileEntity newMetaEntity(IGregTechTileEntity var1) {
- return new GTMTE_FluidMultiStorage(super.mName);
- }
-
- @Override
- public String[] getDescription() {
- return new String[] {
- "High-Tech fluid tank that can hold up to 25 different fluids",
- "Has 1/25th of the total capacity as capacity for each fluid",
- "Rightclicking the controller with a screwdriver will turn on excess voiding",
- "Fluid storage amount and running cost depends on the storage field blocks used",
- "Tier I: 500,000L per block, 0.5EU/t",
- "Tier II: 4,000,000L per block, 1EU/t",
- "Tier III: 16,000,000L per block, 2EU/t",
- "Tier IV: 64,000,000L per block, 4EU/t",
- "------------------------------------------",
- "Note on hatch locking:",
- "Use an integrated circuit in the GUI slot to limit which fluid is outputted",
- "The number of a stored fluid can be obtained through the Tricorder.",
- "------------------------------------------",
- "Dimensions: 5x9x5 (WxHxL)",
- "Structure:",
- " Controller: Top center",
- " Energy Hatch: Any top or bottom casing",
- " Inner 3x7x3 tube are Storage Field Blocks",
- " Outer 5x7x5 glass shell is AE2 Quartz Glass or Vanilla Stained Glass",
- " Maintenance Hatch: Any top or bottom casing",
- " I/O Hatches: Instead of any casing or glass, have to touch storage field"
- };
- }
-
- @Override
- public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex,
- boolean aActive, boolean aRedstone) {
- return aSide == aFacing
- ? new ITexture[]{BlockIcons.casingTexturePages[1][48],
- new GT_RenderedTexture(aActive
- ? BlockIcons.OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_ACTIVE
- : BlockIcons.OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR)}
- : new ITexture[]{BlockIcons.casingTexturePages[1][48]};
- }
-
- public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
- return new GT_GUIContainer_MultiMachine(aPlayerInventory, aBaseMetaTileEntity, this.getLocalName(),
- "MultiblockDisplay.png");
- }
-
- @Override
- public boolean isCorrectMachinePart(ItemStack var1) {
- return true;
- }
-
- @Override
- public boolean checkRecipe(ItemStack guiSlotItem) {
-
- this.mEfficiency = 10000 - (this.getIdealStatus() - this.getRepairStatus()) * 1000;
- this.mEfficiencyIncrease = 10000;
- this.mEUt = runningCost;
- super.mMaxProgresstime = 10;
-
- // Suck in fluids
- final ArrayList<FluidStack> storedFluids = super.getStoredFluids();
- if(storedFluids.size() > 0) {
- for(FluidStack fluidStack : storedFluids) {
-
- // check if fluid is already in the tank
- boolean foundFluid = false;
- for(FluidStack fs : fluidList) {
- if(GT_Utility.areFluidsEqual(fluidStack, fs)) {
- // figure out how much can be input
- final int possibleInput = Math.min(capacityPerFluid - fs.amount, fluidStack.amount);
- fs.amount += possibleInput;
- final FluidStack tempStack = fluidStack.copy();
- tempStack.amount = possibleInput;
- super.depleteInput(tempStack);
- foundFluid = true;
- break;
- }
- }
- if(foundFluid) {
- continue;
- }
- // fluid wasn't already in the tank - allocate new
- if(fluidList.size() < 25) {
- System.out.println("added " + fluidStack.getUnlocalizedName() + " to new stack");
- final FluidStack drainStack = fluidStack.copy();
- drainStack.amount = fluidStack.amount;
- super.depleteInput(drainStack);
- fluidList.add(drainStack);
- }
- }
-
- // void excess if that is turned on
- if(doVoidExcess) {
- for(GT_MetaTileEntity_Hatch_Input inputHatch : super.mInputHatches) {
- inputHatch.setDrainableStack(null);
- }
- }
- }
-
- // Push out fluids
- if(guiSlotItem != null && guiSlotItem.getUnlocalizedName().equals("gt.integrated_circuit")) {
- final int config = guiSlotItem.getItemDamage();
- final FluidStack storedFluid = fluidList.get(config);
- if(storedFluid == null) {
- return true;
- }
- // figure out how much can be output
- int possibleOutput = 0;
