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authorGlease <4586901+Glease@users.noreply.github.com>2021-07-10 11:21:34 +0800
committerGlease <4586901+Glease@users.noreply.github.com>2021-07-10 11:21:34 +0800
commit6f8016367d6f278f7a39206ff7f9dc73c719c807 (patch)
tree047b83cce7d6e70f149d99cfeb2773f1ab5ab28d /src/main/java
parent4cacc1f809298f341c904f0749a965befd3c0dd9 (diff)
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Extended GUI fluid manipulation support to GT_MetaTileEntity_BasicTank
Diffstat (limited to 'src/main/java')
-rw-r--r--src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java150
-rw-r--r--src/main/java/gregtech/api/gui/GT_Container_BasicTank.java226
-rw-r--r--src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicMachine.java2
-rw-r--r--src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicTank.java2
-rw-r--r--src/main/java/gregtech/api/util/GT_Utility.java6
-rw-r--r--src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java2
6 files changed, 243 insertions, 145 deletions
diff --git a/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java b/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java
index 28fd2983f4..5d2a9321c4 100644
--- a/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java
+++ b/src/main/java/gregtech/api/gui/GT_Container_BasicMachine.java
@@ -4,6 +4,7 @@ import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicMachine;
+import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicTank;
import gregtech.api.util.GT_Utility;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
@@ -11,7 +12,6 @@ import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fluids.FluidStack;
-import net.minecraftforge.fluids.IFluidContainerItem;
import static gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicMachine.OTHER_SLOT_COUNT;
@@ -195,154 +195,22 @@ public class GT_Container_BasicMachine extends GT_Container_BasicTank {
if (mTileEntity.getMetaTileEntity() == null) return null;
machine.mItemTransfer = !machine.mItemTransfer;
return null;
- case 2:
- if (aMouseclick > 1)
- return null;
- tResultStack = pickupFluid(machine.getDrainableStack(), aPlayer, aMouseclick == 0);
- if (machine.getDrainableStack() != null && machine.getDrainableStack().amount == 0)
- machine.setDrainableStack(null);
- return tResultStack;
default:
- if (aSlotIndex == OTHER_SLOT_COUNT + 1 + machine.mInputSlotCount + machine.mOutputItems.length) {
- if (aMouseclick > 1)
- return null;
- // input fluid slot
- ItemStack tStackHeld = aPlayer.inventory.getItemStack();
- ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld);
- if (tStackSizedOne == null || tStackHeld.stackSize == 0) return null;
- FluidStack tInputFluid = machine.getFillableStack();
- FluidStack tFluidHeld = GT_Utility.getFluidForFilledItem(tStackSizedOne, true);
- if (tFluidHeld != null && tFluidHeld.amount <= 0)
- tFluidHeld = null;
- if (tInputFluid == null) {
- if (tFluidHeld == null)
- // both null -> no op
- return null;
- return fillFluid(machine, aPlayer, tFluidHeld, aMouseclick == 0);
- } else {
- if (tFluidHeld != null && tInputFluid.amount < machine.getCapacity()) {
- // both nonnull and have space left for filling.
- // actually both pickup and fill is reasonable, but I'll go with fill here
- return fillFluid(machine, aPlayer, tFluidHeld, aMouseclick == 0);
- } else {
- tResultStack = pickupFluid(tInputFluid, aPlayer, aMouseclick == 0);
- if (tInputFluid.amount == 0)
- machine.setFillableStack(null);
- return tResultStack;
- }
+ if (aSlotIndex == OTHER_SLOT_COUNT + 1 + machine.mInputSlotCount + machine.mOutputItems.length && aMouseclick < 2) {
+ if (mTileEntity.isClientSide()) {
+ // see parent class slotClick for an explanation on why doing this
+ GT_MetaTileEntity_BasicTank tTank = (GT_MetaTileEntity_BasicTank) mTileEntity.getMetaTileEntity();
+ tTank.setFillableStack(GT_Utility.getFluidFromDisplayStack(tTank.getStackInSlot(2)));
}
+ GT_MetaTileEntity_BasicTank tTank = (GT_MetaTileEntity_BasicTank) mTileEntity.getMetaTileEntity();
+ IFluidAccess tFillableAccess = IFluidAccess.from(tTank, true);
+ return handleFluidSlotClick(tFillableAccess, aPlayer, aMouseclick == 0, true, true);
} else {
return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer);
}
}
}
- private ItemStack pickupFluid(FluidStack aTankStack, EntityPlayer aPlayer, boolean aProcessFullStack) {
