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| author | miozune <miozune@gmail.com> | 2022-07-15 14:34:19 +0900 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-15 06:34:19 +0100 |
| commit | c0eb617fa5c146b7a222c5461faf14394508cf4b (patch) | |
| tree | e25d23490122b5c663fd4e2791a81704c0183b00 /src/main/java | |
| parent | 36301feacf5a33ded24d338ae39985da6080d2bb (diff) | |
| download | GT5-Unofficial-c0eb617fa5c146b7a222c5461faf14394508cf4b.tar.gz GT5-Unofficial-c0eb617fa5c146b7a222c5461faf14394508cf4b.tar.bz2 GT5-Unofficial-c0eb617fa5c146b7a222c5461faf14394508cf4b.zip | |
Expand item limit for Neutron Activator & Add back Low Quality Naquadria Sulphate to the outputs from Concentrated Enriched-Naquadah Sludge (#53)
* Expand item limit for Neutron Activator & Add back Low Quality Naquadria Sulphate to the outputs from Concentrated Enriched-Naquadah Sludge
* updateBuildScript & spotlessApply
Diffstat (limited to 'src/main/java')
87 files changed, 8094 insertions, 6597 deletions
diff --git a/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java b/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java index 9ccbd27e70..078012e64c 100644 --- a/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java +++ b/src/main/java/goodgenerator/blocks/myFluids/BaseFluid.java @@ -1,5 +1,7 @@ package goodgenerator.blocks.myFluids; +import static goodgenerator.main.GoodGenerator.MOD_ID; + import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.material.Material; @@ -9,46 +11,42 @@ import net.minecraftforge.fluids.BlockFluidClassic; import net.minecraftforge.fluids.Fluid; import net.minecraftforge.fluids.FluidRegistry; -import static goodgenerator.main.GoodGenerator.MOD_ID; - -public class BaseFluid extends BlockFluidClassic{ - @SideOnly( Side.CLIENT ) +public class BaseFluid extends BlockFluidClassic { + @SideOnly(Side.CLIENT) protected IIcon stillIcon; - @SideOnly( Side.CLIENT ) + + @SideOnly(Side.CLIENT) protected IIcon flowingIcon; + private String stillTexture; private String flowingTexture; - public BaseFluid(Fluid fluid, Material material) - { - super( fluid, material ); + public BaseFluid(Fluid fluid, Material material) { + super(fluid, material); } - public void SetTexture(String fluidName) - { + public void SetTexture(String fluidName) { stillTexture = MOD_ID + ":fluids/" + fluidName + ".still"; flowingTexture = MOD_ID + ":fluids/" + fluidName + ".flowing"; } - public static Fluid BuildFluid(String fluidName){ + public static Fluid BuildFluid(String fluidName) { Fluid tFluid = new Fluid(fluidName); FluidRegistry.registerFluid(tFluid); return tFluid; } - @SideOnly( Side.CLIENT ) + @SideOnly(Side.CLIENT) @Override - public void registerBlockIcons( IIconRegister register ) - { + public void registerBlockIcons(IIconRegister register) { stillIcon = register.registerIcon(stillTexture); flowingIcon = register.registerIcon(flowingTexture); - super.getFluid().setIcons( stillIcon, flowingIcon ); + super.getFluid().setIcons(stillIcon, flowingIcon); } @Override - public IIcon getIcon( int side, int meta ) - { - return ( side == 0 || side == 1 ) ? stillIcon : flowingIcon; + public IIcon getIcon(int side, int meta) { + return (side == 0 || side == 1) ? stillIcon : flowingIcon; } } diff --git a/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java b/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java index eb7879200f..87466ea26a 100644 --- a/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java +++ b/src/main/java/goodgenerator/blocks/myFluids/FluidsBuilder.java @@ -1,13 +1,12 @@ package goodgenerator.blocks.myFluids; -import goodgenerator.crossmod.nei.NEI_Config; import cpw.mods.fml.common.registry.GameRegistry; +import goodgenerator.crossmod.nei.NEI_Config; import net.minecraft.block.material.Material; import net.minecraftforge.fluids.Fluid; public class FluidsBuilder { - public FluidsBuilder(){ - } + public FluidsBuilder() {} public static void Register() { crackedNaquadahGas_Lightly(); @@ -27,176 +26,153 @@ public class FluidsBuilder { supercriticalSteam(); } - public static void crackedNaquadahGas_Lightly(){ + public static void crackedNaquadahGas_Lightly() { Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedNaquadahGas"); - tmp.setGaseous(true) - .setTemperature(800); + tmp.setGaseous(true).setTemperature(800); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedNaquadahGas"); tmp2.setBlockName("lightlyCrackedNaquadahGas"); - GameRegistry.registerBlock(tmp2,"lightlyCrackedNaquadahGas"); + GameRegistry.registerBlock(tmp2, "lightlyCrackedNaquadahGas"); NEI_Config.hide(tmp2); } - public