- for(GT_MetaTileEntity_Hatch_Output outputHatch : super.mOutputHatches) {
- if(outputHatch.isFluidLocked() && outputHatch.getLockedFluidName().equals(storedFluid.getUnlocalizedName())) {
- possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
- }else if (outputHatch.getFluid() != null && outputHatch.getFluid().getUnlocalizedName().equals(storedFluid.getUnlocalizedName())) {
- possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
- } else if (outputHatch.getFluid() == null) {
- possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
- }
- }
-
- // output as much as possible
- possibleOutput = Math.min(possibleOutput, storedFluid.amount);
- final FluidStack tempStack = storedFluid.copy();
- tempStack.amount = possibleOutput;
-
- super.addOutput(tempStack);
- storedFluid.amount -= possibleOutput;
- // remove fluid from the tank if it has amount of zero
- if(storedFluid.amount < 1) {
- fluidList.remove(config);
- }
- } else {
- for(FluidStack storedFluid : fluidList) {
- // figure out how much can be output
- int possibleOutput = 0;
- for(GT_MetaTileEntity_Hatch_Output outputHatch : super.mOutputHatches) {
- if(outputHatch.isFluidLocked() && outputHatch.getLockedFluidName().equals(storedFluid.getUnlocalizedName())) {
- possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
- }else if (outputHatch.getFluid() != null && outputHatch.getFluid().getUnlocalizedName().equals(storedFluid.getUnlocalizedName())) {
- possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
- } else if (outputHatch.getFluid() == null) {
- possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
- }
- }
- // output as much as possible
- possibleOutput = Math.min(possibleOutput, storedFluid.amount);
- final FluidStack tempStack = storedFluid.copy();
- tempStack.amount = possibleOutput;
-
- super.addOutput(tempStack);
- storedFluid.amount -= possibleOutput;
- // remove fluid from the tank if it has amount of zero
- if(storedFluid.amount < 1) {
- fluidList.remove(storedFluid);
- }
- }
- }
-
- return true;
- }
-
- public Vector3ic rotateOffsetVector(Vector3ic forgeDirection, int x, int y, int z) {
- final Vector3i offset = new Vector3i();
-
- // either direction on z-axis
- if(forgeDirection.x() == 0 && forgeDirection.z() == -1) {
- offset.x = x;
- offset.y = y;
- offset.z = z;
- }
- if(forgeDirection.x() == 0 && forgeDirection.z() == 1) {
- offset.x = -x;
- offset.y = y;
- offset.z = -z;
- }
- // either direction on x-axis
- if(forgeDirection.x() == -1 && forgeDirection.z() == 0) {
- offset.x = z;
- offset.y = y;
- offset.z = -x;
- }
- if(forgeDirection.x() == 1 && forgeDirection.z() == 0) {
- offset.x = -z;
- offset.y = y;
- offset.z = x;
- }
- // either direction on y-axis
- if(forgeDirection.y() == -1) {
- offset.x = x;
- offset.y = z;
- offset.z = y;
- }
-
- return offset;
- }
-
- @Override
- public boolean checkMachine(IGregTechTileEntity thisController, ItemStack guiSlotItem) {
- // Figure out the vector for the direction the back face of the controller is facing
- final Vector3ic forgeDirection = new Vector3i(
- ForgeDirection.getOrientation(thisController.getBackFacing()).offsetX,
- ForgeDirection.getOrientation(thisController.getBackFacing()).offsetY,
- ForgeDirection.getOrientation(thisController.getBackFacing()).offsetZ
- );
- int minCasingAmount = 20;
- boolean formationChecklist = true; // if this is still true at the end, machine is good to go :)
- float runningCostAcc = 0;
- double fluidCapacityAcc = 0;
-
- // Front slice
- for(int X = -2; X <= 2; X++) {
- for(int Y = -2; Y <= 2; Y++) {
- if(X == 0 && Y == 0) {
- continue; // is controller
- }
-
- // Get next TE
- final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, 0);
- IGregTechTileEntity currentTE =
- thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z());
-
- // Fluid hatches should touch the storage field.