- if (aTankStack == null) return null;
- ItemStack tStackHeld = aPlayer.inventory.getItemStack();
- ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld);
- if (tStackSizedOne == null || tStackHeld.stackSize == 0) return null;
- int tOriginalFluidAmount = aTankStack.amount;
- ItemStack tFilled = GT_Utility.fillFluidContainer(aTankStack, tStackSizedOne, true, false);
- if (tFilled == null && tStackSizedOne.getItem() instanceof IFluidContainerItem) {
- IFluidContainerItem tContainerItem = (IFluidContainerItem) tStackSizedOne.getItem();
- int tFilledAmount = tContainerItem.fill(tStackSizedOne, aTankStack, true);
- if (tFilledAmount > 0) {
- tFilled = tStackSizedOne;
- aTankStack.amount -= tFilledAmount;
- }
- }
- if (tFilled != null) {
- if (aProcessFullStack) {
- int tFilledAmount = tOriginalFluidAmount - aTankStack.amount;
- /*
- work out how many more items we can fill
- one cell is already used, so account for that
- the round down behavior will left over a fraction of a cell worth of fluid
- the user then get to decide what to do with it
- it will not be too fancy if it spills out partially filled cells
- */
- int tAdditionalParallel = Math.min(tStackHeld.stackSize - 1, aTankStack.amount / tFilledAmount);
- aTankStack.amount -= tFilledAmount * tAdditionalParallel;
- tFilled.stackSize += tAdditionalParallel;
- }
- replaceCursorItemStack(aPlayer, tFilled);
- }
- return tFilled;
- }
-
- private ItemStack fillFluid(GT_MetaTileEntity_BasicMachine aMachine, EntityPlayer aPlayer, FluidStack aFluidHeld, boolean aProcessFullStack) {
- // we are not using aMachine.fill() here any more, so we need to check for fluid type here ourselves
- if (aMachine.getFillableStack() != null && !aMachine.getFillableStack().isFluidEqual(aFluidHeld))
- return null;
- ItemStack tStackHeld = aPlayer.inventory.getItemStack();
- ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld);
- if (tStackSizedOne == null)
- return null;
-
- int tFreeSpace = aMachine.getCapacity() - (aMachine.getFillableStack() != null ? aMachine.getFillableStack().amount : 0);
- if (tFreeSpace <= 0)
- // no space left
- return null;
-
- // find out how much fluid can be taken
- // some cells cannot be partially filled
- ItemStack tStackEmptied = null;
- int tAmountTaken = 0;
- if (tFreeSpace >= aFluidHeld.amount) {
- // fully accepted - try take it from item now
- // IFluidContainerItem is intentionally not checked here. it will be checked later
- tStackEmptied = GT_Utility.getContainerForFilledItem(tStackSizedOne, false);
- tAmountTaken = aFluidHeld.amount;
- }
- if (tStackEmptied == null && tStackSizedOne.getItem() instanceof IFluidContainerItem) {
- // either partially accepted, or is IFluidContainerItem
- IFluidContainerItem container = (IFluidContainerItem) tStackSizedOne.getItem();
- FluidStack tDrained = container.drain(tStackSizedOne, tFreeSpace, true);
- if (tDrained != null && tDrained.amount > 0) {
- // something is actually drained - change the cell and drop it to player
- tStackEmptied = tStackSizedOne;
- tAmountTaken = tDrained.amount;
- }
- }
- if (tStackEmptied == null)
- // somehow the cell refuse to give out that amount of fluid, no op then
- return null;
-
- // find out how many fill can we do
- // same round down behavior as above
- // however here the fluid stack is not changed at all, so the exact code will slightly differ
- int tParallel = aProcessFullStack ? Math.min(tFreeSpace / tAmountTaken, tStackHeld.stackSize) : 1;
- if (aMachine.getFillableStack() == null) {
- FluidStack tNewFillableStack = aFluidHeld.copy();
- tNewFillableStack.amount = tAmountTaken * tParallel;
- aMachine.setFillableStack(tNewFillableStack);
- } else {
- aMachine.getFillableStack().amount += tAmountTaken * tParallel;
- }
- tStackEmptied.stackSize = tParallel;
- replaceCursorItemStack(aPlayer, tStackEmptied);
- return tStackEmptied;
- }
-
- private void replaceCursorItemStack(EntityPlayer aPlayer, ItemStack tStackResult) {
- int tStackResultMaxStackSize = tStackResult.getMaxStackSize();
- while (tStackResult.stackSize > tStackResultMaxStackSize) {
- aPlayer.inventory.getItemStack().stackSize -= tStackResultMaxStackSize;
- GT_Utility.addItemToPlayerInventory(aPlayer, tStackResult.splitStack(tStackResultMaxStackSize));
- }
- if (aPlayer.inventory.getItemStack().stackSize == tStackResult.stackSize) {
- // every cell is mutated. it could just stay on the cursor.
