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author | BucketBrigade <138534411+CookieBrigade@users.noreply.github.com> | 2024-09-28 10:02:45 -0500 |
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committer | GitHub <noreply@github.com> | 2024-09-28 15:02:45 +0000 |
commit | 739b5cbe4b418f8b356a99a6bf0f0788a3b8a445 (patch) | |
tree | 4c9c047d4a86cf4d7bffb8a7b39c2f4d56966c31 /src/main/resources/assets/tectech/shaders/star.frag.glsl | |
parent | 5fdaada54a63ff7e3ac949547339f28822cfbad7 (diff) | |
download | GT5-Unofficial-739b5cbe4b418f8b356a99a6bf0f0788a3b8a445.tar.gz GT5-Unofficial-739b5cbe4b418f8b356a99a6bf0f0788a3b8a445.tar.bz2 GT5-Unofficial-739b5cbe4b418f8b356a99a6bf0f0788a3b8a445.zip |
Hopefully fix obliterating people's gpu memory (#3297)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Diffstat (limited to 'src/main/resources/assets/tectech/shaders/star.frag.glsl')
-rw-r--r-- | src/main/resources/assets/tectech/shaders/star.frag.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/resources/assets/tectech/shaders/star.frag.glsl b/src/main/resources/assets/tectech/shaders/star.frag.glsl index d5a6ff894e..8a79e09353 100644 --- a/src/main/resources/assets/tectech/shaders/star.frag.glsl +++ b/src/main/resources/assets/tectech/shaders/star.frag.glsl @@ -24,7 +24,7 @@ void main() { vec3 originalYIQ = toYIQ(texture); vec3 yiqColor = vec3(original.x,targetYIQ.yz); vec3 finalrgb = toRGB(yiqColor); - finalrgb = pow(finalrgb,vec3(1/u_Gamma)); + finalrgb = pow(finalrgb,vec3(1.0/u_Gamma)); gl_FragColor = vec4(finalrgb,u_Color.a); } } |