- // Maintenance/Energy hatch can go anywhere
- if(X > -2 && X < 2 && Y > -2 && Y < 2) {
- if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID)
- && !super.addInputToMachineList(currentTE, CASING_TEXTURE_ID)
- && !super.addOutputToMachineList(currentTE, CASING_TEXTURE_ID)
- && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) {
-
- // If it's not a hatch, is it the right casing for this machine? Check block and block meta.
- if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) {
- // Seems to be valid casing. Decrement counter.
- minCasingAmount--;
- } else {
- formationChecklist = false;
- }
- }
- } else {
- if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID)
- && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) {
-
- // If it's not a hatch, is it the right casing for this machine? Check block and block meta.
- if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) {
- // Seems to be valid casing. Decrement counter.
- minCasingAmount--;
- } else {
- formationChecklist = false;
- }
- }
- }
- }
- }
-
- // Middle three slices
- for(int X = -2; X <= 2; X++) {
- for(int Y = -2; Y <= 2; Y++) {
- for(int Z = -1; Z >= -7; Z--) {
- final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, Z);
- if(X > -2 && X < 2 && Y > -2 && Y < 2) {
- if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName()
- .equals(STORAGE_FIELD1.getUnlocalizedName())) {
- runningCostAcc += 0.5f;
- fluidCapacityAcc += 500000.0f;
- } else if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName()
- .equals(STORAGE_FIELD2.getUnlocalizedName())) {
- runningCostAcc += 1.0f;
- fluidCapacityAcc += 4000000.0f;
- } else if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName()
- .equals(STORAGE_FIELD3.getUnlocalizedName())) {
- runningCostAcc += 2.0f;
- fluidCapacityAcc += 16000000.0f;
- } else if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName()
- .equals(STORAGE_FIELD4.getUnlocalizedName())) {
- runningCostAcc += 4.0f;
- fluidCapacityAcc += 64000000.0f;
- } else {
- formationChecklist = false;
- }
- continue;
- }
-
- // Get next TE
- IGregTechTileEntity currentTE =
- thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z());// x, y ,z
-
- // Corner allows only glass or casings
- if(X == -2 && Y == -2 || X == 2 && Y == 2 || X == -2 && Y == 2 || X == 2 && Y == -2) {
- if(!(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameAE2)
- || thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameStained)
- || thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING)) {
- formationChecklist = false; // do nothing yet
- }
- } else {
- // Tries to add TE as either of those kinds of hatches.
- // The number is the texture index number for the texture that needs to be painted over the hatch texture (TAE for GT++)
- if ( !super.addInputToMachineList(currentTE, CASING_TEXTURE_ID)
- && !super.addOutputToMachineList(currentTE, CASING_TEXTURE_ID)) {
-
- // If it's not a hatch, is it the right casing for this machine? Check block and block meta.
- if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) {
- // Seems to be valid casing. Decrement counter.
- minCasingAmount--;
- } else if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameAE2)
- || thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameStained)) {
- // do nothing lol
- } else {
- formationChecklist = false;
- }
- }
- }
- }
- }
- }
-
- // Front slice
- for(int X = -2; X <= 2; X++) {
- for(int Y = -2; Y <= 2; Y++) {
- // Get next TE
- final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, -8);
- IGregTechTileEntity currentTE =
- thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z());
-
- // Fluid hatches should touch the storage field.
- // Maintenance/Energy hatch can go anywhere
- if(X > -2 && X < 2 && Y > -2 && Y < 2) {
- if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID)
- && !super.addInputToMachineList(currentTE, CASING_TEXTURE_ID)
- && !super.addOutputToMachineList(currentTE, CASING_TEXTURE_ID)
- && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) {
-
- // If it's not a hatch, is it the right casing for this machine? Check block and block meta.