static void crackedNaquadahGas_Moderately(){ + public static void crackedNaquadahGas_Moderately() { Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedNaquadahGas"); - tmp.setGaseous(true) - .setTemperature(800); + tmp.setGaseous(true).setTemperature(800); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedNaquadahGas"); tmp2.setBlockName("moderatelyCrackedNaquadahGas"); - GameRegistry.registerBlock(tmp2,"moderatelyCrackedNaquadahGas"); + GameRegistry.registerBlock(tmp2, "moderatelyCrackedNaquadahGas"); NEI_Config.hide(tmp2); } - public static void crackedNaquadahGas_Heavily(){ + public static void crackedNaquadahGas_Heavily() { Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedNaquadahGas"); - tmp.setGaseous(true) - .setTemperature(800); + tmp.setGaseous(true).setTemperature(800); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedNaquadahGas"); tmp2.setBlockName("heavilyCrackedNaquadahGas"); - GameRegistry.registerBlock(tmp2,"heavilyCrackedNaquadahGas"); + GameRegistry.registerBlock(tmp2, "heavilyCrackedNaquadahGas"); NEI_Config.hide(tmp2); } - public static void crackedLightNaquadahFuel_Lightly(){ + public static void crackedLightNaquadahFuel_Lightly() { Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedLightNaquadahFuel"); - tmp.setGaseous(false) - .setTemperature(1200); + tmp.setGaseous(false).setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedLightNaquadahFuel"); tmp2.setBlockName("lightlyCrackedLightNaquadahFuel"); - GameRegistry.registerBlock(tmp2,"lightlyCrackedLightNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "lightlyCrackedLightNaquadahFuel"); NEI_Config.hide(tmp2); } - public static void crackedLightNaquadahFuel_Moderately(){ + public static void crackedLightNaquadahFuel_Moderately() { Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedLightNaquadahFuel"); - tmp.setGaseous(false) - .setTemperature(1200); + tmp.setGaseous(false).setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedLightNaquadahFuel"); tmp2.setBlockName("moderatelyCrackedLightNaquadahFuel"); - GameRegistry.registerBlock(tmp2,"moderatelyCrackedLightNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "moderatelyCrackedLightNaquadahFuel"); NEI_Config.hide(tmp2); } - public static void crackedLightNaquadahFuel_Heavily(){ + public static void crackedLightNaquadahFuel_Heavily() { Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedLightNaquadahFuel"); - tmp.setGaseous(false) - .setTemperature(1200); + tmp.setGaseous(false).setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("heavilyCrackedLightNaquadahFuel"); tmp2.setBlockName("heavilyCrackedLightNaquadahFuel"); - GameRegistry.registerBlock(tmp2,"heavilyCrackedLightNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "heavilyCrackedLightNaquadahFuel"); NEI_Config.hide(tmp2); } - public static void crackedHeavyNaquadahFuel_Lightly(){ + public static void crackedHeavyNaquadahFuel_Lightly() { Fluid tmp = BaseFluid.BuildFluid("lightlyCrackedHeavyNaquadahFuel"); - tmp.setGaseous(false) - .setTemperature(1200); + tmp.setGaseous(false).setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("lightlyCrackedHeavyNaquadahFuel"); tmp2.setBlockName("lightlyCrackedHeavyNaquadahFuel"); - GameRegistry.registerBlock(tmp2,"lightlyCrackedHeavyNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "lightlyCrackedHeavyNaquadahFuel"); NEI_Config.hide(tmp2); } - public static void crackedHeavyNaquadahFuel_Moderately(){ + public static void crackedHeavyNaquadahFuel_Moderately() { Fluid tmp = BaseFluid.BuildFluid("moderatelyCrackedHeavyNaquadahFuel"); - tmp.setGaseous(false) - .setTemperature(1200); + tmp.setGaseous(false).setTemperature(1200); BaseFluid tmp2 = new BaseFluid(tmp, Material.water); tmp2.SetTexture("moderatelyCrackedHeavyNaquadahFuel"); tmp2.setBlockName("moderatelyCrackedHeavyNaquadahFuel"); - GameRegistry.registerBlock(tmp2,"moderatelyCrackedHeavyNaquadahFuel"); + GameRegistry.registerBlock(tmp2, "moderatelyCrackedHeavyNaquadahFuel"); NEI_Config.hide(tmp2); } - public static void crackedHeavyNaquadahFuel_Heavily(){ + public static void crackedHeavyNaquadahFuel_Heavily() { Fluid tmp = BaseFluid.BuildFluid("heavilyCrackedHeavyNaquadahFuel"); - tmp.setGaseous(false) |