- aPlayer.inventory.setItemStack(tStackResult);
- } else {
- // some cells not mutated. The mutated cells must go into the inventory
- // or drop into the world if there isn't enough space.
- ItemStack tStackHeld = aPlayer.inventory.getItemStack();
- tStackHeld.stackSize -= tStackResult.stackSize;
- GT_Utility.addItemToPlayerInventory(aPlayer, tStackResult);
- }
- }
-
@Override
public void detectAndSendChanges() {
super.detectAndSendChanges();
diff --git a/src/main/java/gregtech/api/gui/GT_Container_BasicTank.java b/src/main/java/gregtech/api/gui/GT_Container_BasicTank.java
index c80874eef4..0ce9ab9232 100644
--- a/src/main/java/gregtech/api/gui/GT_Container_BasicTank.java
+++ b/src/main/java/gregtech/api/gui/GT_Container_BasicTank.java
@@ -4,9 +4,15 @@ import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import gregtech.api.interfaces.tileentity.IGregTechTileEntity;
import gregtech.api.metatileentity.implementations.GT_MetaTileEntity_BasicTank;
+import gregtech.api.util.GT_Utility;
+import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.ICrafting;
import net.minecraft.inventory.Slot;
+import net.minecraft.item.ItemStack;
+import net.minecraft.util.ChatComponentText;
+import net.minecraftforge.fluids.FluidStack;
+import net.minecraftforge.fluids.IFluidContainerItem;
/**
* NEVER INCLUDE THIS FILE IN YOUR MOD!!!
@@ -29,6 +35,189 @@ public class GT_Container_BasicTank extends GT_ContainerMetaTile_Machine {
}
@Override
+ public ItemStack slotClick(int aSlotIndex, int aMouseclick, int aShifthold, EntityPlayer aPlayer) {
+ if (aSlotIndex == 2 && aMouseclick < 2) {
+ if (mTileEntity.isClientSide()) {
+ /*
+ * While a logical client don't really need to process fluid cells upon click (it could have just wait
+ * for server side to send the result), doing so would result in every fluid interaction having a
+ * noticeable delay between clicking and changes happening even on single player.
+ * I'd imagine this delay to get only more severe when playing MP over ethernet, which would have much more latency
+ * than a memory connection
+ */
+ GT_MetaTileEntity_BasicTank tTank = (GT_MetaTileEntity_BasicTank) mTileEntity.getMetaTileEntity();
+ tTank.setDrainableStack(GT_Utility.getFluidFromDisplayStack(tTank.getStackInSlot(2)));
+ }
+ GT_MetaTileEntity_BasicTank tTank = (GT_MetaTileEntity_BasicTank) mTileEntity.getMetaTileEntity();
+ IFluidAccess tDrainableAccess = IFluidAccess.from(tTank, false);
+ return handleFluidSlotClick(tDrainableAccess, aPlayer, aMouseclick == 0, true, !tTank.isDrainableStackSeparate());
+ }
+ if (mTileEntity.isServerSide()) {
+ aPlayer.addChatComponentMessage(new ChatComponentText(String.format("Slot Index: %d, aMouseClick: %d, Shift Hold: %d", aShifthold, aMouseclick, aShifthold)));
+ }
+ return super.slotClick(aSlotIndex, aMouseclick, aShifthold, aPlayer);
+ }
+
+ /**
+ * Expected to be called on client side only. Load fluid stacks from fluid display items as they were not sent
+ * over the network.
+ * Override this if you have more than one fluid display stack. This implementation will set drainable stack according to items
+ * in slot indexed 2.