- if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) {
- // Seems to be valid casing. Decrement counter.
- minCasingAmount--;
- } else {
- formationChecklist = false;
- }
- }
- } else {
- if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID)
- && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) {
-
- // If it's not a hatch, is it the right casing for this machine? Check block and block meta.
- if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) {
- // Seems to be valid casing. Decrement counter.
- minCasingAmount--;
- } else {
- formationChecklist = false;
- }
- }
- }
- }
- }
-
- if(this.mEnergyHatches.size() < 1) {
- System.out.println("At least one energy hatch is required!");
- formationChecklist = false;
- }
-
- if(this.mMaintenanceHatches.size() < 1) {
- System.out.println("You need a maintenance hatch to do maintenance.");
- }
-
- if(minCasingAmount > 0) {
- formationChecklist = false;
- }
-
- if(formationChecklist) {
- runningCost = (int) Math.round(-runningCostAcc);
- capacityPerFluid = (int) Math.round(fluidCapacityAcc / 25.0f);
- }
-
- return formationChecklist;
- }
-
- @Override
- public void onScrewdriverRightClick(byte aSide, EntityPlayer aPlayer, float aX, float aY, float aZ) {
- if(doVoidExcess) {
- doVoidExcess = false;
- aPlayer.addChatComponentMessage(new ChatComponentText("Auto-voiding turned off"));
- } else {
- doVoidExcess = true;
- aPlayer.addChatComponentMessage(new ChatComponentText("Auto-voiding turned on"));
- }
- }
-
- @Override
- public String[] getInfoData() {
- final String[] lines = new String[fluidList.size() + 7];
- lines[0] = EnumChatFormatting.YELLOW + "Stored Fluids:" + EnumChatFormatting.RESET;
- for(int i = 0; i < fluidList.size(); i++) {
- lines[i + 1] = i + " - " + fluidList.get(i).getLocalizedName() + ": "
- + fluidList.get(i).amount + "L ("
- + (Math.round(100.0f * fluidList.get(i).amount / capacityPerFluid)) + "%)";
- }
- lines[fluidList.size() + 1] = EnumChatFormatting.YELLOW + "Operational Data:" + EnumChatFormatting.RESET;
- lines[fluidList.size() + 2] = "Auto-voiding: " + doVoidExcess;
- lines[fluidList.size() + 3] = "Per-Fluid Capacity: " + capacityPerFluid + "L";
- lines[fluidList.size() + 4] = "Running Cost: " + (-super.mEUt) + "EU/t";
- lines[fluidList.size() + 5] = "Maintenance Status: " + ((super.getRepairStatus() == super.getIdealStatus())
- ? EnumChatFormatting.GREEN + "Working perfectly" + EnumChatFormatting.RESET
- : EnumChatFormatting.RED + "Has Problems" + EnumChatFormatting.RESET);
- lines[fluidList.size() + 6] = "---------------------------------------------";
- return lines;
- }
-
- @Override
- public void saveNBTData(NBTTagCompound nbt) {
- nbt = (nbt == null) ? new NBTTagCompound() : nbt;
-
- nbt.setInteger("capacityPerFluid", capacityPerFluid);
- nbt.setInteger("runningCost", runningCost);
- nbt.setBoolean("doVoidExcess", doVoidExcess);
- for(int i = 0; i < fluidList.size(); i++) {
- nbt.setTag("" + i, fluidList.get(i).writeToNBT(new NBTTagCompound()));
- }
-
- super.saveNBTData(nbt);
- }
-
- @Override
- public void loadNBTData(NBTTagCompound nbt) {
- nbt = (nbt == null) ? new NBTTagCompound() : nbt;
-
- capacityPerFluid = nbt.getInteger("capacityPerFluid");
- runningCost = nbt.getInteger("runningCost");
- doVoidExcess = nbt.getBoolean("doVoidExcess");
- fluidList.clear();
- for(int i = 0; i < 25; i++) {
