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author | Léa Gris <lea.gris@noiraude.net> | 2021-03-03 03:09:05 +0100 |
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committer | Léa Gris <lea.gris@noiraude.net> | 2021-03-03 03:09:05 +0100 |
commit | 22b4fef98a49481416a6930383380d0a6e5efcb8 (patch) | |
tree | b1348433808685ca90a4f5975505c62a2b96bc1c /src/main/resources/assets/minecraft | |
parent | ea300a469dd6cb310b7f51f0459159fecbf02660 (diff) | |
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impr(rendering): Machine block casts an ambient occlusion shadow
- Implement the missing ambient occlusion shadow from machine block over neighbour blocks.
- Fix the LightingHelper to properly shade pipes/cables/wires against an opaque block.
- Refactor and cleanup the GT_Block_Machines class of all bad practices and code smell,
checked and validated with Sonarlint.
Diffstat (limited to 'src/main/resources/assets/minecraft')
0 files changed, 0 insertions, 0 deletions