+ *
+ */
+ protected void syncFluidFromFluidDisplayItems() {
+ GT_MetaTileEntity_BasicTank tTank = (GT_MetaTileEntity_BasicTank) mTileEntity.getMetaTileEntity();
+ tTank.setDrainableStack(GT_Utility.getFluidFromDisplayStack(tTank.getStackInSlot(2)));
+ }
+
+ protected static ItemStack handleFluidSlotClick(IFluidAccess aFluidAccess, EntityPlayer aPlayer, boolean aProcessFullStack, boolean aCanDrain, boolean aCanFill) {
+ ItemStack tStackHeld = aPlayer.inventory.getItemStack();
+ ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld);
+ if (tStackSizedOne == null || tStackHeld.stackSize == 0) return null;
+ FluidStack tInputFluid = aFluidAccess.get();
+ FluidStack tFluidHeld = GT_Utility.getFluidForFilledItem(tStackSizedOne, true);
+ if (tFluidHeld != null && tFluidHeld.amount <= 0)
+ tFluidHeld = null;
+ if (tInputFluid == null) {
+ // tank empty, consider fill only from now on
+ if (!aCanFill)
+ // cannot fill and nothing to take, bail out
+ return null;
+ if (tFluidHeld == null)
+ // no fluid to fill
+ return null;
+ return fillFluid(aFluidAccess, aPlayer, tFluidHeld, aProcessFullStack);
+ }
+ // tank not empty, both action possible
+ if (tFluidHeld != null && tInputFluid.amount < aFluidAccess.getCapacity()) {
+ // both nonnull and have space left for filling.
+ if (aCanFill)
+ // actually both pickup and fill is reasonable, but I'll go with fill here
+ return fillFluid(aFluidAccess, aPlayer, tFluidHeld, aProcessFullStack);
+ if (!aCanDrain)
+ // cannot take AND cannot fill, why make this call then?
+ return null;
+ // the slot does not allow filling, so try take some
+ return drainFluid(aFluidAccess.get(), aPlayer, aProcessFullStack);
+ } else {
+ // cannot fill and there is something to take
+ if (!aCanDrain)
+ // but the slot does not allow taking, so bail out
+ return null;
+ ItemStack tResultStack = drainFluid(tInputFluid, aPlayer, aProcessFullStack);
+ if (tInputFluid.amount == 0)
+ aFluidAccess.set(null);
+ return tResultStack;
+ }
+ }
+
+ protected static ItemStack drainFluid(FluidStack aTankStack, EntityPlayer aPlayer, boolean aProcessFullStack) {
+ if (aTankStack == null) return null;
+ ItemStack tStackHeld = aPlayer.inventory.getItemStack();
+ ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld);
+ if (tStackSizedOne == null || tStackHeld.stackSize == 0) return null;
+ int tOriginalFluidAmount = aTankStack.amount;
+ ItemStack tFilled = GT_Utility.fillFluidContainer(aTankStack, tStackSizedOne, true, false);
+ if (tFilled == null && tStackSizedOne.getItem() instanceof IFluidContainerItem) {
+ IFluidContainerItem tContainerItem = (IFluidContainerItem) tStackSizedOne.getItem();
+ int tFilledAmount = tContainerItem.fill(tStackSizedOne, aTankStack, true);
+ if (tFilledAmount > 0) {
+ tFilled = tStackSizedOne;
+ aTankStack.amount -= tFilledAmount;
+ }
+ }
+ if (tFilled != null) {
+ if (aProcessFullStack) {
+ int tFilledAmount = tOriginalFluidAmount - aTankStack.amount;
+ /*
+ work out how many more items we can fill
+ one cell is already used, so account for that
+ the round down behavior will left over a fraction of a cell worth of fluid
+ the user then get to decide what to do with it
+ it will not be too fancy if it spills out partially filled cells
+ */
+ int tAdditionalParallel = Math.min(tStackHeld.stackSize - 1, aTankStack.amount / tFilledAmount);