- final NBTTagCompound fnbt = (NBTTagCompound) nbt.getTag("" + i);
- if(fnbt == null) {
- break;
- }
- fluidList.add(FluidStack.loadFluidStackFromNBT(fnbt));
- }
-
- super.loadNBTData(nbt);
- }
-
- @Override
- public boolean isGivingInformation() {
- return true;
- }
-
- @Override
- public int getMaxEfficiency(ItemStack var1) {
- return 10000;
- }
-
- @Override
- public int getPollutionPerTick(ItemStack var1) {
- return 0;
- }
-
- @Override
- public int getDamageToComponent(ItemStack var1) {
- return 0;
- }
-
- @Override
- public boolean explodesOnComponentBreak(ItemStack var1) {
- return false;
- }
-}
+package tileentities;
+
+import java.util.ArrayList;
+import java.util.Iterator;
+
+import blocks.Block_TFFTCasing;
+import blocks.Block_TFFTStorageFieldBlockT1;
+import blocks.Block_TFFTStorageFieldBlockT2;
+import blocks.Block_TFFTStorageFieldBlockT3;
+import blocks.Block_TFFTStorageFieldBlockT4;
+import gregtech.api.enums.Textures.BlockIcons;
+import gregtech.api.gui.GT_GUIContainer_MultiMachine;
+import gregtech.api.interfaces.ITexture;
+import gregtech.api.interfaces.metatileentity.IMetaTileEntity;
+import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
+import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Hatch_Input;
+import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_Hatch_Output;
+import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_MultiBlockBase;
+import gregtech.api.objects.GT_RenderedTexture;
+import kekztech.MultiFluidHandler;
+import net.minecraft.block.Block;
+import net.minecraft.entity.player.EntityPlayer;
+import net.minecraft.entity.player.InventoryPlayer;
+import net.minecraft.item.ItemStack;
+import net.minecraft.nbt.NBTTagCompound;
+import net.minecraft.util.ChatComponentText;
+import net.minecraft.util.EnumChatFormatting;
+import net.minecraftforge.common.util.ForgeDirection;
+import net.minecraftforge.fluids.FluidStack;
+import util.Vector3i;
+import util.Vector3ic;
+
+public class GTMTE_FluidMultiStorage extends GT_MetaTileEntity_MultiBlockBase {
+
+ private final String glassNameAE2 = "tile.appliedenergistics2.BlockQuartzGlass";
+ private final String glassNameStained = "tile.stainedGlass";
+ private final Block CASING = Block_TFFTCasing.getInstance();
+ private final Block STORAGE_FIELD1 = Block_TFFTStorageFieldBlockT1.getInstance();
+ private final Block STORAGE_FIELD2 = Block_TFFTStorageFieldBlockT2.getInstance();
+ private final Block STORAGE_FIELD3 = Block_TFFTStorageFieldBlockT3.getInstance();
+ private final Block STORAGE_FIELD4 = Block_TFFTStorageFieldBlockT4.getInstance();
+ private final int CASING_TEXTURE_ID = 176;
+
+ private MultiFluidHandler mfh;
+
+ private int runningCost = 0;
+ private boolean doVoidExcess = false;
+
+ public GTMTE_FluidMultiStorage(int aID, String aName, String aNameRegional) {
+ super(aID, aName, aNameRegional);
+ }
+
+ public GTMTE_FluidMultiStorage(String aName) {
+ super(aName);
+ }
+
+ @Override
+ public IMetaTileEntity newMetaEntity(IGregTechTileEntity var1) {
+ return new GTMTE_FluidMultiStorage(super.mName);
+ }
+
+ @Override
+ public String[] getDescription() {
+ return new String[] {
+ "High-Tech fluid tank that can hold up to 25 different fluids",
+ "Has 1/25th of the total capacity as capacity for each fluid",
+ "Rightclicking the controller with a screwdriver will turn on excess voiding",
