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author | Léa Gris <lea.gris@noiraude.net> | 2021-05-06 01:28:41 +0200 |
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committer | Léa Gris <lea.gris@noiraude.net> | 2021-05-21 13:38:32 +0200 |
commit | 7c1425f9ce38a6eb9e1063a37e8abc374dc53a63 (patch) | |
tree | 87bf1ccd01053cee3df0283f5593325dddb3ccea /src/main/resources/assets | |
parent | 7138bc372ae89d66755f99df11ebf145cea5d33b (diff) | |
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fix(render): flickering off-world rendered multitexture with glow
Isolated each Quad drawn ITexture layer rendering in own Tessellation context
when rendering item blocks off world (inventory, in-hand, dropped item).
Diffstat (limited to 'src/main/resources/assets')
0 files changed, 0 insertions, 0 deletions