+ aTankStack.amount -= tFilledAmount * tAdditionalParallel;
+ tFilled.stackSize += tAdditionalParallel;
+ }
+ replaceCursorItemStack(aPlayer, tFilled);
+ }
+ return tFilled;
+ }
+
+ protected static ItemStack fillFluid(IFluidAccess aFluidAccess, EntityPlayer aPlayer, FluidStack aFluidHeld, boolean aProcessFullStack) {
+ // we are not using aMachine.fill() here any more, so we need to check for fluid type here ourselves
+ if (aFluidAccess.get() != null && !aFluidAccess.get().isFluidEqual(aFluidHeld))
+ return null;
+ ItemStack tStackHeld = aPlayer.inventory.getItemStack();
+ ItemStack tStackSizedOne = GT_Utility.copyAmount(1, tStackHeld);
+ if (tStackSizedOne == null)
+ return null;
+
+ int tFreeSpace = aFluidAccess.getCapacity() - (aFluidAccess.get() != null ? aFluidAccess.get().amount : 0);
+ if (tFreeSpace <= 0)
+ // no space left
+ return null;
+
+ // find out how much fluid can be taken
+ // some cells cannot be partially filled
+ ItemStack tStackEmptied = null;
+ int tAmountTaken = 0;
+ if (tFreeSpace >= aFluidHeld.amount) {
+ // fully accepted - try take it from item now
+ // IFluidContainerItem is intentionally not checked here. it will be checked later
+ tStackEmptied = GT_Utility.getContainerForFilledItem(tStackSizedOne, false);
+ tAmountTaken = aFluidHeld.amount;
+ }
+ if (tStackEmptied == null && tStackSizedOne.getItem() instanceof IFluidContainerItem) {
+ // either partially accepted, or is IFluidContainerItem
+ IFluidContainerItem container = (IFluidContainerItem) tStackSizedOne.getItem();
+ FluidStack tDrained = container.drain(tStackSizedOne, tFreeSpace, true);
+ if (tDrained != null && tDrained.amount > 0) {
+ // something is actually drained - change the cell and drop it to player
+ tStackEmptied = tStackSizedOne;
+ tAmountTaken = tDrained.amount;
+ }
+ }
+ if (tStackEmptied == null)
+ // somehow the cell refuse to give out that amount of fluid, no op then
+ return null;
+
+ // find out how many fill can we do
+ // same round down behavior as above
+ // however here the fluid stack is not changed at all, so the exact code will slightly differ
+ int tParallel = aProcessFullStack ? Math.min(tFreeSpace / tAmountTaken, tStackHeld.stackSize) : 1;
+ if (aFluidAccess.get() == null) {
+ FluidStack tNewFillableStack = aFluidHeld.copy();
+ tNewFillableStack.amount = tAmountTaken * tParallel;
+ aFluidAccess.set(tNewFillableStack);
+ } else {
+ aFluidAccess.get().amount += tAmountTaken * tParallel;
+ }
+ tStackEmptied.stackSize = tParallel;
+ replaceCursorItemStack(aPlayer, tStackEmptied);
+ return tStackEmptied;
+ }
+
+ private static void replaceCursorItemStack(EntityPlayer aPlayer, ItemStack tStackResult) {
+ int tStackResultMaxStackSize = tStackResult.getMaxStackSize();
+ while (tStackResult.stackSize > tStackResultMaxStackSize) {
+ aPlayer.inventory.getItemStack().stackSize -= tStackResultMaxStackSize;
+ GT_Utility.addItemToPlayerInventory(aPlayer, tStackResult.splitStack(tStackResultMaxStackSize));
+ }
+ if (aPlayer.inventory.getItemStack().stackSize == tStackResult.stackSize) {
+ // every cell is mutated. it could just stay on the cursor.
+ aPlayer.inventory.setItemStack(tStackResult);
+ } else {
+ // some cells not mutated. The mutated cells must go into the inventory
+ // or drop into the world if there isn't enough space.