+ "Fluid storage amount and running cost depends on the storage field blocks used",
+ "Tier I: 500,000L per block, 0.5EU/t",
+ "Tier II: 4,000,000L per block, 1EU/t",
+ "Tier III: 16,000,000L per block, 2EU/t",
+ "Tier IV: 64,000,000L per block, 4EU/t",
+ "------------------------------------------",
+ "Note on hatch locking:",
+ "Use an integrated circuit in the GUI slot to limit which fluid is outputted",
+ "The number of a stored fluid can be obtained through the Tricorder.",
+ "------------------------------------------",
+ "Dimensions: 5x9x5 (WxHxL)",
+ "Structure:",
+ " Controller: Top center",
+ " Energy Hatch: Any top or bottom casing",
+ " Inner 3x7x3 tube are Storage Field Blocks",
+ " Outer 5x7x5 glass shell is AE2 Quartz Glass or Vanilla Stained Glass",
+ " Maintenance Hatch: Any top or bottom casing",
+ " I/O Hatches: Instead of any casing or glass, have to touch storage field"
+ };
+ }
+
+ @Override
+ public ITexture[] getTexture(IGregTechTileEntity aBaseMetaTileEntity, byte aSide, byte aFacing, byte aColorIndex,
+ boolean aActive, boolean aRedstone) {
+ return aSide == aFacing
+ ? new ITexture[]{BlockIcons.casingTexturePages[1][48],
+ new GT_RenderedTexture(aActive
+ ? BlockIcons.OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR_ACTIVE
+ : BlockIcons.OVERLAY_FRONT_LARGE_CHEMICAL_REACTOR)}
+ : new ITexture[]{BlockIcons.casingTexturePages[1][48]};
+ }
+
+ public Object getClientGUI(int aID, InventoryPlayer aPlayerInventory, IGregTechTileEntity aBaseMetaTileEntity) {
+ return new GT_GUIContainer_MultiMachine(aPlayerInventory, aBaseMetaTileEntity, this.getLocalName(),
+ "MultiblockDisplay.png");
+ }
+
+ @Override
+ public boolean isCorrectMachinePart(ItemStack var1) {
+ return true;
+ }
+
+ @Override
+ public boolean checkRecipe(ItemStack guiSlotItem) {
+
+ this.mEfficiency = 10000 - (this.getIdealStatus() - this.getRepairStatus()) * 1000;
+ this.mEfficiencyIncrease = 10000;
+ this.mEUt = runningCost;
+ super.mMaxProgresstime = 10;
+
+ // TODO skip all of the currently existing code in here when there are only multi hatches
+
+ // Suck in fluids
+ final ArrayList<FluidStack> inputHatchFluids = super.getStoredFluids();
+ if(inputHatchFluids.size() > 0) {
+
+ for(FluidStack fluidStack : inputHatchFluids) {
+
+ final int pushed = mfh.pushFluid(fluidStack);
+ final FluidStack toDeplete = fluidStack.copy();
+ toDeplete.amount = pushed;
+ super.depleteInput(toDeplete);
+ }
+
+ // Void excess if that is turned on
+ if(doVoidExcess) {
+ for(GT_MetaTileEntity_Hatch_Input inputHatch : super.mInputHatches) {
+ inputHatch.setDrainableStack(null);
+ }
+ }
+ }
+
+ // TODO output seems to ignore circuit
+ // Push out fluids
+ if(guiSlotItem != null && guiSlotItem.getUnlocalizedName().equals("gt.integrated_circuit")) {
+ final int config = guiSlotItem.getItemDamage();
+ final FluidStack storedFluid = mfh.getFluid(config);
+ // Sum available output capacity
+ int possibleOutput = 0;
+ for(GT_MetaTileEntity_Hatch_Output outputHatch : super.mOutputHatches) {
+ if(outputHatch.isFluidLocked() && outputHatch.getLockedFluidName().equals(storedFluid.getUnlocalizedName())) {
+ possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
+ } else if (outputHatch.getFluid() != null && outputHatch.getFluid().getUnlocalizedName().equals(storedFluid.getUnlocalizedName())) {
+ possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
+ } else if (outputHatch.getFluid() == null) {
+ possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
+ }
+ }
+
+ // Output as much as possible
+ final FluidStack tempStack = storedFluid.copy();
+ tempStack.amount = possibleOutput;
+ possibleOutput = mfh.pullFluid(tempStack, config);
+ super.addOutput(tempStack);
+
+ } else {
+ final Iterator<FluidStack> storageIterator = mfh.getFluids().iterator();
+ while(storageIterator.hasNext()) {
+ FluidStack storedFluid = storageIterator.next();
+ // Sum available output capacity
+ int possibleOutput = 0;
+ for(GT_MetaTileEntity_Hatch_Output outputHatch : super.mOutputHatches) {
+ if(outputHatch.isFluidLocked() && outputHatch.getLockedFluidName().equals(storedFluid.getUnlocalizedName())) {
+ possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
+ } else if (outputHatch.getFluid() != null && outputHatch.getFluid().getUnlocalizedName().equals(storedFluid.getUnlocalizedName())) {
+ possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
+ } else if (outputHatch.getFluid() == null) {
+ possibleOutput += outputHatch.getCapacity() - outputHatch.getFluidAmount();
+ }
+ }
+ // output as much as possible
+ final FluidStack tempStack = storedFluid.copy();
+ tempStack.amount = possibleOutput;
+ // TODO possible concurrent modification exception as pullFluid calls remove() without an iterator
+ possibleOutput = mfh.pullFluid(tempStack);
+ super.addOutput(tempStack);
+ }
+ }
+
+ return true;
+ }
+
+ public Vector3ic rotateOffsetVector(Vector3ic forgeDirection, int x, int y, int z) {
+ final Vector3i offset = new Vector3i();
+
+ // either direction on z-axis
+ if(forgeDirection.x() == 0 && forgeDirection.z() == -1) {
+ offset.x = x;
+ offset.y = y;
+ offset.z = z;
+ }
+ if(forgeDirection.x() == 0 && forgeDirection.z() == 1) {
+ offset.x = -x;
+ offset.y = y;
+ offset.z = -z;
+ }
+ // either direction on x-axis
+ if(forgeDirection.x() == -1 && forgeDirection.z() == 0) {
+ offset.x = z;
+ offset.y = y;
+ offset.z = -x;
+ }
+ if(forgeDirection.x() == 1 && forgeDirection.z() == 0) {
+ offset.x = -z;
+ offset.y = y;
+ offset.z = x;
+ }
+ // either direction on y-axis
+ if(forgeDirection.y() == -1) {
+ offset.x = x;
+ offset.y = z;
+ offset.z = y;
+ }
+
+ return offset;
+ }
+
+ @Override
+ public boolean checkMachine(IGregTechTileEntity thisController, ItemStack guiSlotItem) {
+ try {
+ // Figure out the vector for the direction the back face of the controller is facing
+ final Vector3ic forgeDirection = new Vector3i(
+ ForgeDirection.getOrientation(thisController.getBackFacing()).offsetX,
+ ForgeDirection.getOrientation(thisController.getBackFacing()).offsetY,
+ ForgeDirection.getOrientation(thisController.getBackFacing()).offsetZ
+ );
+ int minCasingAmount = 20;
+ boolean formationChecklist = true; // if this is still true at the end, machine is good to go :)
+ float runningCostAcc = 0;
+ double fluidCapacityAcc = 0;
+
+ // Front slice
+ for(int X = -2; X <= 2; X++) {
+ for(int Y = -2; Y <= 2; Y++) {
+ if(X == 0 && Y == 0) {
+ continue; // is controller
+ }
+
+ // Get next TE
+ final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, 0);
+ IGregTechTileEntity currentTE =
+ thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z());
+
+ // Fluid hatches should touch the storage field.