+ ItemStack tStackHeld = aPlayer.inventory.getItemStack();
+ tStackHeld.stackSize -= tStackResult.stackSize;
+ GT_Utility.addItemToPlayerInventory(aPlayer, tStackResult);
+ }
+ }
+
+ @Override
public void detectAndSendChanges() {
super.detectAndSendChanges();
if (mTileEntity.isClientSide() || mTileEntity.getMetaTileEntity() == null) return;
@@ -66,4 +255,41 @@ public class GT_Container_BasicTank extends GT_ContainerMetaTile_Machine {
public int getShiftClickSlotCount() {
return 1;
}
+
+ protected interface IFluidAccess {
+ void set(FluidStack stack);
+ FluidStack get();
+ int getCapacity();
+ static IFluidAccess from(GT_MetaTileEntity_BasicTank aTank, boolean aIsFillableStack) {
+ return new BasicTankFluidAccess(aTank, aIsFillableStack);
+ }
+ }
+
+ static class BasicTankFluidAccess implements IFluidAccess {
+ private final GT_MetaTileEntity_BasicTank mTank;
+ private final boolean mIsFillableStack;
+
+ public BasicTankFluidAccess(GT_MetaTileEntity_BasicTank aTank, boolean aIsFillableStack) {
+ this.mTank = aTank;
+ this.mIsFillableStack = aIsFillableStack;
+ }
+
+ @Override
+ public void set(FluidStack stack) {
+ if (mIsFillableStack)
+ mTank.setFillableStack(stack);
+ else
+ mTank.setDrainableStack(stack);
+ }
+
+ @Override
+ public FluidStack get() {
+ return mIsFillableStack ? mTank.getFillableStack() : mTank.getDrainableStack();
+ }
+
+ @Override
+ public int getCapacity() {
+ return mTank.getCapacity();
+ }
+ }
}
diff --git a/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicMachine.java b/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicMachine.java
index 834344d2d2..29fe6ec387 100644
--- a/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicMachine.java
+++ b/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicMachine.java
@@ -594,7 +594,7 @@ public abstract class GT_MetaTileEntity_BasicMachine extends GT_MetaTileEntity_B
if (ItemList.Display_Fluid.isStackEqual(mInventory[tDisplayStackSlot], true, true))
mInventory[tDisplayStackSlot] = null;
} else {
- mInventory[tDisplayStackSlot] = GT_Utility.getFluidDisplayStack(getFillableStack(), displaysStackSize());
+ mInventory[tDisplayStackSlot] = GT_Utility.getFluidDisplayStack(getFillableStack(), true, !displaysStackSize());
}
}
}
diff --git a/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicTank.java b/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicTank.java
index 6a65eaf5d8..7b99d78009 100644
--- a/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicTank.java
+++ b/src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicTank.java
@@ -198,7 +198,7 @@ public abstract class GT_MetaTileEntity_BasicTank extends GT_MetaTileEntity_Tier
if (ItemList.Display_Fluid.isStackEqual(mInventory[getStackDisplaySlot()], true, true))
mInventory[getStackDisplaySlot()] = null;
} else {
- mInventory[getStackDisplaySlot()] = GT_Utility.getFluidDisplayStack(getDisplayedFluid(), displaysStackSize());
+ mInventory[getStackDisplaySlot()] = GT_Utility.getFluidDisplayStack(getDisplayedFluid(), true, !displaysStackSize());
}
}
}
diff --git a/src/main/java/gregtech/api/util/GT_Utility.java b/src/main/java/gregtech/api/util/GT_Utility.java
index 8cbb44fe07..a404d8c561 100644
--- a/src/main/java/gregtech/api/util/GT_Utility.java
+++ b/src/main/java/gregtech/api/util/GT_Utility.java
@@ -108,7 +108,6 @@ import java.util.List;
import java.util.Locale;
import java.util.Map;
import java.util.Map.Entry;
-import java.util.Objects;
import java.util.Optional;
import java.util.UUID;
@@ -999,6 +998,10 @@ public class GT_Utility {
}
public static ItemStack getFluidDisplayStack(FluidStack aFluid, boolean aUseStackSize) {
+ return getFluidDisplayStack(aFluid, aUseStackSize, false);
+ }
+
+ public static ItemStack getFluidDisplayStack(FluidStack aFluid, boolean aUseStackSize, boolean aHideStackSize) {
if (aFluid == null || aFluid.getFluid() == null) return null;
int tmp = 0;
try {
@@ -1011,6 +1014,7 @@ public class GT_Utility {
tNBT.setLong("mFluidDisplayAmount", aUseStackSize ? aFluid.amount : 0);
tNBT.setLong("mFluidDisplayHeat", aFluid.getFluid().getTemperature(aFluid));
tNBT.setBoolean("mFluidState", aFluid.getFluid().isGaseous(aFluid));
+ tNBT.setBoolean("mHideStackSize", aHideStackSize);
rStack.setTagCompound(tNBT);
return rStack;
}
diff --git a/src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java b/src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java
index ef5d8287ba..c4e23eab6e 100644
--- a/src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java
+++ b/src/main/java/gregtech/common/render/GT_FluidDisplayStackRenderer.java
@@ -67,7 +67,7 @@ public class GT_FluidDisplayStackRenderer implements IItemRenderer {
// Render Fluid amount text
long fluidAmount = item.getTagCompound().getLong("mFluidDisplayAmount");
- if (fluidAmount > 0L) {
+ if (fluidAmount > 0L && !item.getTagCompound().getBoolean("mHideStackSize")) {
String amountString;
if (fluidAmount < 10000) {