+ // Maintenance/Energy hatch can go anywhere
+ if(X > -2 && X < 2 && Y > -2 && Y < 2) {
+ if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID)
+ && !super.addInputToMachineList(currentTE, CASING_TEXTURE_ID)
+ && !super.addOutputToMachineList(currentTE, CASING_TEXTURE_ID)
+ && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) {
+
+ // If it's not a hatch, is it the right casing for this machine? Check block and block meta.
+ if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) {
+ // Seems to be valid casing. Decrement counter.
+ minCasingAmount--;
+ } else {
+ formationChecklist = false;
+ }
+ }
+ } else {
+ if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID)
+ && !super.addEnergyInputToMachineList(currentTE, CASING_TEXTURE_ID)) {
+
+ // If it's not a hatch, is it the right casing for this machine? Check block and block meta.
+ if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) {
+ // Seems to be valid casing. Decrement counter.
+ minCasingAmount--;
+ } else {
+ formationChecklist = false;
+ }
+ }
+ }
+ }
+ }
+
+ // Middle three slices
+ for(int X = -2; X <= 2; X++) {
+ for(int Y = -2; Y <= 2; Y++) {
+ for(int Z = -1; Z >= -7; Z--) {
+ final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, Z);
+ if(X > -2 && X < 2 && Y > -2 && Y < 2) {
+ if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName()
+ .equals(STORAGE_FIELD1.getUnlocalizedName())) {
+ runningCostAcc += 0.5f;
+ fluidCapacityAcc += 500000.0f;
+ } else if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName()
+ .equals(STORAGE_FIELD2.getUnlocalizedName())) {
+ runningCostAcc += 1.0f;
+ fluidCapacityAcc += 4000000.0f;
+ } else if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName()
+ .equals(STORAGE_FIELD3.getUnlocalizedName())) {
+ runningCostAcc += 2.0f;
+ fluidCapacityAcc += 16000000.0f;
+ } else if(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName()
+ .equals(STORAGE_FIELD4.getUnlocalizedName())) {
+ runningCostAcc += 4.0f;
+ fluidCapacityAcc += 64000000.0f;
+ } else {
+ formationChecklist = false;
+ }
+ continue;
+ }
+
+ // Get next TE
+ IGregTechTileEntity currentTE =
+ thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z());// x, y ,z
+
+ // Corner allows only glass or casings
+ if(X == -2 && Y == -2 || X == 2 && Y == 2 || X == -2 && Y == 2 || X == 2 && Y == -2) {
+ if(!(thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameAE2)
+ || thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameStained)
+ || thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING)) {
+ formationChecklist = false; // do nothing yet
+ }
+ } else {
+ // Tries to add TE as either of those kinds of hatches.
+ // The number is the texture index number for the texture that needs to be painted over the hatch texture (TAE for GT++)
+ if ( !super.addInputToMachineList(currentTE, CASING_TEXTURE_ID)
+ && !super.addOutputToMachineList(currentTE, CASING_TEXTURE_ID)) {
+
+ // If it's not a hatch, is it the right casing for this machine? Check block and block meta.
+ if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()) == CASING) {
+ // Seems to be valid casing. Decrement counter.
+ minCasingAmount--;
+ } else if (thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameAE2)
+ || thisController.getBlockOffset(offset.x(), offset.y(), offset.z()).getUnlocalizedName().equals(glassNameStained)) {
+ // do nothing lol
+ } else {
+ formationChecklist = false;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Front slice
+ for(int X = -2; X <= 2; X++) {
+ for(int Y = -2; Y <= 2; Y++) {
+ // Get next TE
+ final Vector3ic offset = rotateOffsetVector(forgeDirection, X, Y, -8);
+ IGregTechTileEntity currentTE =
+ thisController.getIGregTechTileEntityOffset(offset.x(), offset.y(), offset.z());
+
+ // Fluid hatches should touch the storage field.
+ // Maintenance/Energy hatch can go anywhere
+ if(X > -2 && X < 2 && Y > -2 && Y < 2) {
+ if (!super.addMaintenanceToMachineList(currentTE, CASING_TEXTURE_ID)